evennia/evennia/utils/spawner.py
2017-11-11 01:02:26 +01:00

342 lines
13 KiB
Python

"""
Spawner
The spawner takes input files containing object definitions in
dictionary forms. These use a prototype architecture to define
unique objects without having to make a Typeclass for each.
The main function is `spawn(*prototype)`, where the `prototype`
is a dictionary like this:
```python
GOBLIN = {
"typeclass": "types.objects.Monster",
"key": "goblin grunt",
"health": lambda: randint(20,30),
"resists": ["cold", "poison"],
"attacks": ["fists"],
"weaknesses": ["fire", "light"]
"tags": ["mob", "evil", ('greenskin','mob')]
"args": [("weapon", "sword")]
}
```
Possible keywords are:
prototype - string parent prototype
key - string, the main object identifier
typeclass - string, if not set, will use `settings.BASE_OBJECT_TYPECLASS`
location - this should be a valid object or #dbref
home - valid object or #dbref
destination - only valid for exits (object or dbref)
permissions - string or list of permission strings
locks - a lock-string
aliases - string or list of strings
exec - this is a string of python code to execute or a list of such codes.
This can be used e.g. to trigger custom handlers on the object. The
execution namespace contains 'evennia' for the library and 'obj'
tags - string or list of strings or tuples `(tagstr, category)`. Plain
strings will be result in tags with no category (default tags).
attrs - tuple or list of tuples of Attributes to add. This form allows
more complex Attributes to be set. Tuples at least specify `(key, value)`
but can also specify up to `(key, value, category, lockstring)`. If
you want to specify a lockstring but not a category, set the category
to `None`.
ndb_<name> - value of a nattribute (ndb_ is stripped)
other - any other name is interpreted as the key of an Attribute with
its value. Such Attributes have no categories.
Each value can also be a callable that takes no arguments. It should
return the value to enter into the field and will be called every time
the prototype is used to spawn an object. Note, if you want to store
a callable in an Attribute, embed it in a tuple to the `args` keyword.
By specifying the "prototype" key, the prototype becomes a child of
that prototype, inheritng all prototype slots it does not explicitly
define itself, while overloading those that it does specify.
```python
GOBLIN_WIZARD = {
"prototype": GOBLIN,
"key": "goblin wizard",
"spells": ["fire ball", "lighting bolt"]
}
GOBLIN_ARCHER = {
"prototype": GOBLIN,
"key": "goblin archer",
"attacks": ["short bow"]
}
```
One can also have multiple prototypes. These are inherited from the
left, with the ones further to the right taking precedence.
```python
ARCHWIZARD = {
"attack": ["archwizard staff", "eye of doom"]
GOBLIN_ARCHWIZARD = {
"key" : "goblin archwizard"
"prototype": (GOBLIN_WIZARD, ARCHWIZARD),
}
```
The *goblin archwizard* will have some different attacks, but will
otherwise have the same spells as a *goblin wizard* who in turn shares
many traits with a normal *goblin*.
"""
from __future__ import print_function
import copy
from django.conf import settings
from random import randint
import evennia
from evennia.objects.models import ObjectDB
from evennia.utils.utils import make_iter, all_from_module, dbid_to_obj
_CREATE_OBJECT_KWARGS = ("key", "location", "home", "destination")
def _handle_dbref(inp):
return dbid_to_obj(inp, ObjectDB)
def _validate_prototype(key, prototype, protparents, visited):
"""
Run validation on a prototype, checking for inifinite regress.
"""
assert isinstance(prototype, dict)
if id(prototype) in visited:
raise RuntimeError("%s has infinite nesting of prototypes." % key or prototype)
visited.append(id(prototype))
protstrings = prototype.get("prototype")
if protstrings:
for protstring in make_iter(protstrings):
if key is not None and protstring == key:
raise RuntimeError("%s tries to prototype itself." % key or prototype)
protparent = protparents.get(protstring)
if not protparent:
raise RuntimeError("%s's prototype '%s' was not found." % (key or prototype, protstring))
_validate_prototype(protstring, protparent, protparents, visited)
def _get_prototype(dic, prot, protparents):
"""
Recursively traverse a prototype dictionary, including multiple
inheritance. Use _validate_prototype before this, we don't check
for infinite recursion here.
"""
if "prototype" in dic:
# move backwards through the inheritance
for prototype in make_iter(dic["prototype"]):
# Build the prot dictionary in reverse order, overloading
new_prot = _get_prototype(protparents.get(prototype, {}), prot, protparents)
prot.update(new_prot)
prot.update(dic)
prot.pop("prototype", None) # we don't need this anymore
return prot
def _batch_create_object(*objparams):
"""
This is a cut-down version of the create_object() function,
optimized for speed. It does NOT check and convert various input
so make sure the spawned Typeclass works before using this!
Args:
objsparams (tuple): Parameters for the respective creation/add
handlers in the following order:
- `create_kwargs` (dict): For use as new_obj = `ObjectDB(**create_kwargs)`.
- `permissions` (str): Permission string used with `new_obj.batch_add(permission)`.
- `lockstring` (str): Lockstring used with `new_obj.locks.add(lockstring)`.
- `aliases` (list): A list of alias strings for
adding with `new_object.aliases.batch_add(*aliases)`.
- `nattributes` (list): list of tuples `(key, value)` to be loop-added to
add with `new_obj.nattributes.add(*tuple)`.
- `attributes` (list): list of tuples `(key, value[,category[,lockstring]])` for
adding with `new_obj.attributes.batch_add(*attributes)`.
- `tags` (list): list of tuples `(key, category)` for adding
with `new_obj.tags.batch_add(*tags)`.
- `execs` (list): Code strings to execute together with the creation
of each object. They will be executed with `evennia` and `obj`
(the newly created object) available in the namespace. Execution
will happend after all other properties have been assigned and
is intended for calling custom handlers etc.
for the respective creation/add handlers in the following
order: (create_kwargs, permissions, locks, aliases, nattributes,
attributes, tags, execs)
Returns:
objects (list): A list of created objects
Notes:
The `exec` list will execute arbitrary python code so don't allow this to be available to
unprivileged users!
"""
# bulk create all objects in one go
# unfortunately this doesn't work since bulk_create doesn't creates pks;
# the result would be duplicate objects at the next stage, so we comment
# it out for now:
# dbobjs = _ObjectDB.objects.bulk_create(dbobjs)
dbobjs = [ObjectDB(**objparam[0]) for objparam in objparams]
objs = []
for iobj, obj in enumerate(dbobjs):
# call all setup hooks on each object
objparam = objparams[iobj]
# setup
obj._createdict = {"permissions": make_iter(objparam[1]),
"locks": objparam[2],
"aliases": make_iter(objparam[3]),
"nattributes": objparam[4],
"attributes": objparam[5],
"tags": make_iter(objparam[6])}
# this triggers all hooks
obj.save()
# run eventual extra code
for code in objparam[7]:
if code:
exec(code, {}, {"evennia": evennia, "obj": obj})
objs.append(obj)
return objs
def spawn(*prototypes, **kwargs):
"""
Spawn a number of prototyped objects.
Args:
prototypes (dict): Each argument should be a prototype
dictionary.
Kwargs:
prototype_modules (str or list): A python-path to a prototype
module, or a list of such paths. These will be used to build
the global protparents dictionary accessible by the input
prototypes. If not given, it will instead look for modules
defined by settings.PROTOTYPE_MODULES.
prototype_parents (dict): A dictionary holding a custom
prototype-parent dictionary. Will overload same-named
prototypes from prototype_modules.
return_prototypes (bool): Only return a list of the
prototype-parents (no object creation happens)
"""
protparents = {}
protmodules = make_iter(kwargs.get("prototype_modules", []))
if not protmodules and hasattr(settings, "PROTOTYPE_MODULES"):
protmodules = make_iter(settings.PROTOTYPE_MODULES)
for prototype_module in protmodules:
protparents.update(dict((key, val) for key, val in
all_from_module(prototype_module).items() if isinstance(val, dict)))
# overload module's protparents with specifically given protparents
protparents.update(kwargs.get("prototype_parents", {}))
for key, prototype in protparents.items():
_validate_prototype(key, prototype, protparents, [])
if "return_prototypes" in kwargs:
# only return the parents
return copy.deepcopy(protparents)
objsparams = []
for prototype in prototypes:
_validate_prototype(None, prototype, protparents, [])
prot = _get_prototype(prototype, {}, protparents)
if not prot:
continue
# extract the keyword args we need to create the object itself. If we get a callable,
# call that to get the value (don't catch errors)
create_kwargs = {}
keyval = prot.pop("key", "Spawned Object %06i" % randint(1, 100000))
create_kwargs["db_key"] = keyval() if callable(keyval) else keyval
locval = prot.pop("location", None)
create_kwargs["db_location"] = locval() if callable(locval) else _handle_dbref(locval)
homval = prot.pop("home", settings.DEFAULT_HOME)
create_kwargs["db_home"] = homval() if callable(homval) else _handle_dbref(homval)
destval = prot.pop("destination", None)
create_kwargs["db_destination"] = destval() if callable(destval) else _handle_dbref(destval)
typval = prot.pop("typeclass", settings.BASE_OBJECT_TYPECLASS)
create_kwargs["db_typeclass_path"] = typval() if callable(typval) else typval
# extract calls to handlers
permval = prot.pop("permissions", [])
permission_string = permval() if callable(permval) else permval
lockval = prot.pop("locks", "")
lock_string = lockval() if callable(lockval) else lockval
aliasval = prot.pop("aliases", "")
alias_string = aliasval() if callable(aliasval) else aliasval
tagval = prot.pop("tags", [])
tags = tagval() if callable(tagval) else tagval
attrval = prot.pop("attrs", [])
attributes = attrval() if callable(tagval) else attrval
exval = prot.pop("exec", "")
execs = make_iter(exval() if callable(exval) else exval)
# extract ndb assignments
nattributes = dict((key.split("_", 1)[1], value() if callable(value) else value)
for key, value in prot.items() if key.startswith("ndb_"))
# the rest are attributes
simple_attributes = [(key, value()) if callable(value) else (key, value)
for key, value in prot.items() if not key.startswith("ndb_")]
attributes = attributes + simple_attributes
attributes = [tup for tup in attributes if not tup[0] in _CREATE_OBJECT_KWARGS]
# pack for call into _batch_create_object
objsparams.append((create_kwargs, permission_string, lock_string,
alias_string, nattributes, attributes, tags, execs))
return _batch_create_object(*objsparams)
if __name__ == "__main__":
# testing
protparents = {
"NOBODY": {},
# "INFINITE" : {
# "prototype":"INFINITE"
# },
"GOBLIN": {
"key": "goblin grunt",
"health": lambda: randint(20, 30),
"resists": ["cold", "poison"],
"attacks": ["fists"],
"weaknesses": ["fire", "light"]
},
"GOBLIN_WIZARD": {
"prototype": "GOBLIN",
"key": "goblin wizard",
"spells": ["fire ball", "lighting bolt"]
},
"GOBLIN_ARCHER": {
"prototype": "GOBLIN",
"key": "goblin archer",
"attacks": ["short bow"]
},
"ARCHWIZARD": {
"attacks": ["archwizard staff"],
},
"GOBLIN_ARCHWIZARD": {
"key": "goblin archwizard",
"prototype": ("GOBLIN_WIZARD", "ARCHWIZARD")
}
}
# test
print([o.key for o in spawn(protparents["GOBLIN"],
protparents["GOBLIN_ARCHWIZARD"],
prototype_parents=protparents)])