mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
610 lines
24 KiB
Python
610 lines
24 KiB
Python
"""
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This module implements the main Evennia server process, the core of
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the game engine.
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This module should be started with the 'twistd' executable since it
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sets up all the networking features. (this is done automatically
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by evennia/server/server_runner.py).
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"""
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from builtins import object
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import time
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import sys
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import os
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from twisted.web import static
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from twisted.application import internet, service
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from twisted.internet import reactor, defer
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from twisted.internet.task import LoopingCall
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from twisted.python.log import ILogObserver
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import django
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django.setup()
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import evennia
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evennia._init()
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from django.db import connection
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from django.conf import settings
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from evennia.accounts.models import AccountDB
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from evennia.scripts.models import ScriptDB
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from evennia.server.models import ServerConfig
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from evennia.server import initial_setup
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from evennia.utils.utils import get_evennia_version, mod_import, make_iter
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from evennia.utils import logger
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from evennia.comms import channelhandler
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from evennia.server.sessionhandler import SESSIONS
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from django.utils.translation import ugettext as _
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_SA = object.__setattr__
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# a file with a flag telling the server to restart after shutdown or not.
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SERVER_RESTART = os.path.join(settings.GAME_DIR, "server", 'server.restart')
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# module containing hook methods called during start_stop
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SERVER_STARTSTOP_MODULE = mod_import(settings.AT_SERVER_STARTSTOP_MODULE)
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# modules containing plugin services
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SERVER_SERVICES_PLUGIN_MODULES = make_iter(settings.SERVER_SERVICES_PLUGIN_MODULES)
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# ------------------------------------------------------------
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# Evennia Server settings
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# ------------------------------------------------------------
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SERVERNAME = settings.SERVERNAME
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VERSION = get_evennia_version()
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AMP_ENABLED = True
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AMP_HOST = settings.AMP_HOST
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AMP_PORT = settings.AMP_PORT
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AMP_INTERFACE = settings.AMP_INTERFACE
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WEBSERVER_PORTS = settings.WEBSERVER_PORTS
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WEBSERVER_INTERFACES = settings.WEBSERVER_INTERFACES
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GUEST_ENABLED = settings.GUEST_ENABLED
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# server-channel mappings
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WEBSERVER_ENABLED = settings.WEBSERVER_ENABLED and WEBSERVER_PORTS and WEBSERVER_INTERFACES
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IRC_ENABLED = settings.IRC_ENABLED
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RSS_ENABLED = settings.RSS_ENABLED
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GRAPEVINE_ENABLED = settings.GRAPEVINE_ENABLED
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WEBCLIENT_ENABLED = settings.WEBCLIENT_ENABLED
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GAME_INDEX_ENABLED = settings.GAME_INDEX_ENABLED
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INFO_DICT = {"servername": SERVERNAME, "version": VERSION,
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"amp": "", "errors": "", "info": "", "webserver": "", "irc_rss": ""}
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try:
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WEB_PLUGINS_MODULE = mod_import(settings.WEB_PLUGINS_MODULE)
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except ImportError:
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WEB_PLUGINS_MODULE = None
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INFO_DICT["errors"] = (
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"WARNING: settings.WEB_PLUGINS_MODULE not found - "
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"copy 'evennia/game_template/server/conf/web_plugins.py to mygame/server/conf.")
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# Maintenance function - this is called repeatedly by the server
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_MAINTENANCE_COUNT = 0
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_FLUSH_CACHE = None
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_IDMAPPER_CACHE_MAXSIZE = settings.IDMAPPER_CACHE_MAXSIZE
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_GAMETIME_MODULE = None
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_IDLE_TIMEOUT = settings.IDLE_TIMEOUT
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def _server_maintenance():
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"""
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This maintenance function handles repeated checks and updates that
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the server needs to do. It is called every minute.
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"""
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global EVENNIA, _MAINTENANCE_COUNT, _FLUSH_CACHE, _GAMETIME_MODULE
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if not _FLUSH_CACHE:
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from evennia.utils.idmapper.models import conditional_flush as _FLUSH_CACHE
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if not _GAMETIME_MODULE:
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from evennia.utils import gametime as _GAMETIME_MODULE
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_MAINTENANCE_COUNT += 1
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now = time.time()
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if _MAINTENANCE_COUNT == 1:
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# first call after a reload
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_GAMETIME_MODULE.SERVER_START_TIME = now
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_GAMETIME_MODULE.SERVER_RUNTIME = ServerConfig.objects.conf("runtime", default=0.0)
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else:
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_GAMETIME_MODULE.SERVER_RUNTIME += 60.0
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# update game time and save it across reloads
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_GAMETIME_MODULE.SERVER_RUNTIME_LAST_UPDATED = now
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ServerConfig.objects.conf("runtime", _GAMETIME_MODULE.SERVER_RUNTIME)
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if _MAINTENANCE_COUNT % 300 == 0:
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# check cache size every 5 minutes
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_FLUSH_CACHE(_IDMAPPER_CACHE_MAXSIZE)
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if _MAINTENANCE_COUNT % 3600 == 0:
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# validate scripts every hour
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evennia.ScriptDB.objects.validate()
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if _MAINTENANCE_COUNT % 3700 == 0:
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# validate channels off-sync with scripts
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evennia.CHANNEL_HANDLER.update()
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if _MAINTENANCE_COUNT % (3600 * 7) == 0:
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# drop database connection every 7 hrs to avoid default timeouts on MySQL
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# (see https://github.com/evennia/evennia/issues/1376)
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connection.close()
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# handle idle timeouts
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if _IDLE_TIMEOUT > 0:
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reason = _("idle timeout exceeded")
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for session in (sess for sess in SESSIONS.values()
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if (now - sess.cmd_last) > _IDLE_TIMEOUT):
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if not session.account or not \
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session.account.access(session.account, "noidletimeout", default=False):
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SESSIONS.disconnect(session, reason=reason)
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#------------------------------------------------------------
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# Evennia Main Server object
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#------------------------------------------------------------
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class Evennia(object):
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"""
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The main Evennia server handler. This object sets up the database and
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tracks and interlinks all the twisted network services that make up
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evennia.
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"""
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def __init__(self, application):
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"""
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Setup the server.
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application - an instantiated Twisted application
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"""
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sys.path.insert(1, '.')
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# create a store of services
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self.services = service.MultiService()
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self.services.setServiceParent(application)
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self.amp_protocol = None # set by amp factory
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self.sessions = SESSIONS
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self.sessions.server = self
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self.process_id = os.getpid()
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# Database-specific startup optimizations.
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self.sqlite3_prep()
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self.start_time = time.time()
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# initialize channelhandler
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channelhandler.CHANNELHANDLER.update()
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# wrap the SIGINT handler to make sure we empty the threadpool
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# even when we reload and we have long-running requests in queue.
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# this is necessary over using Twisted's signal handler.
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# (see https://github.com/evennia/evennia/issues/1128)
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def _wrap_sigint_handler(*args):
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from twisted.internet.defer import Deferred
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if hasattr(self, "web_root"):
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d = self.web_root.empty_threadpool()
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d.addCallback(lambda _: self.shutdown("reload", _reactor_stopping=True))
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else:
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d = Deferred(lambda _: self.shutdown("reload", _reactor_stopping=True))
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d.addCallback(lambda _: reactor.stop())
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reactor.callLater(1, d.callback, None)
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reactor.sigInt = _wrap_sigint_handler
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# Server startup methods
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def sqlite3_prep(self):
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"""
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Optimize some SQLite stuff at startup since we
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can't save it to the database.
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"""
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if ((".".join(str(i) for i in django.VERSION) < "1.2" and
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settings.DATABASES.get('default', {}).get('ENGINE') == "sqlite3") or
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(hasattr(settings, 'DATABASES') and
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settings.DATABASES.get("default", {}).get('ENGINE', None) ==
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'django.db.backends.sqlite3')):
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cursor = connection.cursor()
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cursor.execute("PRAGMA cache_size=10000")
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cursor.execute("PRAGMA synchronous=OFF")
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cursor.execute("PRAGMA count_changes=OFF")
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cursor.execute("PRAGMA temp_store=2")
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def update_defaults(self):
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"""
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We make sure to store the most important object defaults here, so
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we can catch if they change and update them on-objects automatically.
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This allows for changing default cmdset locations and default
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typeclasses in the settings file and have them auto-update all
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already existing objects.
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"""
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global INFO_DICT
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# setting names
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settings_names = ("CMDSET_CHARACTER", "CMDSET_ACCOUNT",
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"BASE_ACCOUNT_TYPECLASS", "BASE_OBJECT_TYPECLASS",
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"BASE_CHARACTER_TYPECLASS", "BASE_ROOM_TYPECLASS",
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"BASE_EXIT_TYPECLASS", "BASE_SCRIPT_TYPECLASS",
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"BASE_CHANNEL_TYPECLASS")
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# get previous and current settings so they can be compared
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settings_compare = list(zip([ServerConfig.objects.conf(name) for name in settings_names],
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[settings.__getattr__(name) for name in settings_names]))
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mismatches = [i for i, tup in enumerate(settings_compare) if tup[0] and tup[1] and tup[0] != tup[1]]
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if len(mismatches): # can't use any() since mismatches may be [0] which reads as False for any()
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# we have a changed default. Import relevant objects and
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# run the update
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from evennia.objects.models import ObjectDB
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from evennia.comms.models import ChannelDB
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#from evennia.accounts.models import AccountDB
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for i, prev, curr in ((i, tup[0], tup[1]) for i, tup in enumerate(settings_compare) if i in mismatches):
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# update the database
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INFO_DICT['info'] = " %s:\n '%s' changed to '%s'. Updating unchanged entries in database ..." % (settings_names[i], prev, curr)
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if i == 0:
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ObjectDB.objects.filter(db_cmdset_storage__exact=prev).update(db_cmdset_storage=curr)
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if i == 1:
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AccountDB.objects.filter(db_cmdset_storage__exact=prev).update(db_cmdset_storage=curr)
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if i == 2:
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AccountDB.objects.filter(db_typeclass_path__exact=prev).update(db_typeclass_path=curr)
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if i in (3, 4, 5, 6):
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ObjectDB.objects.filter(db_typeclass_path__exact=prev).update(db_typeclass_path=curr)
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if i == 7:
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ScriptDB.objects.filter(db_typeclass_path__exact=prev).update(db_typeclass_path=curr)
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if i == 8:
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ChannelDB.objects.filter(db_typeclass_path__exact=prev).update(db_typeclass_path=curr)
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# store the new default and clean caches
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ServerConfig.objects.conf(settings_names[i], curr)
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ObjectDB.flush_instance_cache()
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AccountDB.flush_instance_cache()
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ScriptDB.flush_instance_cache()
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ChannelDB.flush_instance_cache()
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# if this is the first start we might not have a "previous"
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# setup saved. Store it now.
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[ServerConfig.objects.conf(settings_names[i], tup[1])
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for i, tup in enumerate(settings_compare) if not tup[0]]
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def run_initial_setup(self):
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"""
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This is triggered by the amp protocol when the connection
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to the portal has been established.
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This attempts to run the initial_setup script of the server.
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It returns if this is not the first time the server starts.
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Once finished the last_initial_setup_step is set to -1.
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"""
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global INFO_DICT
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last_initial_setup_step = ServerConfig.objects.conf('last_initial_setup_step')
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if not last_initial_setup_step:
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# None is only returned if the config does not exist,
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# i.e. this is an empty DB that needs populating.
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INFO_DICT['info'] = ' Server started for the first time. Setting defaults.'
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initial_setup.handle_setup(0)
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elif int(last_initial_setup_step) >= 0:
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# a positive value means the setup crashed on one of its
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# modules and setup will resume from this step, retrying
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# the last failed module. When all are finished, the step
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# is set to -1 to show it does not need to be run again.
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INFO_DICT['info'] = ' Resuming initial setup from step {last}.'.format(
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last=last_initial_setup_step)
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initial_setup.handle_setup(int(last_initial_setup_step))
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def run_init_hooks(self, mode):
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"""
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Called by the amp client once receiving sync back from Portal
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Args:
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mode (str): One of shutdown, reload or reset
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"""
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from evennia.objects.models import ObjectDB
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# start server time and maintenance task
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self.maintenance_task = LoopingCall(_server_maintenance)
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self.maintenance_task.start(60, now=True) # call every minute
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# update eventual changed defaults
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self.update_defaults()
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[o.at_init() for o in ObjectDB.get_all_cached_instances()]
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[p.at_init() for p in AccountDB.get_all_cached_instances()]
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# call correct server hook based on start file value
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if mode == 'reload':
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logger.log_msg("Server successfully reloaded.")
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self.at_server_reload_start()
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elif mode == 'reset':
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# only run hook, don't purge sessions
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self.at_server_cold_start()
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logger.log_msg("Evennia Server successfully restarted in 'reset' mode.")
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elif mode == 'shutdown':
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self.at_server_cold_start()
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# clear eventual lingering session storages
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ObjectDB.objects.clear_all_sessids()
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logger.log_msg("Evennia Server successfully started.")
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# always call this regardless of start type
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self.at_server_start()
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@defer.inlineCallbacks
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def shutdown(self, mode='reload', _reactor_stopping=False):
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"""
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Shuts down the server from inside it.
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mode - sets the server restart mode.
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'reload' - server restarts, no "persistent" scripts
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are stopped, at_reload hooks called.
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'reset' - server restarts, non-persistent scripts stopped,
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at_shutdown hooks called but sessions will not
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be disconnected.
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'shutdown' - like reset, but server will not auto-restart.
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_reactor_stopping - this is set if server is stopped by a kill
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command OR this method was already called
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once - in both cases the reactor is
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dead/stopping already.
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"""
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if _reactor_stopping and hasattr(self, "shutdown_complete"):
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# this means we have already passed through this method
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# once; we don't need to run the shutdown procedure again.
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defer.returnValue(None)
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from evennia.objects.models import ObjectDB
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from evennia.server.models import ServerConfig
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from evennia.utils import gametime as _GAMETIME_MODULE
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if mode == 'reload':
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# call restart hooks
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ServerConfig.objects.conf("server_restart_mode", "reload")
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yield [o.at_server_reload() for o in ObjectDB.get_all_cached_instances()]
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yield [p.at_server_reload() for p in AccountDB.get_all_cached_instances()]
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yield [(s.pause(manual_pause=False), s.at_server_reload())
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for s in ScriptDB.get_all_cached_instances() if s.is_active or s.attributes.has("_manual_pause")]
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yield self.sessions.all_sessions_portal_sync()
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self.at_server_reload_stop()
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# only save monitor state on reload, not on shutdown/reset
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from evennia.scripts.monitorhandler import MONITOR_HANDLER
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MONITOR_HANDLER.save()
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else:
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if mode == 'reset':
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# like shutdown but don't unset the is_connected flag and don't disconnect sessions
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yield [o.at_server_shutdown() for o in ObjectDB.get_all_cached_instances()]
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yield [p.at_server_shutdown() for p in AccountDB.get_all_cached_instances()]
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if self.amp_protocol:
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yield self.sessions.all_sessions_portal_sync()
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else: # shutdown
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yield [_SA(p, "is_connected", False) for p in AccountDB.get_all_cached_instances()]
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yield [o.at_server_shutdown() for o in ObjectDB.get_all_cached_instances()]
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yield [(p.unpuppet_all(), p.at_server_shutdown())
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for p in AccountDB.get_all_cached_instances()]
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yield ObjectDB.objects.clear_all_sessids()
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yield [(s.pause(manual_pause=s.attributes.get("_manual_pause", False)),
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s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()]
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ServerConfig.objects.conf("server_restart_mode", "reset")
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self.at_server_cold_stop()
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# tickerhandler state should always be saved.
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from evennia.scripts.tickerhandler import TICKER_HANDLER
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TICKER_HANDLER.save()
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# always called, also for a reload
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self.at_server_stop()
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if hasattr(self, "web_root"): # not set very first start
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yield self.web_root.empty_threadpool()
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if not _reactor_stopping:
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# kill the server
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self.shutdown_complete = True
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reactor.callLater(1, reactor.stop)
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# we make sure the proper gametime is saved as late as possible
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ServerConfig.objects.conf("runtime", _GAMETIME_MODULE.runtime())
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def get_info_dict(self):
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"Return the server info, for display."
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return INFO_DICT
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# server start/stop hooks
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def at_server_start(self):
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"""
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This is called every time the server starts up, regardless of
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how it was shut down.
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"""
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if SERVER_STARTSTOP_MODULE:
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SERVER_STARTSTOP_MODULE.at_server_start()
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def at_server_stop(self):
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"""
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This is called just before a server is shut down, regardless
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of it is fore a reload, reset or shutdown.
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"""
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if SERVER_STARTSTOP_MODULE:
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SERVER_STARTSTOP_MODULE.at_server_stop()
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def at_server_reload_start(self):
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"""
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This is called only when server starts back up after a reload.
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"""
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if SERVER_STARTSTOP_MODULE:
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SERVER_STARTSTOP_MODULE.at_server_reload_start()
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def at_post_portal_sync(self, mode):
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"""
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This is called just after the portal has finished syncing back data to the server
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after reconnecting.
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Args:
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mode (str): One of reload, reset or shutdown.
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"""
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from evennia.scripts.monitorhandler import MONITOR_HANDLER
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MONITOR_HANDLER.restore(mode == 'reload')
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from evennia.scripts.tickerhandler import TICKER_HANDLER
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TICKER_HANDLER.restore(mode == 'reload')
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# after sync is complete we force-validate all scripts
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# (this also starts any that didn't yet start)
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ScriptDB.objects.validate(init_mode=mode)
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# start the task handler
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from evennia.scripts.taskhandler import TASK_HANDLER
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TASK_HANDLER.load()
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TASK_HANDLER.create_delays()
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# delete the temporary setting
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ServerConfig.objects.conf("server_restart_mode", delete=True)
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def at_server_reload_stop(self):
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"""
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This is called only time the server stops before a reload.
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"""
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if SERVER_STARTSTOP_MODULE:
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SERVER_STARTSTOP_MODULE.at_server_reload_stop()
|
|
|
|
def at_server_cold_start(self):
|
|
"""
|
|
This is called only when the server starts "cold", i.e. after a
|
|
shutdown or a reset.
|
|
"""
|
|
# We need to do this just in case the server was killed in a way where
|
|
# the normal cleanup operations did not have time to run.
|
|
from evennia.objects.models import ObjectDB
|
|
ObjectDB.objects.clear_all_sessids()
|
|
|
|
# Remove non-persistent scripts
|
|
from evennia.scripts.models import ScriptDB
|
|
for script in ScriptDB.objects.filter(db_persistent=False):
|
|
script.stop()
|
|
|
|
if GUEST_ENABLED:
|
|
for guest in AccountDB.objects.all().filter(db_typeclass_path=settings.BASE_GUEST_TYPECLASS):
|
|
for character in guest.db._playable_characters:
|
|
if character:
|
|
character.delete()
|
|
guest.delete()
|
|
if SERVER_STARTSTOP_MODULE:
|
|
SERVER_STARTSTOP_MODULE.at_server_cold_start()
|
|
|
|
def at_server_cold_stop(self):
|
|
"""
|
|
This is called only when the server goes down due to a shutdown or reset.
|
|
"""
|
|
if SERVER_STARTSTOP_MODULE:
|
|
SERVER_STARTSTOP_MODULE.at_server_cold_stop()
|
|
|
|
#------------------------------------------------------------
|
|
#
|
|
# Start the Evennia game server and add all active services
|
|
#
|
|
#------------------------------------------------------------
|
|
|
|
|
|
# Tell the system the server is starting up; some things are not available yet
|
|
ServerConfig.objects.conf("server_starting_mode", True)
|
|
|
|
# twistd requires us to define the variable 'application' so it knows
|
|
# what to execute from.
|
|
application = service.Application('Evennia')
|
|
|
|
if "--nodaemon" not in sys.argv:
|
|
# custom logging, but only if we are not running in interactive mode
|
|
logfile = logger.WeeklyLogFile(os.path.basename(settings.SERVER_LOG_FILE),
|
|
os.path.dirname(settings.SERVER_LOG_FILE))
|
|
application.setComponent(ILogObserver, logger.ServerLogObserver(logfile).emit)
|
|
|
|
# The main evennia server program. This sets up the database
|
|
# and is where we store all the other services.
|
|
EVENNIA = Evennia(application)
|
|
|
|
if AMP_ENABLED:
|
|
|
|
# The AMP protocol handles the communication between
|
|
# the portal and the mud server. Only reason to ever deactivate
|
|
# it would be during testing and debugging.
|
|
|
|
ifacestr = ""
|
|
if AMP_INTERFACE != '127.0.0.1':
|
|
ifacestr = "-%s" % AMP_INTERFACE
|
|
|
|
INFO_DICT["amp"] = 'amp %s: %s' % (ifacestr, AMP_PORT)
|
|
|
|
from evennia.server import amp_client
|
|
|
|
factory = amp_client.AMPClientFactory(EVENNIA)
|
|
amp_service = internet.TCPClient(AMP_HOST, AMP_PORT, factory)
|
|
amp_service.setName('ServerAMPClient')
|
|
EVENNIA.services.addService(amp_service)
|
|
|
|
if WEBSERVER_ENABLED:
|
|
|
|
# Start a django-compatible webserver.
|
|
|
|
from evennia.server.webserver import DjangoWebRoot, WSGIWebServer, Website, LockableThreadPool, PrivateStaticRoot
|
|
|
|
# start a thread pool and define the root url (/) as a wsgi resource
|
|
# recognized by Django
|
|
threads = LockableThreadPool(minthreads=max(1, settings.WEBSERVER_THREADPOOL_LIMITS[0]),
|
|
maxthreads=max(1, settings.WEBSERVER_THREADPOOL_LIMITS[1]))
|
|
|
|
web_root = DjangoWebRoot(threads)
|
|
# point our media resources to url /media
|
|
web_root.putChild(b"media", PrivateStaticRoot(settings.MEDIA_ROOT))
|
|
# point our static resources to url /static
|
|
web_root.putChild(b"static", PrivateStaticRoot(settings.STATIC_ROOT))
|
|
EVENNIA.web_root = web_root
|
|
|
|
if WEB_PLUGINS_MODULE:
|
|
# custom overloads
|
|
web_root = WEB_PLUGINS_MODULE.at_webserver_root_creation(web_root)
|
|
|
|
web_site = Website(web_root, logPath=settings.HTTP_LOG_FILE)
|
|
web_site.is_portal = False
|
|
|
|
INFO_DICT["webserver"] = ""
|
|
for proxyport, serverport in WEBSERVER_PORTS:
|
|
# create the webserver (we only need the port for this)
|
|
webserver = WSGIWebServer(threads, serverport, web_site, interface='127.0.0.1')
|
|
webserver.setName('EvenniaWebServer%s' % serverport)
|
|
EVENNIA.services.addService(webserver)
|
|
|
|
INFO_DICT["webserver"] += "webserver: %s" % serverport
|
|
|
|
ENABLED = []
|
|
if IRC_ENABLED:
|
|
# IRC channel connections
|
|
ENABLED.append('irc')
|
|
|
|
if RSS_ENABLED:
|
|
# RSS feed channel connections
|
|
ENABLED.append('rss')
|
|
|
|
if GRAPEVINE_ENABLED:
|
|
# Grapevine channel connections
|
|
ENABLED.append('grapevine')
|
|
|
|
if GAME_INDEX_ENABLED:
|
|
from evennia.server.game_index_client.service import EvenniaGameIndexService
|
|
egi_service = EvenniaGameIndexService()
|
|
EVENNIA.services.addService(egi_service)
|
|
|
|
if ENABLED:
|
|
INFO_DICT["irc_rss"] = ", ".join(ENABLED) + " enabled."
|
|
|
|
for plugin_module in SERVER_SERVICES_PLUGIN_MODULES:
|
|
# external plugin protocols - load here
|
|
plugin_module = mod_import(plugin_module)
|
|
if plugin_module:
|
|
plugin_module.start_plugin_services(EVENNIA)
|
|
else:
|
|
print(f"Could not load plugin module {plugin_module}")
|
|
|
|
# clear server startup mode
|
|
ServerConfig.objects.conf("server_starting_mode", delete=True)
|