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<section id="evennia-contrib-base-systems-ingame-python">
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<h1>evennia.contrib.base_systems.ingame_python<a class="headerlink" href="#evennia-contrib-base-systems-ingame-python" title="Link to this heading">¶</a></h1>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html">evennia.contrib.base_systems.ingame_python.callbackhandler</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler"><code class="docutils literal notranslate"><span class="pre">CallbackHandler</span></code></a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.script"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.script</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.__init__"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.__init__()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.all"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.all()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.get"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.get()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.get_variable"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.get_variable()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.add"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.add()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.edit"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.edit()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.remove"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.remove()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.call"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.call()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.format_callback"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.format_callback()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback"><code class="docutils literal notranslate"><span class="pre">Callback</span></code></a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.author"><code class="docutils literal notranslate"><span class="pre">Callback.author</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.code"><code class="docutils literal notranslate"><span class="pre">Callback.code</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.created_on"><code class="docutils literal notranslate"><span class="pre">Callback.created_on</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.name"><code class="docutils literal notranslate"><span class="pre">Callback.name</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.number"><code class="docutils literal notranslate"><span class="pre">Callback.number</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.obj"><code class="docutils literal notranslate"><span class="pre">Callback.obj</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.parameters"><code class="docutils literal notranslate"><span class="pre">Callback.parameters</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.updated_by"><code class="docutils literal notranslate"><span class="pre">Callback.updated_by</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.updated_on"><code class="docutils literal notranslate"><span class="pre">Callback.updated_on</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.valid"><code class="docutils literal notranslate"><span class="pre">Callback.valid</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html">evennia.contrib.base_systems.ingame_python.commands</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback"><code class="docutils literal notranslate"><span class="pre">CmdCallback</span></code></a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.key"><code class="docutils literal notranslate"><span class="pre">CmdCallback.key</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCallback.aliases</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.locks"><code class="docutils literal notranslate"><span class="pre">CmdCallback.locks</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCallback.help_category</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.get_help"><code class="docutils literal notranslate"><span class="pre">CmdCallback.get_help()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.func"><code class="docutils literal notranslate"><span class="pre">CmdCallback.func()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.list_callbacks"><code class="docutils literal notranslate"><span class="pre">CmdCallback.list_callbacks()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.add_callback"><code class="docutils literal notranslate"><span class="pre">CmdCallback.add_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.edit_callback"><code class="docutils literal notranslate"><span class="pre">CmdCallback.edit_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.del_callback"><code class="docutils literal notranslate"><span class="pre">CmdCallback.del_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.accept_callback"><code class="docutils literal notranslate"><span class="pre">CmdCallback.accept_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.list_tasks"><code class="docutils literal notranslate"><span class="pre">CmdCallback.list_tasks()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCallback.lock_storage</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCallback.search_index_entry</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html">evennia.contrib.base_systems.ingame_python.eventfuncs</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html#evennia.contrib.base_systems.ingame_python.eventfuncs.deny"><code class="docutils literal notranslate"><span class="pre">deny()</span></code></a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html#evennia.contrib.base_systems.ingame_python.eventfuncs.get"><code class="docutils literal notranslate"><span class="pre">get()</span></code></a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html#evennia.contrib.base_systems.ingame_python.eventfuncs.call_event"><code class="docutils literal notranslate"><span class="pre">call_event()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html">evennia.contrib.base_systems.ingame_python.scripts</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler"><code class="docutils literal notranslate"><span class="pre">EventHandler</span></code></a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.at_script_creation"><code class="docutils literal notranslate"><span class="pre">EventHandler.at_script_creation()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.at_server_start"><code class="docutils literal notranslate"><span class="pre">EventHandler.at_server_start()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.get_events"><code class="docutils literal notranslate"><span class="pre">EventHandler.get_events()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.get_variable"><code class="docutils literal notranslate"><span class="pre">EventHandler.get_variable()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.get_callbacks"><code class="docutils literal notranslate"><span class="pre">EventHandler.get_callbacks()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.add_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.add_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.edit_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.edit_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.del_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.del_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.accept_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.accept_callback()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.call"><code class="docutils literal notranslate"><span class="pre">EventHandler.call()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.handle_error"><code class="docutils literal notranslate"><span class="pre">EventHandler.handle_error()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.add_event"><code class="docutils literal notranslate"><span class="pre">EventHandler.add_event()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.set_task"><code class="docutils literal notranslate"><span class="pre">EventHandler.set_task()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EventHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EventHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.NotUpdated"><code class="docutils literal notranslate"><span class="pre">EventHandler.NotUpdated</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.path"><code class="docutils literal notranslate"><span class="pre">EventHandler.path</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.typename"><code class="docutils literal notranslate"><span class="pre">EventHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript"><code class="docutils literal notranslate"><span class="pre">TimeEventScript</span></code></a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.at_script_creation"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.at_script_creation()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.at_repeat"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.at_repeat()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.DoesNotExist</span></code></a></li>
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