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<section id="module-evennia.contrib.tutorials.talking_npc.talking_npc">
<span id="evennia-contrib-tutorials-talking-npc-talking-npc"></span><h1>evennia.contrib.tutorials.talking_npc.talking_npc<a class="headerlink" href="#module-evennia.contrib.tutorials.talking_npc.talking_npc" title="Link to this heading"></a></h1>
<p>Evennia Talkative NPC</p>
<p>Contribution - Griatch 2011, grungies1138, 2016</p>
<p>This is a static NPC object capable of holding a simple menu-driven
conversation. Its just meant as an example.</p>
<p>Installation:</p>
<p>Create the NPC by creating an object of typeclass <strong>contrib.tutorials.talking_npc.TalkingNPC</strong>,
For example:</p>
<blockquote>
<div><p>create/drop John : contrib.tutorials.talking_npc.TalkingNPC</p>
</div></blockquote>
<p>Use <strong>talk</strong> in the same room as the NPC to start a conversation.</p>
<p>If there are many talkative npcs in the same room you will get to
choose which ones talk command to call (Evennia handles this
automatically). This use of EvMenu is very simplistic; See EvMenu for
a lot more complex possibilities.</p>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.menu_start_node">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">menu_start_node</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#menu_start_node"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.menu_start_node" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.info1">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">info1</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#info1"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.info1" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.info2">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">info2</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#info2"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.info2" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.info3">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">info3</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#info3"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.info3" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.END">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">END</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#END"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.END" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">CmdTalk</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#CmdTalk"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">MuxCommand</span></code></a></p>
<p>Talks to an npc</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>talk</p>
</dd>
</dl>
<p>This command is only available if a talkative non-player-character
(NPC) is actually present. It will strike up a conversation with
that NPC and give you options on what to talk about.</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'talk'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.locks">
<span class="sig-name descname"><span class="pre">locks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.locks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.help_category">
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.help_category" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.func">
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#CmdTalk.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.func" title="Link to this definition"></a></dt>
<dd><p>Implements the command.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.lock_storage">
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.lock_storage" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'talk',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nTalks</span> <span class="pre">to</span> <span class="pre">an</span> <span class="pre">npc\n\nUsage:\n</span>&#160; <span class="pre">talk\n\nThis</span> <span class="pre">command</span> <span class="pre">is</span> <span class="pre">only</span> <span class="pre">available</span> <span class="pre">if</span> <span class="pre">a</span> <span class="pre">talkative</span> <span class="pre">non-player-character\n(NPC)</span> <span class="pre">is</span> <span class="pre">actually</span> <span class="pre">present.</span> <span class="pre">It</span> <span class="pre">will</span> <span class="pre">strike</span> <span class="pre">up</span> <span class="pre">a</span> <span class="pre">conversation</span> <span class="pre">with\nthat</span> <span class="pre">NPC</span> <span class="pre">and</span> <span class="pre">give</span> <span class="pre">you</span> <span class="pre">options</span> <span class="pre">on</span> <span class="pre">what</span> <span class="pre">to</span> <span class="pre">talk</span> <span class="pre">about.\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">TalkingCmdSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">cmdsetobj</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">key</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#TalkingCmdSet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">CmdSet</span></code></a></p>
<p>Stores the talk command.</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'talkingcmdset'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.at_cmdset_creation">
<span class="sig-name descname"><span class="pre">at_cmdset_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#TalkingCmdSet.at_cmdset_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.at_cmdset_creation" title="Link to this definition"></a></dt>
<dd><p>populates the cmdset</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.path" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.talking_npc.talking_npc.</span></span><span class="sig-name descname"><span class="pre">TalkingNPC</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#TalkingNPC"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject" title="evennia.objects.objects.DefaultObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">DefaultObject</span></code></a></p>
<p>This implements a simple Object using the talk command and using
the conversation defined above.</p>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.at_object_creation">
<span class="sig-name descname"><span class="pre">at_object_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/talking_npc/talking_npc.html#TalkingNPC.at_object_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.at_object_creation" title="Link to this definition"></a></dt>
<dd><p>This is called when object is first created.</p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.DoesNotExist">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.DoesNotExist" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.DoesNotExist" title="evennia.objects.objects.DefaultObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.MultipleObjectsReturned">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.MultipleObjectsReturned" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.MultipleObjectsReturned" title="evennia.objects.objects.DefaultObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.NotUpdated">
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">NotUpdated</span></span><a class="headerlink" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.NotUpdated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.NotUpdated" title="evennia.objects.objects.DefaultObject.NotUpdated"><code class="xref py py-class docutils literal notranslate"><span class="pre">NotUpdated</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.path">
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<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">evennia.contrib.tutorials.talking_npc.talking_npc</a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.menu_start_node"><code class="docutils literal notranslate"><span class="pre">menu_start_node()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.info1"><code class="docutils literal notranslate"><span class="pre">info1()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.info2"><code class="docutils literal notranslate"><span class="pre">info2()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.info3"><code class="docutils literal notranslate"><span class="pre">info3()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.END"><code class="docutils literal notranslate"><span class="pre">END()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk"><code class="docutils literal notranslate"><span class="pre">CmdTalk</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdTalk.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.locks"><code class="docutils literal notranslate"><span class="pre">CmdTalk.locks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTalk.help_category</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdTalk.func()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTalk.aliases</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTalk.lock_storage</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTalk.search_index_entry</span></code></a></li>
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<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.at_cmdset_creation()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.path</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC"><code class="docutils literal notranslate"><span class="pre">TalkingNPC</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.at_object_creation()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.DoesNotExist</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.MultipleObjectsReturned</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.NotUpdated"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.NotUpdated</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.path"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.path</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.typename"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.typename</span></code></a></li>
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