Python MUD/MUX/MUSH/MU* development system http://www.evennia.com
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2007-05-21 20:52:05 +00:00
apps Fixing @open to be a bit more robust. Also handle exit name matching a lot more gracefully. 2007-05-18 15:20:24 +00:00
doxygen Finalizing layout. 2007-04-03 13:43:49 +00:00
__init__.py Re-organization. 2007-04-03 13:42:51 +00:00
ABOUT Was looking for an excuse to nab revision 100 :) Updated some stuff to reflect our new Google project/code pages. 2007-04-30 20:02:11 +00:00
ansi.py Re-organization. 2007-04-03 13:42:51 +00:00
cmdhandler.py Fixing @open to be a bit more robust. Also handle exit name matching a lot more gracefully. 2007-05-18 15:20:24 +00:00
cmdtable.py Implemented channel communication. You may now addcom/delcom and talk over channels. See @clist for master channel list, and comlist for your personal list. Still tons of work and cleanup to do, but it's in functional in its simplest form. 2007-05-16 20:01:54 +00:00
commands_comsys.py Implemented channel communication. You may now addcom/delcom and talk over channels. See @clist for master channel list, and comlist for your personal list. Still tons of work and cleanup to do, but it's in functional in its simplest form. 2007-05-16 20:01:54 +00:00
commands_general.py Implemented channel communication. You may now addcom/delcom and talk over channels. See @clist for master channel list, and comlist for your personal list. Still tons of work and cleanup to do, but it's in functional in its simplest form. 2007-05-16 20:01:54 +00:00
commands_privileged.py Fixing @open to be a bit more robust. Also handle exit name matching a lot more gracefully. 2007-05-18 15:20:24 +00:00
commands_unloggedin.py More command sanitizing checks, renamed startup script to startup.sh. 2007-04-03 20:15:54 +00:00
defines_global.py Attribute names are no longer case-sensitive, as per MUX/MUSH. Also added LAST and LASTSITE to the protected attribute list. 2007-05-18 13:39:57 +00:00
evennia.vhost.apache Re-organization. 2007-04-03 13:42:51 +00:00
events.py Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
functions_comsys.py Implemented channel communication. You may now addcom/delcom and talk over channels. See @clist for master channel list, and comlist for your personal list. Still tons of work and cleanup to do, but it's in functional in its simplest form. 2007-05-16 20:01:54 +00:00
functions_db.py Fixing @open to be a bit more robust. Also handle exit name matching a lot more gracefully. 2007-05-18 15:20:24 +00:00
functions_general.py Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
functions_help.py Re-organization. 2007-04-03 13:42:51 +00:00
gameconf.py No longer need to distribute a database file. Each user will run their syncdb script and start with a clean slate. Updated installation instructions in README. 2007-04-25 19:39:15 +00:00
initial_setup.py No longer need to distribute a database file. Each user will run their syncdb script and start with a clean slate. Updated installation instructions in README. 2007-04-25 19:39:15 +00:00
INSTALL Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
LICENSE It's time to take care of the legal mumbo jumbo. We're going with a Modified Clarified Artistic License. Basically, you've got free reign of the software as long as you make any of the changes to the source you make publicly available. 2007-05-18 15:36:28 +00:00
manage.py Re-organization. 2007-04-03 13:42:51 +00:00
README * Created INSTALL; moved initial installation instructions from README 2007-05-04 16:58:56 +00:00
scheduler.py Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
server.py Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
session.py Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
session_mgr.py Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
settings.py.dist Renaming the default database file to evennia.db3 instead of evennia.sql, which is often used to signify text-based SQL dumps. Remember to re-name your database file and adjust your settings.py accordingly if you want to follow suite. Existing installs should theoretically be unaffected. 2007-04-26 19:32:26 +00:00
startup.sh Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
TODO Movin the TODO list to the google code group page. 2007-04-23 15:57:34 +00:00
urls.py Minor update. 2007-04-26 02:19:49 +00:00

About Evennia
-------------
Evennia is a proof-of-concept MU* server that aims to provide a functional
base for developers. While there are quite a few codebases that do the same
(and very well in many cases), we are taking a unique spin on the problem.
Some of our flagship features include (or will one day include):

* Extensive web integration.
* The ability to build/administer through a web browser.
* Shared accounts between the website and the game.
* Optional web-based character creation.
* Extremely easy-to-manipulate SQL database back-end via Django 
  (djangoproject.com)
* Simple and easily extensible design.
* Very granular permissions. Individual and group based.

The essential points here are the web integration and the SQL backing via
Django. The Django framework has database abstraction abilities that give us
many features free, such as:

* The codebase will run transparently on MySQL, SQLite, or Postgres
* At the time of this document's writing, our SQL-backed application here
  contains 0 lines of SQL. Django's database abstraction layer is absolutely
  simple yet very powerful.
* For any model we outline for the server's use, we have the ability to
  more or less automatically generate a web-based admin interface for it with
  two lines of code. This lets you Create, Update, or Delete entries.
* On the web-based side of things, features such as automatic form validation,
  abstraction of sessions and cookies, and access to whatever game data you
  desire are all attractive.
  
Support and Development
-----------------------
Since we're so early in development, we really can't hope to offer much support.
However, if you'd like to report bugs, make suggestions, or help with the
code work, visit either or both of the following links:

* Evennia Webpage
  http://evennia.com

* Evennia Code Page
  http://code.evennia.com

* Evennia Test Game
  evennia.com port 4000