evennia/src/objects
2013-07-01 14:30:17 +02:00
..
migrations Merged the dev branch (many-chars-per-player) and made some more error checking in the migrations. 2013-05-12 22:13:05 +02:00
__init__.py Changed the way ExitCommands work by adding at_traverse() as a new hook to do the actual moving. This should allow for more flexibility in overloading new Exit typeclasses without having to re-implement the Exit Cmdset functionality more than necessary. By default the same error hooks are called wether the failure is due to a lock or some other error, this is (now) easy to modify as needed. 2012-10-14 13:11:13 +02:00
admin.py changed cmdset_default -> cmdset_character and changed the class names to match. Added migrations to properly update default-set cmdset_stores to the new positions (objects created from custom types are not migrated, these should see errors and need to re-point their imports to the new defaults) 2013-04-12 13:01:20 +02:00
manager.py Merge. Added updates to some of the fixes, such as making channel connetion updates look for online Players instead of online Sessions (the latter would have created duplicates in a multi-session environment). 2013-06-30 13:57:21 +02:00
models.py Fixed issue where searching for 'me' did not return typeclassed object. 2013-06-29 14:14:00 -05:00
objects.py Changed/fixed some issues with the command priorities that caused a lower-prio dynamically-created command to not properly be accounted for. Also changed the prio order for which of the cmdsets are used for checking the "duplicates" flag - it is now the new set being merged onto the new one (i.e. the priorotized) cmdset that must have this flag set in order for the result to have duplicates. 2013-07-01 14:30:17 +02:00
tests.py Cleaning some unnecessary whitespace, overall cleanup of various source codes. 2012-03-30 23:47:22 +02:00