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2277 lines
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ReStructuredText
2277 lines
63 KiB
ReStructuredText
Auto-generated list of default Evennia commands
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Commands in Evennia's default command set
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=========================================
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*Note: This wiki page is auto-generated from the current status of the
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code base and should not be edited manually.*
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The commands are ordered after their given help category, which should
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usually match a module in ``src/commands/default``. So for example, the
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code for a command in the "General" category is most likely to be found
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in ``src/commands/default/general.py``.
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The commands that make up the default [Commands#Command\_Sets command
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set] are divided into three sub-sets after which objects they are
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defined on.
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- An *OOC Command* is a command in the OOCCmdset, available only on
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Players, not on Objects/Characters. Since Players control Characters,
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the OOC and default cmdset are normally merged together and the
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difference is not noticeable. Use e.g. the ``@ooc`` command to
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disconnect from the current character and see only the OOC cmdset.
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Same-keyed command on the Character has higher priority than its OOC
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equivalent, allowing to overload the OOC commands on a per-Character
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basis.
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- An *Unloggedin Command* sits in UnloggedinCmdset. They are specific
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to the login screen, before the session (User) has authenticated.
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- All other commands are *On-Character* commands, commands defined in
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DefaultCmdset and available in the game.
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The full set of available commands (all three sub-sets above) currently
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contains 85 commands in 6 categories. More information about how
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commands work can be found in the `Command <Commands.html>`_
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documentation.
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Admin
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-----
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`Link to Python
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module <https://code.google.com/p/evennia/source/browse/src/commands/default/admin.py>`_
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@ban
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~~~~
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- ``key`` = ``@ban``
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- ``aliases`` = ``@bans``
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- `locks <Locks.html>`_ = ``cmd:perm(ban) or perm(Immortals)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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ban a player from the server
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Usage:
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@ban [<name or ip> [: reason]]
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Without any arguments, shows numbered list of active bans.
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This command bans a user from accessing the game. Supply an
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optional reason to be able to later remember why the ban was put in
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place
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It is often to
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prefer over deleting a player with @delplayer. If banned by name,
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that player account can no longer be logged into.
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IP (Internet Protocol) address banning allows to block all access
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from a specific address or subnet. Use the asterisk (*) as a
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wildcard.
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Examples:
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@ban thomas - ban account 'thomas'
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@ban/ip 134.233.2.111 - ban specific ip address
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@ban/ip 134.233.2.* - ban all in a subnet
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@ban/ip 134.233.*.* - even wider ban
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A single IP filter is easy to circumvent by changing the computer
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(also, some ISPs assign only temporary IPs to their users in the
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first placer. Widening the IP block filter with wildcards might be
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tempting, but remember that blocking too much may accidentally
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also block innocent users connecting from the same country and
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region.
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@boot
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~~~~~
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- ``key`` = ``@boot``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(boot) or perm(Wizards)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@boot
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Usage
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@boot[/switches] <player obj> [: reason]
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Switches:
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quiet - Silently boot without informing player
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port - boot by port number instead of name or dbref
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Boot a player object from the server. If a reason is
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supplied it will be echoed to the user unless /quiet is set.
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@delplayer (OOC command)
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~~~~~~~~~~~~~~~~~~~~~~~~
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- ``key`` = ``@delplayer``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(delplayer) or perm(Immortals)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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delplayer - delete player from server
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Usage:
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@delplayer[/switch] <name> [: reason]
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Switch:
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delobj - also delete the player's currently
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assigned in-game object.
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Completely deletes a user from the server database,
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making their nick and e-mail again available.
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@emit
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~~~~~
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- ``key`` = ``@emit``
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- ``aliases`` = ``@pemit, @remit``
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- `locks <Locks.html>`_ = ``cmd:perm(emit) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@emit
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Usage:
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@emit[/switches] [<obj>, <obj>, ... =] <message>
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@remit [<obj>, <obj>, ... =] <message>
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@pemit [<obj>, <obj>, ... =] <message>
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Switches:
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room : limit emits to rooms only (default)
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players : limit emits to players only
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contents : send to the contents of matched objects too
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Emits a message to the selected objects or to
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your immediate surroundings. If the object is a room,
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send to its contents. @remit and @pemit are just
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limited forms of @emit, for sending to rooms and
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to players respectively.
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@perm
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~~~~~
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- ``key`` = ``@perm``
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- ``aliases`` = ``@setperm``
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- `locks <Locks.html>`_ = ``cmd:perm(perm) or perm(Immortals)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@perm - set permissions
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Usage:
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@perm[/switch] <object> [= <permission>[,<permission>,...]]
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@perm[/switch] *<player> [= <permission>[,<permission>,...]]
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Switches:
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del : delete the given permission from <object> or <player>.
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player : set permission on a player (same as adding * to name)
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This command sets/clears individual permission strings on an object
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or player. If no permission is given, list all permissions on <object>.
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@unban
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~~~~~~
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- ``key`` = ``@unban``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(unban) or perm(Immortals)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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remove a ban
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Usage:
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@unban <banid>
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This will clear a player name/ip ban previously set with the @ban
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command. Use this command without an argument to view a numbered
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list of bans. Use the numbers in this list to select which one to
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unban.
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@userpassword (OOC command)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- ``key`` = ``@userpassword``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(newpassword) or perm(Wizards)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@setpassword
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Usage:
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@userpassword <user obj> = <new password>
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Set a player's password.
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@wall
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~~~~~
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- ``key`` = ``@wall``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(wall) or perm(Wizards)``
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- `help\_category <HelpSystem.html>`_ = ``Admin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@wall
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Usage:
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@wall <message>
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Announces a message to all connected players.
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Building
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--------
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`Link to Python
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module <https://code.google.com/p/evennia/source/browse/src/commands/default/building.py>`_
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@alias
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~~~~~~
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- ``key`` = ``@alias``
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- ``aliases`` = ``@setobjalias``
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- `locks <Locks.html>`_ = ``cmd:perm(setobjalias) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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Adding permanent aliases
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Usage:
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@alias <obj> [= [alias[,alias,alias,...]]]
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Assigns aliases to an object so it can be referenced by more
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than one name. Assign empty to remove all aliases from object.
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Observe that this is not the same thing as aliases
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created with the 'alias' command! Aliases set with @alias are
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changing the object in question, making those aliases usable
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by everyone.
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@batchcode
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~~~~~~~~~~
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- ``key`` = ``@batchcode``
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- ``aliases`` = ``@batchcodes``
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- `locks <Locks.html>`_ = ``cmd:superuser()``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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Build from batch-code file
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Usage:
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@batchcode[/interactive] <python path to file>
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Switch:
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interactive - this mode will offer more control when
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executing the batch file, like stepping,
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skipping, reloading etc.
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debug - auto-delete all objects that has been marked as
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deletable in the script file (see example files for
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syntax). This is useful so as to to not leave multiple
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object copies behind when testing out the script.
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Runs batches of commands from a batch-code text file (*.py).
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@batchcommands
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~~~~~~~~~~~~~~
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- ``key`` = ``@batchcommands``
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- ``aliases`` = ``@batchcommand, @batchcmd``
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- `locks <Locks.html>`_ = ``cmd:perm(batchcommands) or superuser()``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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Build from batch-command file
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Usage:
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@batchcommands[/interactive] <python.path.to.file>
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Switch:
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interactive - this mode will offer more control when
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executing the batch file, like stepping,
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skipping, reloading etc.
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Runs batches of commands from a batch-cmd text file (*.ev).
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@cmdsets
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~~~~~~~~
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- ``key`` = ``@cmdsets``
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- ``aliases`` = ``@listcmsets``
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- `locks <Locks.html>`_ = ``cmd:perm(listcmdsets) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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list command sets on an object
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Usage:
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@cmdsets [obj]
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This displays all cmdsets assigned
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to a user. Defaults to yourself.
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@copy
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~~~~~
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- ``key`` = ``@copy``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(copy) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@copy - copy objects
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Usage:
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@copy[/reset] <original obj> [= new_name][;alias;alias..][:new_location] [,new_name2 ...]
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switch:
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reset - make a 'clean' copy off the object, thus
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removing any changes that might have been made to the original
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since it was first created.
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Create one or more copies of an object. If you don't supply any targets, one exact copy
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of the original object will be created with the name *_copy.
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@cpattr
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~~~~~~~
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- ``key`` = ``@cpattr``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(cpattr) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@cpattr - copy attributes
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Usage:
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@cpattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
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@cpattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
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@cpattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
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@cpattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]
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Switches:
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move - delete the attribute from the source object after copying.
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Example:
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@cpattr coolness = Anna/chillout, Anna/nicety, Tom/nicety
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->
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copies the coolness attribute (defined on yourself), to attributes
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on Anna and Tom.
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Copy the attribute one object to one or more attributes on another object. If
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you don't supply a source object, yourself is used.
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@create
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~~~~~~~
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- ``key`` = ``@create``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(create) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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@create - create new objects
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Usage:
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@create[/drop] objname[;alias;alias...][:typeclass], objname...
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switch:
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drop - automatically drop the new object into your current location (this is not echoed)
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this also sets the new object's home to the current location rather than to you.
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Creates one or more new objects. If typeclass is given, the object
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is created as a child of this typeclass. The typeclass script is
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assumed to be located under game/gamesrc/types and any further
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directory structure is given in Python notation. So if you have a
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correct typeclass object defined in
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game/gamesrc/types/examples/red_button.py, you could create a new
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object of this type like this:
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@create button;red : examples.red_button.RedButton
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@debug
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~~~~~~
|
|
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- ``key`` = ``@debug``
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- ``aliases`` = ``<None>``
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- `locks <Locks.html>`_ = ``cmd:perm(debug) or perm(Builders)``
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- `help\_category <HelpSystem.html>`_ = ``Building``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
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(``__doc__ string``) =
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|
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::
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Debug game entities
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Usage:
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@debug[/switch] <path to code>
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Switches:
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obj - debug an object
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script - debug a script
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Examples:
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@debug/script game.gamesrc.scripts.myscript.MyScript
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@debug/script myscript.MyScript
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@debug/obj examples.red_button.RedButton
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This command helps when debugging the codes of objects and scripts.
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It creates the given object and runs tests on its hooks.
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@desc
|
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~~~~~
|
|
|
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- ``key`` = ``@desc``
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- ``aliases`` = ``@describe``
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- `locks <Locks.html>`_ = ``cmd:perm(desc) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
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|
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::
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|
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@desc - describe an object or room
|
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Usage:
|
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@desc [<obj> =] >description>
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Setts the "desc" attribute on an
|
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object. If an object is not given,
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describe the current room.
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@destroy
|
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~~~~~~~~
|
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- ``key`` = ``@destroy``
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- ``aliases`` = ``@delete, @del``
|
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- `locks <Locks.html>`_ = ``cmd:perm(destroy) or perm(Builders)``
|
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- `help\_category <HelpSystem.html>`_ = ``Building``
|
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
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(``__doc__ string``) =
|
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|
|
::
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@destroy - remove objects from the game
|
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|
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Usage:
|
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@destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]
|
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|
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switches:
|
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override - The @destroy command will usually avoid accidentally destroying
|
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player objects. This switch overrides this safety.
|
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examples:
|
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@destroy house, roof, door, 44-78
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@destroy 5-10, flower, 45
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Destroys one or many objects. If dbrefs are used, a range to delete can be
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given, e.g. 4-10. Also the end points will be deleted.
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@dig
|
|
~~~~
|
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|
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- ``key`` = ``@dig``
|
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- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(dig) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@dig - build and connect new rooms to the current one
|
|
|
|
Usage:
|
|
@dig[/switches] roomname[;alias;alias...][:typeclass]
|
|
[= exit_to_there[;alias][:typeclass]]
|
|
[, exit_to_here[;alias][:typeclass]]
|
|
|
|
Switches:
|
|
tel or teleport - move yourself to the new room
|
|
|
|
Examples:
|
|
@dig kitchen = north;n, south;s
|
|
@dig house:myrooms.MyHouseTypeclass
|
|
@dig sheer cliff;cliff;sheer = climb up, climb down
|
|
|
|
This command is a convenient way to build rooms quickly; it creates the new room and you can optionally
|
|
set up exits back and forth between your current room and the new one. You can add as many aliases as you
|
|
like to the name of the room and the exits in question; an example would be 'north;no;n'.
|
|
|
|
|
|
@examine
|
|
~~~~~~~~
|
|
|
|
- ``key`` = ``@examine``
|
|
- ``aliases`` = ``@ex, ex, exam, examine``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(examine) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
examine - detailed info on objects
|
|
|
|
Usage:
|
|
examine [<object>[/attrname]]
|
|
examine [*<player>[/attrname]]
|
|
|
|
Switch:
|
|
player - examine a Player (same as adding *)
|
|
raw - don't parse escape codes for data.
|
|
|
|
The examine command shows detailed game info about an
|
|
object and optionally a specific attribute on it.
|
|
If object is not specified, the current location is examined.
|
|
|
|
Append a * before the search string to examine a player.
|
|
|
|
|
|
|
|
@find
|
|
~~~~~
|
|
|
|
- ``key`` = ``@find``
|
|
- ``aliases`` = ``find, @search, search, @locate, locate``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(find) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
find objects
|
|
|
|
Usage:
|
|
@find[/switches] <name or dbref or *player> [= dbrefmin[-dbrefmax]]
|
|
|
|
Switches:
|
|
room - only look for rooms (location=None)
|
|
exit - only look for exits (destination!=None)
|
|
char - only look for characters (BASE_CHARACTER_TYPECLASS)
|
|
|
|
Searches the database for an object of a particular name or dbref.
|
|
Use *playername to search for a player. The switches allows for
|
|
limiting object matches to certain game entities. Dbrefmin and dbrefmax
|
|
limits matches to within the given dbrefs, or above/below if only one is given.
|
|
|
|
|
|
@help
|
|
~~~~~
|
|
|
|
- ``key`` = ``@help``
|
|
- ``aliases`` = ``@sethelp``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(PlayerHelpers)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@help - edit the help database
|
|
|
|
Usage:
|
|
@help[/switches] <topic>[,category[,locks]] = <text>
|
|
|
|
Switches:
|
|
add - add or replace a new topic with text.
|
|
append - add text to the end of topic with a newline between.
|
|
merge - As append, but don't add a newline between the old
|
|
text and the appended text.
|
|
delete - remove help topic.
|
|
force - (used with add) create help topic also if the topic
|
|
already exists.
|
|
|
|
Examples:
|
|
@sethelp/add throw = This throws something at ...
|
|
@sethelp/append pickpocketing,Thievery = This steals ...
|
|
@sethelp/append pickpocketing, ,attr(is_thief) = This steals ...
|
|
|
|
This command manipulates the help database. A help entry can be created,
|
|
appended/merged to and deleted. If you don't assign a category, the "General"
|
|
category will be used. If no lockstring is specified, default is to let everyone read
|
|
the help file.
|
|
|
|
|
|
|
|
@home
|
|
~~~~~
|
|
|
|
- ``key`` = ``@home``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(@home) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@home - control an object's home location
|
|
|
|
Usage:
|
|
@home <obj> [= home_location]
|
|
|
|
The "home" location is a "safety" location for objects; they
|
|
will be moved there if their current location ceases to exist. All
|
|
objects should always have a home location for this reason.
|
|
It is also a convenient target of the "home" command.
|
|
|
|
If no location is given, just view the object's home location.
|
|
|
|
|
|
@link
|
|
~~~~~
|
|
|
|
- ``key`` = ``@link``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(link) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@link - connect objects
|
|
|
|
Usage:
|
|
@link[/switches] <object> = <target>
|
|
@link[/switches] <object> =
|
|
@link[/switches] <object>
|
|
|
|
Switch:
|
|
twoway - connect two exits. For this to work, BOTH <object>
|
|
and <target> must be exit objects.
|
|
|
|
If <object> is an exit, set its destination to <target>. Two-way operation
|
|
instead sets the destination to the *locations* of the respective given
|
|
arguments.
|
|
The second form (a lone =) sets the destination to None (same as the @unlink command)
|
|
and the third form (without =) just shows the currently set destination.
|
|
|
|
|
|
@lock
|
|
~~~~~
|
|
|
|
- ``key`` = ``@lock``
|
|
- ``aliases`` = ``@locks, lock, locks``
|
|
- `locks <Locks.html>`_ = ``cmd: perm(@locks) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
lock - assign a lock definition to an object
|
|
|
|
Usage:
|
|
@lock <object>[ = <lockstring>]
|
|
or
|
|
@lock[/switch] object/<access_type>
|
|
|
|
Switch:
|
|
del - delete given access type
|
|
view - view lock associated with given access type (default)
|
|
|
|
If no lockstring is given, shows all locks on
|
|
object.
|
|
|
|
Lockstring is on the form
|
|
'access_type:[NOT] func1(args)[ AND|OR][ NOT] func2(args) ...]
|
|
Where func1, func2 ... valid lockfuncs with or without arguments.
|
|
Separator expressions need not be capitalized.
|
|
|
|
For example:
|
|
'get: id(25) or perm(Wizards)'
|
|
The 'get' access_type is checked by the get command and will
|
|
an object locked with this string will only be possible to
|
|
pick up by Wizards or by object with id 25.
|
|
|
|
You can add several access_types after oneanother by separating
|
|
them by ';', i.e:
|
|
'get:id(25);delete:perm(Builders)'
|
|
|
|
|
|
@mvattr
|
|
~~~~~~~
|
|
|
|
- ``key`` = ``@mvattr``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(mvattr) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@mvattr - move attributes
|
|
|
|
Usage:
|
|
@mvattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
|
|
@mvattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
|
|
@mvattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
|
|
@mvattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]
|
|
|
|
Switches:
|
|
copy - Don't delete the original after moving.
|
|
|
|
Move an attribute from one object to one or more attributes on another object. If
|
|
you don't supply a source object, yourself is used.
|
|
|
|
|
|
@name
|
|
~~~~~
|
|
|
|
- ``key`` = ``@name``
|
|
- ``aliases`` = ``@rename``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(rename) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
cname - change the name and/or aliases of an object
|
|
|
|
Usage:
|
|
@name obj = name;alias1;alias2
|
|
|
|
Rename an object to something new.
|
|
|
|
|
|
|
|
@open
|
|
~~~~~
|
|
|
|
- ``key`` = ``@open``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(open) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@open - create new exit
|
|
|
|
Usage:
|
|
@open <new exit>[;alias;alias..][:typeclass] [,<return exit>[;alias;..][:typeclass]]] = <destination>
|
|
|
|
Handles the creation of exits. If a destination is given, the exit
|
|
will point there. The <return exit> argument sets up an exit at the
|
|
destination leading back to the current room. Destination name
|
|
can be given both as a #dbref and a name, if that name is globally
|
|
unique.
|
|
|
|
|
|
|
|
@script
|
|
~~~~~~~
|
|
|
|
- ``key`` = ``@script``
|
|
- ``aliases`` = ``@addscript``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(script) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
attach scripts
|
|
|
|
Usage:
|
|
@script[/switch] <obj> [= <script.path or scriptkey>]
|
|
|
|
Switches:
|
|
start - start all non-running scripts on object, or a given script only
|
|
stop - stop all scripts on objects, or a given script only
|
|
|
|
If no script path/key is given, lists all scripts active on the given
|
|
object.
|
|
Script path can be given from the base location for scripts as given in
|
|
settings. If adding a new script, it will be started automatically (no /start
|
|
switch is needed). Using the /start or /stop switches on an object without
|
|
specifying a script key/path will start/stop ALL scripts on the object.
|
|
|
|
|
|
@set
|
|
~~~~
|
|
|
|
- ``key`` = ``@set``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(set) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@set - set attributes
|
|
|
|
Usage:
|
|
@set <obj>/<attr> = <value>
|
|
@set <obj>/<attr> =
|
|
@set <obj>/<attr>
|
|
|
|
Sets attributes on objects. The second form clears
|
|
a previously set attribute while the last form
|
|
inspects the current value of the attribute
|
|
(if any).
|
|
|
|
The most common data to save with this command are strings and
|
|
numbers. You can however also set Python primities such as lists,
|
|
dictionaries and tuples on objects (this might be important for
|
|
the functionality of certain custom objects). This is indicated
|
|
by you starting your value with one of {c'{n, {c"{n, {c({n, {c[{n or {c{ {n.
|
|
Note that you should leave a space after starting a dictionary ('{ ')
|
|
so as to not confuse the dictionary start with a colour code like \{g.
|
|
Remember that if you use Python primitives like this, you must
|
|
write proper Python syntax too - notably you must include quotes
|
|
around your strings or you will get an error.
|
|
|
|
|
|
|
|
@tel
|
|
~~~~
|
|
|
|
- ``key`` = ``@tel``
|
|
- ``aliases`` = ``@teleport``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(teleport) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
teleport
|
|
|
|
Usage:
|
|
@tel/switch [<object> =] <location>
|
|
|
|
Switches:
|
|
quiet - don't echo leave/arrive messages to the source/target
|
|
locations for the move.
|
|
intoexit - if target is an exit, teleport INTO
|
|
the exit object instead of to its destination
|
|
|
|
Teleports an object or yourself somewhere.
|
|
|
|
|
|
@tunnel
|
|
~~~~~~~
|
|
|
|
- ``key`` = ``@tunnel``
|
|
- ``aliases`` = ``@tun``
|
|
- `locks <Locks.html>`_ = ``cmd: perm(tunnel) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
dig in often-used directions
|
|
|
|
Usage:
|
|
@tunnel[/switch] <direction> [= roomname[;alias;alias;...][:typeclass]]
|
|
|
|
Switches:
|
|
oneway - do not create an exit back to the current location
|
|
tel - teleport to the newly created room
|
|
|
|
Example:
|
|
@tunnel n
|
|
@tunnel n = house;mike's place;green building
|
|
|
|
This is a simple way to build using pre-defined directions:
|
|
{wn,ne,e,se,s,sw,w,nw{n (north, northeast etc)
|
|
{wu,d{n (up and down)
|
|
{wi,o{n (in and out)
|
|
The full names (north, in, southwest, etc) will always be put as
|
|
main name for the exit, using the abbreviation as an alias (so an
|
|
exit will always be able to be used with both "north" as well as
|
|
"n" for example). Opposite directions will automatically be
|
|
created back from the new room unless the /oneway switch is given.
|
|
For more flexibility and power in creating rooms, use @dig.
|
|
|
|
|
|
@typeclass
|
|
~~~~~~~~~~
|
|
|
|
- ``key`` = ``@typeclass``
|
|
- ``aliases`` = ``@type, @parent``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(typeclass) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@typeclass - set object typeclass
|
|
|
|
Usage:
|
|
@typclass[/switch] <object> [= <typeclass.path>]
|
|
@type ''
|
|
@parent ''
|
|
|
|
Switch:
|
|
reset - clean out *all* the attributes on the object -
|
|
basically making this a new clean object.
|
|
force - change to the typeclass also if the object
|
|
already has a typeclass of the same name.
|
|
Example:
|
|
@type button = examples.red_button.RedButton
|
|
|
|
View or set an object's typeclass. If setting, the creation hooks
|
|
of the new typeclass will be run on the object. If you have
|
|
clashing properties on the old class, use /reset. By default you
|
|
are protected from changing to a typeclass of the same name as the
|
|
one you already have, use /force to override this protection.
|
|
|
|
The given typeclass must be identified by its location using
|
|
python dot-notation pointing to the correct module and class. If
|
|
no typeclass is given (or a wrong typeclass is given). Errors in
|
|
the path or new typeclass will lead to the old typeclass being
|
|
kept. The location of the typeclass module is searched from the
|
|
default typeclass directory, as defined in the server settings.
|
|
|
|
|
|
|
|
@unlink
|
|
~~~~~~~
|
|
|
|
- ``key`` = ``@unlink``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(unlink) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@unlink - unconnect objects
|
|
|
|
Usage:
|
|
@unlink <Object>
|
|
|
|
Unlinks an object, for example an exit, disconnecting
|
|
it from whatever it was connected to.
|
|
|
|
|
|
@wipe
|
|
~~~~~
|
|
|
|
- ``key`` = ``@wipe``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(wipe) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Building``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@wipe - clears attributes
|
|
|
|
Usage:
|
|
@wipe <object>[/attribute[/attribute...]]
|
|
|
|
Example:
|
|
@wipe box
|
|
@wipe box/colour
|
|
|
|
Wipes all of an object's attributes, or optionally only those
|
|
matching the given attribute-wildcard search string.
|
|
|
|
|
|
Comms
|
|
-----
|
|
|
|
`Link to Python
|
|
module <https://code.google.com/p/evennia/source/browse/src/commands/default/comms.py>`_
|
|
|
|
@cboot (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@cboot``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd: not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@cboot
|
|
|
|
Usage:
|
|
@cboot[/quiet] <channel> = <player> [:reason]
|
|
|
|
Switches:
|
|
quiet - don't notify the channel
|
|
|
|
Kicks a player or object from a channel you control.
|
|
|
|
|
|
|
|
@ccreate (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@ccreate``
|
|
- ``aliases`` = ``channelcreate``
|
|
- `locks <Locks.html>`_ = ``cmd:not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@ccreate
|
|
channelcreate
|
|
Usage:
|
|
@ccreate <new channel>[;alias;alias...] = description
|
|
|
|
Creates a new channel owned by you.
|
|
|
|
|
|
@cdesc (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@cdesc``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@cdesc - set channel description
|
|
|
|
Usage:
|
|
@cdesc <channel> = <description>
|
|
|
|
Changes the description of the channel as shown in
|
|
channel lists.
|
|
|
|
|
|
@cdestroy (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@cdestroy``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd: not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@cdestroy
|
|
|
|
Usage:
|
|
@cdestroy <channel>
|
|
|
|
Destroys a channel that you control.
|
|
|
|
|
|
@cemit (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@cemit``
|
|
- ``aliases`` = ``@cmsg``
|
|
- `locks <Locks.html>`_ = ``cmd: not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@cemit - send a message to channel
|
|
|
|
Usage:
|
|
@cemit[/switches] <channel> = <message>
|
|
|
|
Switches:
|
|
noheader - don't show the [channel] header before the message
|
|
sendername - attach the sender's name before the message
|
|
quiet - don't echo the message back to sender
|
|
|
|
Allows the user to broadcast a message over a channel as long as
|
|
they control it. It does not show the user's name unless they
|
|
provide the /sendername switch.
|
|
|
|
|
|
|
|
@channels (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@channels``
|
|
- ``aliases`` =
|
|
``@clist, channels, comlist, chanlist, channellist, all channels``
|
|
- `locks <Locks.html>`_ = ``cmd: not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@clist
|
|
|
|
Usage:
|
|
@channels
|
|
@clist
|
|
comlist
|
|
|
|
Lists all channels available to you, wether you listen to them or not.
|
|
Use 'comlist" to only view your current channel subscriptions.
|
|
|
|
|
|
@cset (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@cset``
|
|
- ``aliases`` = ``@cclock``
|
|
- `locks <Locks.html>`_ = ``cmd:not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@cset - changes channel access restrictions
|
|
|
|
Usage:
|
|
@cset <channel> [= <lockstring>]
|
|
|
|
Changes the lock access restrictions of a channel. If no
|
|
lockstring was given, view the current lock definitions.
|
|
|
|
|
|
@cwho (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@cwho``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd: not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@cwho
|
|
|
|
Usage:
|
|
@cwho <channel>
|
|
|
|
List who is connected to a given channel you have access to.
|
|
|
|
|
|
@imc2chan (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@imc2chan``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ =
|
|
``cmd:serversetting(IMC2_ENABLED) and pperm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
imc2chan - link an evennia channel to imc2
|
|
|
|
Usage:
|
|
@imc2chan[/switches] <evennia_channel> = <imc2_channel>
|
|
|
|
Switches:
|
|
/disconnect - this clear the imc2 connection to the channel.
|
|
/remove - "
|
|
/list - show all imc2<->evennia mappings
|
|
|
|
Example:
|
|
@imc2chan myimcchan = ievennia
|
|
|
|
Connect an existing evennia channel to a channel on an IMC2
|
|
network. The network contact information is defined in settings and
|
|
should already be accessed at this point. Use @imcchanlist to see
|
|
available IMC channels.
|
|
|
|
|
|
|
|
@imcinfo (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@imcinfo``
|
|
- ``aliases`` = ``@imcchanlist, @imclist, @imcwhois``
|
|
- `locks <Locks.html>`_ =
|
|
``cmd: serversetting(IMC2_ENABLED) and pperm(Wizards)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
imcinfo - package of imc info commands
|
|
|
|
Usage:
|
|
@imcinfo[/switches]
|
|
@imcchanlist - list imc2 channels
|
|
@imclist - list connected muds
|
|
@imcwhois <playername> - whois info about a remote player
|
|
|
|
Switches for @imcinfo:
|
|
channels - as @imcchanlist (default)
|
|
games or muds - as @imclist
|
|
whois - as @imcwhois (requires an additional argument)
|
|
update - force an update of all lists
|
|
|
|
Shows lists of games or channels on the IMC2 network.
|
|
|
|
|
|
@irc2chan (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@irc2chan``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ =
|
|
``cmd:serversetting(IRC_ENABLED) and pperm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@irc2chan - link evennia channel to an IRC channel
|
|
|
|
Usage:
|
|
@irc2chan[/switches] <evennia_channel> = <ircnetwork> <port> <#irchannel> <botname>
|
|
|
|
Switches:
|
|
/disconnect - this will delete the bot and remove the irc connection to the channel.
|
|
/remove - "
|
|
/list - show all irc<->evennia mappings
|
|
|
|
Example:
|
|
@irc2chan myircchan = irc.dalnet.net 6667 myevennia-channel evennia-bot
|
|
|
|
This creates an IRC bot that connects to a given IRC network and channel. It will
|
|
relay everything said in the evennia channel to the IRC channel and vice versa. The
|
|
bot will automatically connect at server start, so this comman need only be given once.
|
|
The /disconnect switch will permanently delete the bot. To only temporarily deactivate it,
|
|
use the @services command instead.
|
|
|
|
|
|
@rss2chan (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@rss2chan``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ =
|
|
``cmd:serversetting(RSS_ENABLED) and pperm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@rss2chan - link evennia channel to an RSS feed
|
|
|
|
Usage:
|
|
@rss2chan[/switches] <evennia_channel> = <rss_url>
|
|
|
|
Switches:
|
|
/disconnect - this will stop the feed and remove the connection to the channel.
|
|
/remove - "
|
|
/list - show all rss->evennia mappings
|
|
|
|
Example:
|
|
@rss2chan rsschan = http://code.google.com/feeds/p/evennia/updates/basic
|
|
|
|
This creates an RSS reader that connects to a given RSS feed url. Updates will be
|
|
echoed as a title and news link to the given channel. The rate of updating is set
|
|
with the RSS_UPDATE_INTERVAL variable in settings (default is every 10 minutes).
|
|
|
|
When disconnecting you need to supply both the channel and url again so as to identify
|
|
the connection uniquely.
|
|
|
|
|
|
addcom (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``addcom``
|
|
- ``aliases`` = ``aliaschan, chanalias``
|
|
- `locks <Locks.html>`_ = ``cmd:not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
addcom - subscribe to a channel with optional alias
|
|
|
|
Usage:
|
|
addcom [alias=] <channel>
|
|
|
|
Joins a given channel. If alias is given, this will allow you to
|
|
refer to the channel by this alias rather than the full channel
|
|
name. Subsequent calls of this command can be used to add multiple
|
|
aliases to an already joined channel.
|
|
|
|
|
|
allcom (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``allcom``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd: not pperm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
allcom - operate on all channels
|
|
|
|
Usage:
|
|
allcom [on | off | who | destroy]
|
|
|
|
Allows the user to universally turn off or on all channels they are on,
|
|
as well as perform a 'who' for all channels they are on. Destroy deletes
|
|
all channels that you control.
|
|
|
|
Without argument, works like comlist.
|
|
|
|
|
|
delcom (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``delcom``
|
|
- ``aliases`` = ``delaliaschan, delchanalias``
|
|
- `locks <Locks.html>`_ = ``cmd:not perm(channel_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
delcom - unsubscribe from channel or remove channel alias
|
|
|
|
Usage:
|
|
delcom <alias or channel>
|
|
|
|
If the full channel name is given, unsubscribe from the
|
|
channel. If an alias is given, remove the alias but don't
|
|
unsubscribe.
|
|
|
|
|
|
imctell (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``imctell``
|
|
- ``aliases`` = ``imcpage, imc2tell, imc2page``
|
|
- `locks <Locks.html>`_ = ``cmd: serversetting(IMC2_ENABLED)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
imctell - send a page to a remote IMC player
|
|
|
|
Usage:
|
|
imctell User@MUD = <msg>
|
|
imcpage "
|
|
|
|
Sends a page to a user on a remote MUD, connected
|
|
over IMC2.
|
|
|
|
|
|
page (OOC command)
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``page``
|
|
- ``aliases`` = ``tell``
|
|
- `locks <Locks.html>`_ = ``cmd:not pperm(page_banned)``
|
|
- `help\_category <HelpSystem.html>`_ = ``Comms``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
page - send private message
|
|
|
|
Usage:
|
|
page[/switches] [<player>,<player>,... = <message>]
|
|
tell ''
|
|
page <number>
|
|
|
|
Switch:
|
|
last - shows who you last messaged
|
|
list - show your last <number> of tells/pages (default)
|
|
|
|
Send a message to target user (if online). If no
|
|
argument is given, you will get a list of your latest messages.
|
|
|
|
|
|
General
|
|
-------
|
|
|
|
`Link to Python
|
|
module <https://code.google.com/p/evennia/source/browse/src/commands/default/general.py>`_
|
|
|
|
@encoding (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@encoding``
|
|
- ``aliases`` = ``@encode``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
encoding - set a custom text encoding
|
|
|
|
Usage:
|
|
@encoding/switches [<encoding>]
|
|
|
|
Switches:
|
|
clear - clear your custom encoding
|
|
|
|
|
|
This sets the text encoding for communicating with Evennia. This is mostly an issue only if
|
|
you want to use non-ASCII characters (i.e. letters/symbols not found in English). If you see
|
|
that your characters look strange (or you get encoding errors), you should use this command
|
|
to set the server encoding to be the same used in your client program.
|
|
|
|
Common encodings are utf-8 (default), latin-1, ISO-8859-1 etc.
|
|
|
|
If you don't submit an encoding, the current encoding will be displayed instead.
|
|
|
|
|
|
@ic (OOC command)
|
|
~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@ic``
|
|
- ``aliases`` = ``@puppet``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Switch control to an object
|
|
|
|
Usage:
|
|
@ic <character>
|
|
|
|
Go in-character (IC) as a given Character.
|
|
|
|
This will attempt to "become" a different object assuming you have
|
|
the right to do so. You cannot become an object that is already
|
|
controlled by another player. In principle <character> can be
|
|
any in-game object as long as you have access right to puppet it.
|
|
|
|
|
|
@ooc (OOC command)
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@ooc``
|
|
- ``aliases`` = ``@unpuppet``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@ooc - go ooc
|
|
|
|
Usage:
|
|
@ooc
|
|
|
|
Go out-of-character (OOC).
|
|
|
|
This will leave your current character and put you in a incorporeal OOC state.
|
|
|
|
|
|
@password (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@password``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@password - set your password
|
|
|
|
Usage:
|
|
@password <old password> = <new password>
|
|
|
|
Changes your password. Make sure to pick a safe one.
|
|
|
|
|
|
@quit (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@quit``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
quit
|
|
|
|
Usage:
|
|
@quit
|
|
|
|
Gracefully disconnect from the game.
|
|
|
|
|
|
access
|
|
~~~~~~
|
|
|
|
- ``key`` = ``access``
|
|
- ``aliases`` = ``groups, hierarchy``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
access - show access groups
|
|
|
|
Usage:
|
|
access
|
|
|
|
This command shows you the permission hierarchy and
|
|
which permission groups you are a member of.
|
|
|
|
|
|
drop
|
|
~~~~
|
|
|
|
- ``key`` = ``drop``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
drop
|
|
|
|
Usage:
|
|
drop <obj>
|
|
|
|
Lets you drop an object from your inventory into the
|
|
location you are currently in.
|
|
|
|
|
|
get
|
|
~~~
|
|
|
|
- ``key`` = ``get``
|
|
- ``aliases`` = ``grab``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
get
|
|
|
|
Usage:
|
|
get <obj>
|
|
|
|
Picks up an object from your location and puts it in
|
|
your inventory.
|
|
|
|
|
|
help
|
|
~~~~
|
|
|
|
- ``key`` = ``help``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
The main help command
|
|
|
|
Usage:
|
|
help <topic or command>
|
|
help list
|
|
help all
|
|
|
|
This will search for help on commands and other
|
|
topics related to the game.
|
|
|
|
|
|
help (OOC command)
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``help``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
The main help command
|
|
|
|
Usage:
|
|
help <topic or command>
|
|
help list
|
|
help all
|
|
|
|
This will search for help on commands and other
|
|
topics related to the game.
|
|
|
|
|
|
home
|
|
~~~~
|
|
|
|
- ``key`` = ``home``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(home) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
home
|
|
|
|
Usage:
|
|
home
|
|
|
|
Teleports you to your home location.
|
|
|
|
|
|
inventory
|
|
~~~~~~~~~
|
|
|
|
- ``key`` = ``inventory``
|
|
- ``aliases`` = ``inv, i``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
inventory
|
|
|
|
Usage:
|
|
inventory
|
|
inv
|
|
|
|
Shows your inventory.
|
|
|
|
|
|
look
|
|
~~~~
|
|
|
|
- ``key`` = ``look``
|
|
- ``aliases`` = ``l, ls``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
look
|
|
|
|
Usage:
|
|
look
|
|
look <obj>
|
|
look *<player>
|
|
|
|
Observes your location or objects in your vicinity.
|
|
|
|
|
|
look (OOC command)
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``look``
|
|
- ``aliases`` = ``l, ls``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
ooc look
|
|
|
|
Usage:
|
|
look
|
|
|
|
This is an OOC version of the look command. Since a
|
|
Player doesn't have an in-game existence, there is no
|
|
concept of location or "self". If we are controlling
|
|
a character, pass control over to normal look.
|
|
|
|
|
|
|
|
nick
|
|
~~~~
|
|
|
|
- ``key`` = ``nick``
|
|
- ``aliases`` = ``nickname, nicks, @nick, alias``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Define a personal alias/nick
|
|
|
|
Usage:
|
|
nick[/switches] <nickname> = [<string>]
|
|
alias ''
|
|
|
|
Switches:
|
|
object - alias an object
|
|
player - alias a player
|
|
clearall - clear all your aliases
|
|
list - show all defined aliases (also "nicks" works)
|
|
|
|
Examples:
|
|
nick hi = say Hello, I'm Sarah!
|
|
nick/object tom = the tall man
|
|
|
|
A 'nick' is a personal shortcut you create for your own use. When
|
|
you enter the nick, the alternative string will be sent instead.
|
|
The switches control in which situations the substitution will
|
|
happen. The default is that it will happen when you enter a
|
|
command. The 'object' and 'player' nick-types kick in only when
|
|
you use commands that requires an object or player as a target -
|
|
you can then use the nick to refer to them.
|
|
|
|
Note that no objects are actually renamed or changed by this
|
|
command - the nick is only available to you. If you want to
|
|
permanently add keywords to an object for everyone to use, you
|
|
need build privileges and to use the @alias command.
|
|
|
|
|
|
pose
|
|
~~~~
|
|
|
|
- ``key`` = ``pose``
|
|
- ``aliases`` = ``:, emote``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
pose - strike a pose
|
|
|
|
Usage:
|
|
pose <pose text>
|
|
pose's <pose text>
|
|
|
|
Example:
|
|
pose is standing by the wall, smiling.
|
|
-> others will see:
|
|
Tom is standing by the wall, smiling.
|
|
|
|
Describe an action being taken. The pose text will
|
|
automatically begin with your name.
|
|
|
|
|
|
say
|
|
~~~
|
|
|
|
- ``key`` = ``say``
|
|
- ``aliases`` = ``", '``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
say
|
|
|
|
Usage:
|
|
say <message>
|
|
|
|
Talk to those in your current location.
|
|
|
|
|
|
who
|
|
~~~
|
|
|
|
- ``key`` = ``who``
|
|
- ``aliases`` = ``doing``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``General``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
who
|
|
|
|
Usage:
|
|
who
|
|
doing
|
|
|
|
Shows who is currently online. Doing is an alias that limits info
|
|
also for those with all permissions.
|
|
|
|
|
|
System
|
|
------
|
|
|
|
`Link to Python
|
|
module <https://code.google.com/p/evennia/source/browse/src/commands/default/system.py>`_
|
|
|
|
@about
|
|
~~~~~~
|
|
|
|
- ``key`` = ``@about``
|
|
- ``aliases`` = ``@version``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@about - game engine info
|
|
|
|
Usage:
|
|
@about
|
|
|
|
Display info about the game engine.
|
|
|
|
|
|
@objects
|
|
~~~~~~~~
|
|
|
|
- ``key`` = ``@objects``
|
|
- ``aliases`` = ``@listobjects, @listobjs, @stats, @db``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(listobjects) or perm(Builders)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Give a summary of object types in database
|
|
|
|
Usage:
|
|
@objects [<nr>]
|
|
|
|
Gives statictics on objects in database as well as
|
|
a list of <nr> latest objects in database. If not
|
|
given, <nr> defaults to 10.
|
|
|
|
|
|
@py
|
|
~~~
|
|
|
|
- ``key`` = ``@py``
|
|
- ``aliases`` = ``!``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(py) or perm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Execute a snippet of python code
|
|
|
|
Usage:
|
|
@py <cmd>
|
|
|
|
Separate multiple commands by ';'. A few variables are made
|
|
available for convenience in order to offer access to the system
|
|
(you can import more at execution time).
|
|
|
|
Available variables in @py environment:
|
|
self, me : caller
|
|
here : caller.location
|
|
ev : the evennia API
|
|
inherits_from(obj, parent) : check object inheritance
|
|
|
|
{rNote: In the wrong hands this command is a severe security risk.
|
|
It should only be accessible by trusted server admins/superusers.{n
|
|
|
|
|
|
|
|
@reload (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@reload``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(reload) or perm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Reload the system
|
|
|
|
Usage:
|
|
@reload
|
|
|
|
This restarts the server. The Portal is not
|
|
affected. Non-persistent scripts will survive a @reload (use
|
|
@reset to purge) and at_reload() hooks will be called.
|
|
|
|
|
|
@reset (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@reset``
|
|
- ``aliases`` = ``@reboot``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(reload) or perm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Reset and reboot the system
|
|
|
|
Usage:
|
|
@reset
|
|
|
|
A cold reboot. This works like a mixture of @reload and @shutdown,
|
|
- all shutdown hooks will be called and non-persistent scrips will
|
|
be purged. But the Portal will not be affected and the server will
|
|
automatically restart again.
|
|
|
|
|
|
@scripts
|
|
~~~~~~~~
|
|
|
|
- ``key`` = ``@scripts``
|
|
- ``aliases`` = ``@globalscript, @listscripts``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(listscripts) or perm(Wizards)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Operate and list global scripts, list all scrips.
|
|
|
|
Usage:
|
|
@scripts[/switches] [<obj or scriptid or script.path>]
|
|
|
|
Switches:
|
|
start - start a script (must supply a script path)
|
|
stop - stops an existing script
|
|
kill - kills a script - without running its cleanup hooks
|
|
validate - run a validation on the script(s)
|
|
|
|
If no switches are given, this command just views all active
|
|
scripts. The argument can be either an object, at which point it
|
|
will be searched for all scripts defined on it, or an script name
|
|
or dbref. For using the /stop switch, a unique script dbref is
|
|
required since whole classes of scripts often have the same name.
|
|
|
|
Use @script for managing commands on objects.
|
|
|
|
|
|
@server
|
|
~~~~~~~
|
|
|
|
- ``key`` = ``@server``
|
|
- ``aliases`` = ``@serverload, @serverprocess``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(list) or perm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
server load and memory statistics
|
|
|
|
Usage:
|
|
@serverload
|
|
|
|
This command shows server load statistics and dynamic memory
|
|
usage.
|
|
|
|
Some Important statistics in the table:
|
|
|
|
{wServer load{n is an average of processor usage. It's usually
|
|
between 0 (no usage) and 1 (100% usage), but may also be
|
|
temporarily higher if your computer has multiple CPU cores.
|
|
|
|
The {wResident/Virtual memory{n displays the total memory used by
|
|
the server process.
|
|
|
|
Evennia {wcaches{n all retrieved database entities when they are
|
|
loaded by use of the idmapper functionality. This allows Evennia
|
|
to maintain the same instances of an entity and allowing
|
|
non-persistent storage schemes. The total amount of cached objects
|
|
are displayed plus a breakdown of database object types. Finally,
|
|
{wAttributes{n are cached on-demand for speed. The total amount of
|
|
memory used for this type of cache is also displayed.
|
|
|
|
|
|
|
|
@service
|
|
~~~~~~~~
|
|
|
|
- ``key`` = ``@service``
|
|
- ``aliases`` = ``@services``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(service) or perm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@service - manage services
|
|
|
|
Usage:
|
|
@service[/switch] <service>
|
|
|
|
Switches:
|
|
list - shows all available services (default)
|
|
start - activates a service
|
|
stop - stops a service
|
|
|
|
Service management system. Allows for the listing,
|
|
starting, and stopping of services. If no switches
|
|
are given, services will be listed.
|
|
|
|
|
|
@shutdown (OOC command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``@shutdown``
|
|
- ``aliases`` = ``<None>``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(shutdown) or perm(Immortals)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@shutdown
|
|
|
|
Usage:
|
|
@shutdown [announcement]
|
|
|
|
Gracefully shut down both Server and Portal.
|
|
|
|
|
|
@time
|
|
~~~~~
|
|
|
|
- ``key`` = ``@time``
|
|
- ``aliases`` = ``@uptime``
|
|
- `locks <Locks.html>`_ = ``cmd:perm(time) or perm(Players)``
|
|
- `help\_category <HelpSystem.html>`_ = ``System``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
@time
|
|
|
|
Usage:
|
|
@time
|
|
|
|
Server local time.
|
|
|
|
|
|
Unloggedin
|
|
----------
|
|
|
|
`Link to Python
|
|
module <https://code.google.com/p/evennia/source/browse/src/commands/default/unloggedin.py>`_
|
|
|
|
\_\_unloggedin\_look\_command (Unloggedin command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``__unloggedin_look_command``
|
|
- ``aliases`` = ``look, l``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``Unloggedin``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
This is an unconnected version of the look command for simplicity.
|
|
|
|
This is called by the server and kicks everything in gear.
|
|
All it does is display the connect screen.
|
|
|
|
|
|
connect (Unloggedin command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``connect``
|
|
- ``aliases`` = ``conn, con, co``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``Unloggedin``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Connect to the game.
|
|
|
|
Usage (at login screen):
|
|
connect <email> <password>
|
|
|
|
Use the create command to first create an account before logging in.
|
|
|
|
|
|
create (Unloggedin command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``create``
|
|
- ``aliases`` = ``cre, cr``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``Unloggedin``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
|
Create a new account.
|
|
|
|
Usage (at login screen):
|
|
create "playername" <email> <password>
|
|
|
|
This creates a new player account.
|
|
|
|
|
|
|
|
help (Unloggedin command)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``key`` = ``help``
|
|
- ``aliases`` = ``h, ?``
|
|
- `locks <Locks.html>`_ = ``cmd:all()``
|
|
- `help\_category <HelpSystem.html>`_ = ``Unloggedin``
|
|
- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
|
|
(``__doc__ string``) =
|
|
|
|
::
|
|
|
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This is an unconnected version of the help command,
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for simplicity. It shows a pane of info.
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quit (Unloggedin command)
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~~~~~~~~~~~~~~~~~~~~~~~~~
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- ``key`` = ``quit``
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- ``aliases`` = ``q, qu``
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- `locks <Locks.html>`_ = ``cmd:all()``
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- `help\_category <HelpSystem.html>`_ = ``Unloggedin``
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- [`HelpSystem <HelpSystem.html>`_\ #Auto-help\_system Auto-help]
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(``__doc__ string``) =
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::
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We maintain a different version of the quit command
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here for unconnected players for the sake of simplicity. The logged in
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version is a bit more complicated.
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