evennia/lib/scripts/manager.py

234 lines
8.5 KiB
Python

"""
The custom manager for Scripts.
"""
from django.db.models import Q
from src.typeclasses.managers import TypedObjectManager, TypeclassManager
from src.typeclasses.managers import returns_typeclass_list
from src.utils.utils import make_iter
__all__ = ("ScriptManager",)
_GA = object.__getattribute__
VALIDATE_ITERATION = 0
class ScriptDBManager(TypedObjectManager):
"""
This Scriptmanager implements methods for searching
and manipulating Scripts directly from the database.
Evennia-specific search methods (will return Typeclasses or
lists of Typeclasses, whereas Django-general methods will return
Querysets or database objects).
dbref (converter)
get_id (or dbref_search)
get_dbref_range
object_totals
typeclass_search
get_all_scripts_on_obj
get_all_scripts
delete_script
remove_non_persistent
validate
script_search (equivalent to ev.search_script)
copy_script
"""
@returns_typeclass_list
def get_all_scripts_on_obj(self, obj, key=None):
"""
Returns as result all the Scripts related to a particular object.
key can be given as a dbref or name string. If given, only scripts
matching the key on the object will be returned.
"""
if not obj:
return []
player = _GA(_GA(obj, "__class__"), "__name__") == "PlayerDB"
if key:
dbref = self.dbref(key)
if dbref or dbref == 0:
if player:
return self.filter(db_player=obj, id=dbref)
else:
return self.filter(db_obj=obj, id=dbref)
elif player:
return self.filter(db_player=obj, db_key=key)
else:
return self.filter(db_obj=obj, db_key=key)
elif player:
return self.filter(db_player=obj)
else:
return self.filter(db_obj=obj)
@returns_typeclass_list
def get_all_scripts(self, key=None):
"""
Return all scripts, alternative only
scripts with a certain key/dbref
"""
if key:
script = []
dbref = self.dbref(key)
if dbref or dbref == 0:
script = self.dbref_search(dbref)
if not script:
script = self.filter(db_key=key)
return script
return self.all()
def delete_script(self, dbref):
"""
This stops and deletes a specific script directly
from the script database. This might be
needed for global scripts not tied to
a specific game object.
"""
scripts = self.get_id(dbref)
for script in make_iter(scripts):
script.stop()
def remove_non_persistent(self, obj=None):
"""
This cleans up the script database of all non-persistent
scripts, or only those on obj. It is called every time the server
restarts.
"""
if obj:
to_stop = self.filter(db_obj=obj, db_persistent=False, db_is_active=True)
to_delete = self.filter(db_obj=obj, db_persistent=False, db_is_active=False)
else:
to_stop = self.filter(db_persistent=False, db_is_active=True)
to_delete = self.filter(db_persistent=False, db_is_active=False)
nr_deleted = to_stop.count() + to_delete.count()
for script in to_stop:
script.stop()
for script in to_delete:
script.delete()
return nr_deleted
def validate(self, scripts=None, obj=None, key=None, dbref=None,
init_mode=False):
"""
This will step through the script database and make sure
all objects run scripts that are still valid in the context
they are in. This is called by the game engine at regular
intervals but can also be initiated by player scripts.
If key and/or obj is given, only update the related
script/object.
Only one of the arguments are supposed to be supplied
at a time, since they are exclusive to each other.
scripts = a list of scripts objects obtained somewhere.
obj = validate only scripts defined on a special object.
key = validate only scripts with a particular key
dbref = validate only the single script with this particular id.
init_mode - This is used during server upstart and can have
three values:
False (no init mode). Called during run.
"reset" - server reboot. Kill non-persistent scripts
"reload" - server reload. Keep non-persistent scripts.
This method also makes sure start any scripts it validates,
this should be harmless, since already-active scripts
have the property 'is_running' set and will be skipped.
"""
# we store a variable that tracks if we are calling a
# validation from within another validation (avoids
# loops).
global VALIDATE_ITERATION
if VALIDATE_ITERATION > 0:
# we are in a nested validation. Exit.
VALIDATE_ITERATION -= 1
return None, None
VALIDATE_ITERATION += 1
# not in a validation - loop. Validate as normal.
nr_started = 0
nr_stopped = 0
if init_mode:
if init_mode == 'reset':
# special mode when server starts or object logs in.
# This deletes all non-persistent scripts from database
nr_stopped += self.remove_non_persistent(obj=obj)
# turn off the activity flag for all remaining scripts
scripts = self.get_all_scripts()
for script in scripts:
script.is_active = False
elif not scripts:
# normal operation
if dbref and self.dbref(dbref, reqhash=False):
scripts = self.get_id(dbref)
elif obj:
#print "calling get_all_scripts_on_obj", obj, key, VALIDATE_ITERATION
scripts = self.get_all_scripts_on_obj(obj, key=key)
else:
scripts = self.get_all_scripts(key=key) #self.model.get_all_cached_instances()
if not scripts:
# no scripts available to validate
VALIDATE_ITERATION -= 1
return None, None
#print "scripts to validate: [%s]" % (", ".join(script.key for script in scripts))
for script in scripts:
#print "validating %s (%i) (init_mode=%s)" % (script.key, id(script), init_mode)
if script.is_valid():
nr_started += script.start(force_restart=init_mode)
#print "back from start. nr_started=", nr_started
else:
script.stop()
nr_stopped += 1
VALIDATE_ITERATION -= 1
return nr_started, nr_stopped
@returns_typeclass_list
def script_search(self, ostring, obj=None, only_timed=False):
"""
Search for a particular script.
ostring - search criterion - a script ID or key
obj - limit search to scripts defined on this object
only_timed - limit search only to scripts that run
on a timer.
"""
ostring = ostring.strip()
dbref = self.dbref(ostring)
if dbref or dbref == 0:
# this is a dbref, try to find the script directly
dbref_match = self.dbref_search(dbref)
if dbref_match and not ((obj and obj != dbref_match.obj)
or (only_timed and dbref_match.interval)):
return [dbref_match]
# not a dbref; normal search
obj_restriction = obj and Q(db_obj=obj) or Q()
timed_restriction = only_timed and Q(interval__gt=0) or Q()
scripts = self.filter(timed_restriction & obj_restriction & Q(db_key__iexact=ostring))
return scripts
def copy_script(self, original_script, new_key=None, new_obj=None, new_locks=None):
"""
Make an identical copy of the original_script
"""
typeclass = original_script.typeclass_path
new_key = new_key if new_key is not None else original_script.key
new_obj = new_obj if new_obj is not None else original_script.obj
new_locks = new_locks if new_locks is not None else original_script.db_lock_storage
from src.utils import create
new_script = create.create_script(typeclass, key=new_key, obj=new_obj,
locks=new_locks, autostart=True)
return new_script
class ScriptManager(ScriptDBManager, TypeclassManager):
pass