evennia/src/players/manager.py

197 lines
6 KiB
Python

"""
The managers for the custom Player object and permissions.
"""
import datetime
from functools import update_wrapper
from django.contrib.auth.models import User
from src.typeclasses.managers import returns_typeclass_list, returns_typeclass, TypedObjectManager
from src.utils import logger
__all__ = ("PlayerManager",)
#
# Player Manager
#
def returns_player_list(method):
"""
decorator that makes sure that a method
returns a Player object instead of a User
one (if you really want the User object, not
the player, use the player's 'user' property)
"""
def func(self, *args, **kwargs):
"This *always* returns a list."
match = method(self, *args, **kwargs)
if not match:
return []
try:
match = list(match)
except TypeError:
match = [match]
players = []
for user in match:
try:
players.append(user.get_profile())
except Exception:
# there is something wrong with get_profile. But
# there is a 1-1 relation between Users-Players, so we
# try to go the other way instead.
from src.players.models import PlayerDB
match = PlayerDB.objects.filter(user__id=user.id)
if match:
players.append(match[0])
else:
logger.log_trace("No connection User<->Player, maybe database was partially reset?")
return players
return update_wrapper(func, method)
def returns_player(method):
"""
Decorator: Always returns a single result or None.
"""
def func(self, *args, **kwargs):
"decorator"
rfunc = returns_player_list(method)
match = rfunc(self, *args, **kwargs)
if match:
return match[0]
else:
return None
return update_wrapper(func, method)
class PlayerManager(TypedObjectManager):
"""
This PlayerManager implements methods for searching
and manipulating Players directly from the database.
Evennia-specific search methods (will return Characters if
possible or a Typeclass/list of Typeclassed objects, whereas
Django-general methods will return Querysets or database objects):
dbref (converter)
dbref_search
get_dbref_range
object_totals
typeclass_search
num_total_players
get_connected_players
get_recently_created_players
get_recently_connected_players
get_player_from_email
get_player_from_uid
get_player_from_name
player_search (equivalent to ev.search_player)
swap_character
"""
def num_total_players(self):
"""
Returns the total number of registered users/players.
"""
return self.count()
@returns_typeclass_list
def get_connected_players(self):
"""
Returns a list of player objects with currently connected users/players.
"""
return self.filter(db_is_connected=True)
@returns_typeclass_list
@returns_player_list
def get_recently_created_players(self, days=7):
"""
Returns a QuerySet containing the player User accounts that have been
connected within the last <days> days.
"""
end_date = datetime.datetime.now()
tdelta = datetime.timedelta(days)
start_date = end_date - tdelta
return User.objects.filter(date_joined__range=(start_date, end_date))
@returns_typeclass_list
@returns_player_list
def get_recently_connected_players(self, days=7):
"""
Returns a QuerySet containing the player User accounts that have been
connected within the last <days> days.
days - number of days backwards to check
"""
end_date = datetime.datetime.now()
tdelta = datetime.timedelta(days)
start_date = end_date - tdelta
return User.objects.filter(last_login__range=(
start_date, end_date)).order_by('-last_login')
@returns_typeclass
@returns_player
def get_player_from_email(self, uemail):
"""
Returns a player object when given an email address.
"""
return User.objects.filter(email__iexact=uemail)
@returns_typeclass
@returns_player
def get_player_from_uid(self, uid):
"""
Returns a player object based on User id.
"""
try:
return User.objects.get(id=uid)
except User.model.DoesNotExist:
return None
@returns_typeclass
def get_player_from_name(self, uname):
"Get player object based on name"
try:
return self.get(user__username=uname)
except self.model.DoesNotExist:
return None
@returns_typeclass_list
def player_search(self, ostring):
"""
Searches for a particular player by name or
database id.
ostring = a string or database id.
"""
ostring = ostring.lstrip("*")
dbref = self.dbref(ostring)
if dbref or dbref == 0:
matches = self.filter(id=dbref)
if matches:
return matches
return self.filter(user__username__iexact=ostring)
def swap_character(self, player, new_character, delete_old_character=False):
"""
This disconnects a player from the current character (if any) and connects
to a new character object.
"""
if new_character.player:
# the new character is already linked to a player!
return False
# do the swap
old_character = player.character
if old_character:
old_character.player = None
try:
player.character = new_character
new_character.player = player
except Exception:
# recover old setup
if old_character:
old_character.player = player
player.character = old_character
return False
if old_character and delete_old_character:
old_character.delete()
return True