mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 12:56:30 +01:00
123 lines
4.2 KiB
Python
123 lines
4.2 KiB
Python
import os
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import sys
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from setuptools import setup, find_packages
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os.chdir(os.path.dirname(os.path.realpath(__file__)))
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VERSION_PATH = os.path.join('evennia', 'VERSION.txt')
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OS_WINDOWS = os.name == "nt"
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def get_requirements():
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"""
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To update the requirements for Evennia, edit the requirements.txt file.
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"""
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with open('requirements.txt', 'r') as f:
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req_lines = f.readlines()
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reqs = []
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for line in req_lines:
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# Avoid adding comments.
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line = line.split('#')[0].strip()
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if line:
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reqs.append(line)
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return reqs
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def get_scripts():
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"""
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Determine which executable scripts should be added. For Windows,
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this means creating a .bat file.
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"""
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if OS_WINDOWS:
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batpath = os.path.join("bin", "windows", "evennia.bat")
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scriptpath = os.path.join(sys.prefix, "Scripts", "evennia_launcher.py")
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with open(batpath, "w") as batfile:
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batfile.write("@\"%s\" \"%s\" %%*" % (sys.executable, scriptpath))
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return [batpath, os.path.join("bin", "windows", "evennia_launcher.py")]
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else:
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return [os.path.join("bin", "unix", "evennia")]
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def get_version():
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"""
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When updating the Evennia package for release, remember to increment the
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version number in evennia/VERSION.txt
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"""
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return open(VERSION_PATH).read().strip()
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def package_data():
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"""
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By default, the distribution tools ignore all non-python files.
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Make sure we get everything.
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"""
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file_set = []
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for root, dirs, files in os.walk('evennia'):
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for f in files:
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if '.git' in f.split(os.path.normpath(os.path.join(root, f))):
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# Prevent the repo from being added.
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continue
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file_name = os.path.relpath(os.path.join(root, f), 'evennia')
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file_set.append(file_name)
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return file_set
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# setup the package
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setup(
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name='evennia',
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version=get_version(),
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author="The Evennia community",
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maintainer="Griatch",
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url="http://www.evennia.com",
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description="A full-featured toolkit and server for text-based multiplayer games (MUDs, MU*).",
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license="BSD",
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long_description="""
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_Evennia_ is an open-source library and toolkit for building multi-player
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online text games (MUD, MUX, MUSH, MUCK and other MU*). You easily design
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your entire game using normal Python modules, letting Evennia handle the
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boring stuff all multiplayer games need. Apart from supporting traditional
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MUD clients, Evennia comes with both a HTML5 game web-client and a
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web-server out of the box.
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""",
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long_description_content_type="text/markdown",
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packages=find_packages(),
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scripts=get_scripts(),
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install_requires=get_requirements(),
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package_data={'': package_data()},
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zip_safe=False,
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classifiers=[
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"Programming Language :: Python :: 3 :: Only",
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"Programming Language :: Python :: 3.7",
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"Programming Language :: JavaScript",
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"Development Status :: 4 - Beta",
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"License :: OSI Approved :: BSD License",
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"Environment :: Console",
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"Environment :: Web Environment",
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"Framework :: Django",
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"Framework :: Django :: 2.2",
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"Framework :: Twisted",
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"Intended Audience :: Developers",
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"Intended Audience :: Education",
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"Operating System :: MacOS",
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"Operating System :: Microsoft :: Windows",
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"Operating System :: POSIX :: Linux",
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"Topic :: Database",
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"Topic :: Education",
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"Topic :: Games/Entertainment :: Multi-User Dungeons (MUD)",
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"Topic :: Games/Entertainment :: Puzzle Games",
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"Topic :: Games/Entertainment :: Role-Playing",
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"Topic :: Games/Entertainment :: Simulation",
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"Topic :: Software Development :: Libraries :: Application Frameworks",
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"Topic :: Internet :: WWW/HTTP :: WSGI :: Server",
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],
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python_requires='>=3.7',
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project_urls={
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"Source": "https://github.com/evennia/evennia",
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"Issue tracker": "https://github.com/evennia/evennia/issues",
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"Chat": "http://www.evennia.com/chat-redirect-3",
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"Forum": "https://groups.google.com/forum/#%21forum/evennia",
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"Dev Blog": "http://evennia.blogspot.com/",
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"Patreon": "https://www.patreon.com/griatch",
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}
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)
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