evennia/trunk/sessions.py
Greg Taylor b9b62c2f8f Moving.
2006-11-20 18:54:49 +00:00

117 lines
3.5 KiB
Python
Executable file

from asyncore import dispatcher
from asynchat import async_chat
import socket, asyncore, time, sys
from cmdhandler import *
chandler = Handler()
class PlayerSession(async_chat):
"""
This class represents a player's sesssion. From here we branch down into
other various classes, please try to keep this one tidy!
"""
def __init__(self, server, sock, addr):
async_chat.__init__(self, sock)
self.server = server
self.address = addr
self.set_terminator("\n")
self.name = None
self.data = []
self.sock = sock
self.logged_in = False
self.user = None
# The time the user last issued a command.
self.cmd_last = time.time()
# Total number of commands issued.
self.cmd_total = 0
# The time when the user connected.
self.conn_time = time.time()
# Player's room location. Move this to a player sub-class.
self.player_loc = 4
def collect_incoming_data(self, data):
"""
Stuff any incoming data into our buffer, self.data
"""
self.data.append(data)
def found_terminator(self):
"""
Any line return indicates a command for the purpose of a MUD. So we take
the user input, split it up by spaces into a list, and pass it to our
command handler.
"""
line = (''.join(self.data))
line = line.strip('\r')
uinput = line.split(' ')
self.data = []
# Increment our user's command counter.
self.cmd_total += 1
# Store the timestamp of the user's last command.
self.cmd_last = time.time()
# Stuff anything we need to pass in this dictionary.
cdat = {"server": self.server, "uinput": uinput, "session": self}
chandler.handle(cdat)
def handle_close(self):
"""
Break the connection and do some accounting.
"""
async_chat.handle_close(self)
self.logged_in = False
self.server.session_list.remove(self)
print 'Sessions active:', len(self.server.session_list)
def game_connect_screen(self, session):
"""
Show our banner screen.
"""
buffer = '-'*50
buffer += ' \n\rWelcome to Evennia!\n\r'
buffer += '-'*50 + '\n\r'
buffer += """Please type one of the following to begin:\n\r
connect <username> <password>\n\r
create <username> <email> <password>\n\r"""
buffer += '-'*50 + '\n\r'
session.push(buffer)
def login(self, user):
"""
After the user has authenticated, handle logging him in.
"""
self.user = user
self.name = user.username
self.logged_in = True
self.conn_time = time.time()
self.push("Logging in as %s.\n\r" % (self.name,))
print "Login: %s" % (self,)
def create_user(self, uname, email, password):
"""
Handles the creation of new users.
"""
# print uname, email, password
user = User.objects.create_user(uname, email, password)
self.login(user)
print 'Registration: %s' % (self,)
self.push("Welcome to the game, %s.\n\r" % (self.name,))
def nextfree_objnum(self):
"""
Returns the next free object number.
"""
def __str__(self):
"""
String representation of the user session class. We use
this a lot in the server logs and stuff.
"""
if self.logged_in:
symbol = '#'
else:
symbol = '?'
return "<%s> %s@%s" % (symbol, self.name, self.address,)
# def handle_error(self):
# self.handle_close()