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<h1>Source code for evennia.contrib.slow_exit</h1><div class="highlight"><pre>
<span></span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd">Slow Exit typeclass</span>
<span class="sd">Contribution - Griatch 2014</span>
<span class="sd">This is an example of an Exit-type that delays its traversal.This</span>
<span class="sd">simulates slow movement, common in many different types of games. The</span>
<span class="sd">contrib also contains two commands, CmdSetSpeed and CmdStop for changing</span>
<span class="sd">the movement speed and abort an ongoing traversal, respectively.</span>
<span class="sd">To try out an exit of this type, you could connect two existing rooms</span>
<span class="sd">using something like this:</span>
<span class="sd">@open north:contrib.slow_exit.SlowExit = &lt;destination&gt;</span>
<span class="sd">Installation:</span>
<span class="sd">To make this your new default exit, modify mygame/typeclasses/exits.py</span>
<span class="sd">to import this module and change the default Exit class to inherit</span>
<span class="sd">from SlowExit instead.</span>
<span class="sd">To get the ability to change your speed and abort your movement,</span>
<span class="sd">simply import and add CmdSetSpeed and CmdStop from this module to your</span>
<span class="sd">default cmdset (see tutorials on how to do this if you are unsure).</span>
<span class="sd">Notes:</span>
<span class="sd">This implementation is efficient but not persistent; so incomplete</span>
<span class="sd">movement will be lost in a server reload. This is acceptable for most</span>
<span class="sd">game types - to simulate longer travel times (more than the couple of</span>
<span class="sd">seconds assumed here), a more persistent variant using Scripts or the</span>
<span class="sd">TickerHandler might be better.</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultExit</span><span class="p">,</span> <span class="n">utils</span><span class="p">,</span> <span class="n">Command</span>
<span class="n">MOVE_DELAY</span> <span class="o">=</span> <span class="p">{</span><span class="s2">&quot;stroll&quot;</span><span class="p">:</span> <span class="mi">6</span><span class="p">,</span> <span class="s2">&quot;walk&quot;</span><span class="p">:</span> <span class="mi">4</span><span class="p">,</span> <span class="s2">&quot;run&quot;</span><span class="p">:</span> <span class="mi">2</span><span class="p">,</span> <span class="s2">&quot;sprint&quot;</span><span class="p">:</span> <span class="mi">1</span><span class="p">}</span>
<div class="viewcode-block" id="SlowExit"><a class="viewcode-back" href="../../../api/evennia.contrib.slow_exit.html#evennia.contrib.slow_exit.SlowExit">[docs]</a><span class="k">class</span> <span class="nc">SlowExit</span><span class="p">(</span><span class="n">DefaultExit</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> This overloads the way moving happens.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<div class="viewcode-block" id="SlowExit.at_traverse"><a class="viewcode-back" href="../../../api/evennia.contrib.slow_exit.html#evennia.contrib.slow_exit.SlowExit.at_traverse">[docs]</a> <span class="k">def</span> <span class="nf">at_traverse</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">traversing_object</span><span class="p">,</span> <span class="n">target_location</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Implements the actual traversal, using utils.delay to delay the move_to.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># if the traverser has an Attribute move_speed, use that,</span>
<span class="c1"># otherwise default to &quot;walk&quot; speed</span>
<span class="n">move_speed</span> <span class="o">=</span> <span class="n">traversing_object</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">move_speed</span> <span class="ow">or</span> <span class="s2">&quot;walk&quot;</span>
<span class="n">move_delay</span> <span class="o">=</span> <span class="n">MOVE_DELAY</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">move_speed</span><span class="p">,</span> <span class="mi">4</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">move_callback</span><span class="p">():</span>
<span class="s2">&quot;This callback will be called by utils.delay after move_delay seconds.&quot;</span>
<span class="n">source_location</span> <span class="o">=</span> <span class="n">traversing_object</span><span class="o">.</span><span class="n">location</span>
<span class="k">if</span> <span class="n">traversing_object</span><span class="o">.</span><span class="n">move_to</span><span class="p">(</span><span class="n">target_location</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">at_after_traverse</span><span class="p">(</span><span class="n">traversing_object</span><span class="p">,</span> <span class="n">source_location</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">err_traverse</span><span class="p">:</span>
<span class="c1"># if exit has a better error message, let&#39;s use it.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">err_traverse</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># No shorthand error message. Call hook.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">at_failed_traverse</span><span class="p">(</span><span class="n">traversing_object</span><span class="p">)</span>
<span class="n">traversing_object</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You start moving </span><span class="si">%s</span><span class="s2"> at a </span><span class="si">%s</span><span class="s2">.&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">key</span><span class="p">,</span> <span class="n">move_speed</span><span class="p">))</span>
<span class="c1"># create a delayed movement</span>
<span class="n">t</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">delay</span><span class="p">(</span><span class="n">move_delay</span><span class="p">,</span> <span class="n">move_callback</span><span class="p">)</span>
<span class="c1"># we store the deferred on the character, this will allow us</span>
<span class="c1"># to abort the movement. We must use an ndb here since</span>
<span class="c1"># deferreds cannot be pickled.</span>
<span class="n">traversing_object</span><span class="o">.</span><span class="n">ndb</span><span class="o">.</span><span class="n">currently_moving</span> <span class="o">=</span> <span class="n">t</span></div></div>
<span class="c1">#</span>
<span class="c1"># set speed - command</span>
<span class="c1">#</span>
<span class="n">SPEED_DESCS</span> <span class="o">=</span> <span class="p">{</span><span class="s2">&quot;stroll&quot;</span><span class="p">:</span> <span class="s2">&quot;strolling&quot;</span><span class="p">,</span> <span class="s2">&quot;walk&quot;</span><span class="p">:</span> <span class="s2">&quot;walking&quot;</span><span class="p">,</span> <span class="s2">&quot;run&quot;</span><span class="p">:</span> <span class="s2">&quot;running&quot;</span><span class="p">,</span> <span class="s2">&quot;sprint&quot;</span><span class="p">:</span> <span class="s2">&quot;sprinting&quot;</span><span class="p">}</span>
<div class="viewcode-block" id="CmdSetSpeed"><a class="viewcode-back" href="../../../api/evennia.contrib.slow_exit.html#evennia.contrib.slow_exit.CmdSetSpeed">[docs]</a><span class="k">class</span> <span class="nc">CmdSetSpeed</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> set your movement speed</span>
<span class="sd"> Usage:</span>
<span class="sd"> setspeed stroll|walk|run|sprint</span>
<span class="sd"> This will set your movement speed, determining how long time</span>
<span class="sd"> it takes to traverse exits. If no speed is set, &#39;walk&#39; speed</span>
<span class="sd"> is assumed.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;setspeed&quot;</span>
<div class="viewcode-block" id="CmdSetSpeed.func"><a class="viewcode-back" href="../../../api/evennia.contrib.slow_exit.html#evennia.contrib.slow_exit.CmdSetSpeed.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Simply sets an Attribute used by the SlowExit above.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">speed</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">lower</span><span class="p">()</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span>
<span class="k">if</span> <span class="n">speed</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">SPEED_DESCS</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;Usage: setspeed stroll||walk||run||sprint&quot;</span><span class="p">)</span>
<span class="k">elif</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">move_speed</span> <span class="o">==</span> <span class="n">speed</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You are already </span><span class="si">%s</span><span class="s2">.&quot;</span> <span class="o">%</span> <span class="n">SPEED_DESCS</span><span class="p">[</span><span class="n">speed</span><span class="p">])</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">move_speed</span> <span class="o">=</span> <span class="n">speed</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You are now </span><span class="si">%s</span><span class="s2">.&quot;</span> <span class="o">%</span> <span class="n">SPEED_DESCS</span><span class="p">[</span><span class="n">speed</span><span class="p">])</span></div></div>
<span class="c1">#</span>
<span class="c1"># stop moving - command</span>
<span class="c1">#</span>
<div class="viewcode-block" id="CmdStop"><a class="viewcode-back" href="../../../api/evennia.contrib.slow_exit.html#evennia.contrib.slow_exit.CmdStop">[docs]</a><span class="k">class</span> <span class="nc">CmdStop</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> stop moving</span>
<span class="sd"> Usage:</span>
<span class="sd"> stop</span>
<span class="sd"> Stops the current movement, if any.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;stop&quot;</span>
<div class="viewcode-block" id="CmdStop.func"><a class="viewcode-back" href="../../../api/evennia.contrib.slow_exit.html#evennia.contrib.slow_exit.CmdStop.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> This is a very simple command, using the</span>
<span class="sd"> stored deferred from the exit traversal above.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">currently_moving</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">ndb</span><span class="o">.</span><span class="n">currently_moving</span>
<span class="k">if</span> <span class="n">currently_moving</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">currently_moving</span><span class="o">.</span><span class="n">called</span><span class="p">:</span>
<span class="n">currently_moving</span><span class="o">.</span><span class="n">cancel</span><span class="p">()</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You stop moving.&quot;</span><span class="p">)</span>
<span class="k">for</span> <span class="n">observer</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">location</span><span class="o">.</span><span class="n">contents_get</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">):</span>
<span class="n">observer</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="si">%s</span><span class="s2"> stops.&quot;</span> <span class="o">%</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">get_display_name</span><span class="p">(</span><span class="n">observer</span><span class="p">))</span>
<span class="k">else</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You are not moving.&quot;</span><span class="p">)</span></div></div>
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