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<section class="tex2jax_ignore mathjax_ignore" id="characters">
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<h1>Characters<a class="headerlink" href="#characters" title="Permalink to this headline">¶</a></h1>
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<p>**Inheritance Tree:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>┌─────────────┐
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│DefaultObject│
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└─────▲───────┘
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│
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┌─────┴──────────┐
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│DefaultCharacter│
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└─────▲──────────┘
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│ ┌────────────┐
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│ ┌─────────►ObjectParent│
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│ │ └────────────┘
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┌───┴─┴───┐
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│Character│
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└─────────┘
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</pre></div>
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<p><em>Characters</em> is an in-game <a class="reference internal" href="Objects.html"><span class="doc std std-doc">Object</span></a> commonly used to represent the player’s in-game avatar. The empty <code class="docutils literal notranslate"><span class="pre">Character</span></code> class is found in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/characters.py</span></code>. It inherits from <a class="reference internal" href="../api/evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><span class="xref myst py py-class">DefaultCharacter</span></a> and the (by default empty) <code class="docutils literal notranslate"><span class="pre">ObjectParent</span></code> class (used if wanting to add share properties between all in-game Objects).</p>
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<p>When a new <a class="reference internal" href="Accounts.html"><span class="doc std std-doc">Account</span></a> logs in to Evennia for the first time, a new <code class="docutils literal notranslate"><span class="pre">Character</span></code> object is created and the <a class="reference internal" href="Accounts.html"><span class="doc std std-doc">Account</span></a> will be set to <em>puppet</em> it. By default this first Character will get the same name as the Account (but Evennia supports <a class="reference internal" href="../Concepts/Connection-Styles.html"><span class="doc std std-doc">alternative connection-styles</span></a> if so desired).</p>
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<p>A <code class="docutils literal notranslate"><span class="pre">Character</span></code> object will usually have a <a class="reference internal" href="Command-Sets.html"><span class="doc std std-doc">Default Commandset</span></a> set on itself at creation, or the account will not be able to issue any in-game commands!</p>
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<p>If you want to change the default character created by the default commands, you can change it in settings:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>BASE_CHARACTER_TYPECLASS = "typeclasses.characters.Character"
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</pre></div>
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<p>This deafult points at the empty class in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/characters.py</span></code> , ready for you to modify as you please.</p>
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