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<li class="nav-item nav-item-this"><a href="">evennia.contrib.tutorials.evadventure.combat_turnbased</a></li>
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<section id="module-evennia.contrib.tutorials.evadventure.combat_turnbased">
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<span id="evennia-contrib-tutorials-evadventure-combat-turnbased"></span><h1>evennia.contrib.tutorials.evadventure.combat_turnbased<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.combat_turnbased" title="Permalink to this headline">¶</a></h1>
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<p>EvAdventure turn-based combat</p>
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<p>This implements a turn-based combat style, where both sides have a little longer time to
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choose their next action. If they don’t react before a timer runs out, the previous action
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will be repeated. This means that a ‘twitch’ style combat can be created using the same
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mechanism, by just speeding up each ‘turn’.</p>
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<p>The combat is handled with a <strong>Script</strong> shared between all combatants; this tracks the state
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of combat and handles all timing elements.</p>
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<p>Unlike in base _Knave_, the MUD version’s combat is simultaneous; everyone plans and executes
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their turns simultaneously with minimum downtime.</p>
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<p>This version is simplified to not worry about things like optimal range etc. So a bow can be used
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the same as a sword in battle. One could add a 1D range mechanism to add more strategy by requiring
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optimizal positioning.</p>
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<p>The combat is controlled through a menu:</p>
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<p>——————- main menu
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Combat</p>
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<p>You have 30 seconds to choose your next action. If you don’t decide, you will hesitate and do
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nothing. Available actions:</p>
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<p>1. [A]ttack/[C]ast spell at <target> using your equipped weapon/spell
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3. Make [S]tunt <target/yourself> (gain/give advantage/disadvantage for future attacks)
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4. S[W]ap weapon / spell rune
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5. [U]se <item>
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6. [F]lee/disengage (takes two turns)
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7. [B]lock <target> from fleeing
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8. [H]esitate/Do nothing</p>
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<p>You can also use say/emote between rounds.
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As soon as all combatants have made their choice (or time out), the round will be resolved
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simultaneusly.</p>
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<p>——————– attack/cast spell submenu</p>
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<p>Choose the target of your attack/spell:
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0: Yourself 3: <enemy 3> (wounded)
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1: <enemy 1> (hurt)
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2: <enemy 2> (unharmed)</p>
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<p>——————- make stunt submenu</p>
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<p>Stunts are special actions that don’t cause damage but grant advantage for you or
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||
an ally for future attacks - or grant disadvantage to your enemy’s future attacks.
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The effects of stunts start to apply <em>next</em> round. The effect does not stack, can only
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be used once and must be taken advantage of within 5 rounds.</p>
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<p>Choose stunt:
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1: Trip <target> (give disadvantage DEX)
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2: Feint <target> (get advantage DEX against target)
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3: …</p>
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<p>——————– make stunt target submenu</p>
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<p>Choose the target of your stunt:
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0: Yourself 3: <combatant 3> (wounded)
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1: <combatant 1> (hurt)
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2: <combatant 2> (unharmed)</p>
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<p>——————- swap weapon or spell run</p>
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<p>Choose the item to wield.
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1: <item1>
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2: <item2> (two hands)
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3: <item3>
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4: …</p>
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<p>——————- use item</p>
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<p>Choose item to use.
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1: Healing potion (+1d6 HP)
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2: Magic pebble (gain advantage, 1 use)
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3: Potion of glue (give disadvantage to target)</p>
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<p>——————- Hesitate/Do nothing</p>
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<p>You hang back, passively defending.</p>
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<p>——————- Disengage</p>
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<p>You retreat, getting ready to get out of combat. Use two times in a row to
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||
leave combat. You flee last in a round. If anyone Blocks your retreat, this counter resets.</p>
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||
<p>——————- Block Fleeing</p>
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<p>You move to block the escape route of an opponent. If you win a DEX challenge,
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you’ll negate the target’s disengage action(s).</p>
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||
<p>Choose who to block:
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||
1: <enemy 1>
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2: <enemy 2>
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||
3: …</p>
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatFailure">
|
||
<em class="property">exception </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatFailure</code><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatFailure"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatFailure" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">RuntimeError</span></code></p>
|
||
<p>Some failure during actions.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatAction</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
|
||
<p>This is the base of a combat-action, like ‘attack’ Inherit from this to make new actions.</p>
|
||
<div class="admonition note">
|
||
<p class="admonition-title">Note</p>
|
||
<p>We want to store initialized version of this objects in the CombatHandler (in order to track
|
||
usages, time limits etc), so we need to make sure we can serialize it into an Attribute. See
|
||
<strong>Attribute</strong> documentation for more about <strong>__serialize_dbobjs__</strong> and
|
||
<strong>__deserialize_dbobjs__</strong>.</p>
|
||
</div>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Action'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = 'Option text'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = 'Combat action to perform.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_select_action'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.max_uses">
|
||
<code class="sig-name descname">max_uses</code><em class="property"> = None</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.max_uses" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = 0</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.__init__">
|
||
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.__init__" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Initialize self. See help(type(self)) for accurate signature.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.msg">
|
||
<code class="sig-name descname">msg</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">broadcast</span><span class="o">=</span><span class="default_value">True</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction.msg"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.msg" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Convenience route to the combathandler msg-sender mechanism.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>message</strong> (<em>str</em>) – Message to send; use <strong>$You()</strong> and <strong>$You(other.key)</strong>
|
||
to refer to the combatant doing the action and other combatants,
|
||
respectively.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.get_help">
|
||
<code class="sig-name descname">get_help</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction.get_help"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.get_help" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Allows to customize help message on the fly. By default, just returns <strong>.help_text</strong>.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.can_use">
|
||
<code class="sig-name descname">can_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction.can_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.can_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Determine if combatant can use this action. In this implementation,
|
||
it fails if already used up all of a usage-limited action.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>*args</strong> – Any optional arguments.</p></li>
|
||
<li><p><strong>**kwargs</strong> – Any optional keyword arguments.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>tuple</em> –</p>
|
||
<dl class="simple">
|
||
<dt>(bool, motivation) - if not available, will describe why,</dt><dd><p>if available, should describe what the action does.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.pre_use">
|
||
<code class="sig-name descname">pre_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction.pre_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.pre_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just before the main action.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Main activation of the action. This happens simultaneously to other actions.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.post_use">
|
||
<code class="sig-name descname">post_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatAction.post_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction.post_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just after the action has been taken.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatActionAttack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionAttack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction</span></code></a></p>
|
||
<p>A regular attack, using a wielded weapon. Depending on weapon type, this will be a ranged or
|
||
melee attack.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Attack or Cast'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = '[A]ttack/[C]ast spell at <target>'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ('a', 'c', 'attack', 'cast')</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = 'Make an attack using your currently equipped weapon/spell rune'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_select_enemy_target'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionAttack.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Make an attack against a defender.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatActionStunt</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionStunt"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction</span></code></a></p>
|
||
<p>Perform a stunt. A stunt grants an advantage to yours or another player for their next
|
||
action, or a disadvantage to yours or an enemy’s next action.</p>
|
||
<p>Note that while the check happens between the user and a target, another (the ‘beneficiary’
|
||
could still gain the effect. This allows for boosting allies or making them better
|
||
defend against an enemy.</p>
|
||
<p>Note: We only count a use if the stunt is successful; they will still spend their turn, but
|
||
won’t spend a use unless they succeed.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Perform a Stunt'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = 'Make [S]tunt against <target>'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ('s', 'stunt')</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_select_enemy_target'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.give_advantage">
|
||
<code class="sig-name descname">give_advantage</code><em class="property"> = True</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.give_advantage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.max_uses">
|
||
<code class="sig-name descname">max_uses</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.max_uses" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = -1</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.attack_type">
|
||
<code class="sig-name descname">attack_type</code><em class="property"> = 'dexterity'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.attack_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.defense_type">
|
||
<code class="sig-name descname">defense_type</code><em class="property"> = 'dexterity'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.defense_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = 'Perform a stunt against a target. This will give you an advantage or an enemy disadvantage on your next action.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionStunt.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Main activation of the action. This happens simultaneously to other actions.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatActionUseItem</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionUseItem"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction</span></code></a></p>
|
||
<p>Use an item in combat. This is meant for one-off or limited-use items, like potions, scrolls or
|
||
wands. We offload the usage checks and usability to the item’s own hooks. It’s generated
|
||
dynamically from the items in the character’s inventory (you could also consider using items in
|
||
the room this way).</p>
|
||
<p>Each usable item results in one possible action.</p>
|
||
<dl class="simple">
|
||
<dt>It relies on the combat_* hooks on the item:</dt><dd><p>combat_get_help
|
||
combat_can_use
|
||
combat_pre_use
|
||
combat_pre
|
||
combat_post_use</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Use Item'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = '[U]se item'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ('u', 'item', 'use item')</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = 'Use an item from your inventory.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_select_friendly_target'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.get_help">
|
||
<code class="sig-name descname">get_help</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">item</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionUseItem.get_help"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.get_help" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Allows to customize help message on the fly. By default, just returns <strong>.help_text</strong>.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">item</span></em>, <em class="sig-param"><span class="n">target</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionUseItem.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Main activation of the action. This happens simultaneously to other actions.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.post_use">
|
||
<code class="sig-name descname">post_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">item</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionUseItem.post_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem.post_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just after the action has been taken.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatActionSwapWieldedWeaponOrSpell</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionSwapWieldedWeaponOrSpell"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction</span></code></a></p>
|
||
<p>Swap Wielded weapon or spell.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Swap weapon/rune/shield'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = 'Swap currently wielded weapon, shield or spell-rune.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ('s', 'swap', 'draw', 'swap weapon', 'draw weapon', 'swap rune', 'draw rune', 'swap spell', 'draw spell')</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = 'Draw a new weapon or spell-rune from your inventory, replacing your current loadout'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_select_wield_from_inventory'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">_</span></em>, <em class="sig-param"><span class="n">item</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionSwapWieldedWeaponOrSpell.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Main activation of the action. This happens simultaneously to other actions.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatActionFlee</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionFlee"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction</span></code></a></p>
|
||
<p>Fleeing/disengaging from combat means doing nothing but ‘running away’ for two turn. Unless
|
||
someone attempts and succeeds in their ‘block’ action, you will leave combat by fleeing at the
|
||
end of the second turn.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Flee/Disengage'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = '[F]lee/disengage from combat (takes two turns)'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ('d', 'disengage', 'flee')</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_confirm_register_action'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = 'Disengage from combat. Use successfully two times in a row to leave combat at the end of the second round. If someone Blocks you successfully, this counter is reset.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = -5</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionFlee.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Main activation of the action. This happens simultaneously to other actions.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatActionBlock</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionBlock"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction</span></code></a></p>
|
||
<p>Blocking is, in this context, a way to counter an enemy’s ‘Flee/Disengage’ action.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Block'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = '[B]lock <target> from fleeing'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ('b', 'block', 'chase')</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = "Move to block a target from fleeing combat. If you succeed in a DEX vs DEX challenge, they don't get away."</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_select_enemy_target'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.priority">
|
||
<code class="sig-name descname">priority</code><em class="property"> = -1</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.priority" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.attack_type">
|
||
<code class="sig-name descname">attack_type</code><em class="property"> = 'dexterity'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.attack_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.defense_type">
|
||
<code class="sig-name descname">defense_type</code><em class="property"> = 'dexterity'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.defense_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">fleeing_target</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionBlock.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Main activation of the action. This happens simultaneously to other actions.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">CombatActionDoNothing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combathandler</span></em>, <em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionDoNothing"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction" title="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_turnbased.CombatAction</span></code></a></p>
|
||
<p>Do nothing this turn.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Hesitate'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.desc">
|
||
<code class="sig-name descname">desc</code><em class="property"> = 'Do [N]othing/Hesitate'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ('n', 'hesitate', 'nothing', 'do nothing')</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.help_text">
|
||
<code class="sig-name descname">help_text</code><em class="property"> = 'Hold you position, doing nothing.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.next_menu_node">
|
||
<code class="sig-name descname">next_menu_node</code><em class="property"> = 'node_confirm_register_action'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.next_menu_node" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.post_action_text">
|
||
<code class="sig-name descname">post_action_text</code><em class="property"> = '{combatant} does nothing this turn.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.post_action_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#CombatActionDoNothing.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Main activation of the action. This happens simultaneously to other actions.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">EvAdventureCombatHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>This script is created when combat is initialized and stores a queue
|
||
of all active participants.</p>
|
||
<p>It’s also possible to join (or leave) the fray later.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.stunt_duration">
|
||
<code class="sig-name descname">stunt_duration</code><em class="property"> = 3</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.stunt_duration" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.default_action_classes">
|
||
<code class="sig-name descname">default_action_classes</code><em class="property"> = [<class 'evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionAttack'>, <class 'evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionStunt'>, <class 'evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionSwapWieldedWeaponOrSpell'>, <class 'evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionUseItem'>, <class 'evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee'>, <class 'evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionBlock'>, <class 'evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionDoNothing'>]</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.default_action_classes" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.combatants">
|
||
<code class="sig-name descname">combatants</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.combatants" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.combatant_actions">
|
||
<code class="sig-name descname">combatant_actions</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.combatant_actions" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.action_queue">
|
||
<code class="sig-name descname">action_queue</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.action_queue" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.turn_stats">
|
||
<code class="sig-name descname">turn_stats</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.turn_stats" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.turn">
|
||
<code class="sig-name descname">turn</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.advantage_matrix">
|
||
<code class="sig-name descname">advantage_matrix</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.advantage_matrix" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.disadvantage_matrix">
|
||
<code class="sig-name descname">disadvantage_matrix</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.disadvantage_matrix" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.fleeing_combatants">
|
||
<code class="sig-name descname">fleeing_combatants</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.fleeing_combatants" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.defeated_combatants">
|
||
<code class="sig-name descname">defeated_combatants</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.defeated_combatants" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Attribute property descriptor. Allows for specifying Attributes as Django-like ‘fields’
|
||
on the class level. Note that while one can set a lock on the Attribute,
|
||
there is no way to <em>check</em> said lock when accessing via the property - use
|
||
the full AttributeHandler if you need to do access checks.</p>
|
||
<p>Example:</p>
|
||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
|
||
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"Bar"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.at_script_creation">
|
||
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.at_script_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Only called once, when script is first created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.at_repeat">
|
||
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.at_repeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called every self.interval seconds. The main tick of the script.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.add_combatant">
|
||
<code class="sig-name descname">add_combatant</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">session</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.add_combatant"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.add_combatant" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Add combatant to battle.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Object</em>) – The combatant to add.</p></li>
|
||
<li><p><strong>session</strong> (<a class="reference internal" href="evennia.server.session.html#evennia.server.session.Session" title="evennia.server.session.Session"><em>Session</em></a><em>, </em><em>optional</em>) – Session to use.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>This adds them to the internal list and initiates
|
||
all possible actions. If the combatant as an Attribute list
|
||
<strong>custom_combat_actions</strong> containing <strong>CombatAction</strong> items, this
|
||
will injected and if the <strong>.key</strong> matches, will replace the
|
||
default action classes.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.remove_combatant">
|
||
<code class="sig-name descname">remove_combatant</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.remove_combatant"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.remove_combatant" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Remove combatant from battle.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>combatant</strong> (<em>Object</em>) – The combatant to remove.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.start_combat">
|
||
<code class="sig-name descname">start_combat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.start_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.start_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Start the combat timer and get everyone going.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.stop_combat">
|
||
<code class="sig-name descname">stop_combat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.stop_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.stop_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is used to stop the combat immediately.</p>
|
||
<p>It can also be called from external systems, for example by
|
||
monster AI can do this when only allied players remain.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_enemy_targets">
|
||
<code class="sig-name descname">get_enemy_targets</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">excluded</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">all_combatants</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.get_enemy_targets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_enemy_targets" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get all valid targets the given combatant can target for an attack. This does not apply for
|
||
‘friendly’ targeting (like wanting to cast a heal on someone). We assume there are two types
|
||
of combatants - PCs (player-controlled characters and NPCs (AI-controlled). Here, we assume
|
||
npcs can never attack one another (or themselves)</p>
|
||
<p>For PCs to be able to target each other, the <strong>allow_pvp</strong>
|
||
Attribute flag must be set on the current <strong>Room</strong>.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Object</em>) – The combatant looking for targets.</p></li>
|
||
<li><p><strong>excluded</strong> (<em>list</em><em>, </em><em>optional</em>) – If given, these are not valid targets - this can be used to
|
||
avoid friendly NPCs.</p></li>
|
||
<li><p><strong>all_combatants</strong> (<em>list</em><em>, </em><em>optional</em>) – If given, use this list to get all combatants, instead
|
||
of using <strong>self.combatants</strong>.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_friendly_targets">
|
||
<code class="sig-name descname">get_friendly_targets</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">extra</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">all_combatants</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.get_friendly_targets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_friendly_targets" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get a list of all ‘friendly’ or neutral targets a combatant may target, including
|
||
themselves.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Object</em>) – The combatant looking for targets.</p></li>
|
||
<li><p><strong>extra</strong> (<em>list</em><em>, </em><em>optional</em>) – If given, these are additional targets that can be
|
||
considered target for allied effects (could be used for a friendly NPC).</p></li>
|
||
<li><p><strong>all_combatants</strong> (<em>list</em><em>, </em><em>optional</em>) – If given, use this list to get all combatants, instead
|
||
of using <strong>self.combatants</strong>.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_combat_summary">
|
||
<code class="sig-name descname">get_combat_summary</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.get_combat_summary"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_combat_summary" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get a summary of the current combat state from the perspective of a
|
||
given combatant.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>combatant</strong> (<em>Object</em>) – The combatant to get the summary for</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>str</em> – The summary.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Example</p>
|
||
<p>You (5/10 health)
|
||
Foo (Hurt) [Running away - use ‘block’ to stop them!]
|
||
Bar (Perfect health)</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.msg">
|
||
<code class="sig-name descname">msg</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">combatant</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">broadcast</span><span class="o">=</span><span class="default_value">True</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.msg"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.msg" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Central place for sending messages to combatants. This allows
|
||
for adding any combat-specific text-decoration in one place.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>message</strong> (<em>str</em>) – The message to send.</p></li>
|
||
<li><p><strong>combatant</strong> (<em>Object</em>) – The ‘You’ in the message, if any.</p></li>
|
||
<li><p><strong>broadcast</strong> (<em>bool</em>) – If <strong>False</strong>, <strong>combatant</strong> must be included and
|
||
will be the only one to see the message. If <strong>True</strong>, send to
|
||
everyone in the location.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>If <strong>combatant</strong> is given, use <strong>$You/you()</strong> markup to create
|
||
a message that looks different depending on who sees it. Use
|
||
<strong>$You(combatant_key)</strong> to refer to other combatants.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.gain_advantage">
|
||
<code class="sig-name descname">gain_advantage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">target</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.gain_advantage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.gain_advantage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Gain advantage against target. Spent by actions.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.gain_disadvantage">
|
||
<code class="sig-name descname">gain_disadvantage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">target</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.gain_disadvantage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.gain_disadvantage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Gain disadvantage against target. Spent by actions.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.flee">
|
||
<code class="sig-name descname">flee</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.flee"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.flee" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.unflee">
|
||
<code class="sig-name descname">unflee</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.unflee"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.unflee" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.register_action">
|
||
<code class="sig-name descname">register_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">action_key</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.register_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.register_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Register an action based on its <strong>.key</strong>.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Object</em>) – The one performing the action.</p></li>
|
||
<li><p><strong>action_key</strong> (<em>str</em>) – The action to perform, by its <strong>.key</strong>.</p></li>
|
||
<li><p><strong>*args</strong> – Arguments to pass to <strong>action.use</strong>.</p></li>
|
||
<li><p><strong>**kwargs</strong> – Kwargs to pass to <strong>action.use</strong>.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_available_actions">
|
||
<code class="sig-name descname">get_available_actions</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#EvAdventureCombatHandler.get_available_actions"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.get_available_actions" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get only the actions available to a combatant.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Object</em>) – The combatant to get actions for.</p></li>
|
||
<li><p><strong>*args</strong> – Passed to <strong>action.can_use()</strong></p></li>
|
||
<li><p><strong>**kwargs</strong> – Passed to <strong>action.can_use()</strong></p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>list</em> –</p>
|
||
<dl class="simple">
|
||
<dt>The initiated CombatAction instances available to the</dt><dd><p>combatant right now.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<div class="admonition note">
|
||
<p class="admonition-title">Note</p>
|
||
<p>We could filter this by <strong>.can_use</strong> return already here, but then it would just
|
||
be removed from the menu. Instead we return all and use <strong>.can_use</strong> in the menu
|
||
so we can include the option but gray it out.</p>
|
||
</div>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureCombatHandler'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureCombatHandler.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_confirm_register_action">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_confirm_register_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_confirm_register_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_confirm_register_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Node where one can confirm registering the action or change one’s mind.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_enemy_target">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_select_enemy_target</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_select_enemy_target"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_enemy_target" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Menu node allowing for selecting an enemy target among all combatants. This combines
|
||
with all other actions.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_friendly_target">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_select_friendly_target</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_select_friendly_target"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_friendly_target" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Menu node for selecting a friendly target among combatants (including oneself).</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_wield_from_inventory">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_select_wield_from_inventory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_select_wield_from_inventory"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_wield_from_inventory" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Menu node allowing for wielding item(s) from inventory.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_use_item_from_inventory">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_select_use_item_from_inventory</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_select_use_item_from_inventory"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_use_item_from_inventory" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Menu item allowing for using usable items (like potions) from inventory.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_action">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_select_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_select_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_select_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Menu node for selecting a combat action.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_wait_turn">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_wait_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_wait_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_wait_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Menu node routed to waiting for the round to end (for everyone to choose their actions).</p>
|
||
<p>All menu actions route back to the same node. The CombatHandler will handle moving everyone back
|
||
to the <strong>node_select_action</strong> node when the next round starts.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.node_wait_start">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">node_wait_start</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#node_wait_start"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.node_wait_start" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Menu node entered when waiting for the combat to start. New players joining an existing
|
||
combat will end up here until the previous round is over, at which point the combat handler
|
||
will goto everyone to <strong>node_select_action</strong>.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_turnbased.join_combat">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_turnbased.</code><code class="sig-name descname">join_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">targets</span></em>, <em class="sig-param"><span class="n">session</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_turnbased.html#join_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_turnbased.join_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Join or create a new combat involving caller and at least one target. The combat
|
||
is started on the current room location - this means there can only be one combat
|
||
in each room (this is not hardcoded in the combat per-se, but it makes sense for
|
||
this implementation).</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>caller</strong> (<em>Object</em>) – The one starting the combat.</p></li>
|
||
<li><p><strong>*targets</strong> (<em>Objects</em>) – Any other targets to pull into combat. At least one target
|
||
is required if <strong>combathandler</strong> is not given (a new combat must have at least
|
||
one opponent!).</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Keyword Arguments</dt>
|
||
<dd class="field-even"><p><strong>session</strong> (<a class="reference internal" href="evennia.server.session.html#evennia.server.session.Session" title="evennia.server.session.Session"><em>Session</em></a><em>, </em><em>optional</em>) – A player session to use. This is useful for multisession modes.</p>
|
||
</dd>
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><em>EvAdventureCombatHandler</em> – A created or existing combat handler.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
<div class="clearer"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
|
||
<div class="sphinxsidebarwrapper">
|
||
<p class="logo"><a href="../index.html">
|
||
<img class="logo" src="../_static/evennia_logo.png" alt="Logo"/>
|
||
</a></p>
|
||
<div id="searchbox" style="display: none" role="search">
|
||
<h3 id="searchlabel">Quick search</h3>
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