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<section class="tex2jax_ignore mathjax_ignore" id="gendersub">
<h1>Gendersub<a class="headerlink" href="#gendersub" title="Link to this heading"></a></h1>
<p>Contribution by Griatch 2015</p>
<p>This is a simple gender-aware Character class for allowing users to
insert custom markers in their text to indicate gender-aware
messaging. It relies on a modified msg() and is meant as an
inspiration and starting point to how to do stuff like this.</p>
<p>An object can have the following genders:</p>
<ul class="simple">
<li><p>male (he/his)</p></li>
<li><p>female (her/hers)</p></li>
<li><p>neutral (it/its)</p></li>
<li><p>ambiguous (they/them/their/theirs)</p></li>
</ul>
<section id="installation">
<h2>Installation<a class="headerlink" href="#installation" title="Link to this heading"></a></h2>
<p>Import and add the <code class="docutils literal notranslate"><span class="pre">SetGender</span></code> command to your default cmdset in
<code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdset.py</span></code>:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># mygame/commands/default_cmdsets.py</span>
<span class="c1"># ...</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">evennia.contrib.game_systems.gendersub</span><span class="w"> </span><span class="kn">import</span> <span class="n">SetGender</span> <span class="c1"># &lt;---</span>
<span class="c1"># ...</span>
<span class="k">class</span><span class="w"> </span><span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CharacterCmdSet</span><span class="p">):</span>
<span class="c1"># ...</span>
<span class="k">def</span><span class="w"> </span><span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="c1"># ...</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">SetGender</span><span class="p">())</span> <span class="c1"># &lt;---</span>
</pre></div>
</div>
<p>Make your <code class="docutils literal notranslate"><span class="pre">Character</span></code> inherit from <code class="docutils literal notranslate"><span class="pre">GenderCharacter</span></code>.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># mygame/typeclasses/characters.py</span>
<span class="c1"># ...</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">evennia.contrib.game_systems.gendersub</span><span class="w"> </span><span class="kn">import</span> <span class="n">GenderCharacter</span> <span class="c1"># &lt;---</span>
<span class="k">class</span><span class="w"> </span><span class="nc">Character</span><span class="p">(</span><span class="n">GenderCharacter</span><span class="p">):</span> <span class="c1"># &lt;---</span>
<span class="c1"># ...</span>
</pre></div>
</div>
<p>Reload the server (<code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">reload</span></code> or <code class="docutils literal notranslate"><span class="pre">reload</span></code> from inside the game).</p>
</section>
<section id="usage">
<h2>Usage<a class="headerlink" href="#usage" title="Link to this heading"></a></h2>
<p>When in use, messages can contain special tags to indicate pronouns gendered
based on the one being addressed. Capitalization will be retained.</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">|s</span></code>, <code class="docutils literal notranslate"><span class="pre">|S</span></code>: Subjective form: he, she, it, He, She, It, They</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">|o</span></code>, <code class="docutils literal notranslate"><span class="pre">|O</span></code>: Objective form: him, her, it, Him, Her, It, Them</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">|p</span></code>, <code class="docutils literal notranslate"><span class="pre">|P</span></code>: Possessive form: his, her, its, His, Her, Its, Their</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">|a</span></code>, <code class="docutils literal notranslate"><span class="pre">|A</span></code>: Absolute Possessive form: his, hers, its, His, Hers, Its, Theirs</p></li>
</ul>
<p>For example,</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">char</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="si">%s</span><span class="s2"> falls on |p face with a thud.&quot;</span> <span class="o">%</span> <span class="n">char</span><span class="o">.</span><span class="n">key</span><span class="p">)</span>
<span class="s2">&quot;Tom falls on his face with a thud&quot;</span>
</pre></div>
</div>
<p>The default gender is “ambiguous” (they/them/their/theirs).</p>
<p>To use, have DefaultCharacter inherit from this, or change
setting.DEFAULT_CHARACTER to point to this class.</p>
<p>The <code class="docutils literal notranslate"><span class="pre">gender</span></code> command is used to set the gender. It needs to be added to the
default cmdset before it becomes available.</p>
<hr class="docutils" />
<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/game_systems/gendersub/README.md</span></code>. Changes to this
file will be overwritten, so edit that file rather than this one.</small></p>
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