mirror of
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93 lines
3.4 KiB
Python
93 lines
3.4 KiB
Python
"""
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Evennia settings file.
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The full options are found in the default settings file found here:
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{settings_default}
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Note: Don't copy more from the default file than you actually intend to
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change; this will make sure that you don't overload upstream updates
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unnecessarily.
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"""
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# Use the defaults from Evennia unless explicitly overridden
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import os
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from evennia.settings_default import *
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######################################################################
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# Evennia base server config
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######################################################################
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# This is the name of your game. Make it catchy!
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SERVERNAME = {servername}
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# Path to the game directory (use EVENNIA_DIR to refer to the
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# core evennia library)
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GAME_DIR = {game_dir}
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# Place to put log files
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LOG_DIR = os.path.join(GAME_DIR, "server", "logs")
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SERVER_LOG_FILE = os.path.join(LOG_DIR, 'server.log')
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PORTAL_LOG_FILE = os.path.join(LOG_DIR, 'portal.log')
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HTTP_LOG_FILE = os.path.join(LOG_DIR, 'http_requests.log')
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######################################################################
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# Evennia Database config
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######################################################################
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# Database config syntax:
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# ENGINE - path to the the database backend. Possible choices are:
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# 'django.db.backends.sqlite3', (default)
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# 'django.db.backends.mysql',
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# 'django.db.backends.'postgresql_psycopg2' (see Issue 241),
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# 'django.db.backends.oracle' (untested).
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# NAME - database name, or path to the db file for sqlite3
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# USER - db admin (unused in sqlite3)
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# PASSWORD - db admin password (unused in sqlite3)
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# HOST - empty string is localhost (unused in sqlite3)
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# PORT - empty string defaults to localhost (unused in sqlite3)
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DATABASES = {{
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'default': {{
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'ENGINE': 'django.db.backends.sqlite3',
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'NAME': os.path.join(GAME_DIR, "server", "evennia.db3"),
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'USER': '',
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'PASSWORD': '',
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'HOST': '',
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'PORT': ''
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}}}}
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######################################################################
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# Django web features
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######################################################################
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# Absolute path to the directory that holds file uploads from web apps.
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# Example: "/home/media/media.lawrence.com"
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MEDIA_ROOT = os.path.join(GAME_DIR, "gamesrc", "web", "media")
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# The master urlconf file that contains all of the sub-branches to the
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# applications. Change this to add your own URLs to the website.
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ROOT_URLCONF = 'web.urls'
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# URL prefix for admin media -- CSS, JavaScript and images. Make sure
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# to use a trailing slash. Django1.4+ will look for admin files under
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# STATIC_URL/admin.
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STATIC_URL = '/static/'
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STATIC_ROOT = os.path.join(GAME_DIR, "web", "static")
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# Directories from which static files will be gathered from.
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STATICFILES_DIRS = (
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os.path.join(GAME_DIR, "web", "static_overrides"),
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os.path.join(EVENNIA_DIR, "web", "static"),)
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# We setup the location of the website template as well as the admin site.
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TEMPLATE_DIRS = (
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os.path.join(GAME_DIR, "web", "template_overrides"),
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os.path.join(EVENNIA_DIR, "web", "templates", ACTIVE_TEMPLATE),
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os.path.join(EVENNIA_DIR, "web", "templates"),)
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# The secret key is randomly seeded upon creation. It is used to sign
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# Django's cookies. Do not share this with anyone. Changing it will
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# log out all active web browsing sessions. Game web client sessions
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# may survive.
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SECRET_KEY = {secret_key}
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