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<div class="section" id="module-evennia.contrib.mapbuilder">
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<span id="evennia-contrib-mapbuilder"></span><h1>evennia.contrib.mapbuilder<a class="headerlink" href="#module-evennia.contrib.mapbuilder" title="Permalink to this headline">¶</a></h1>
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<p>Evennia World Builder</p>
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<p>Contribution - Cloud_Keeper 2016</p>
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<p>Build a map from a 2D ASCII map.</p>
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<p>This is a command which takes two inputs:</p>
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<p>≈≈≈≈≈
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≈♣n♣≈ MAP_LEGEND = {(“♣”, “♠”): build_forest,
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≈∩▲∩≈ (“∩”, “n”): build_mountains,
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≈♠n♠≈ (“▲”): build_temple}
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≈≈≈≈≈</p>
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<p>A string of ASCII characters representing a map and a dictionary of functions
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containing build instructions. The characters of the map are iterated over and
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compared to a list of trigger characters. When a match is found the
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corresponding function is executed generating the rooms, exits and objects as
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defined by the users build instructions. If a character is not a match to
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a provided trigger character (including spaces) it is simply skipped and the
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process continues.</p>
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<p>For instance, the above map represents a temple (▲) amongst mountains (n,∩)
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in a forest (♣,♠) on an island surrounded by water (≈). Each character on the
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first line is iterated over but as there is no match with our MAP_LEGEND it
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is skipped. On the second line it finds “♣” which is a match and so the
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<strong>build_forest</strong> function is called. Next the <strong>build_mountains</strong> function is
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called and so on until the map is completed. Building instructions are passed
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the following arguments:</p>
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<blockquote>
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<div><p>x - The rooms position on the maps x axis
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y - The rooms position on the maps y axis
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caller - The account calling the command
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iteration - The current iterations number (0, 1 or 2)
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room_dict - A dictionary containing room references returned by build</p>
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<blockquote>
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<div><p>functions where tuple coordinates are the keys (x, y).
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ie room_dict[(2, 2)] will return the temple room above.</p>
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</div></blockquote>
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</div></blockquote>
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<p>Building functions should return the room they create. By default these rooms
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are used to create exits between valid adjacent rooms to the north, south,
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east and west directions. This behaviour can turned off with the use of switch
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arguments. In addition to turning off automatic exit generation the switches
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allow the map to be iterated over a number of times. This is important for
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something like custom exit building. Exits require a reference to both the
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exits location and the exits destination. During the first iteration it is
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possible that an exit is created pointing towards a destination that
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has not yet been created resulting in error. By iterating over the map twice
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the rooms can be created on the first iteration and room reliant code can be
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be used on the second iteration. The iteration number and a dictionary of
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references to rooms previously created is passed to the build commands.</p>
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<p>Use by importing and including the command in your default_cmdsets module.
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For example:</p>
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<blockquote>
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<div><p># mygame/commands/default_cmdsets.py</p>
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<p>from evennia.contrib import mapbuilder</p>
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<p>…</p>
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<p>self.add(mapbuilder.CmdMapBuilder())</p>
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</div></blockquote>
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<p>You then call the command in-game using the path to the MAP and MAP_LEGEND vars
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The path you provide is relative to the evennia or mygame folder.</p>
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<dl class="simple">
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<dt>Usage:</dt><dd><p>@mapbuilder[/switch] <path.to.file.MAPNAME> <path.to.file.MAP_LEGEND></p>
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</dd>
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<dt>Switches:</dt><dd><p>one - execute build instructions once without automatic exit creation.
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two - execute build instructions twice without automatic exit creation.</p>
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</dd>
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</dl>
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<p class="rubric">Example</p>
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<p>@mapbuilder world.gamemap.MAP world.maplegend.MAP_LEGEND
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@mapbuilder evennia.contrib.mapbuilder.EXAMPLE1_MAP EXAMPLE1_LEGEND
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@mapbuilder/two evennia.contrib.mapbuilder.EXAMPLE2_MAP EXAMPLE2_LEGEND</p>
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<blockquote>
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<div><p>(Legend path defaults to map path)</p>
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</div></blockquote>
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<p>Below are two examples showcasing the use of automatic exit generation and
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custom exit generation. Whilst located, and can be used, from this module for
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convenience The below example code should be in mymap.py in mygame/world.</p>
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<dl class="py function">
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<dt id="evennia.contrib.mapbuilder.example1_build_forest">
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<code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">example1_build_forest</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#example1_build_forest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.example1_build_forest" title="Permalink to this definition">¶</a></dt>
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<dd><p>A basic example of build instructions. Make sure to include <a href="#id1"><span class="problematic" id="id2">**</span></a>kwargs
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in the arguments and return an instance of the room for exit generation.</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.mapbuilder.example1_build_mountains">
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<code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">example1_build_mountains</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#example1_build_mountains"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.example1_build_mountains" title="Permalink to this definition">¶</a></dt>
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<dd><p>A room that is a little more advanced</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.mapbuilder.example1_build_temple">
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<code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">example1_build_temple</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#example1_build_temple"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.example1_build_temple" title="Permalink to this definition">¶</a></dt>
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<dd><p>A unique room that does not need to be as general</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.mapbuilder.example2_build_forest">
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<code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">example2_build_forest</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#example2_build_forest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.example2_build_forest" title="Permalink to this definition">¶</a></dt>
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<dd><p>A basic room</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.mapbuilder.example2_build_verticle_exit">
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<code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">example2_build_verticle_exit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#example2_build_verticle_exit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.example2_build_verticle_exit" title="Permalink to this definition">¶</a></dt>
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<dd><p>Creates two exits to and from the two rooms north and south.</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.mapbuilder.example2_build_horizontal_exit">
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<code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">example2_build_horizontal_exit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">x</span></em>, <em class="sig-param"><span class="n">y</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#example2_build_horizontal_exit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.example2_build_horizontal_exit" title="Permalink to this definition">¶</a></dt>
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<dd><p>Creates two exits to and from the two rooms east and west.</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.mapbuilder.build_map">
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<code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">build_map</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">game_map</span></em>, <em class="sig-param"><span class="n">legend</span></em>, <em class="sig-param"><span class="n">iterations</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">build_exits</span><span class="o">=</span><span class="default_value">True</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#build_map"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.build_map" title="Permalink to this definition">¶</a></dt>
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<dd><p>Receives the fetched map and legend vars provided by the player.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>caller</strong> (<em>Object</em>) – The creator of the map.</p></li>
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<li><p><strong>game_map</strong> (<em>str</em>) – An ASCII map string.</p></li>
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<li><p><strong>legend</strong> (<em>dict</em>) – Mapping of map symbols to object types.</p></li>
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<li><p><strong>iterations</strong> (<em>int</em>) – The number of iteration passes.</p></li>
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<li><p><strong>build_exits</strong> (<em>bool</em>) – Create exits between new rooms.</p></li>
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</ul>
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</dd>
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</dl>
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<p class="rubric">Notes</p>
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<p>The map
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is iterated over character by character, comparing it to the trigger
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characters in the legend var and executing the build instructions on
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finding a match. The map is iterated over according to the <strong>iterations</strong>
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value and exits are optionally generated between adjacent rooms according
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to the <strong>build_exits</strong> value.</p>
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</dd></dl>
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<dl class="py class">
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<dt id="evennia.contrib.mapbuilder.CmdMapBuilder">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.mapbuilder.</code><code class="sig-name descname">CmdMapBuilder</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#CmdMapBuilder"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.CmdMapBuilder" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
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<p>Build a map from a 2D ASCII map.</p>
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<dl class="simple">
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<dt>Usage:</dt><dd><p>@mapbuilder[/switch] <path.to.file.MAPNAME> <path.to.file.MAP_LEGEND></p>
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</dd>
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<dt>Switches:</dt><dd><p>one - execute build instructions once without automatic exit creation
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two - execute build instructions twice without automatic exit creation</p>
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</dd>
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</dl>
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<p class="rubric">Example</p>
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<p>@mapbuilder world.gamemap.MAP world.maplegend.MAP_LEGEND
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@mapbuilder evennia.contrib.mapbuilder.EXAMPLE1_MAP EXAMPLE1_LEGEND
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@mapbuilder/two evennia.contrib.mapbuilder.EXAMPLE2_MAP EXAMPLE2_LEGEND</p>
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<blockquote>
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<div><p>(Legend path defaults to map path)</p>
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</div></blockquote>
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<p>This is a command which takes two inputs:
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A string of ASCII characters representing a map and a dictionary of
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functions containing build instructions. The characters of the map are
|
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iterated over and compared to a list of trigger characters. When a match
|
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is found the corresponding function is executed generating the rooms,
|
||
exits and objects as defined by the users build instructions. If a
|
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character is not a match to a provided trigger character (including spaces)
|
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it is simply skipped and the process continues. By default exits are
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automatically generated but is turned off by switches which also determines
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how many times the map is iterated over.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.mapbuilder.CmdMapBuilder.key">
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<code class="sig-name descname">key</code><em class="property"> = '@mapbuilder'</em><a class="headerlink" href="#evennia.contrib.mapbuilder.CmdMapBuilder.key" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.mapbuilder.CmdMapBuilder.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['@buildmap']</em><a class="headerlink" href="#evennia.contrib.mapbuilder.CmdMapBuilder.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.mapbuilder.CmdMapBuilder.locks">
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<code class="sig-name descname">locks</code><em class="property"> = 'cmd:superuser()'</em><a class="headerlink" href="#evennia.contrib.mapbuilder.CmdMapBuilder.locks" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.mapbuilder.CmdMapBuilder.help_category">
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<code class="sig-name descname">help_category</code><em class="property"> = 'building'</em><a class="headerlink" href="#evennia.contrib.mapbuilder.CmdMapBuilder.help_category" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.mapbuilder.CmdMapBuilder.func">
|
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<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/mapbuilder.html#CmdMapBuilder.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.mapbuilder.CmdMapBuilder.func" title="Permalink to this definition">¶</a></dt>
|
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<dd><p>Starts the processor.</p>
|
||
</dd></dl>
|
||
|
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<dl class="py attribute">
|
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<dt id="evennia.contrib.mapbuilder.CmdMapBuilder.lock_storage">
|
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<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:superuser()'</em><a class="headerlink" href="#evennia.contrib.mapbuilder.CmdMapBuilder.lock_storage" title="Permalink to this definition">¶</a></dt>
|
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<dd></dd></dl>
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|
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</dd></dl>
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<h3>Versions</h3>
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<li><a href="evennia.contrib.mapbuilder.html">1.0-dev (develop branch)</a></li>
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