evennia/docs/6.x/Components/Rooms.html
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<section class="tex2jax_ignore mathjax_ignore" id="rooms">
<h1>Rooms<a class="headerlink" href="#rooms" title="Link to this heading"></a></h1>
<p><strong>Inheritance Tree:</strong></p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>┌─────────────┐
│DefaultObject│
└─────▲───────┘
┌─────┴─────┐
│DefaultRoom│
└─────▲─────┘
│ ┌────────────┐
│ ┌─────►ObjectParent│
│ │ └────────────┘
┌─┴─┴┐
│Room│
└────┘
</pre></div>
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<p><a class="reference internal" href="../api/evennia.objects.objects.html#evennia.objects.objects.DefaultRoom" title="evennia.objects.objects.DefaultRoom"><span class="xref myst py py-class">Rooms</span></a> are in-game <a class="reference internal" href="Objects.html"><span class="std std-doc">Objects</span></a> representing the root containers of all other objects.</p>
<p>The only thing technically separating a room from any other object is that they have no <code class="docutils literal notranslate"><span class="pre">location</span></code> of their own and that default commands like <code class="docutils literal notranslate"><span class="pre">dig</span></code> creates objects of this class - so if you want to expand your rooms with more functionality, just inherit from <code class="docutils literal notranslate"><span class="pre">evennia.DefaultRoom</span></code>.</p>
<p>To change the default room created by <code class="docutils literal notranslate"><span class="pre">dig</span></code>, <code class="docutils literal notranslate"><span class="pre">tunnel</span></code> and other default commands, change it in settings:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>BASE_ROOM_TYPECLASS = &quot;typeclases.rooms.Room&quot;
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<p>The empty class in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/rooms.py</span></code> is a good place to start!</p>
<p>While the default Room is very simple, there are several Evennia <a class="reference internal" href="../Contribs/Contribs-Overview.html"><span class="std std-doc">contribs</span></a> customizing and extending rooms with more functionality.</p>
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