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<section class="tex2jax_ignore mathjax_ignore" id="version-control">
<h1>Version Control<a class="headerlink" href="#version-control" title="Permalink to this headline"></a></h1>
<p>Version control software allows you to track the changes you make to your code, as well as being
able to easily backtrack these changes, share your development efforts and more.</p>
<p>Its strongly recommended that you put your game code under version control. Version
control is also the way to contribue to Evennia itself.</p>
<p>For an introduction to the concept, start with the Wikipedia article
<a class="reference external" href="https://en.wikipedia.org/wiki/Version_control">here</a>. Evennia uses the version
control system <a class="reference external" href="https://git-scm.com/">Git</a> and this is what will be covered
henceforth. Note that this page primarily shows commands for Linux, but the
syntax should be the same for Windows and Mac.</p>
<p>For more help on using Git, please refer to the <a class="reference external" href="https://help.github.com/articles/set-up-git#platform-all">Official GitHub
documentation</a>.</p>
<section id="setting-up-git">
<h2>Setting up Git<a class="headerlink" href="#setting-up-git" title="Permalink to this headline"></a></h2>
<p>You can find expanded instructions for
installation <a class="reference external" href="https://git-scm.com/book/en/Getting-Started-Installing-Git">here</a>.</p>
<section id="step-1-install-git">
<h3>Step 1: Install Git<a class="headerlink" href="#step-1-install-git" title="Permalink to this headline"></a></h3>
<ul>
<li><p><strong>Fedora Linux</strong></p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> yum install git-core
</pre></div>
</div>
</li>
<li><p><strong>Debian Linux</strong> <em>(Ubuntu, Linux Mint, etc.)</em></p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> apt-get install git
</pre></div>
</div>
</li>
<li><p><strong>Windows</strong>: It is recommended to use <a class="reference external" href="https://gitforwindows.org/">Git for Windows</a>.</p></li>
<li><p><strong>Mac</strong>: Mac platforms offer two methods for installation, one via MacPorts, which you can find
out about <a class="reference external" href="https://git-scm.com/book/en/Getting-Started-Installing-Git#Installing-on-Mac">here</a>, or
you can use the <a class="reference external" href="https://sourceforge.net/projects/git-osx-installer/">Git OSX Installer</a>.</p></li>
</ul>
</section>
<section id="step-2-define-user-e-mail-settings-for-git">
<h3>Step 2: Define user/e-mail Settings for Git<a class="headerlink" href="#step-2-define-user-e-mail-settings-for-git" title="Permalink to this headline"></a></h3>
<p>To avoid a common issue later, you will need to set a couple of settings; first you will need to
tell Git your username, followed by your e-mail address, so that when you commit code later you will
be properly credited.</p>
<blockquote>
<div><p>Note that your commit information will be visible to everyone if you ever contribute to Evennia or
use an online service like github to host your code. So if you are not comfortable with using your
real, full name online, put a nickname here.</p>
</div></blockquote>
<ol>
<li><p>Set the default name for git to use when you commit:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> git config --global user.name &quot;Your Name Here&quot;
</pre></div>
</div>
</li>
<li><p>Set the default email for git to use when you commit:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> git config --global user.email &quot;your_email@example.com&quot;
</pre></div>
</div>
</li>
</ol>
</section>
</section>
<section id="putting-your-game-folder-under-version-control">
<h2>Putting your game folder under version control<a class="headerlink" href="#putting-your-game-folder-under-version-control" title="Permalink to this headline"></a></h2>
<blockquote>
<div><p>Note: The game folders version control is completely separate from Evennias repository.</p>
</div></blockquote>
<p>After you have set up your game you will have created a new folder to host your particular game
(lets call this folder <code class="docutils literal notranslate"><span class="pre">mygame</span></code> for now).</p>
<p>This folder is <em>not</em> under version control at this point.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git init mygame
</pre></div>
</div>
<p>Your mygame folder is now ready for version control! Add all the content and make a first
commit:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>cd mygame
git add *
git commit -a -m &quot;Initial commit&quot;
</pre></div>
</div>
<p>In turn these commands:</p>
<ul class="simple">
<li><p>Move us into the <code class="docutils literal notranslate"><span class="pre">mygame</span></code> folder</p></li>
<li><p>Tell <code class="docutils literal notranslate"><span class="pre">git</span></code> that everything <code class="docutils literal notranslate"><span class="pre">*</span></code> means everything) in this folder should be put
under version control.</p></li>
<li><p><em>Commit</em> all (<code class="docutils literal notranslate"><span class="pre">-a</span></code>) those newly added files to git and add a message <code class="docutils literal notranslate"><span class="pre">-m</span></code> so you remember
what you did at this point. Doing a commit is like saving a snapshot of the
current state of everything.</p></li>
</ul>
<p>Read on for details!</p>
<section id="tracking-files">
<h3>Tracking files<a class="headerlink" href="#tracking-files" title="Permalink to this headline"></a></h3>
<p>When working on your code or fix bugs in your local branches you may end up creating new files. If
you do you must tell Git to track them by using the add command.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git add &lt;filename&gt;
</pre></div>
</div>
<p>You only need to do this once per file.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git status
</pre></div>
</div>
<p>will show if you have any modified, added or otherwise changed files. Some
files, like database files, logs and temporary PID files are usually <em>not</em>
tracked in version control. These should either not show up or have a question
mark in front of them.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>You will notice that some files are not covered by your git version control,
notably your settings file (<code class="docutils literal notranslate"><span class="pre">mygame/server/conf/settings.py</span></code>) and your sqlite3
database file <code class="docutils literal notranslate"><span class="pre">mygame/server/evennia.db3</span></code>. What is auto-ignored by is controlled
by the hidden file <code class="docutils literal notranslate"><span class="pre">mygame/.gitignore</span></code>. Evennia creates this file as part of
the creation of your game directory. Everything matched in this file will be
ignored by git. If you want to, for example, include your settings file for
collaborators to access, remove that entry in <code class="docutils literal notranslate"><span class="pre">.gitignore</span></code>.</p>
</div>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>You should <em>never</em> put your sqlite3 database file into git by removing its entry
in <code class="docutils literal notranslate"><span class="pre">.gitignore</span></code>. GIT is for backing up your code, not your database. That way
lies madness and a good chance youll confuse yourself so that after a few
commits and reverts dont know what is in your database or not. If you want to
backup your database, do so by simply copying the file on your hard drive to a
backup-name.</p>
</div>
</section>
<section id="committing-your-code">
<h3>Committing your Code<a class="headerlink" href="#committing-your-code" title="Permalink to this headline"></a></h3>
<p><em>Committing</em> your code means storing the current snapshot of your code within
git. This creates a “save point” or “history” of your development process. You
can later jump back and forth in your history, for example to figure out just
when a bug was introduced or see what results the code used to produce compared
to now. Or just wiping everything since the last commit, if you did something
stupid.</p>
<p>Its usually a good idea to commit your changes often. Committing is fast and
local only - you will never commit anything online at this point. To commit your
changes, use</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git commit --all
</pre></div>
</div>
<p>Also <code class="docutils literal notranslate"><span class="pre">-a</span></code> works. This will open a text editor for you to describe your change.
Be brief but informative in your message - youll appreciate it later. When you
save and close the editor, the commit will be saved. You can create the message
directly with</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git commit -a -m &quot;This fixes a bug in the combat code.&quot;
</pre></div>
</div>
</section>
<section id="changing-your-mind">
<h3>Changing your mind<a class="headerlink" href="#changing-your-mind" title="Permalink to this headline"></a></h3>
<p>If you have non-committed changes that you realize you want to throw away, you
check out the file you want - this will re-load it from the last committed
state:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git checkout &lt;file_to_revert&gt;
git checkout foo/bar/dummy.py
</pre></div>
</div>
<p>If you want to revert <em>all</em> changes you did since last commit, do</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git checkout .
</pre></div>
</div>
<p>(that is, add a single <code class="docutils literal notranslate"><span class="pre">.</span></code> at the end).</p>
</section>
<section id="pushing-your-code-online">
<h3>Pushing your code online<a class="headerlink" href="#pushing-your-code-online" title="Permalink to this headline"></a></h3>
<p>So far your code is only located on your private machine. A good idea is to back
it up online. The easiest way to do this is to push it to your own remote
repository on GitHub.</p>
<div class="admonition important">
<p class="admonition-title">Important</p>
<p>Just to avoid confusion, be aware that Githubs documentation has changed to
calling the primary branch main rather than master. While Evennia still
uses master branch (and this is what we refer to below), you can use either
name for your personal primary branch - they are equivalent.</p>
</div>
<ol class="simple">
<li><p>Make sure you have your game directory setup under git version control as
described in the previous section. Make sure to commit any changes you did.</p></li>
<li><p>Create a new, empty repository on Github. Github explains how
<a class="reference external" href="https://help.github.com/articles/create-a-repo/">here</a> (do <em>not</em> “Initialize
the repository with a README” or else youll create unrelated histories).</p></li>
<li><p>From your local game dir, do <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">remote</span> <span class="pre">add</span> <span class="pre">origin</span> <span class="pre">&lt;github</span> <span class="pre">URL&gt;</span></code> where
<code class="docutils literal notranslate"><span class="pre">&lt;github</span> <span class="pre">URL&gt;</span></code> is the URL to your online repo. This tells your game dir that
it should be pushing to the remote online dir.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">remote</span> <span class="pre">-v</span></code> to verify the online dir.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">push</span> <span class="pre">origin</span> <span class="pre">master</span></code> (or <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">push</span> <span class="pre">origin</span> <span class="pre">main</span></code>) now pushes your game dir
online so you can see it on <a class="reference external" href="http://github.com">github.com</a>.</p></li>
</ol>
<p>You can commit your work locally (<code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">commit</span> <span class="pre">--all</span> <span class="pre">-m</span> <span class="pre">&quot;Make</span> <span class="pre">a</span> <span class="pre">change</span> <span class="pre">that</span> <span class="pre">...&quot;</span></code>) as many times as you want. When you want to push those changes to your
online repo, you do <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">push</span></code>. You can also <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">clone</span> <span class="pre">&lt;url_to_online_repo&gt;</span></code>
from your online repo to somewhere else (like your production server) and
henceforth do <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">pull</span></code> to update that to the latest thing you pushed.</p>
<p>Note that GitHubs repos are, by default publicly visible by all. Creating a
publicly visible online clone might not be what you want for all parts of your
development process - you may prefer a more private venue when sharing your
revolutionary work with your team. If thats the case you can change your
repository to “Private” in the github settings. Then your code will only be
visible to those you specifically grant access.</p>
</section>
</section>
<section id="forking-evennia">
<h2>Forking Evennia<a class="headerlink" href="#forking-evennia" title="Permalink to this headline"></a></h2>
<p>This helps you set up an online <em>fork</em> of the main Evennia repository so you can
easily commit fixes and help with upstream development. You can do this step
also if you <em>didnt</em> put your game dir under version control like in the
previous section - the evennia repo and your game dir repo are completely
separate.</p>
<section id="step-1-fork-the-evennia-master-repository">
<h3>Step 1: Fork the evennia/master repository<a class="headerlink" href="#step-1-fork-the-evennia-master-repository" title="Permalink to this headline"></a></h3>
<blockquote>
<div><p>Before proceeding with the following step, make sure you have registered and
created an account on <a class="reference external" href="https://github.com/">GitHub.com</a>. This is necessary in order to create a fork
of Evennias master repository, and to push your commits to your fork either for
yourself or for contributing to
Evennia.</p>
</div></blockquote>
<p>A <em>fork</em> is a clone of the master repository that you can make your own commits
and changes to. At the top of <a class="reference external" href="https://github.com/evennia/evennia">this page</a>,
click the “Fork” button, as it appears below.
<img alt="" src="https://github-images.s3.amazonaws.com/help/bootcamp/Bootcamp-Fork.png" /></p>
</section>
<section id="step-2-clone-your-online-fork-of-evennia">
<h3>Step 2: Clone your online fork of Evennia<a class="headerlink" href="#step-2-clone-your-online-fork-of-evennia" title="Permalink to this headline"></a></h3>
<p>The fork only exists online as of yet. In a terminal, change your directory to
the folder you wish to develop in. From this directory run the following
command:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git clone https://github.com/yourusername/evennia.git
</pre></div>
</div>
<p>This will download your fork to your computer. It creates a new folder
<code class="docutils literal notranslate"><span class="pre">evennia/</span></code> at your current location.</p>
</section>
<section id="step-3-configure-remotes">
<h3>Step 3: Configure remotes<a class="headerlink" href="#step-3-configure-remotes" title="Permalink to this headline"></a></h3>
<p>Your Evennia-fork is now separate from upstream, official Evennia. You will
want to set it up so that you can easily sync our updates and changes to your
fork.</p>
<p>We do this by setting up a new <em>remote</em>. We actually already have one remote,
that is our own github form of Evennia. This got created when you cloned the
repo and defaults to being called <code class="docutils literal notranslate"><span class="pre">origin</span></code>.</p>
<p>We will now create a new remote called <code class="docutils literal notranslate"><span class="pre">upstream</span></code>.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>cd evennia
git remote add upstream https://github.com/evennia/evennia.git
</pre></div>
</div>
<p>This adds a remote to the main evennia repo.</p>
<p>If you also want to access Evennias <code class="docutils literal notranslate"><span class="pre">develop</span></code> branch (the bleeding edge
development) do the following:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git fetch upstream develop
git checkout develop
</pre></div>
</div>
<p>Use
git checkout master
git checkout develop</p>
<p>to switch between the branches. If you want to contribute a fix, ask first which
branch to use. Normally <code class="docutils literal notranslate"><span class="pre">master</span></code> is for bug fixes and <code class="docutils literal notranslate"><span class="pre">develop</span></code> is for new
features, but late in the development of a new Evennia version, all changes
often go into <code class="docutils literal notranslate"><span class="pre">develop</span></code>.</p>
</section>
</section>
<section id="working-with-your-evennia-fork">
<h2>Working with your Evennia fork<a class="headerlink" href="#working-with-your-evennia-fork" title="Permalink to this headline"></a></h2>
<p><em>Branches</em> are stand-alone editions of the same code. You make a commit to a
branch. Switching to a branch will change the code on-disk. You can easily
make a new branch off a parent branch, and then merge it back into the same
branch later (or throw it away). This is a very common way to work on new
features in safety and isolation.</p>
<section id="updating-to-latest-evennia">
<h3>Updating to latest Evennia<a class="headerlink" href="#updating-to-latest-evennia" title="Permalink to this headline"></a></h3>
<p>When Evennias official repository updates, first make sure to commit all your
changes to your branch and then checkout the “clean” master branch:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git checkout master
git pull upstream master
</pre></div>
</div>
<p>Or, if you are working against Evennias development branch:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git checkout develop
git pull upstream develop
</pre></div>
</div>
<p>The <code class="docutils literal notranslate"><span class="pre">pull</span></code> command will fetch all the changes from the “upstream” remote and
merge it into your local master/develop branch. It should now be a perfect copy
of the latest Evennia changes.</p>
</section>
<section id="making-changes">
<h3>Making changes<a class="headerlink" href="#making-changes" title="Permalink to this headline"></a></h3>
<p>As a rule of thumb you should <em>never</em> work directly in Evennias <code class="docutils literal notranslate"><span class="pre">master</span></code> or
<code class="docutils literal notranslate"><span class="pre">develop</span></code> branches. Instead you make a <em>new</em> branch off the branch you want
and change <em>that</em>.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git checkout master (or develop)
check checkout -b strange_bug
</pre></div>
</div>
<p>You now have a new branch <code class="docutils literal notranslate"><span class="pre">strange_bug</span></code> that is an exact replica of the branch you
had checked out when you created it. Here you can now make your own
modifications.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git branches
</pre></div>
</div>
<p>will show you which branches are available and which one you are currently
using. Use <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">checkout</span> <span class="pre">&lt;branch&gt;</span></code> to move between them, but remember to commit
your changes before you do.</p>
<p>You often want to make sure also your work-branch has the latest upstream
changes. To do this, you need to first update your copy of the
<code class="docutils literal notranslate"><span class="pre">master</span></code>/<code class="docutils literal notranslate"><span class="pre">develop</span></code> branch and then <em>merge</em> those changes into your work branch.
Make sure you have committed everything first!</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git commit -a -m &quot;My latest changes ...&quot; # on your strange_bug branch
git checkout master (or develop)
git pull upstream develop
git checkout strange_bug
git merge master (or develop)
</pre></div>
</div>
<p>If everything went well, your <code class="docutils literal notranslate"><span class="pre">strange_bug</span></code> branch will now have the latest version
of Evennia merged with whatever changes you have done.</p>
<p>Now work away on your code and commit with reasonable commit messages</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git commit -a -m &quot;Fixed the issue in ...&quot;
git commit -a -m &quot;Adding unit tests. This resolves #123.&quot;
</pre></div>
</div>
<p>Use</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git diff
</pre></div>
</div>
<p>to see what you changed since last commit, and</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git log
</pre></div>
</div>
<p>to see past commits (including those made by Evennia upstream, remember that
your branch is a copy of the upstream one, including its history!)</p>
</section>
</section>
<section id="sharing-your-evennia-fixes-on-github">
<h2>Sharing your Evennia fixes on Github<a class="headerlink" href="#sharing-your-evennia-fixes-on-github" title="Permalink to this headline"></a></h2>
<p>Up to this point your <code class="docutils literal notranslate"><span class="pre">strange_bug</span></code> branch only exists on your local computer. No
one else can see it. If you want a copy of this branch to also appear in your
online fork on GitHub, make sure to have checked out your “myfixes” branch and
then run the following:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git push -u origin strange_bug
</pre></div>
</div>
<p>You only need to do this once, the <code class="docutils literal notranslate"><span class="pre">-u</span></code> makes this the default push-location. In
the future, you can just push things online like this:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git push
</pre></div>
</div>
<section id="troubleshooting">
<h3>Troubleshooting<a class="headerlink" href="#troubleshooting" title="Permalink to this headline"></a></h3>
<p>If you hadnt setup a public key on GitHub or arent asked for a
username/password, you might get an error <code class="docutils literal notranslate"><span class="pre">403:</span> <span class="pre">Forbidden</span> <span class="pre">Access</span></code> at this stage.
In that case, some users have reported that the workaround is to create a file
<code class="docutils literal notranslate"><span class="pre">.netrc</span></code> under your home directory and add your github credentials there:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>machine github.com
login &lt;my_github_username&gt;
password &lt;my_github_password&gt;
</pre></div>
</div>
</section>
</section>
<section id="making-an-evennia-pull-request">
<h2>Making an Evennia Pull Request<a class="headerlink" href="#making-an-evennia-pull-request" title="Permalink to this headline"></a></h2>
<p>If you think that the fixes you did in your <code class="docutils literal notranslate"><span class="pre">strange_bug</span></code> branch should be a
part of the regular Evennia, you should create a <em>Pull Request</em> (PR). This is a
call for the Evennia maintainer to pull your change into an upstream branch.</p>
<blockquote>
<div><p>It is wise to make separate branches for every fix or series of fixes you want
to contribute.</p>
</div></blockquote>
<p>Assuming you have followed the instructions above and have pushed your changes
online, <a class="reference external" href="https://github.com/evennia/evennia/pulls">create a pull request</a> and
follow the instructions. Make sure to specifically select your <code class="docutils literal notranslate"><span class="pre">strange_bug</span></code>
branch to be the source of the merge and use the branch you based that branch
off (<code class="docutils literal notranslate"><span class="pre">master</span></code> or <code class="docutils literal notranslate"><span class="pre">develop</span></code>) as the target.</p>
<p>Evennia developers will then be able to examine your request and merge it if
its deemed suitable. They may also come back with feedback and request you do
some changes.</p>
<p>Once approved and merged, your change will now be available in the upstream
branch:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git checkout master (or develope)
git pull upstream master (or develop)
</pre></div>
</div>
<p>Since your changes are now in upstream, your local <code class="docutils literal notranslate"><span class="pre">strange_bug</span></code> branch is now
superfluous and should be deleted:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>git branch -D strange_bug
</pre></div>
</div>
<p>You can also safely delete your online <code class="docutils literal notranslate"><span class="pre">strange_bug</span></code> branch in your fork
(you can do this from the PR page on github).</p>
</section>
<section id="git-tips-and-tricks">
<h2>GIT tips and tricks<a class="headerlink" href="#git-tips-and-tricks" title="Permalink to this headline"></a></h2>
<p>Some of the GIT commands can feel a little long and clunky if you need to do them often. Luckily you
can create aliases for those. Here are some useful commands to run:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git st</span>
<span class="c1"># - view brief status info</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">st</span> <span class="s1">&#39;status -s&#39;</span>
</pre></div>
</div>
<p>Above, you only need to ever enter the <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">config</span> <span class="pre">...</span></code> command once - you have then added the new
alias. Afterwards, just do <code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">st</span></code> to get status info. All the examples below follow the same
template.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git cl</span>
<span class="c1"># - clone a repository</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">cl</span> <span class="n">clone</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git cma &quot;commit message&quot;</span>
<span class="c1"># - commit all changes without opening editor for message</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">cma</span> <span class="s1">&#39;commit -a -m&#39;</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git ca</span>
<span class="c1"># - amend text to your latest commit message</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">ca</span> <span class="s1">&#39;commit --amend&#39;</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git fl</span>
<span class="c1"># - file log; shows diffs of files in latest commits</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">fl</span> <span class="s1">&#39;log -u&#39;</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git co [branchname]</span>
<span class="c1"># - checkout</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">co</span> <span class="n">checkout</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git br &lt;branchname&gt;</span>
<span class="c1"># - create branch</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">br</span> <span class="n">branch</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git ls</span>
<span class="c1"># - view log tree</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">ls</span> <span class="s1">&#39;log --pretty=format:&quot;%C(green)%h\ %C(yellow)[</span><span class="si">%a</span><span class="s1">d]%Cred</span><span class="si">%d</span><span class="se">\</span>
<span class="s1">%Creset</span><span class="si">%s</span><span class="s1">%Cblue\ [</span><span class="si">%c</span><span class="s1">n]&quot; --decorate --date=relative --graph&#39;</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git diff</span>
<span class="c1"># - show current uncommitted changes</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">diff</span> <span class="s1">&#39;diff --word-diff&#39;</span>
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># git grep &lt;query&gt;</span>
<span class="c1"># - search (grep) codebase for a search criterion</span>
<span class="n">git</span> <span class="n">config</span> <span class="o">--</span><span class="k">global</span> <span class="n">alias</span><span class="o">.</span><span class="n">grep</span> <span class="s1">&#39;grep -Ii&#39;</span>
</pre></div>
</div>
<p>To get a further feel for GIT there is also <a class="reference external" href="https://www.youtube.com/watch?v=1ffBJ4sVUb4#t=1m58s">a good YouTube talk about it</a> - its a bit long but it will help you understand the underlying ideas behind GIT
(which in turn makes it a lot more intuitive to use).</p>
</section>
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<p><h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Version Control</a><ul>
<li><a class="reference internal" href="#setting-up-git">Setting up Git</a><ul>
<li><a class="reference internal" href="#step-1-install-git">Step 1: Install Git</a></li>
<li><a class="reference internal" href="#step-2-define-user-e-mail-settings-for-git">Step 2: Define user/e-mail Settings for Git</a></li>
</ul>
</li>
<li><a class="reference internal" href="#putting-your-game-folder-under-version-control">Putting your game folder under version control</a><ul>
<li><a class="reference internal" href="#tracking-files">Tracking files</a></li>
<li><a class="reference internal" href="#committing-your-code">Committing your Code</a></li>
<li><a class="reference internal" href="#changing-your-mind">Changing your mind</a></li>
<li><a class="reference internal" href="#pushing-your-code-online">Pushing your code online</a></li>
</ul>
</li>
<li><a class="reference internal" href="#forking-evennia">Forking Evennia</a><ul>
<li><a class="reference internal" href="#step-1-fork-the-evennia-master-repository">Step 1: Fork the evennia/master repository</a></li>
<li><a class="reference internal" href="#step-2-clone-your-online-fork-of-evennia">Step 2: Clone your online fork of Evennia</a></li>
<li><a class="reference internal" href="#step-3-configure-remotes">Step 3: Configure remotes</a></li>
</ul>
</li>
<li><a class="reference internal" href="#working-with-your-evennia-fork">Working with your Evennia fork</a><ul>
<li><a class="reference internal" href="#updating-to-latest-evennia">Updating to latest Evennia</a></li>
<li><a class="reference internal" href="#making-changes">Making changes</a></li>
</ul>
</li>
<li><a class="reference internal" href="#sharing-your-evennia-fixes-on-github">Sharing your Evennia fixes on Github</a><ul>
<li><a class="reference internal" href="#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
<li><a class="reference internal" href="#making-an-evennia-pull-request">Making an Evennia Pull Request</a></li>
<li><a class="reference internal" href="#git-tips-and-tricks">GIT tips and tricks</a></li>
</ul>
</li>
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