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110 lines
No EOL
4.6 KiB
Text
110 lines
No EOL
4.6 KiB
Text
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===============================================================
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Evennia Tutorial World
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Griatch 2011
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===============================================================
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This is a stand-alone tutorial area for an unmodified Evennia install.
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Think of it as a sort of single-player adventure rather than a
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full-fledged multi-player game world. The various rooms and objects
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herein are designed to show off features of the engine, not to be a
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very challenging (nor long) gaming experience. As such it's of course
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only skimming the surface of what is possible.
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================================================================
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Install
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================================================================
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Log in as superuser (#1), then run
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@batchcommand contrib.tutorial_world.build
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Wait a little while for building to complete. This should build the
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world and connect it to Limbo.
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Log is as a non-superuser to play the game as intended. The
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tutorial area's systems mostly ignores the presence of a
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superuser (so use that to examine things "under the hood" later).
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================================================================
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Comments
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================================================================
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The tutorial world is intended for you playing around with the
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engine. It will help you learn how to accomplish some more advanced
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effects and might give some good ideas along the way.
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It's suggested you play it through (as a normal user, NOT as
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Superuser!) and explore it a bit, then come back here and start
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looking into the (heavily documented) build/source code to find out
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how things tick - that's the "tutorial" in Tutorial world after all.
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Please report bugs in the tutorial to the Evennia issue tracker.
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* Spoilers below - don't read on unless you already played the
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tutorial game. *
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===============================================================
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Tutorial World Room map
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===============================================================
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?
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+---+----+ +-------------------+ +--------+ +--------+
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| | | | |gate | |corner |
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| cliff +----+ bridge +----+ +---+ |
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| | | | | | | |
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+---+---\+ +---------------+---+ +---+----+ +---+----+
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| \ | | castle |
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| \ +--------+ +----+---+ +---+----+ +---+----+
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| \ |under- | |ledge | |along | |court- |
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| \|ground +--+ | |wall +---+yard |
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| \ | | | | | | |
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| +------\-+ +--------+ +--------+ +---+----+
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| \ |
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++---------+ \ +--------+ +--------+ +---+----+
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|intro | \ |cell | |trap | |temple |
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o--+ | \| +----+ | | |
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L | | \ | /| | | |
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I +----+-----+ +--------+ / ---+-+-+-+ +---+----+
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M | / | | | |
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B +----+-----+ +--------+/ +--+-+-+---------+----+
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O |outro | |tomb | |antechamber |
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o--+ +----------+ | | |
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| | | | | |
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+----------+ +--------+ +---------------------+
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Hints/Notes:
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o-- connections to/from Limbo
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intro/outro areas are rooms that automatically sets/cleans the
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Character of any settings assigned to it during the
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tutorial game.
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The Cliff is a good place to get an overview of the surroundings.
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The Bridge may seem like a big room, but it is really only one
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room with custom move commands to make it take longer
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to cross. You can also fall off the bridge if you
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are unlucky or take your time to take in the view too
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long.
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In the Castle areas an aggressive mob is patrolling. It implements
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rudimentary AI but packs quite a punch unless you have
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found yourself a weapon that can harm it. Combat is only
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possible once you find a weapon.
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The Catacombs feature a puzzle for finding the correct Grave
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chamber.
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The Cell is your reward if you fail in various ways. Finding a
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way out of it is a small puzzle of its own.
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The Tomb is a nice place to find a weapon that can hurt the
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castle guardian. This is the goal of the tutorial.
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Explore on, or take the exit to finish the tutorial.
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? - look into the code if you cannot find this bonus area! |