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<li class="nav-item nav-item-this"><a href="">evennia.contrib.tutorials.evadventure.equipment</a></li>
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<section id="module-evennia.contrib.tutorials.evadventure.equipment">
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<span id="evennia-contrib-tutorials-evadventure-equipment"></span><h1>evennia.contrib.tutorials.evadventure.equipment<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.equipment" title="Link to this heading">¶</a></h1>
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<p>Knave has a system of Slots for its inventory.</p>
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<dl class="py exception">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentError">
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<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.equipment.</span></span><span class="sig-name descname"><span class="pre">EquipmentError</span></span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentError"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentError" title="Link to this definition">¶</a></dt>
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<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">TypeError</span></code></p>
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</dd></dl>
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<dl class="py class">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler">
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<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.equipment.</span></span><span class="sig-name descname"><span class="pre">EquipmentHandler</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">obj</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler" title="Link to this definition">¶</a></dt>
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<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
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<p>_Knave_ puts a lot of emphasis on the inventory. You have CON_DEFENSE inventory
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slots. Some things, like torches can fit multiple in one slot, other (like
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big weapons and armor) use more than one slot. The items carried and wielded has a big impact
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on character customization - even magic requires carrying a runestone per spell.</p>
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<p>The inventory also doubles as a measure of negative effects. Getting soaked in mud
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or slime could gunk up some of your inventory slots and make the items there unusuable
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until you clean them.</p>
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<dl class="py attribute">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.save_attribute">
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<span class="sig-name descname"><span class="pre">save_attribute</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'inventory_slots'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.save_attribute" title="Link to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.__init__">
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<span class="sig-name descname"><span class="pre">__init__</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">obj</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.__init__"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.__init__" title="Link to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.count_slots">
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<span class="sig-name descname"><span class="pre">count_slots</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.count_slots"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.count_slots" title="Link to this definition">¶</a></dt>
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<dd><p>Count slot usage. This is fetched from the .size Attribute of the
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||
object. The size can also be partial slots.</p>
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</dd></dl>
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<dl class="py property">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.max_slots">
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<em class="property"><span class="k"><span class="pre">property</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">max_slots</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.max_slots" title="Link to this definition">¶</a></dt>
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<dd><p>The max amount of equipment slots (‘carrying capacity’) is based on
|
||
the constitution defense.</p>
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||
</dd></dl>
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<dl class="py method">
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||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.validate_slot_usage">
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<span class="sig-name descname"><span class="pre">validate_slot_usage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">obj</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.validate_slot_usage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.validate_slot_usage" title="Link to this definition">¶</a></dt>
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<dd><p>Check if obj can fit in equipment, based on its size.</p>
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<dl class="field-list simple">
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||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
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<dd class="field-odd"><p><strong>obj</strong> (<a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><em>EvAdventureObject</em></a>) – The object to add.</p>
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</dd>
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</dl>
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</dd></dl>
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<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_current_slot">
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||
<span class="sig-name descname"><span class="pre">get_current_slot</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">obj</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.get_current_slot"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_current_slot" title="Link to this definition">¶</a></dt>
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||
<dd><p>Check which slot-type the given object is in.</p>
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||
<dl class="field-list simple">
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||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
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||
<dd class="field-odd"><p><strong>obj</strong> (<a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><em>EvAdventureObject</em></a>) – The object to check.</p>
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</dd>
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<dt class="field-even">Returns<span class="colon">:</span></dt>
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<dd class="field-even"><p><em>WieldLocation</em> – A location the object is in. None if the object
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||
is not in the inventory at all.</p>
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||
</dd>
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||
</dl>
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||
</dd></dl>
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||
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<dl class="py property">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.armor">
|
||
<em class="property"><span class="k"><span class="pre">property</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">armor</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.armor" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Armor provided by actually worn equipment/shield. For body armor
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||
this is a base value, like 12, for shield/helmet, it’s a bonus, like +1.
|
||
We treat values and bonuses equal and just add them up. This value
|
||
can thus be 0, the ‘unarmored’ default should be handled by the calling
|
||
method.</p>
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||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
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||
<dd class="field-odd"><p><p><em>int</em> –</p>
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||
<dl class="simple">
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||
<dt>Armor from equipment. Note that this is the +bonus of Armor, not the</dt><dd><p>’defense’ (to get that one adds 10).</p>
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||
</dd>
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||
</dl>
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||
</p>
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||
</dd>
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||
</dl>
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||
</dd></dl>
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||
|
||
<dl class="py property">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.weapon">
|
||
<em class="property"><span class="k"><span class="pre">property</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">weapon</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.weapon" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Conveniently get the currently active weapon or rune stone.</p>
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||
<dl class="field-list simple">
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||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
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||
<dd class="field-odd"><p><em>obj or None</em> – The weapon. None if unarmored.</p>
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||
</dd>
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||
</dl>
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</dd></dl>
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||
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<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_loadout">
|
||
<span class="sig-name descname"><span class="pre">display_loadout</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.display_loadout"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_loadout" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get a visual representation of your current loadout.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><em>str</em> – The current loadout.</p>
|
||
</dd>
|
||
</dl>
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||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_backpack">
|
||
<span class="sig-name descname"><span class="pre">display_backpack</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.display_backpack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_backpack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get a visual representation of the backpack’s contents.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_slot_usage">
|
||
<span class="sig-name descname"><span class="pre">display_slot_usage</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.display_slot_usage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_slot_usage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get a slot usage/max string for display.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><em>str</em> – The usage string.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.move">
|
||
<span class="sig-name descname"><span class="pre">move</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">obj</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.move"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.move" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Moves item to the place it things it should be in - this makes use of the object’s wield
|
||
slot to decide where it goes. The item is assumed to already be in the backpack.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>obj</strong> (<a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><em>EvAdventureObject</em></a>) – Thing to use.</p>
|
||
</dd>
|
||
<dt class="field-even">Raises<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentError" title="evennia.contrib.tutorials.evadventure.equipment.EquipmentError"><strong>EquipmentError</strong></a> – If there’s no room in inventory. It will contains the details
|
||
of the error, suitable to echo to user.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>This will cleanly move any ‘colliding’ items to the backpack to
|
||
make the use possible (such as moving sword + shield to backpack when wielding
|
||
a two-handed weapon). If wanting to warn the user about this, it needs to happen
|
||
before this call.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.add">
|
||
<span class="sig-name descname"><span class="pre">add</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">obj</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.add"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.add" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Put something in the backpack specifically (even if it could be wield/worn).</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>obj</strong> (<a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><em>EvAdventureObject</em></a>) – The object to add.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>This will not change the object’s <strong>.location</strong>, this must be done
|
||
by the calling code.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.remove">
|
||
<span class="sig-name descname"><span class="pre">remove</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">obj_or_slot</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.remove"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.remove" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Remove specific object or objects from a slot.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>obj_or_slot</strong> (<a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><em>EvAdventureObject</em></a><em> or </em><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation" title="evennia.contrib.tutorials.evadventure.enums.WieldLocation"><em>WieldLocation</em></a>) – The specific object or
|
||
location to empty. If this is WieldLocation.BACKPACK, all items
|
||
in the backpack will be emptied and returned!</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>list</em> – A list of 0, 1 or more objects emptied from the inventory.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>This will not change the object’s <strong>.location</strong>, this must be done separately
|
||
by the calling code.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wieldable_objects_from_backpack">
|
||
<span class="sig-name descname"><span class="pre">get_wieldable_objects_from_backpack</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.get_wieldable_objects_from_backpack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wieldable_objects_from_backpack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get all wieldable weapons (or spell runes) from backpack. This is useful in order to
|
||
have a list to select from when swapping your wielded loadout.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><em>list</em> – A list of objects with a suitable <strong>inventory_use_slot</strong>. We don’t check
|
||
quality, so this may include broken items (we may want to visually show them
|
||
in the list after all).</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wearable_objects_from_backpack">
|
||
<span class="sig-name descname"><span class="pre">get_wearable_objects_from_backpack</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.get_wearable_objects_from_backpack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wearable_objects_from_backpack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get all wearable items (armor or helmets) from backpack. This is useful in order to
|
||
have a list to select from when swapping your worn loadout.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><em>list</em> – A list of objects with a suitable <strong>inventory_use_slot</strong>. We don’t check
|
||
quality, so this may include broken items (we may want to visually show them
|
||
in the list after all).</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_usable_objects_from_backpack">
|
||
<span class="sig-name descname"><span class="pre">get_usable_objects_from_backpack</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.get_usable_objects_from_backpack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_usable_objects_from_backpack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get all ‘usable’ items (like potions) from backpack. This is useful for getting a
|
||
list to select from.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><em>list</em> – A list of objects that are usable.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.all">
|
||
<span class="sig-name descname"><span class="pre">all</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">only_objs</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/equipment.html#EquipmentHandler.all"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.all" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get all objects in inventory, regardless of location.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Keyword Arguments<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>only_objs</strong> (<em>bool</em>) – Only return a flat list of objects, not tuples.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>list</em> – A list of item tuples <strong>[(item, WieldLocation),…]</strong>
|
||
starting with the wielded ones, backpack content last. If <strong>only_objs</strong> is set,
|
||
this will just be a flat list of objects.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
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<h3><a href="../index.html">Table of Contents</a></h3>
|
||
<ul>
|
||
<li><a class="reference internal" href="#">evennia.contrib.tutorials.evadventure.equipment</a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentError"><code class="docutils literal notranslate"><span class="pre">EquipmentError</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.save_attribute"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.save_attribute</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.__init__"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.__init__()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.count_slots"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.count_slots()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.max_slots"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.max_slots</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.validate_slot_usage"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.validate_slot_usage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_current_slot"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_current_slot()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.armor"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.armor</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.weapon"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.weapon</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_loadout"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_loadout()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_backpack()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_slot_usage"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_slot_usage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.move"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.move()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.add"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.add()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.remove"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.remove()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wieldable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_wieldable_objects_from_backpack()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wearable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_wearable_objects_from_backpack()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_usable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_usable_objects_from_backpack()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.all"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.all()</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
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|
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|
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