Python MUD/MUX/MUSH/MU* development system http://www.evennia.com
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Griatch 8074617285 Largely rewrote and refactored the help system.
The help entry database structure has changed! You have to resync or purge
your database or your will get problems!

New features:
* Help entry access now fully controlled by evennia permissions
* Categories for each help entry
* All entries are created dynamically, with a See also: footer calculated
  after the current state of the database.
* Indexes and topic list calculated on the fly (alphabetically/after category)
* Added auto-help help entries for all default commands.
* Only shows commands _actually implemented_ - MUX help db moved into 'MUX' category
  which is not shown by default.
* More powerful auto-help markup - supports categories and permissions (and inheritance).
* Global on/off switch for auto-help, when entering production
* Auto_help_override switch for selectively activating auto-help when developing
  new commands (like the old system).
* Refactored State help system; no more risk of overwriting global help entries.
* State help now defers to main help db when no match found; makes system more transparent.
* State help entries also support categories/permissions (state categories are not
  used much though).

Other updates:
* Added more commands to the batch processor
* Many bug-fixes.

/Griatch
2009-10-14 18:15:15 +00:00
docs Add a note about Python 2.6. 2009-04-30 06:20:00 +00:00
game Largely rewrote and refactored the help system. 2009-10-14 18:15:15 +00:00
src Largely rewrote and refactored the help system. 2009-10-14 18:15:15 +00:00
tools Should be the finishing touches on MUX help importer. 2009-01-22 17:07:33 +00:00
__init__.py Added @mvattr command as per MUX (Issue 25). Cleaned up @set to give better feedback. Some minor cleanups. 2009-08-29 17:41:00 +00:00
ABOUT Added @mvattr command as per MUX (Issue 25). Cleaned up @set to give better feedback. Some minor cleanups. 2009-08-29 17:41:00 +00:00
CODING_STYLE Adding a coding style document. A lot of the code doesn't follow this right now, we'll need to fix that! :) 2008-06-15 03:14:56 +00:00
INSTALL Added @mvattr command as per MUX (Issue 25). Cleaned up @set to give better feedback. Some minor cleanups. 2009-08-29 17:41:00 +00:00
LICENSE It's time to take care of the legal mumbo jumbo. We're going with a Modified Clarified Artistic License. Basically, you've got free reign of the software as long as you make any of the changes to the source you make publicly available. 2007-05-18 15:36:28 +00:00
README Added @mvattr command as per MUX (Issue 25). Cleaned up @set to give better feedback. Some minor cleanups. 2009-08-29 17:41:00 +00:00
TODO Movin the TODO list to the google code group page. 2007-04-23 15:57:34 +00:00

About Evennia
-------------
Evennia is a proof-of-concept MU* server that aims to provide a functional
base for developers. While there are quite a few codebases that do the same
(and very well in many cases), we are taking a unique spin on the problem.
Some of our flagship features include (or will one day include):

* Extensive web integration.
* The ability to build/administer through a web browser.
* Shared accounts between the website and the game.
* Optional web-based character creation.
* Extremely easy-to-manipulate SQL database back-end via Django 
  (djangoproject.com)
* Simple and easily extensible design.
* Very granular permissions. Individual and group based.

The essential points here are the web integration and the SQL backing via
Django. The Django framework has database abstraction abilities that give us
many features free, such as:

* The codebase will run transparently on MySQL, SQLite, or Postgres
* At the time of this document's writing, our SQL-backed application here
  contains 0 lines of SQL. Django's database abstraction layer is absolutely
  simple yet very powerful.
* For any model we outline for the server's use, we have the ability to
  more or less automatically generate a web-based admin interface for it with
  two lines of code. This lets you Create, Update, or Delete entries.
* On the web-based side of things, features such as automatic form validation,
  abstraction of sessions and cookies, and access to whatever game data you
  desire are all attractive.
  
Support and Development
-----------------------
Since we're so early in development, we really can't hope to offer much support.
However, if you'd like to report bugs, make suggestions, or help with the
code work, visit either or both of the following links:

* Evennia Webpage
  http://evennia.com

* Evennia Code Page
  http://code.evennia.com