mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
239 lines
7.6 KiB
Python
239 lines
7.6 KiB
Python
"""
|
|
This module handles initial database propagation, which is only run the first
|
|
time the game starts. It will create some default channels, objects, and
|
|
other things.
|
|
|
|
Everything starts at handle_setup()
|
|
"""
|
|
|
|
|
|
import time
|
|
from django.conf import settings
|
|
from django.utils.translation import gettext as _
|
|
from evennia.accounts.models import AccountDB
|
|
from evennia.server.models import ServerConfig
|
|
from evennia.utils import create, logger
|
|
|
|
|
|
ERROR_NO_SUPERUSER = """
|
|
No superuser exists yet. The superuser is the 'owner' account on
|
|
the Evennia server. Create a new superuser using the command
|
|
|
|
evennia createsuperuser
|
|
|
|
Follow the prompts, then restart the server.
|
|
"""
|
|
|
|
|
|
LIMBO_DESC = _(
|
|
"""
|
|
Welcome to your new |wEvennia|n-based game! Visit http://www.evennia.com if you need
|
|
help, want to contribute, report issues or just join the community.
|
|
As Account #1 you can create a demo/tutorial area with |w@batchcommand tutorial_world.build|n.
|
|
"""
|
|
)
|
|
|
|
|
|
WARNING_POSTGRESQL_FIX = """
|
|
PostgreSQL-psycopg2 compatibility fix:
|
|
The in-game channels {chan1}, {chan2} and {chan3} were created,
|
|
but the superuser was not yet connected to them. Please use in
|
|
game commands to connect Account #1 to those channels when first
|
|
logging in.
|
|
"""
|
|
|
|
|
|
def get_god_account():
|
|
"""
|
|
Creates the god user and don't take no for an answer.
|
|
|
|
"""
|
|
try:
|
|
god_account = AccountDB.objects.get(id=1)
|
|
except AccountDB.DoesNotExist:
|
|
raise AccountDB.DoesNotExist(ERROR_NO_SUPERUSER)
|
|
return god_account
|
|
|
|
|
|
def create_objects():
|
|
"""
|
|
Creates the #1 account and Limbo room.
|
|
|
|
"""
|
|
|
|
logger.log_info("Initial setup: Creating objects (Account #1 and Limbo room) ...")
|
|
|
|
# Set the initial User's account object's username on the #1 object.
|
|
# This object is pure django and only holds name, email and password.
|
|
god_account = get_god_account()
|
|
|
|
# Create an Account 'user profile' object to hold eventual
|
|
# mud-specific settings for the AccountDB object.
|
|
account_typeclass = settings.BASE_ACCOUNT_TYPECLASS
|
|
|
|
# run all creation hooks on god_account (we must do so manually
|
|
# since the manage.py command does not)
|
|
god_account.swap_typeclass(account_typeclass, clean_attributes=True)
|
|
god_account.basetype_setup()
|
|
god_account.at_account_creation()
|
|
god_account.locks.add(
|
|
"examine:perm(Developer);edit:false();delete:false();boot:false();msg:all()"
|
|
)
|
|
# this is necessary for quelling to work correctly.
|
|
god_account.permissions.add("Developer")
|
|
|
|
# Limbo is the default "nowhere" starting room
|
|
|
|
# Create the in-game god-character for account #1 and set
|
|
# it to exist in Limbo.
|
|
character_typeclass = settings.BASE_CHARACTER_TYPECLASS
|
|
god_character = create.create_object(character_typeclass, key=god_account.username, nohome=True)
|
|
|
|
god_character.id = 1
|
|
god_character.save()
|
|
god_character.db.desc = _("This is User #1.")
|
|
god_character.locks.add(
|
|
"examine:perm(Developer);edit:false();delete:false();boot:false();msg:all();puppet:false()"
|
|
)
|
|
# we set this low so that quelling is more useful
|
|
god_character.permissions.add("Player")
|
|
|
|
god_account.attributes.add("_first_login", True)
|
|
god_account.attributes.add("_last_puppet", god_character)
|
|
|
|
try:
|
|
god_account.db._playable_characters.append(god_character)
|
|
except AttributeError:
|
|
god_account.db_playable_characters = [god_character]
|
|
|
|
room_typeclass = settings.BASE_ROOM_TYPECLASS
|
|
limbo_obj = create.create_object(room_typeclass, _("Limbo"), nohome=True)
|
|
limbo_obj.id = 2
|
|
limbo_obj.save()
|
|
limbo_obj.db.desc = LIMBO_DESC.strip()
|
|
limbo_obj.save()
|
|
|
|
# Now that Limbo exists, try to set the user up in Limbo (unless
|
|
# the creation hooks already fixed this).
|
|
if not god_character.location:
|
|
god_character.location = limbo_obj
|
|
if not god_character.home:
|
|
god_character.home = limbo_obj
|
|
|
|
|
|
def create_channels():
|
|
"""
|
|
Creates some sensible default channels.
|
|
|
|
"""
|
|
logger.log_info("Initial setup: Creating default channels ...")
|
|
|
|
goduser = get_god_account()
|
|
|
|
channel_mudinfo = settings.CHANNEL_MUDINFO
|
|
if not channel_mudinfo:
|
|
raise RuntimeError("settings.CHANNEL_MUDINFO must be defined.")
|
|
channel = create.create_channel(**channel_mudinfo)
|
|
channel.connect(goduser)
|
|
|
|
channel_connectinfo = settings.CHANNEL_CONNECTINFO
|
|
if channel_connectinfo:
|
|
channel = create.create_channel(**channel_connectinfo)
|
|
|
|
for channeldict in settings.DEFAULT_CHANNELS:
|
|
channel = create.create_channel(**channeldict)
|
|
channel.connect(goduser)
|
|
|
|
|
|
def at_initial_setup():
|
|
"""
|
|
Custom hook for users to overload some or all parts of the initial
|
|
setup. Called very last in the sequence. It tries to import and
|
|
srun a module settings.AT_INITIAL_SETUP_HOOK_MODULE and will fail
|
|
silently if this does not exist or fails to load.
|
|
|
|
"""
|
|
modname = settings.AT_INITIAL_SETUP_HOOK_MODULE
|
|
if not modname:
|
|
return
|
|
try:
|
|
mod = __import__(modname, fromlist=[None])
|
|
except (ImportError, ValueError):
|
|
return
|
|
logger.log_info("Initial setup: Running at_initial_setup() hook.")
|
|
if mod.__dict__.get("at_initial_setup", None):
|
|
mod.at_initial_setup()
|
|
|
|
|
|
def collectstatic():
|
|
"""
|
|
Run collectstatic to make sure all web assets are loaded.
|
|
|
|
"""
|
|
from django.core.management import call_command
|
|
|
|
logger.log_info("Initial setup: Gathering static resources using 'collectstatic'")
|
|
call_command("collectstatic", "--noinput")
|
|
|
|
|
|
def reset_server():
|
|
"""
|
|
We end the initialization by resetting the server. This makes sure
|
|
the first login is the same as all the following ones,
|
|
particularly it cleans all caches for the special objects. It
|
|
also checks so the warm-reset mechanism works as it should.
|
|
|
|
"""
|
|
ServerConfig.objects.conf("server_epoch", time.time())
|
|
from evennia.server.sessionhandler import SESSIONS
|
|
|
|
logger.log_info("Initial setup complete. Restarting Server once.")
|
|
SESSIONS.portal_reset_server()
|
|
|
|
|
|
def handle_setup(last_step):
|
|
"""
|
|
Main logic for the module. It allows for restarting the
|
|
initialization at any point if one of the modules should crash.
|
|
|
|
Args:
|
|
last_step (int): The last stored successful step, for starting
|
|
over on errors. If `< 0`, initialization has finished and no
|
|
steps need to be redone.
|
|
|
|
"""
|
|
|
|
if last_step < 0:
|
|
# this means we don't need to handle setup since
|
|
# it already ran sucessfully once.
|
|
return
|
|
# if None, set it to 0
|
|
last_step = last_step or 0
|
|
|
|
# setting up the list of functions to run
|
|
setup_queue = [create_objects, create_channels, at_initial_setup, collectstatic, reset_server]
|
|
|
|
# step through queue, from last completed function
|
|
for num, setup_func in enumerate(setup_queue[last_step:]):
|
|
# run the setup function. Note that if there is a
|
|
# traceback we let it stop the system so the config
|
|
# step is not saved.
|
|
|
|
try:
|
|
setup_func()
|
|
except Exception:
|
|
if last_step + num == 1:
|
|
from evennia.objects.models import ObjectDB
|
|
|
|
for obj in ObjectDB.objects.all():
|
|
obj.delete()
|
|
elif last_step + num == 2:
|
|
from evennia.comms.models import ChannelDB
|
|
|
|
ChannelDB.objects.all().delete()
|
|
raise
|
|
# save this step
|
|
ServerConfig.objects.conf("last_initial_setup_step", last_step + num + 1)
|
|
# We got through the entire list. Set last_step to -1 so we don't
|
|
# have to run this again.
|
|
ServerConfig.objects.conf("last_initial_setup_step", -1)
|