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<section id="module-evennia.contrib.tutorials.tutorial_world.rooms">
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<span id="evennia-contrib-tutorials-tutorial-world-rooms"></span><h1>evennia.contrib.tutorials.tutorial_world.rooms<a class="headerlink" href="#module-evennia.contrib.tutorials.tutorial_world.rooms" title="Permalink to this headline">¶</a></h1>
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<p>Room Typeclasses for the TutorialWorld.</p>
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<p>This defines special types of Rooms available in the tutorial. To keep
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everything in one place we define them together with the custom
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commands needed to control them. Those commands could also have been
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in a separate module (e.g. if they could have been re-used elsewhere.)</p>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorial</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorial"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
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<p>Get help during the tutorial</p>
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<dl class="simple">
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<dt>Usage:</dt><dd><p>tutorial [obj]</p>
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</dd>
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</dl>
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<p>This command allows you to get behind-the-scenes info
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about an object or the current location.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.key">
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<code class="sig-name descname">key</code><em class="property"> = 'tutorial'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.key" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['tut']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.locks">
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<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.locks" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.help_category">
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<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.help_category" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.func">
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<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorial.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.func" title="Permalink to this definition">¶</a></dt>
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<dd><p>All we do is to scan the current location for an Attribute
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called <strong>tutorial_info</strong> and display that.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.lock_storage">
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<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.lock_storage" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'tut', 'category': 'tutorialworld', 'key': 'tutorial', 'no_prefix': ' tut', 'tags': '', 'text': '\n Get help during the tutorial\n\n Usage:\n tutorial [obj]\n\n This command allows you to get behind-the-scenes info\n about an object or the current location.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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||
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</dd></dl>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorialSetDetail</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialSetDetail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
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<p>sets a detail on a room</p>
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<dl class="simple">
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<dt>Usage:</dt><dd><p>@detail <key> = <description>
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@detail <key>;<alias>;… = description</p>
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</dd>
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</dl>
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<p class="rubric">Example</p>
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||
<p>@detail walls = The walls are covered in …
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@detail castle;ruin;tower = The distant ruin …</p>
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<p>This sets a “detail” on the object this command is defined on
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(TutorialRoom for this tutorial). This detail can be accessed with
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the TutorialRoomLook command sitting on TutorialRoom objects (details
|
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are set as a simple dictionary on the room). This is a Builder command.</p>
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<p>We custom parse the key for the ;-separator in order to create
|
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multiple aliases to the detail all at once.</p>
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<dl class="py attribute">
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||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.key">
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<code class="sig-name descname">key</code><em class="property"> = '@detail'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.key" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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||
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.locks">
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<code class="sig-name descname">locks</code><em class="property"> = 'cmd:perm(Builder)'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.locks" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.help_category">
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<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
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||
|
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<dl class="py method">
|
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<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialSetDetail.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>All this does is to check if the object has
|
||
the set_detail method and uses it.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:perm(Builder)'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'tutorialworld', 'key': '@detail', 'no_prefix': 'detail ', 'tags': '', 'text': '\n sets a detail on a room\n\n Usage:\n @detail <key> = <description>\n @detail <key>;<alias>;... = description\n\n Example:\n @detail walls = The walls are covered in ...\n @detail castle;ruin;tower = The distant ruin ...\n\n This sets a "detail" on the object this command is defined on\n (TutorialRoom for this tutorial). This detail can be accessed with\n the TutorialRoomLook command sitting on TutorialRoom objects (details\n are set as a simple dictionary on the room). This is a Builder command.\n\n We custom parse the key for the ;-separator in order to create\n multiple aliases to the detail all at once.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorialLook</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialLook"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.general.html#evennia.commands.default.general.CmdLook" title="evennia.commands.default.general.CmdLook"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.general.CmdLook</span></code></a></p>
|
||
<p>looks at the room and on details</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>look <obj>
|
||
look <room detail>
|
||
look <a href="#id1"><span class="problematic" id="id2">*</span></a><account></p>
|
||
</dd>
|
||
</dl>
|
||
<p>Observes your location, details at your location or objects
|
||
in your vicinity.</p>
|
||
<p>Tutorial: This is a child of the default Look command, that also
|
||
allows us to look at “details” in the room. These details are
|
||
things to examine and offers some extra description without
|
||
actually having to be actual database objects. It uses the
|
||
return_detail() hook on TutorialRooms for this.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialLook.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Handle the looking. This is a copy of the default look
|
||
code except for adding in the details.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'look'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorialGiveUp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialGiveUp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
|
||
<p>Give up the tutorial-world quest and return to Limbo, the start room of the
|
||
server.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'give up'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialGiveUp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the hook function that actually does all the work. It is called
|
||
by the cmdhandler right after self.parser() finishes, and so has access
|
||
to all the variables defined therein.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort', 'category': 'general', 'key': 'give up', 'no_prefix': ' abort', 'tags': '', 'text': '\n Give up the tutorial-world quest and return to Limbo, the start room of the\n server.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TutorialRoomCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoomCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
|
||
<p>Implements the simple tutorial cmdset. This will overload the look
|
||
command in the default CharacterCmdSet since it has a higher
|
||
priority (ChracterCmdSet has prio 0)</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'tutorial_cmdset'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoomCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>add the tutorial-room commands</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TutorialRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom" title="evennia.objects.objects.DefaultRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom</span></code></a></p>
|
||
<p>This is the base room type for all rooms in the tutorial world.
|
||
It defines a cmdset on itself for reading tutorial info about the location.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when room is first created</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">new_arrival</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>When an object enter a tutorial room we tell other objects in
|
||
the room about it by trying to call a hook on them. The Mob object
|
||
uses this to cheaply get notified of enemies without having
|
||
to constantly scan for them.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>new_arrival</strong> (<em>Object</em>) – the object that just entered this room.</p></li>
|
||
<li><p><strong>source_location</strong> (<em>Object</em>) – the previous location of new_arrival.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.return_detail">
|
||
<code class="sig-name descname">return_detail</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">detailkey</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.return_detail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.return_detail" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This looks for an Attribute “obj_details” and possibly
|
||
returns the value of it.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>detailkey</strong> (<em>str</em>) – The detail being looked at. This is
|
||
case-insensitive.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.set_detail">
|
||
<code class="sig-name descname">set_detail</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">detailkey</span></em>, <em class="sig-param"><span class="n">description</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.set_detail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.set_detail" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This sets a new detail, using an Attribute “details”.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>detailkey</strong> (<em>str</em>) – The detail identifier to add (for
|
||
aliases you need to add multiple keys to the
|
||
same description). Case-insensitive.</p></li>
|
||
<li><p><strong>description</strong> (<em>str</em>) – The text to return when looking
|
||
at the given detailkey.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.DoesNotExist" title="evennia.objects.objects.DefaultRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.MultipleObjectsReturned" title="evennia.objects.objects.DefaultRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TutorialRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TutorialStartExit</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialStartExit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit" title="evennia.objects.objects.DefaultExit"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit</span></code></a></p>
|
||
<p>This is like a normal exit except it makes the <strong>intro</strong> command available
|
||
on itself. We put it on the exit in order to provide this command to the
|
||
Limbo room without modifying Limbo itself - deleting the tutorial exit
|
||
will also clean up the intro command.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialStartExit.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.DoesNotExist" title="evennia.objects.objects.DefaultExit.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.MultipleObjectsReturned" title="evennia.objects.objects.DefaultExit.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TutorialStartExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">WeatherRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#WeatherRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
|
||
<p>This should probably better be called a rainy room…</p>
|
||
<p>This sets up an outdoor room typeclass. At irregular intervals,
|
||
the effects of weather will show in the room. Outdoor rooms should
|
||
inherit from this.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#WeatherRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when object is first created.
|
||
We set up a ticker to update this room regularly.</p>
|
||
<p>Note that we could in principle also use a Script to manage
|
||
the ticking of the room; the TickerHandler works fine for
|
||
simple things like this though.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.update_weather">
|
||
<code class="sig-name descname">update_weather</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#WeatherRoom.update_weather"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.update_weather" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called by the tickerhandler at regular intervals. Even so, we
|
||
only update 20% of the time, picking a random weather message
|
||
when we do. The tickerhandler requires that this hook accepts
|
||
any arguments and keyword arguments (hence the <a href="#id3"><span class="problematic" id="id4">*</span></a>args, <a href="#id5"><span class="problematic" id="id6">**</span></a>kwargs
|
||
even though we don’t actually use them in this example)</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'WeatherRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdEvenniaIntro</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEvenniaIntro"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Start the Evennia intro wizard.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>intro</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'intro'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEvenniaIntro.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': 'intro', 'no_prefix': ' ', 'tags': '', 'text': '\n Start the Evennia intro wizard.\n\n Usage:\n intro\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdSetEvenniaIntro</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdSetEvenniaIntro"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Evennia Intro StartSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdSetEvenniaIntro.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Hook method - this should be overloaded in the inheriting
|
||
class, and should take care of populating the cmdset by use of
|
||
self.add().</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">IntroRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#IntroRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
|
||
<p>Intro room</p>
|
||
<dl class="simple">
|
||
<dt>properties to customize:</dt><dd><p>char_health - integer > 0 (default 20)</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#IntroRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when the room is first created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#IntroRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Assign properties on characters</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'IntroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdEast</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEast"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Go eastwards across the bridge.</p>
|
||
<dl>
|
||
<dt>Tutorial info:</dt><dd><blockquote>
|
||
<div><p>This command relies on the caller having two Attributes
|
||
(assigned by the room when entering):</p>
|
||
<blockquote>
|
||
<div><ul class="simple">
|
||
<li><p>east_exit: a unique name or dbref to the room to go to
|
||
when exiting east.</p></li>
|
||
<li><p>west_exit: a unique name or dbref to the room to go to
|
||
when exiting west.</p></li>
|
||
</ul>
|
||
</div></blockquote>
|
||
</div></blockquote>
|
||
<dl class="simple">
|
||
<dt>The room must also have the following Attributes</dt><dd><ul class="simple">
|
||
<li><p>tutorial_bridge_posistion: the current position on
|
||
on the bridge, 0 - 4.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'east'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['e']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.locks">
|
||
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.locks" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEast.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>move one step eastwards</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e', 'category': 'tutorialworld', 'key': 'east', 'no_prefix': ' e', 'tags': '', 'text': '\n Go eastwards across the bridge.\n\n Tutorial info:\n This command relies on the caller having two Attributes\n (assigned by the room when entering):\n - east_exit: a unique name or dbref to the room to go to\n when exiting east.\n - west_exit: a unique name or dbref to the room to go to\n when exiting west.\n The room must also have the following Attributes\n - tutorial_bridge_posistion: the current position on\n on the bridge, 0 - 4.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdWest</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdWest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Go westwards across the bridge.</p>
|
||
<dl>
|
||
<dt>Tutorial info:</dt><dd><p>This command relies on the caller having two Attributes
|
||
(assigned by the room when entering):</p>
|
||
<blockquote>
|
||
<div><ul class="simple">
|
||
<li><p>east_exit: a unique name or dbref to the room to go to
|
||
when exiting east.</p></li>
|
||
<li><p>west_exit: a unique name or dbref to the room to go to
|
||
when exiting west.</p></li>
|
||
</ul>
|
||
</div></blockquote>
|
||
<dl class="simple">
|
||
<dt>The room must also have the following property:</dt><dd><ul class="simple">
|
||
<li><p>tutorial_bridge_posistion: the current position on
|
||
on the bridge, 0 - 4.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'west'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['w']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.locks">
|
||
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.locks" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdWest.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>move one step westwards</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'w', 'category': 'tutorialworld', 'key': 'west', 'no_prefix': ' w', 'tags': '', 'text': '\n Go westwards across the bridge.\n\n Tutorial info:\n This command relies on the caller having two Attributes\n (assigned by the room when entering):\n - east_exit: a unique name or dbref to the room to go to\n when exiting east.\n - west_exit: a unique name or dbref to the room to go to\n when exiting west.\n The room must also have the following property:\n - tutorial_bridge_posistion: the current position on\n on the bridge, 0 - 4.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdLookBridge</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookBridge"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>looks around at the bridge.</p>
|
||
<dl class="simple">
|
||
<dt>Tutorial info:</dt><dd><p>This command assumes that the room has an Attribute
|
||
“fall_exit”, a unique name or dbref to the place they end upp
|
||
if they fall off the bridge.</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'look'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.locks">
|
||
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.locks" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookBridge.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Looking around, including a chance to fall.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l', 'tags': '', 'text': '\n looks around at the bridge.\n\n Tutorial info:\n This command assumes that the room has an Attribute\n "fall_exit", a unique name or dbref to the place they end upp\n if they fall off the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdBridgeHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdBridgeHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Overwritten help command while on the bridge.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.locks">
|
||
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.locks" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorial world'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdBridgeHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Implements the command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">BridgeCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
|
||
<p>This groups the bridge commands. We will store it on the room.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Bridge commands'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = 2</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called at first cmdset creation</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">BridgeRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom</span></code></a></p>
|
||
<p>The bridge room implements an unsafe bridge. It also enters the player into
|
||
a state where they get new commands so as to try to cross the bridge.</p>
|
||
<blockquote>
|
||
<div><p>We want this to result in the account getting a special set of
|
||
commands related to crossing the bridge. The result is that it
|
||
will take several steps to cross it, despite it being represented
|
||
by only a single room.</p>
|
||
<p>We divide the bridge into steps:</p>
|
||
<blockquote>
|
||
<div><dl class="simple">
|
||
<dt>self.db.west_exit - - | - - self.db.east_exit</dt><dd><p>0 1 2 3 4</p>
|
||
</dd>
|
||
</dl>
|
||
</div></blockquote>
|
||
<p>The position is handled by a variable stored on the character
|
||
when entering and giving special move commands will
|
||
increase/decrease the counter until the bridge is crossed.</p>
|
||
<p>We also has self.db.fall_exit, which points to a gathering
|
||
location to end up if we happen to fall off the bridge (used by
|
||
the CmdLookBridge command).</p>
|
||
</div></blockquote>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Setups the room</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.update_weather">
|
||
<code class="sig-name descname">update_weather</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.update_weather"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.update_weather" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is called at irregular intervals and makes the passage
|
||
over the bridge a little more interesting.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This hook is called by the engine whenever the player is moved
|
||
into this room.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_leave">
|
||
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">target_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_leave" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is triggered when the player leaves the bridge room.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'BridgeRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdLookDark</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookDark"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Look around in darkness</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>look</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Look around in the darkness, trying
|
||
to find something.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'look'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel around', 'search', 'feel', 'l', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.locks">
|
||
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.locks" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookDark.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Implement the command.</p>
|
||
<p>This works both as a look and a search command; there is a
|
||
random chance of eventually finding a light source.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel around search feel l fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel around search feel l fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdDarkHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Help command for the dark state.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.locks">
|
||
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.locks" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Replace the the help command with a not-so-useful help</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'tutorialworld', 'key': 'help', 'no_prefix': ' ', 'tags': '', 'text': '\n Help command for the dark state.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdDarkNoMatch</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkNoMatch"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>This is a system command. Commands with special keys are used to
|
||
override special sitations in the game. The CMD_NOMATCH is used
|
||
when the given command is not found in the current command set (it
|
||
replaces Evennia’s default behavior or offering command
|
||
suggestions)</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = '__nomatch_command'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.locks">
|
||
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.locks" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkNoMatch.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Implements the command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': '__nomatch_command', 'no_prefix': ' ', 'tags': '', 'text': "\n This is a system command. Commands with special keys are used to\n override special sitations in the game. The CMD_NOMATCH is used\n when the given command is not found in the current command set (it\n replaces Evennia's default behavior or offering command\n suggestions)\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">DarkCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
|
||
<p>Groups the commands of the dark room together. We also import the
|
||
default say command here so that players can still talk in the
|
||
darkness.</p>
|
||
<p>We give the cmdset the mergetype “Replace” to make sure it
|
||
completely replaces whichever command set it is merged onto
|
||
(usually the default cmdset)</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'darkroom_cmdset'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.mergetype">
|
||
<code class="sig-name descname">mergetype</code><em class="property"> = 'Replace'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.mergetype" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = 2</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>populate the cmdset.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">DarkRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
|
||
<p>A dark room. This tries to start the DarkState script on all
|
||
objects entering. The script is responsible for making sure it is
|
||
valid (that is, that there is no light source shining in the room).</p>
|
||
<p>The is_lit Attribute is used to define if the room is currently lit
|
||
or not, so as to properly echo state changes.</p>
|
||
<p>Since this room (in the tutorial) is meant as a sort of catch-all,
|
||
we also make sure to heal characters ending up here, since they
|
||
may have been beaten up by the ghostly apparition at this point.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when object is first created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_init">
|
||
<code class="sig-name descname">at_init</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_init" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when room is first recached (such as after a reload)</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.check_light_state">
|
||
<code class="sig-name descname">check_light_state</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">exclude</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.check_light_state"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.check_light_state" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This method checks if there are any light sources in the room.
|
||
If there isn’t it makes sure to add the dark cmdset to all
|
||
characters in the room. It is called whenever characters enter
|
||
the room and also by the Light sources when they turn on.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>exclude</strong> (<em>Object</em>) – An object to not include in the light check.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when an object enters the room.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_leave">
|
||
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">target_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_leave" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>In case people leave with the light, we make sure to clear the
|
||
DarkCmdSet if necessary. This also works if they are
|
||
teleported away.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'DarkRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TeleportRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TeleportRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
|
||
<p>Teleporter - puzzle room.</p>
|
||
<dl class="simple">
|
||
<dt>Important attributes (set at creation):</dt><dd><p>puzzle_key - which attr to look for on character
|
||
puzzle_value - what char.db.puzzle_key must be set to
|
||
success_teleport_to - where to teleport in case if success
|
||
success_teleport_msg - message to echo while teleporting to success
|
||
failure_teleport_to - where to teleport to in case of failure
|
||
failure_teleport_msg - message to echo while teleporting to failure</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TeleportRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called at first creation</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TeleportRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This hook is called by the engine whenever the player is moved into
|
||
this room.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TeleportRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">OutroRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
|
||
<p>Outro room.</p>
|
||
<p>Called when exiting the tutorial, cleans the
|
||
character of tutorial-related attributes.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when the room is first created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Do cleanup.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_leave">
|
||
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">destination</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_leave" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just before an object leaves from inside this object</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>moved_obj</strong> (<em>Object</em>) – The object leaving</p></li>
|
||
<li><p><strong>target_location</strong> (<em>Object</em>) – Where <strong>moved_obj</strong> is going.</p></li>
|
||
<li><p><strong>move_type</strong> (<em>str</em>) – The type of move. “give”, “traverse”, etc.
|
||
This is an arbitrary string provided to obj.move_to().
|
||
Useful for altering messages or altering logic depending
|
||
on the kind of movement.</p></li>
|
||
<li><p><strong>**kwargs</strong> (<em>dict</em>) – Arbitrary, optional arguments for users
|
||
overriding the call (unused by default).</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'OutroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
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