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<section id="module-evennia.contrib.tutorials.tutorial_world.mob">
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<span id="evennia-contrib-tutorials-tutorial-world-mob"></span><h1>evennia.contrib.tutorials.tutorial_world.mob<a class="headerlink" href="#module-evennia.contrib.tutorials.tutorial_world.mob" title="Permalink to this headline">¶</a></h1>
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<p>This module implements a simple mobile object with
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a very rudimentary AI as well as an aggressive enemy
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object based on that mobile class.</p>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.mob.</code><code class="sig-name descname">CmdMobOnOff</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#CmdMobOnOff"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
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<p>Activates/deactivates Mob</p>
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<dl class="simple">
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<dt>Usage:</dt><dd><p>mobon <mob>
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moboff <mob></p>
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</dd>
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</dl>
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<p>This turns the mob from active (alive) mode
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to inactive (dead) mode. It is used during
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building to activate the mob once it’s
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prepared.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.key">
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<code class="sig-name descname">key</code><em class="property"> = 'mobon'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.key" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['moboff']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.locks">
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<code class="sig-name descname">locks</code><em class="property"> = 'cmd:superuser()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.locks" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.func">
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<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#CmdMobOnOff.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.func" title="Permalink to this definition">¶</a></dt>
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<dd><p>Uses the mob’s set_alive/set_dead methods
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to turn on/off the mob.”</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.help_category">
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<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.help_category" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.lock_storage">
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<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:superuser()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.lock_storage" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'moboff', 'category': 'general', 'key': 'mobon', 'no_prefix': ' moboff', 'tags': '', 'text': "\n Activates/deactivates Mob\n\n Usage:\n mobon <mob>\n moboff <mob>\n\n This turns the mob from active (alive) mode\n to inactive (dead) mode. It is used during\n building to activate the mob once it's\n prepared.\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.mob.</code><code class="sig-name descname">MobCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#MobCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
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<p>Holds the admin command controlling the mob</p>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.at_cmdset_creation">
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<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#MobCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
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<dd><p>Hook method - this should be overloaded in the inheriting
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class, and should take care of populating the cmdset by use of
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self.add().</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.path">
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<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.path" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.mob.</code><code class="sig-name descname">Mob</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.objects.TutorialObject</span></code></a></p>
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<p>This is a state-machine AI mobile. It has several states which are
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controlled from setting various Attributes. All default to True:</p>
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<blockquote>
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<div><dl class="simple">
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<dt>patrolling: if set, the mob will move randomly</dt><dd><p>from room to room, but preferring to not return
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the way it came. If unset, the mob will remain
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stationary (idling) until attacked.</p>
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</dd>
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<dt>aggressive: if set, will attack Characters in</dt><dd><p>the same room using whatever Weapon it
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carries (see tutorial_world.objects.TutorialWeapon).
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if unset, the mob will never engage in combat
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no matter what.</p>
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</dd>
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<dt>hunting: if set, the mob will pursue enemies trying</dt><dd><p>to flee from it, so it can enter combat. If unset,
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it will return to patrolling/idling if fled from.</p>
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</dd>
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</dl>
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<p>immortal: If set, the mob cannot take any damage.
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irregular_echoes: list of strings the mob generates at irregular intervals.
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desc_alive: the physical description while alive
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desc_dead: the physical descripion while dead
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send_defeated_to: unique key/alias for location to send defeated enemies to
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defeat_msg: message to echo to defeated opponent
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defeat_msg_room: message to echo to room. Accepts %s as the name of the defeated.
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hit_msg: message to echo when this mob is hit. Accepts %s for the mob’s key.
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weapon_ineffective_msg: message to echo for useless attacks
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death_msg: message to echo to room when this mob dies.
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patrolling_pace: how many seconds per tick, when patrolling
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aggressive_pace: -”- attacking
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hunting_pace: -”- hunting
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death_pace: -”- returning to life when dead</p>
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||
<dl class="simple">
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<dt>field ‘home’ - the home location should set to someplace inside</dt><dd><p>the patrolling area. The mob will use this if it should
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happen to roam into a room with no exits.</p>
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</dd>
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</dl>
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</div></blockquote>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.at_init">
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||
<code class="sig-name descname">at_init</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.at_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_init" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>When initialized from cache (after a server reboot), set up
|
||
the AI state.</p>
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||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called the first time the object is created.
|
||
We set up the base properties and flags here.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.set_alive">
|
||
<code class="sig-name descname">set_alive</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.set_alive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.set_alive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Set the mob to “alive” mode. This effectively
|
||
resurrects it from the dead state.</p>
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||
</dd></dl>
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|
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<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.set_dead">
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<code class="sig-name descname">set_dead</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.set_dead"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.set_dead" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Set the mob to “dead” mode. This turns it off
|
||
and makes sure it can take no more damage.
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It also starts a ticker for when it will return.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.start_idle">
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||
<code class="sig-name descname">start_idle</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.start_idle"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_idle" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Starts just standing around. This will kill
|
||
the ticker and do nothing more.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.start_patrolling">
|
||
<code class="sig-name descname">start_patrolling</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.start_patrolling"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_patrolling" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Start the patrolling state by
|
||
registering us with the ticker-handler
|
||
at a leasurely pace.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.start_hunting">
|
||
<code class="sig-name descname">start_hunting</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.start_hunting"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_hunting" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Start the hunting state</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.start_attacking">
|
||
<code class="sig-name descname">start_attacking</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.start_attacking"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_attacking" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Start the attacking state</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.do_patrol">
|
||
<code class="sig-name descname">do_patrol</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.do_patrol"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_patrol" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called repeatedly during patrolling mode. In this mode, the
|
||
mob scans its surroundings and randomly chooses a viable exit.
|
||
One should lock exits with the traverse:has_account() lock in
|
||
order to block the mob from moving outside its area while
|
||
allowing account-controlled characters to move normally.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.do_hunting">
|
||
<code class="sig-name descname">do_hunting</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.do_hunting"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_hunting" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called regularly when in hunting mode. In hunting mode the mob
|
||
scans adjacent rooms for enemies and moves towards them to
|
||
attack if possible.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.do_attack">
|
||
<code class="sig-name descname">do_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.do_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called regularly when in attacking mode. In attacking mode
|
||
the mob will bring its weapons to bear on any targets
|
||
in the room.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.at_hit">
|
||
<code class="sig-name descname">at_hit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">weapon</span></em>, <em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">damage</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.at_hit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_hit" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Someone landed a hit on us. Check our status
|
||
and start attacking if not already doing so.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.at_new_arrival">
|
||
<code class="sig-name descname">at_new_arrival</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">new_character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/mob.html#Mob.at_new_arrival"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_new_arrival" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is triggered whenever a new character enters the room.
|
||
This is called by the TutorialRoom the mob stands in and
|
||
allows it to be aware of changes immediately without needing
|
||
to poll for them all the time. For example, the mob can react
|
||
right away, also when patrolling on a very slow ticker.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.mob.Mob'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.tutorial_world.mob.Mob.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'Mob'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.mob.Mob.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
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|
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||
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