evennia/contrib
2013-08-25 16:41:18 +02:00
..
battle_for_evennia Added implementation plan for testing game. 2012-04-01 13:15:49 +02:00
evlang Removed deprecated Attribute methods from evennia distro. Removed MUX help files. 2013-08-25 16:41:18 +02:00
procpools Made Attribute value queries also work with database objects by overloading the Attribute manager methods in question. Added procpool support for the new serializer functions and cleaned up some things. 2013-04-14 16:36:44 +02:00
tutorial_world Removed deprecated Attribute methods from evennia distro. Removed MUX help files. 2013-08-25 16:41:18 +02:00
__init__.py Added a new 'contrib' folder for optional code snippets not suitable for the server core. Added contrib/menusystem for implementing a multi-choice menu system. Added contrib/lineeditor - a powerful line editor with commands mimicking VI. Also added an example NPC class using the menu system to allow for a conversation. As part of creating these contributions, lots of bugs were found and fixed. A new and more powerful cmdparser was intruduced as a result - this one is much easier to understand than the old one, while being more efficient and versatile. All testsuites were updated. Also: Resolves issue 165. 2011-05-12 21:51:11 +00:00
barter.py Contrib: Barter system. This is a full-fledged barter system for handling goods exchange between two parties in a controlled way. Both sides may change their offers and argue both free-form and as part of decisions. Once both agree, goods automatically changes hands. 2012-08-12 10:48:07 +02:00
chargen.py chargen.py uses managers instead of db_objects. 2012-06-12 08:09:15 +00:00
dice.py Modified contrib/evlang to optionally make use of ProcPool multiprocessing. 2012-09-03 19:21:04 +02:00
email-login.py Changed mux-login to email-login since the old system didn't actually have anything to do with MUX as I erroneously assumed. 2012-08-13 20:55:46 +02:00
extended_room.py Another minor bug fixed. 2013-01-30 15:00:36 +01:00
lineeditor.py Removed deprecated Attribute methods from evennia distro. Removed MUX help files. 2013-08-25 16:41:18 +02:00
menu_login.py Changed default login from email+password to the more familiar username+password. 2012-08-13 20:25:46 +02:00
menusystem.py Fixed headers on contribs, they were still referring to the old base*.py -style files under gamesrc. 2012-04-01 22:23:47 +02:00
README Fixed a traceback if logging out from the unloggedin screen. 2012-12-11 23:30:30 +01:00
talking_npc.py Updated taling_npc contrib to new standard import locations, thanks to patch by Metathink. Resolves issue 354. 2013-03-08 21:46:05 +01:00

'Contrib' folder
----------------

This folder contains 'contributions': extra snippets of code that are
potentially very useful for the game coder but which are considered
too game-specific to be a part of the main Evennia game server.  These
modules are not used unless you explicitly import them. See each file
for more detailed instructions on how to install. 

Modules in this folder is distributed under the same licence as 
Evennia unless noted differently in the individual module. 

If you want to edit, tweak or expand on this code you should copy the
things you want from here into game/gamesrc and change them there.

* Evennia MenuSystem (Griatch 2011) - A base set of classes and
      cmdsets for creating in-game multiple-choice menus in
      Evennia. The menu tree can be of any depth.  Menu options can be
      numbered or given custom keys, and each option can execute
      code. Also contains a yes/no question generator function. This
      is intended to be used by commands and presents a y/n question
      to the user for accepting an action. Includes a simple new
      command 'menu' for testing and debugging.

* Evennia Line editor (Griatch 2011) - A powerful line-by-line editor
      for editing text in-game. Mimics the command names of the famous
      VI text editor. Supports undo/redo, search/replace,
      regex-searches, buffer formatting, indenting etc. It comes with
      its own help system. (Makes minute use of the MenuSystem module
      to show a y/n question if quitting without having
      saved). Includes a basic command '@edit' for activating the
      editor.

* Talking_NPC (Griatch 2011) - An example of a simple NPC object with
      which you can strike up a menu-driven converstaion. Uses the
      MenuSystem to allow conversation options. The npc object defines
      a command 'talk' for starting the (brief) conversation.

* Evennia Menu Login (Griatch 2011) - A menu-driven login screen that 
      replaces the default command-based one. Uses the MenuSystem 
      contrib. Does not require players to give their email and
      doesn't auto-create a Character object at first login like the 
      default system does.

* CharGen (Griatch 2011) - A simple Character creator and selector for
      Evennia's ooc mode. Works well with the menu login contrib and 
      is intended as a starting point for building a more full-featured 
      character creation system. 

* Evlang (Griatch 2012) - A heavily restricted version of Python for use
      as a "softcode" language by Players in-game. Contains a complete 
      system with examples of objects and commands for coding.