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<section id="evennia-starting-tutorial-part-4">
<h1>Evennia Starting Tutorial (Part 4)<a class="headerlink" href="#evennia-starting-tutorial-part-4" title="Permalink to this headline"></a></h1>
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<p class="sidebar-title">Tutorial Parts</p>
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<dt>Part 1: <a class="reference external" href="../Part1/Starting-Part1.html">What we have</a></dt><dd><p>A tour of Evennia and how to use the tools, including an introduction to Python.</p>
</dd>
<dt>Part 2: <a class="reference external" href="../Part2/Starting-Part2.html">What we want</a></dt><dd><p>Planning our tutorial game and what to think about when planning your own in the future.</p>
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<dt>Part 3: <a class="reference external" href="../Part3/Starting-Part3.html">How we get there</a></dt><dd><p>Getting down to the meat of extending Evennia to make our game to make a tech-demo</p>
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<dt><strong>Part 4: Using what we created</strong></dt><dd><p>Using the tech-demo and world content to go with our code</p>
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<dt>Part 5: <a class="reference external" href="../Part5/Starting-Part5.html">Showing the world</a></dt><dd><p>Taking our new game online and let players try it out</p>
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<p>We now have the code underpinnings of everything we need. We have also tested the various components
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point - we need to actually make a world.
In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand
and batchcode processors.</p>
<p><em>TODO</em></p>
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