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<section id="module-evennia.contrib.tutorials.evadventure.commands">
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<span id="evennia-contrib-tutorials-evadventure-commands"></span><h1>evennia.contrib.tutorials.evadventure.commands<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.commands" title="Link to this heading">¶</a></h1>
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<p>EvAdventure commands and cmdsets. We don’t need that many stand-alone new
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commands since a lot of functionality is managed in menus. These commands
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are in additional to normal Evennia commands and should be added
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to the CharacterCmdSet</p>
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<dl class="simple">
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<dt>New commands:</dt><dd><p>inventory
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wield/wear <item>
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unwield/remove <item>
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give <item or coin> to <character>
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talk <npc></p>
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</dd>
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</dl>
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<p>To install, add the <strong>EvAdventureCmdSet</strong> from this module to the default character cmdset:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/commands/default_cmds.py</span>
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<span class="kn">from</span><span class="w"> </span><span class="nn">evennia.contrib.tutorials.evadventure.commands</span><span class="w"> </span><span class="kn">import</span> <span class="n">EvAdventureCmdSet</span> <span class="c1"># <---</span>
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<span class="c1"># ...</span>
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<span class="k">class</span><span class="w"> </span><span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">CmdSet</span><span class="p">):</span>
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<span class="k">def</span><span class="w"> </span><span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="c1"># ...</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">EvAdventureCmdSet</span><span class="p">)</span> <span class="c1"># <-----</span>
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</pre></div>
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</div>
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<dl class="py class">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand">
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<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">EvAdventureCommand</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCommand"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="Link to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">Command</span></code></a></p>
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<p>Base EvAdventure command. This is on the form</p>
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<blockquote>
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<div><p>command <args></p>
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</div></blockquote>
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<p>where whitespace around the argument(s) are stripped.</p>
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<dl class="py method">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse">
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<span class="sig-name descname"><span class="pre">parse</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCommand.parse"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse" title="Link to this definition">¶</a></dt>
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<dd><p>Once the cmdhandler has identified this as the command we
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want, this function is run. If many of your commands have a
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similar syntax (for example ‘cmd arg1 = arg2’) you should
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simply define this once and just let other commands of the
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same form inherit from this. See the docstring of this module
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for which object properties are available to use (notably
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||
self.args).</p>
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</dd></dl>
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||
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<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'command'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
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|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'command',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nBase</span> <span class="pre">EvAdventure</span> <span class="pre">command.</span> <span class="pre">This</span> <span class="pre">is</span> <span class="pre">on</span> <span class="pre">the</span> <span class="pre">form\n\n</span>    <span class="pre">command</span> <span class="pre"><args>\n\nwhere</span> <span class="pre">whitespace</span> <span class="pre">around</span> <span class="pre">the</span> <span class="pre">argument(s)</span> <span class="pre">are</span> <span class="pre">stripped.\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdInventory">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">CmdInventory</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdInventory"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a></p>
|
||
<p>View your inventory</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>inventory</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'inventory'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['inv',</span> <span class="pre">'i']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdInventory.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'inv</span> <span class="pre">i',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'inventory',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">inv</span> <span class="pre">i',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nView</span> <span class="pre">your</span> <span class="pre">inventory\n\nUsage:\n</span>  <span class="pre">inventory\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">CmdWieldOrWear</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdWieldOrWear"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a></p>
|
||
<p>Wield a weapon/shield, or wear a piece of armor or a helmet.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>wield <item>
|
||
wear <item></p>
|
||
</dd>
|
||
</dl>
|
||
<p>The item will automatically end up in the suitable spot, replacing whatever
|
||
was there previously.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'wield'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['wear']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts">
|
||
<span class="sig-name descname"><span class="pre">out_txts</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{WieldLocation.BACKPACK:</span> <span class="pre">'You</span> <span class="pre">shuffle</span> <span class="pre">the</span> <span class="pre">position</span> <span class="pre">of</span> <span class="pre">{key}</span> <span class="pre">around</span> <span class="pre">in</span> <span class="pre">your</span> <span class="pre">backpack.',</span> <span class="pre">WieldLocation.BODY:</span> <span class="pre">'You</span> <span class="pre">strap</span> <span class="pre">{key}</span> <span class="pre">on</span> <span class="pre">yourself.',</span> <span class="pre">WieldLocation.HEAD:</span> <span class="pre">'You</span> <span class="pre">put</span> <span class="pre">{key}</span> <span class="pre">on</span> <span class="pre">your</span> <span class="pre">head.',</span> <span class="pre">WieldLocation.SHIELD_HAND:</span> <span class="pre">'You</span> <span class="pre">hold</span> <span class="pre">{key}</span> <span class="pre">in</span> <span class="pre">your</span> <span class="pre">off</span> <span class="pre">hand,</span> <span class="pre">ready</span> <span class="pre">to</span> <span class="pre">protect</span> <span class="pre">you.',</span> <span class="pre">WieldLocation.TWO_HANDS:</span> <span class="pre">'You</span> <span class="pre">hold</span> <span class="pre">{key}</span> <span class="pre">with</span> <span class="pre">both</span> <span class="pre">hands.',</span> <span class="pre">WieldLocation.WEAPON_HAND:</span> <span class="pre">'You</span> <span class="pre">hold</span> <span class="pre">{key}</span> <span class="pre">in</span> <span class="pre">your</span> <span class="pre">strongest</span> <span class="pre">hand,</span> <span class="pre">ready</span> <span class="pre">for</span> <span class="pre">action.'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdWieldOrWear.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'wear',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'wield',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">wear',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nWield</span> <span class="pre">a</span> <span class="pre">weapon/shield,</span> <span class="pre">or</span> <span class="pre">wear</span> <span class="pre">a</span> <span class="pre">piece</span> <span class="pre">of</span> <span class="pre">armor</span> <span class="pre">or</span> <span class="pre">a</span> <span class="pre">helmet.\n\nUsage:\n</span>  <span class="pre">wield</span> <span class="pre"><item>\n</span>  <span class="pre">wear</span> <span class="pre"><item>\n\nThe</span> <span class="pre">item</span> <span class="pre">will</span> <span class="pre">automatically</span> <span class="pre">end</span> <span class="pre">up</span> <span class="pre">in</span> <span class="pre">the</span> <span class="pre">suitable</span> <span class="pre">spot,</span> <span class="pre">replacing</span> <span class="pre">whatever\nwas</span> <span class="pre">there</span> <span class="pre">previously.\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdRemove">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">CmdRemove</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdRemove"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a></p>
|
||
<p>Remove a remove a weapon/shield, armor or helmet.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>remove <item>
|
||
unwield <item>
|
||
unwear <item></p>
|
||
</dd>
|
||
</dl>
|
||
<p>To remove an item from the backpack, use <a href="#id1"><span class="problematic" id="id2">|</span></a>wdrop|n instead.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'remove'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['unwield',</span> <span class="pre">'unwear']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdRemove.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'unwield</span> <span class="pre">unwear',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'remove',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">unwield</span> <span class="pre">unwear',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nRemove</span> <span class="pre">a</span> <span class="pre">remove</span> <span class="pre">a</span> <span class="pre">weapon/shield,</span> <span class="pre">armor</span> <span class="pre">or</span> <span class="pre">helmet.\n\nUsage:\n</span>  <span class="pre">remove</span> <span class="pre"><item>\n</span>  <span class="pre">unwield</span> <span class="pre"><item>\n</span>  <span class="pre">unwear</span> <span class="pre"><item>\n\nTo</span> <span class="pre">remove</span> <span class="pre">an</span> <span class="pre">item</span> <span class="pre">from</span> <span class="pre">the</span> <span class="pre">backpack,</span> <span class="pre">use</span> <span class="pre">|wdrop|n</span> <span class="pre">instead.\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.node_give">
|
||
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">node_give</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">raw_string</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#node_give"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.node_give" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This will show to the giver until receiver accepts/declines. It allows them
|
||
to rescind their offer.</p>
|
||
<p>The <strong>caller</strong> here is the one giving the item. We also make sure to feed
|
||
the ‘item’ and ‘receiver’ into the Evmenu.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.node_receive">
|
||
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">node_receive</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">raw_string</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#node_receive"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.node_receive" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Will show to the receiver and allow them to accept/decline the offer for
|
||
as long as the giver didn’t rescind it.</p>
|
||
<p>The <strong>caller</strong> here is the one receiving the item. We also make sure to feed
|
||
the ‘item’ and ‘giver’ into the EvMenu.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.node_end">
|
||
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">node_end</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">raw_string</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#node_end"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.node_end" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">CmdGive</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdGive"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a></p>
|
||
<p>Give item or money to another person. Items need to be accepted before
|
||
they change hands. Money changes hands immediately with no wait.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>give <item> to <receiver>
|
||
give <number of coins> [coins] to receiver</p>
|
||
</dd>
|
||
</dl>
|
||
<p>If item name includes ‘ to ‘, surround it in quotes.</p>
|
||
<p class="rubric">Examples</p>
|
||
<p>give apple to ranger
|
||
give “road to happiness” to sad ranger
|
||
give 10 coins to ranger
|
||
give 12 to ranger</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'give'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive.parse">
|
||
<span class="sig-name descname"><span class="pre">parse</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdGive.parse"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.parse" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Parsing is a little more complex for this command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdGive.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'give',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nGive</span> <span class="pre">item</span> <span class="pre">or</span> <span class="pre">money</span> <span class="pre">to</span> <span class="pre">another</span> <span class="pre">person.</span> <span class="pre">Items</span> <span class="pre">need</span> <span class="pre">to</span> <span class="pre">be</span> <span class="pre">accepted</span> <span class="pre">before\nthey</span> <span class="pre">change</span> <span class="pre">hands.</span> <span class="pre">Money</span> <span class="pre">changes</span> <span class="pre">hands</span> <span class="pre">immediately</span> <span class="pre">with</span> <span class="pre">no</span> <span class="pre">wait.\n\nUsage:\n</span>  <span class="pre">give</span> <span class="pre"><item></span> <span class="pre">to</span> <span class="pre"><receiver>\n</span>  <span class="pre">give</span> <span class="pre"><number</span> <span class="pre">of</span> <span class="pre">coins></span> <span class="pre">[coins]</span> <span class="pre">to</span> <span class="pre">receiver\n\nIf</span> <span class="pre">item</span> <span class="pre">name</span> <span class="pre">includes</span> <span class="pre">\'</span> <span class="pre">to</span> <span class="pre">\',</span> <span class="pre">surround</span> <span class="pre">it</span> <span class="pre">in</span> <span class="pre">quotes.\n\nExamples:\n</span>  <span class="pre">give</span> <span class="pre">apple</span> <span class="pre">to</span> <span class="pre">ranger\n</span>  <span class="pre">give</span> <span class="pre">"road</span> <span class="pre">to</span> <span class="pre">happiness"</span> <span class="pre">to</span> <span class="pre">sad</span> <span class="pre">ranger\n</span>  <span class="pre">give</span> <span class="pre">10</span> <span class="pre">coins</span> <span class="pre">to</span> <span class="pre">ranger\n</span>  <span class="pre">give</span> <span class="pre">12</span> <span class="pre">to</span> <span class="pre">ranger\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdTalk">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">CmdTalk</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdTalk"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a></p>
|
||
<p>Start a conversations with shop keepers and other NPCs in the world.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong><npc></strong> (<em>talk</em>)</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'talk'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdTalk.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'talk',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nStart</span> <span class="pre">a</span> <span class="pre">conversations</span> <span class="pre">with</span> <span class="pre">shop</span> <span class="pre">keepers</span> <span class="pre">and</span> <span class="pre">other</span> <span class="pre">NPCs</span> <span class="pre">in</span> <span class="pre">the</span> <span class="pre">world.\n\nArgs:\n</span>  <span class="pre">talk</span> <span class="pre"><npc>\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.commands.</span></span><span class="sig-name descname"><span class="pre">EvAdventureCmdSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">cmdsetobj</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">key</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCmdSet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">CmdSet</span></code></a></p>
|
||
<p>Groups all commands in one cmdset which can be added in one go to the DefaultCharacter cmdset.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evadventure'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation">
|
||
<span class="sig-name descname"><span class="pre">at_cmdset_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCmdSet.at_cmdset_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Hook method - this should be overloaded in the inheriting
|
||
class, and should take care of populating the cmdset by use of
|
||
self.add().</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
<div class="clearer"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sphinxsidebar" role="navigation" aria-label="Main">
|
||
<div class="sphinxsidebarwrapper">
|
||
<p class="logo"><a href="../index.html">
|
||
<img class="logo" src="../_static/evennia_logo.png" alt="Logo of Evennia"/>
|
||
</a></p>
|
||
<search id="searchbox" style="display: none" role="search">
|
||
<h3 id="searchlabel">Quick search</h3>
|
||
<div class="searchformwrapper">
|
||
<form class="search" action="../search.html" method="get">
|
||
<input type="text" name="q" aria-labelledby="searchlabel" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false"/>
|
||
<input type="submit" value="Go" />
|
||
</form>
|
||
</div>
|
||
</search>
|
||
<script>document.getElementById('searchbox').style.display = "block"</script>
|
||
<h3><a href="../index.html">Table of Contents</a></h3>
|
||
<ul>
|
||
<li><a class="reference internal" href="#">evennia.contrib.tutorials.evadventure.commands</a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.parse()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory"><code class="docutils literal notranslate"><span class="pre">CmdInventory</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.key"><code class="docutils literal notranslate"><span class="pre">CmdInventory.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases"><code class="docutils literal notranslate"><span class="pre">CmdInventory.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.func"><code class="docutils literal notranslate"><span class="pre">CmdInventory.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category"><code class="docutils literal notranslate"><span class="pre">CmdInventory.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdInventory.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdInventory.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.out_txts</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove"><code class="docutils literal notranslate"><span class="pre">CmdRemove</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.key"><code class="docutils literal notranslate"><span class="pre">CmdRemove.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRemove.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.func"><code class="docutils literal notranslate"><span class="pre">CmdRemove.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRemove.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRemove.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRemove.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.node_give"><code class="docutils literal notranslate"><span class="pre">node_give()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.node_receive"><code class="docutils literal notranslate"><span class="pre">node_receive()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.node_end"><code class="docutils literal notranslate"><span class="pre">node_end()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive"><code class="docutils literal notranslate"><span class="pre">CmdGive</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.key"><code class="docutils literal notranslate"><span class="pre">CmdGive.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.parse"><code class="docutils literal notranslate"><span class="pre">CmdGive.parse()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.func"><code class="docutils literal notranslate"><span class="pre">CmdGive.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGive.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGive.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGive.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGive.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk"><code class="docutils literal notranslate"><span class="pre">CmdTalk</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdTalk.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdTalk.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTalk.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTalk.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTalk.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTalk.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.at_cmdset_creation()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.path</span></code></a></li>
|
||
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|
||
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||
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|
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|
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