evennia/src/server
2011-04-25 20:13:15 +00:00
..
migrations Fixed a migration bug when starting with a clean database. 2011-04-21 20:44:45 +00:00
__init__.py Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch 2010-08-29 18:46:58 +00:00
admin.py Missed a spot importing the new config model. Resolves issue 158. 2011-04-14 21:46:33 +00:00
initial_setup.py Fixed a bug in serverconfig. Tweaked how the default connection screen is stored, to allow for server updates. 2011-04-12 22:22:04 +00:00
manager.py Fixed a bug in serverconfig. Tweaked how the default connection screen is stored, to allow for server updates. 2011-04-12 22:22:04 +00:00
models.py Migration needed. Refactored the config.configValue model into server.ServerConfig (that's what the config model were used for anyway). The new model can handle arbitrary data structures through pickle. Run ./manage.py migrate to sync your database with the new setup. 2011-04-12 21:43:57 +00:00
server.py Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired. 2011-04-23 11:54:08 +00:00
session.py Added the "raw" switch to examine, to allow for viewing attributes and properties without parsing markup first. 2011-04-25 20:13:15 +00:00
sessionhandler.py Migration needed. Refactored the config.configValue model into server.ServerConfig (that's what the config model were used for anyway). The new model can handle arbitrary data structures through pickle. Run ./manage.py migrate to sync your database with the new setup. 2011-04-12 21:43:57 +00:00
telnet.py Added the "raw" switch to examine, to allow for viewing attributes and properties without parsing markup first. 2011-04-25 20:13:15 +00:00
webclient.py Added the "raw" switch to examine, to allow for viewing attributes and properties without parsing markup first. 2011-04-25 20:13:15 +00:00
webserver.py OBS: You need to resync your database! The Nickname system is now a separate database model with the result that also channel nicks are more robust. Also nickname replacement has been adjusted to fix some exceptional circumstances. Fixed a host of issues in the channel and nick handlers and adjoining commands that caused the channel-syscommands to fail in some situations. Resolves issue131. Resolves issue 132. Resolves issue 134. 2011-02-27 22:27:56 +00:00