mirror of
https://github.com/evennia/evennia.git
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444 lines
17 KiB
Python
444 lines
17 KiB
Python
"""
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IMC2 client module. Handles connecting to and communicating with an IMC2 server.
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"""
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from time import time
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from twisted.application import internet
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from twisted.internet import protocol
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from twisted.conch import telnet
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from django.conf import settings
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from src.utils import logger, create, search, utils
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from src.server.sessionhandler import SESSIONS
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from src.scripts.scripts import Script
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from src.comms.models import Channel, ExternalChannelConnection
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from src.comms.imc2lib import imc2_packets as pck
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from src.comms.imc2lib.imc2_trackers import IMC2MudList, IMC2ChanList
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from src.comms.imc2lib.imc2_listeners import handle_whois_reply
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# channel to send info to
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INFOCHANNEL = Channel.objects.channel_search(settings.CHANNEL_MUDINFO[0])
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# all linked channel connection
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IMC2_CHANNELS = []
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# IMC2 debug mode
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IMC2_DEBUG = True
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# Use this instance to keep track of the other games on the network.
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IMC2_MUDLIST = IMC2MudList()
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# Tracks the list of available channels on the network.
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IMC2_CHANLIST = IMC2ChanList()
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#
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# Helper method
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#
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def msg_info(message):
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"""
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Send info to default info channel
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"""
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message = '[%s][IMC2]: %s' % (INFOCHANNEL[0].key, message)
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try:
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INFOCHANNEL[0].msg(message)
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except AttributeError:
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logger.log_infomsg("MUDinfo (imc2): %s" % message)
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#
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# Regular scripts
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#
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class Send_IsAlive(Script):
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"""
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Sends periodic keepalives to network neighbors. This lets the other
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games know that our game is still up and connected to the network. Also
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provides some useful information about the client game.
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"""
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def at_script_creation(self):
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self.key = 'IMC2_Send_IsAlive'
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self.interval = 900
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self.desc = "Send an IMC2 is-alive packet"
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self.persistent = True
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def at_repeat(self):
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for channel in IMC2_CHANNELS:
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channel.send_packet(pck.IMC2PacketIsAlive())
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def is_valid(self):
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"Is only valid as long as there are channels to update"
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return IMC2_CHANNELS
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class Send_Keepalive_Request(Script):
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"""
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Event: Sends a keepalive-request to connected games in order to see who
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is connected.
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"""
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def at_script_creation(self):
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self.key = "IMC2_Send_Keepalive_Request"
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self.interval = 3500
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self.desc = "Send an IMC2 keepalive-request packet"
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self.persistent = True
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def at_repeat(self):
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for channel in IMC2_CHANNELS:
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channel.send_packet(pck.IMC2PacketKeepAliveRequest())
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def is_valid(self):
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"Is only valid as long as there are channels to update"
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return IMC2_CHANNELS
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class Prune_Inactive_Muds(Script):
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"""
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Prunes games that have not sent is-alive packets for a while. If
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we haven't heard from them, they're probably not connected or don't
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implement the protocol correctly. In either case, good riddance to them.
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"""
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def at_script_creation(self):
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self.key = "IMC2_Prune_Inactive_Muds"
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self.interval = 1800
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self.desc = "Check IMC2 list for inactive games"
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self.persistent = True
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self.inactive_threshold = 3599
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def at_repeat(self):
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for name, mudinfo in IMC2_MUDLIST.mud_list.items():
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if time() - mudinfo.last_updated > self.inactive_threshold:
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del IMC2_MUDLIST.mud_list[name]
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def is_valid(self):
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"Is only valid as long as there are channels to update"
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return IMC2_CHANNELS
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class Sync_Server_Channel_List(Script):
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"""
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Re-syncs the network's channel list. This will
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cause a cascade of reply packets of a certain type
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from the network. These are handled by the protocol,
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gradually updating the channel cache.
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"""
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def at_script_creation(self):
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self.key = "IMC2_Sync_Server_Channel_List"
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self.interval = 24 * 3600 # once every day
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self.desc = "Re-sync IMC2 network channel list"
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self.persistent = True
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def at_repeat(self):
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checked_networks = []
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for channel in self.IMC2_CHANNELS:
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network = channel.external_config.split['|'][0]
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if not network in checked_networks:
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channel.send_packet(pkg.IMC2PacketIceRefresh())
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checked_networks.append(network)
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#
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# IMC2 protocol
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#
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class IMC2Protocol(telnet.StatefulTelnetProtocol):
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"""
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Provides the abstraction for the IMC2 protocol. Handles connection,
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authentication, and all necessary packets.
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"""
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def __init__(self):
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global IMC2_CHANNELS
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IMC2_CHANNELS.append(self)
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self.is_authenticated = False
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self.auth_type = None
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self.server_name = None
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self.network_name = None
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self.sequence = None
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def connectionMade(self):
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"""
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Triggered after connecting to the IMC2 network.
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"""
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self.auth_type = "plaintext"
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logger.log_infomsg("IMC2: Connected to network server.")
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logger.log_infomsg("IMC2: Sending authentication packet.")
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self.send_packet(pck.IMC2PacketAuthPlaintext())
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def send_packet(self, packet):
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"""
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Given a sub-class of IMC2Packet, assemble the packet and send it
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on its way to the IMC2 server.
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Evennia -> IMC2
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"""
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if self.sequence:
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# This gets incremented with every command.
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self.sequence += 1
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packet.imc2_protocol = self
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packet_str = utils.to_str(packet.assemble(self.factory.mudname, self.factory.client_pwd, self.factory.server_pwd))
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if IMC2_DEBUG:
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logger.log_infomsg("IMC2: SENT> %s" % packet_str)
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self.sendLine(packet_str)
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def _parse_auth_response(self, line):
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"""
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Parses the IMC2 network authentication packet.
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"""
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if self.auth_type == "plaintext":
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# Plain text passwords.
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# SERVER Sends: PW <servername> <serverpw> version=<version#> <networkname>
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if IMC2_DEBUG:
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logger.log_infomsg("IMC2: AUTH< %s" % line)
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line_split = line.split(' ')
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pw_present = line_split[0] == 'PW'
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autosetup_present = line_split[0] == 'autosetup'
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if "reject" in line_split:
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auth_message = "IMC2 server rejected connection."
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logger.log_infomsg(auth_message)
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msg_info(auth_message)
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return
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if pw_present:
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self.server_name = line_split[1]
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self.network_name = line_split[4]
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elif autosetup_present:
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logger.log_infomsg("IMC2: Autosetup response found.")
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self.server_name = line_split[1]
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self.network_name = line_split[3]
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self.is_authenticated = True
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self.sequence = int(time())
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# Log to stdout and notify over MUDInfo.
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auth_message = "Successfully authenticated to the '%s' network." % self.network_name
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logger.log_infomsg('IMC2: %s' % auth_message)
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msg_info(auth_message)
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# Ask to see what other MUDs are connected.
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self.send_packet(pck.IMC2PacketKeepAliveRequest())
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# IMC2 protocol states that KeepAliveRequests should be followed
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# up by the requester sending an IsAlive packet.
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self.send_packet(pck.IMC2PacketIsAlive())
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# Get a listing of channels.
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self.send_packet(pck.IMC2PacketIceRefresh())
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def _msg_evennia(self, packet):
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"""
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Handle the sending of packet data to Evennia channel
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(Message from IMC2 -> Evennia)
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"""
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conn_name = packet.optional_data.get('channel', None)
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# If the packet lacks the 'echo' key, don't bother with it.
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has_echo = packet.optional_data.get('echo', None)
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if conn_name and has_echo:
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# The second half of this is the channel name: Server:Channel
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chan_name = conn_name.split(':', 1)[1]
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key = "imc2_%s" % conn_name
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# Look for matching IMC2 channel maps.
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conns = ExternalChannelConnection.objects.filter(db_external_key=self.factory.key)
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if not conns:
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return
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# Format the message to send to local channel.
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message = '[%s] %s@%s: %s' % (self.factory.evennia_channel, packet.sender, packet.origin, packet.optional_data.get('text'))
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for conn in conns:
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if conn.channel:
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conn.to_channel(message)
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def _format_tell(self, packet):
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"""
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Handle tells over IMC2 by formatting the text properly
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"""
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return "%s@%s IMC tells: %s" % (packet.sender, packet.origin,
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packet.optional_data.get('text', 'ERROR: No text provided.'))
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def lineReceived(self, line):
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"""
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Triggered when text is received from the IMC2 network. Figures out
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what to do with the packet.
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IMC2 -> Evennia
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"""
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if not self.is_authenticated:
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self._parse_auth_response(line)
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else:
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if IMC2_DEBUG and not 'is-alive' in line:
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# if IMC2_DEBUG mode is on, print the contents of the packet
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# to stdout.
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logger.log_infomsg("PACKET: %s" % line)
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# Parse the packet and encapsulate it for easy access
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packet = pck.IMC2Packet(self.factory.mudname, packet_str=line)
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if IMC2_DEBUG and packet.packet_type not in ['is-alive', 'keepalive-request']:
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# Print the parsed packet's __str__ representation.
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# is-alive and keepalive-requests happen pretty frequently.
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# Don't bore us with them in stdout.
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logger.log_infomsg(str(packet))
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# Figure out what kind of packet we're dealing with and hand it
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# off to the correct handler.
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if packet.packet_type == 'is-alive':
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IMC2_MUDLIST.update_mud_from_packet(packet)
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elif packet.packet_type == 'keepalive-request':
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# Don't need to check the destination, we only receive these
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# packets when they are intended for us.
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self.send_packet(pck.IMC2PacketIsAlive())
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elif packet.packet_type == 'ice-msg-b':
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self._msg_evennia(packet)
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elif packet.packet_type == 'whois-reply':
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handle_whois_reply(packet)
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elif packet.packet_type == 'close-notify':
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IMC2_MUDLIST.remove_mud_from_packet(packet)
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elif packet.packet_type == 'ice-update':
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IMC2_CHANLIST.update_channel_from_packet(packet)
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elif packet.packet_type == 'ice-destroy':
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IMC2_CHANLIST.remove_channel_from_packet(packet)
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elif packet.packet_type == 'tell':
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player = search.players(packet.target)
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if not player:
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return
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player.msg(self._format_tell(packet))
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def msg_imc2(self, message, from_obj=None):
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"""
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Called by Evennia to send a message through the imc2 connection
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"""
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conns = ExternalChannelConnection.objects.filter(db_external_key=self.factory.key)
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if not conns:
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return
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if from_obj:
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if hasattr(from_obj, 'key'):
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from_name = from_obj.key
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else:
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from_name = from_obj
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else:
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from_name = self.factory.mudname
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# send the packet
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self.send_packet(pck.IMC2PacketIceMsgBroadcasted(self.factory.network, self.factory.channel,
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from_name, message))
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class IMC2Factory(protocol.ClientFactory):
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"""
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Creates instances of the IMC2Protocol. Should really only ever create one
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in our particular instance. Tied in via src/server.py.
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"""
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protocol = IMC2Protocol
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def __init__(self, key, channel, network, port, mudname, client_pwd, server_pwd, evennia_channel):
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self.key = key
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self.mudname = mudname
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self.channel = channel
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self.pretty_key = "%s:%s/%s (%s)" % (network, port, channel, mudname)
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self.network = network
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self.protocol_version = '2'
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self.client_pwd = client_pwd
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self.server_pwd = server_pwd
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self.evennia_channel = evennia_channel
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def clientConnectionFailed(self, connector, reason):
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message = 'Connection failed: %s' % reason.getErrorMessage()
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msg_info(message)
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logger.log_errmsg('IMC2: %s' % message)
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def clientConnectionLost(self, connector, reason):
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message = 'Connection lost: %s' % reason.getErrorMessage()
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msg_info(message)
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logger.log_errmsg('IMC2: %s' % message)
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def build_connection_key(channel, imc2_network, imc2_port, imc2_channel, imc2_mudname):
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"Build an id hash for the connection"
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if hasattr(channel, 'key'):
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channel = channel.key
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return "imc2_%s:%s/%s(%s)<>%s" % (imc2_network, imc2_port, imc2_channel, imc2_mudname, channel)
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def build_service_key(key):
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return "IMC2:%s" % key
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def start_scripts(validate=False):
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"""
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Start all the needed scripts
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"""
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if validate:
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from src.utils import reloads
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reloads.reload_scripts()
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return
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if not search.scripts("IMC2_Send_IsAlive"):
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create.create_script(Send_IsAlive)
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if not search.scripts("IMC2_Send_Keepalive_Request"):
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create.create_script(Send_Keepalive_Request)
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if not search.scripts("IMC2_Prune_Inactive_Muds"):
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create.create_script(Prune_Inactive_Muds)
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if not search.scripts("IMC2_Sync_Server_Channel_List"):
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create.create_script(Sync_Server_Channel_List)
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def create_connection(channel, imc2_network, imc2_port, imc2_channel, imc2_mudname, imc2_client_pwd, imc2_server_pwd):
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"""
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This will create a new IMC2<->channel connection.
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"""
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if not type(channel) == Channel:
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new_channel = Channel.objects.filter(db_key=channel)
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if not new_channel:
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logger.log_errmsg("Cannot attach IMC2<->Evennia: Evennia Channel '%s' not found" % channel)
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return False
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channel = new_channel[0]
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key = build_connection_key(channel, imc2_network, imc2_port, imc2_channel, imc2_mudname)
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old_conns = ExternalChannelConnection.objects.filter(db_external_key=key)
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if old_conns:
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return False
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config = "%s|%s|%s|%s|%s|%s" % (imc2_network, imc2_port, imc2_channel, imc2_mudname, imc2_client_pwd, imc2_server_pwd)
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# how the channel will be able to contact this protocol
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send_code = "from src.comms.imc2 import IMC2_CHANNELS\n"
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send_code += "matched_imc2s = [imc2 for imc2 in IMC2_CHANNELS if imc2.factory.key == '%s']\n" % key
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send_code += "[imc2.msg_imc2(message, from_obj=from_obj) for imc2 in matched_imc2s]\n"
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conn = ExternalChannelConnection(db_channel=channel, db_external_key=key, db_external_send_code=send_code,
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db_external_config=config)
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conn.save()
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# connect
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connect_to_imc2(conn)
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# start scripts (if needed)
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start_scripts()
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return True
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def delete_connection(channel, imc2_network, imc2_port, imc2_channel, mudname):
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"Destroy a connection"
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if hasattr(channel, 'key'):
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channel = channel.key
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key = build_connection_key(channel, imc2_network, imc2_port, imc2_channel, mudname)
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service_key = build_service_key(key)
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try:
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conn = ExternalChannelConnection.objects.get(db_external_key=key)
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except Exception:
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return False
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conn.delete()
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try:
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service = SESSIONS.server.services.getServiceNamed(service_key)
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except Exception:
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return True
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if service.running:
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SESSIONS.server.services.removeService(service)
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# validate scripts
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start_scripts(validate=True)
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return True
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def connect_to_imc2(connection):
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"Create the imc instance and connect to the IMC2 network and channel."
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# get config
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key = utils.to_str(connection.external_key)
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service_key = build_service_key(key)
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imc2_network, imc2_port, imc2_channel, imc2_mudname, imc2_client_pwd, imc2_server_pwd = \
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[utils.to_str(conf) for conf in connection.external_config.split('|')]
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# connect
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imc = internet.TCPClient(imc2_network, int(imc2_port), IMC2Factory(key, imc2_channel, imc2_network, imc2_port, imc2_mudname,
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imc2_client_pwd, imc2_server_pwd, connection.channel.key))
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imc.setName(service_key)
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SESSIONS.server.services.addService(imc)
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def connect_all():
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"""
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Activate all imc2 bots.
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Returns a list of (key, TCPClient) tuples for server to properly set services.
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"""
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connections = ExternalChannelConnection.objects.filter(db_external_key__startswith='imc2_')
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for connection in connections:
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connect_to_imc2(connection)
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if connections:
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start_scripts()
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