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<li class="nav-item nav-item-0"><a href="../index.html">Evennia 3.x</a> &#187;</li>
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<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Web Client</a><ul>
<li><a class="reference internal" href="#customizing-the-web-client">Customizing the web client</a></li>
<li><a class="reference internal" href="#evennia-web-client-api-from-evennia-js">Evennia Web Client API (from evennia.js)</a></li>
<li><a class="reference internal" href="#plugin-manager-api-from-webclient-gui-js">Plugin Manager API (from webclient_gui.js)</a></li>
<li><a class="reference internal" href="#plugin-callbacks-api">Plugin callbacks API</a><ul>
<li><a class="reference internal" href="#example-default-plugins-plugins-js">Example/Default Plugins (<code class="docutils literal notranslate"><span class="pre">plugins/*.js</span></code>)</a></li>
<li><a class="reference internal" href="#a-side-note-on-html-messages-vs-text2html-messages">A side note on html messages vs text2html messages</a></li>
</ul>
</li>
<li><a class="reference internal" href="#writing-your-own-plugins">Writing your own Plugins</a><ul>
<li><a class="reference internal" href="#goldenlayout">GoldenLayout</a></li>
</ul>
</li>
</ul>
</li>
</ul>
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title="previous chapter">Game website</a></p>
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title="next chapter">The Web Admin</a></p>
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<section class="tex2jax_ignore mathjax_ignore" id="web-client">
<h1>Web Client<a class="headerlink" href="#web-client" title="Permalink to this headline"></a></h1>
<p>Evennia comes with a MUD client accessible from a normal web browser. During development you can try
it at <code class="docutils literal notranslate"><span class="pre">http://localhost:4001/webclient</span></code>. The client consists of several parts, all under
<code class="docutils literal notranslate"><span class="pre">evennia/web</span></code>:</p>
<p><code class="docutils literal notranslate"><span class="pre">templates/webclient/webclient.html</span></code> and <code class="docutils literal notranslate"><span class="pre">templates/webclient/base.html</span></code> are the very simplistic
django html templates describing the webclient layout.</p>
<p><code class="docutils literal notranslate"><span class="pre">static/webclient/js/evennia.js</span></code> is the main evennia javascript library. This handles all
communication between Evennia and the client over websockets and via AJAX/COMET if the browser cant
handle websockets. It will make the Evennia object available to the javascript namespace, which
offers methods for sending and receiving data to/from the server transparently. This is intended to
be used also if swapping out the gui front end.</p>
<p><code class="docutils literal notranslate"><span class="pre">static/webclient/js/webclient_gui.js</span></code> is the default plugin manager. It adds the <code class="docutils literal notranslate"><span class="pre">plugins</span></code> and
<code class="docutils literal notranslate"><span class="pre">plugin_manager</span></code> objects to the javascript namespace, coordinates the GUI operations between the
various plugins, and uses the Evennia object library for all in/out.</p>
<p><code class="docutils literal notranslate"><span class="pre">static/webclient/js/plugins</span></code> provides a default set of plugins that implement a “telnet-like”
interface, and a couple of example plugins to show how you could implement new plugin features.</p>
<p><code class="docutils literal notranslate"><span class="pre">static/webclient/css/webclient.css</span></code> is the CSS file for the client; it also defines things like how
to display ANSI/Xterm256 colors etc.</p>
<p>The server-side webclient protocols are found in <code class="docutils literal notranslate"><span class="pre">evennia/server/portal/webclient.py</span></code> and
<code class="docutils literal notranslate"><span class="pre">webclient_ajax.py</span></code> for the two types of connections. You cant (and should not need to) modify
these.</p>
<section id="customizing-the-web-client">
<h2>Customizing the web client<a class="headerlink" href="#customizing-the-web-client" title="Permalink to this headline"></a></h2>
<p>Like was the case for the website, you override the webclient from your game directory. You need to
add/modify a file in the matching directory locations within your projects <code class="docutils literal notranslate"><span class="pre">mygame/web/</span></code> directories.
These directories are NOT directly used by the web server when the game is running, the
server copies everything web related in the Evennia folder over to <code class="docutils literal notranslate"><span class="pre">mygame/server/.static/</span></code> and then
copies in all of your <code class="docutils literal notranslate"><span class="pre">mygame/web/</span></code> files. This can cause some cases were you edit a file, but it doesnt
seem to make any difference in the servers behavior. <strong>Before doing anything else, try shutting
down the game and running <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">collectstatic</span></code> from the command line then start it back up, clear
your browser cache, and see if your edit shows up.</strong></p>
<p>Example: To change the list of in-use plugins, you need to override base.html by copying
<code class="docutils literal notranslate"><span class="pre">evennia/web/templates/webclient/base.html</span></code> to
<code class="docutils literal notranslate"><span class="pre">mygame/web/templates/webclient/base.html</span></code> and editing it to add your new plugin.</p>
</section>
<section id="evennia-web-client-api-from-evennia-js">
<h2>Evennia Web Client API (from evennia.js)<a class="headerlink" href="#evennia-web-client-api-from-evennia-js" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">Evennia.init(</span> <span class="pre">opts</span> <span class="pre">)</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">Evennia.connect()</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">Evennia.isConnected()</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">Evennia.msg(</span> <span class="pre">cmdname,</span> <span class="pre">args,</span> <span class="pre">kwargs,</span> <span class="pre">callback</span> <span class="pre">)</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">Evennia.emit(</span> <span class="pre">cmdname,</span> <span class="pre">args,</span> <span class="pre">kwargs</span> <span class="pre">)</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">log()</span></code></p></li>
</ul>
</section>
<section id="plugin-manager-api-from-webclient-gui-js">
<h2>Plugin Manager API (from webclient_gui.js)<a class="headerlink" href="#plugin-manager-api-from-webclient-gui-js" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">options</span></code> Object, Stores key/value state that can be used by plugins to coordinate behavior.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">plugins</span></code> Object, key/value list of the all the loaded plugins.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">plugin_handler</span></code> Object</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">plugin_handler.add(&quot;name&quot;,</span> <span class="pre">plugin)</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">plugin_handler.onSend(string)</span></code></p></li>
</ul>
</li>
</ul>
</section>
<section id="plugin-callbacks-api">
<h2>Plugin callbacks API<a class="headerlink" href="#plugin-callbacks-api" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">init()</span></code> The only required callback</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">boolean</span> <span class="pre">onKeydown(event)</span></code> This plugin listens for Keydown events</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">onBeforeUnload()</span></code> This plugin does something special just before the webclient page/tab is
closed.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">onLoggedIn(args,</span> <span class="pre">kwargs)</span></code> This plugin does something when the webclient first logs in.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">onGotOptions(args,</span> <span class="pre">kwargs)</span></code> This plugin does something with options sent from the server.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">boolean</span> <span class="pre">onText(args,</span> <span class="pre">kwargs)</span></code> This plugin does something with messages sent from the server.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">boolean</span> <span class="pre">onPrompt(args,</span> <span class="pre">kwargs)</span></code> This plugin does something when the server sends a prompt.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">boolean</span> <span class="pre">onUnknownCmd(cmdname,</span> <span class="pre">args,</span> <span class="pre">kwargs)</span></code> This plugin does something with “unknown commands”.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">onConnectionClose(args,</span> <span class="pre">kwargs)</span></code> This plugin does something when the webclient disconnects from
the server.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">newstring</span> <span class="pre">onSend(string)</span></code> This plugin examines/alters text that other plugins generate. <strong>Use
with caution</strong></p></li>
</ul>
<p>The order of the plugins defined in <code class="docutils literal notranslate"><span class="pre">base.html</span></code> is important. All the callbacks for each plugin
will be executed in that order. Functions marked “boolean” above must return true/false. Returning
true will short-circuit the execution, so no other plugins lower in the base.html list will have
their callback for this event called. This enables things like the up/down arrow keys for the
history.js plugin to always occur before the default_in.js plugin adds that key to the current input
buffer.</p>
<section id="example-default-plugins-plugins-js">
<h3>Example/Default Plugins (<code class="docutils literal notranslate"><span class="pre">plugins/*.js</span></code>)<a class="headerlink" href="#example-default-plugins-plugins-js" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">clienthelp.js</span></code> Defines onOptionsUI from the options2 plugin. This is a mostly empty plugin to
add some “How To” information for your game.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">default_in.js</span></code> Defines onKeydown. <code class="docutils literal notranslate"><span class="pre">&lt;enter&gt;</span></code> key or mouse clicking the arrow will send the currently typed text.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">default_out.js</span></code> Defines onText, onPrompt, and onUnknownCmd. Generates HTML output for the user.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">default_unload.js</span></code> Defines onBeforeUnload. Prompts the user to confirm that they meant to
leave/close the game.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">font.js</span></code> Defines onOptionsUI. The plugin adds the ability to select your font and font size.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">goldenlayout_default_config.js</span></code> Not actually a plugin, defines a global variable that
goldenlayout uses to determine its window layout, known tag routing, etc.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">goldenlayout.js</span></code> Defines onKeydown, onText and custom functions. A very powerful “tabbed” window manager for drag-n-drop windows, text routing and more.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">history.js</span></code> Defines onKeydown and onSend. Creates a history of past sent commands, and uses arrow keys to peruse.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">hotbuttons.js</span></code> Defines onGotOptions. A Disabled-by-default plugin that defines a button bar with
user-assignable commands.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">html.js</span></code> A basic plugin to allow the client to handle “raw html” messages from the server, this
allows the server to send native HTML messages like &gt;div style=s&lt;styled text&gt;/div&lt;</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">iframe.js</span></code> Defines onOptionsUI. A goldenlayout-only plugin to create a restricted browsing sub-
window for a side-by-side web/text interface, mostly an example of how to build new HTML
“components” for goldenlayout.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">message_routing.js</span></code> Defines onOptionsUI, onText, onKeydown. This goldenlayout-only plugin
implements regex matching to allow users to “tag” arbitrary text that matches, so that it gets
routed to proper windows. Similar to “Spawn” functions for other clients.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">multimedia.js</span></code> An basic plugin to allow the client to handle “image” “audio” and “video” messages from the server and display them as inline HTML.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">notifications.js</span></code> Defines onText. Generates browser notification events for each new message
while the tab is hidden.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">oob.js</span></code> Defines onSend. Allows the user to test/send Out Of Band json messages to the server.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">options.js</span></code> Defines most callbacks. Provides a popup-based UI to coordinate options settings with the server.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">options2.js</span></code> Defines most callbacks. Provides a goldenlayout-based version of the options/settings tab. Integrates with other plugins via the custom onOptionsUI callback.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">popups.js</span></code> Provides default popups/Dialog UI for other plugins to use.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">text2html.js</span></code> Provides a new message handler type: <code class="docutils literal notranslate"><span class="pre">text2html</span></code>, similar to the multimedia and html plugins. This plugin provides a way to offload rendering the regular pipe-styled ASCII messages to the client. This allows the server to do less work, while also allowing the client a place to customize this conversion process. To use this plugin you will need to override the current commands in Evennia, changing any place where a raw text output message is generated and turn it into a <code class="docutils literal notranslate"><span class="pre">text2html</span></code> message. For example: <code class="docutils literal notranslate"><span class="pre">target.msg(&quot;my</span> <span class="pre">text&quot;)</span></code> becomes: <code class="docutils literal notranslate"><span class="pre">target.msg(text2html=(&quot;my</span> <span class="pre">text&quot;))</span></code> (even better, use a webclient pane routing tag: <code class="docutils literal notranslate"><span class="pre">target.msg(text2html=(&quot;my</span> <span class="pre">text&quot;,</span> <span class="pre">{&quot;type&quot;:</span> <span class="pre">&quot;sometag&quot;}))</span></code>) <code class="docutils literal notranslate"><span class="pre">text2html</span></code> messages should format and behave identically to the server-side generated text2html() output.</p></li>
</ul>
</section>
<section id="a-side-note-on-html-messages-vs-text2html-messages">
<h3>A side note on html messages vs text2html messages<a class="headerlink" href="#a-side-note-on-html-messages-vs-text2html-messages" title="Permalink to this headline"></a></h3>
<p>So…lets say you have a desire to make your webclient output more like standard webpages…
For telnet clients, you could collect a bunch of text lines together, with ASCII formatted borders, etc. Then send the results to be rendered client-side via the text2html plugin.</p>
<p>But for webclients, you could format a message directly with the html plugin to render the whole thing as an HTML table, like so:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="c1"># Server Side Python Code:</span>
<span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">is_webclient</span><span class="p">():</span>
<span class="c1"># This can be styled however you like using CSS, just add the CSS file to web/static/webclient/css/...</span>
<span class="n">table</span> <span class="o">=</span> <span class="p">[</span>
<span class="s2">&quot;&lt;table&gt;&quot;</span><span class="p">,</span>
<span class="s2">&quot;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&quot;</span><span class="p">,</span>
<span class="s2">&quot;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;/tr&gt;&quot;</span><span class="p">,</span>
<span class="s2">&quot;&lt;/table&gt;&quot;</span>
<span class="p">]</span>
<span class="n">target</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span> <span class="n">html</span><span class="o">=</span><span class="p">(</span> <span class="s2">&quot;&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">table</span><span class="p">),</span> <span class="p">{</span><span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;mytag&quot;</span><span class="p">})</span> <span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># This will use the client to render this as &quot;plain, simple&quot; ASCII text, the same</span>
<span class="c1"># as if it was rendered server-side via the Portal&#39;s text2html() functions</span>
<span class="n">table</span> <span class="o">=</span> <span class="p">[</span>
<span class="s2">&quot;#############&quot;</span><span class="p">,</span>
<span class="s2">&quot;# 1 # 2 # 3 #&quot;</span><span class="p">,</span>
<span class="s2">&quot;#############&quot;</span><span class="p">,</span>
<span class="s2">&quot;# 4 # 5 # 6 #&quot;</span><span class="p">,</span>
<span class="s2">&quot;#############&quot;</span>
<span class="p">]</span>
<span class="n">target</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span> <span class="n">html2html</span><span class="o">=</span><span class="p">(</span> <span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">table</span><span class="p">),</span> <span class="p">{</span><span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;mytag&quot;</span><span class="p">})</span> <span class="p">)</span>
</pre></div>
</div>
</section>
</section>
<section id="writing-your-own-plugins">
<h2>Writing your own Plugins<a class="headerlink" href="#writing-your-own-plugins" title="Permalink to this headline"></a></h2>
<p>So, you love the functionality of the webclient, but your game has specific
types of text that need to be separated out into their own space, visually.
The Goldenlayout plugin framework can help with this.</p>
<section id="goldenlayout">
<h3>GoldenLayout<a class="headerlink" href="#goldenlayout" title="Permalink to this headline"></a></h3>
<p>GoldenLayout is a web framework that allows web developers and their users to create their own
tabbed/windowed layouts. Windows/tabs can be click-and-dragged from location to location by
clicking on their titlebar and dragging until the “frame lines” appear. Dragging a window onto
another windows titlebar will create a tabbed “Stack”. The Evennia goldenlayout plugin defines 3
basic types of window: The Main window, input windows and non-main text output windows. The Main
window and the first input window are unique in that they cant be “closed”.</p>
<p>The most basic customization is to provide your users with a default layout other than just one Main
output and the one starting input window. This is done by modifying your servers
goldenlayout_default_config.js.</p>
<p>Start by creating a new
<code class="docutils literal notranslate"><span class="pre">mygame/web/static/webclient/js/plugins/goldenlayout_default_config.js</span></code> file, and adding
the following JSON variable:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">var</span> <span class="n">goldenlayout_config</span> <span class="o">=</span> <span class="p">{</span>
<span class="n">content</span><span class="p">:</span> <span class="p">[{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;column&#39;</span><span class="p">,</span>
<span class="n">content</span><span class="p">:</span> <span class="p">[{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;row&#39;</span><span class="p">,</span>
<span class="n">content</span><span class="p">:</span> <span class="p">[{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;column&#39;</span><span class="p">,</span>
<span class="n">content</span><span class="p">:</span> <span class="p">[{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;component&#39;</span><span class="p">,</span>
<span class="n">componentName</span><span class="p">:</span> <span class="s1">&#39;Main&#39;</span><span class="p">,</span>
<span class="n">isClosable</span><span class="p">:</span> <span class="n">false</span><span class="p">,</span>
<span class="n">tooltip</span><span class="p">:</span> <span class="s1">&#39;Main - drag to desired position.&#39;</span><span class="p">,</span>
<span class="n">componentState</span><span class="p">:</span> <span class="p">{</span>
<span class="n">cssClass</span><span class="p">:</span> <span class="s1">&#39;content&#39;</span><span class="p">,</span>
<span class="n">types</span><span class="p">:</span> <span class="s1">&#39;untagged&#39;</span><span class="p">,</span>
<span class="n">updateMethod</span><span class="p">:</span> <span class="s1">&#39;newlines&#39;</span><span class="p">,</span>
<span class="p">},</span>
<span class="p">},</span> <span class="p">{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;component&#39;</span><span class="p">,</span>
<span class="n">componentName</span><span class="p">:</span> <span class="s1">&#39;input&#39;</span><span class="p">,</span>
<span class="nb">id</span><span class="p">:</span> <span class="s1">&#39;inputComponent&#39;</span><span class="p">,</span>
<span class="n">height</span><span class="p">:</span> <span class="mi">10</span><span class="p">,</span>
<span class="n">tooltip</span><span class="p">:</span> <span class="s1">&#39;Input - The last input in the layout is always the default.&#39;</span><span class="p">,</span>
<span class="p">},</span> <span class="p">{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;component&#39;</span><span class="p">,</span>
<span class="n">componentName</span><span class="p">:</span> <span class="s1">&#39;input&#39;</span><span class="p">,</span>
<span class="nb">id</span><span class="p">:</span> <span class="s1">&#39;inputComponent&#39;</span><span class="p">,</span>
<span class="n">height</span><span class="p">:</span> <span class="mi">10</span><span class="p">,</span>
<span class="n">isClosable</span><span class="p">:</span> <span class="n">false</span><span class="p">,</span>
<span class="n">tooltip</span><span class="p">:</span> <span class="s1">&#39;Input - The last input in the layout is always the default.&#39;</span><span class="p">,</span>
<span class="p">}]</span>
<span class="p">},{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;column&#39;</span><span class="p">,</span>
<span class="n">content</span><span class="p">:</span> <span class="p">[{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;component&#39;</span><span class="p">,</span>
<span class="n">componentName</span><span class="p">:</span> <span class="s1">&#39;evennia&#39;</span><span class="p">,</span>
<span class="n">componentId</span><span class="p">:</span> <span class="s1">&#39;evennia&#39;</span><span class="p">,</span>
<span class="n">title</span><span class="p">:</span> <span class="s1">&#39;example&#39;</span><span class="p">,</span>
<span class="n">height</span><span class="p">:</span> <span class="mi">60</span><span class="p">,</span>
<span class="n">isClosable</span><span class="p">:</span> <span class="n">false</span><span class="p">,</span>
<span class="n">componentState</span><span class="p">:</span> <span class="p">{</span>
<span class="n">types</span><span class="p">:</span> <span class="s1">&#39;some-tag-here&#39;</span><span class="p">,</span>
<span class="n">updateMethod</span><span class="p">:</span> <span class="s1">&#39;newlines&#39;</span><span class="p">,</span>
<span class="p">},</span>
<span class="p">},</span> <span class="p">{</span>
<span class="nb">type</span><span class="p">:</span> <span class="s1">&#39;component&#39;</span><span class="p">,</span>
<span class="n">componentName</span><span class="p">:</span> <span class="s1">&#39;evennia&#39;</span><span class="p">,</span>
<span class="n">componentId</span><span class="p">:</span> <span class="s1">&#39;evennia&#39;</span><span class="p">,</span>
<span class="n">title</span><span class="p">:</span> <span class="s1">&#39;sheet&#39;</span><span class="p">,</span>
<span class="n">isClosable</span><span class="p">:</span> <span class="n">false</span><span class="p">,</span>
<span class="n">componentState</span><span class="p">:</span> <span class="p">{</span>
<span class="n">types</span><span class="p">:</span> <span class="s1">&#39;sheet&#39;</span><span class="p">,</span>
<span class="n">updateMethod</span><span class="p">:</span> <span class="s1">&#39;replace&#39;</span><span class="p">,</span>
<span class="p">},</span>
<span class="p">}],</span>
<span class="p">}],</span>
<span class="p">}]</span>
<span class="p">}]</span>
<span class="p">};</span>
</pre></div>
</div>
<p>This is a bit ugly, but hopefully, from the indentation, you can see that it creates a side-by-side
(2-column) interface with 3 windows down the left side (The Main and 2 inputs) and a pair of windows
on the right side for extra outputs. Any text tagged with “some-tag-here” will flow to the bottom
of the “example” window, and any text tagged “sheet” will replace the text already in the “sheet”
window.</p>
<p>Note: GoldenLayout gets VERY confused and will break if you create two windows with the “Main”
componentName.</p>
<p>Now, lets say you want to display text on each window using different CSS. This is where new
goldenlayout “components” come in. Each component is like a blueprint that gets stamped out when
you create a new instance of that component, once it is defined, it wont be easily altered. You
will need to define a new component, preferably in a new plugin file, and then add that into your
page (either dynamically to the DOM via javascript, or by including the new plugin file into the
base.html).</p>
<p>First up, follow the directions in Customizing the Web Client section above to override the
base.html.</p>
<p>Next, add the new plugin to your copy of base.html:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">&lt;</span><span class="n">script</span> <span class="n">src</span><span class="o">=</span><span class="p">{</span><span class="o">%</span> <span class="n">static</span> <span class="s2">&quot;webclient/js/plugins/myplugin.js&quot;</span> <span class="o">%</span><span class="p">}</span> <span class="n">language</span><span class="o">=</span><span class="s2">&quot;javascript&quot;</span>
<span class="nb">type</span><span class="o">=</span><span class="s2">&quot;text/javascript&quot;</span><span class="o">&gt;&lt;/</span><span class="n">script</span><span class="o">&gt;</span>
</pre></div>
</div>
<p>Remember, plugins are load-order dependent, so make sure the new <code class="docutils literal notranslate"><span class="pre">&lt;script&gt;</span></code> tag comes before the <code class="docutils literal notranslate"><span class="pre">goldenlayout.js</span></code>.</p>
<p>Next, create a new plugin file <code class="docutils literal notranslate"><span class="pre">mygame/web/static/webclient/js/plugins/myplugin.js</span></code> and
edit it.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>let myplugin = (function () {
//
//
var postInit = function() {
var myLayout = window.plugins[&#39;goldenlayout&#39;].getGL();
// register our component and replace the default messagewindow
myLayout.registerComponent( &#39;mycomponent&#39;, function (container, componentState) {
let mycssdiv = $(&#39;&lt;div&gt;&#39;).addClass(&#39;myCSS&#39;);
mycssdiv.attr(&#39;types&#39;, &#39;mytag&#39;);
mycssdiv.attr(&#39;update_method&#39;, &#39;newlines&#39;);
mycssdiv.appendTo( container.getElement() );
});
console.log(&quot;MyPlugin Initialized.&quot;);
}
return {
init: function () {},
postInit: postInit,
}
})();
window.plugin_handler.add(&quot;myplugin&quot;, myplugin);
</pre></div>
</div>
<p>You can then add “mycomponent” to an items <code class="docutils literal notranslate"><span class="pre">componentName</span></code> in your <code class="docutils literal notranslate"><span class="pre">goldenlayout_default_config.js</span></code>.</p>
<p>Make sure to stop your server, evennia collectstatic, and restart your server. Then make sure to clear your browser cache before loading the webclient page.</p>
</section>
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