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<li><a class="reference internal" href="#">Dice roller</a><ul>
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<li><a class="reference internal" href="#installation">Installation:</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="dice-roller">
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<h1>Dice roller<a class="headerlink" href="#dice-roller" title="Permalink to this headline">¶</a></h1>
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<p>Contribution by Griatch, 2012</p>
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<p>A dice roller for any number and side of dice. Adds in-game dice rolling
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(<code class="docutils literal notranslate"><span class="pre">roll</span> <span class="pre">2d10</span> <span class="pre">+</span> <span class="pre">1</span></code>) as well as conditionals (roll under/over/equal to a target)
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and functions for rolling dice in code. Command also supports hidden or secret
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rolls for use by a human game master.</p>
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<section id="installation">
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<h2>Installation:<a class="headerlink" href="#installation" title="Permalink to this headline">¶</a></h2>
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<p>Add the <code class="docutils literal notranslate"><span class="pre">CmdDice</span></code> command from this module to your character’s cmdset
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(and then restart the server):</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/commands/default_cmdsets.py</span>
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<span class="c1"># ...</span>
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<span class="kn">from</span> <span class="nn">evennia.contrib.rpg</span> <span class="kn">import</span> <span class="n">dice</span> <span class="o"><---</span>
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<span class="k">class</span> <span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CharacterCmdSet</span><span class="p">):</span>
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<span class="c1"># ...</span>
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<span class="k">def</span> <span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="c1"># ...</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">dice</span><span class="o">.</span><span class="n">CmdDice</span><span class="p">())</span> <span class="c1"># <---</span>
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</pre></div>
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</div>
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</section>
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<section id="usage">
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<h2>Usage:<a class="headerlink" href="#usage" title="Permalink to this headline">¶</a></h2>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>> roll 1d100 + 2
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> roll 1d20
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> roll 1d20 - 4
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</pre></div>
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</div>
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<p>The result of the roll will be echoed to the room</p>
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<p>One can also specify a standard Python operator in order to specify
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eventual target numbers and get results in a fair and guaranteed
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unbiased way. For example:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>> roll 2d6 + 2 < 8
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</pre></div>
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</div>
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<p>Rolling this will inform all parties if roll was indeed below 8 or not.</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>> roll/hidden
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</pre></div>
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</div>
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<p>Informs the room that the roll is being made without telling what the result
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was.</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>> roll/secret
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</pre></div>
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</div>
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<p>Is a hidden roll that does not inform the room it happened.</p>
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<section id="rolling-dice-from-code">
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<h3>Rolling dice from code<a class="headerlink" href="#rolling-dice-from-code" title="Permalink to this headline">¶</a></h3>
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<p>To roll dice in code, use the <code class="docutils literal notranslate"><span class="pre">roll</span></code> function from this module:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span>
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<span class="kn">from</span> <span class="nn">evennia.contrib.rpg</span> <span class="kn">import</span> <span class="n">dice</span>
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<span class="n">dice</span><span class="o">.</span><span class="n">roll</span><span class="p">(</span><span class="mi">3</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="p">(</span><span class="s2">"+"</span><span class="p">,</span> <span class="mi">2</span><span class="p">))</span> <span class="c1"># 3d10 + 2</span>
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</pre></div>
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</div>
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<hr class="docutils" />
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<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/rpg/dice/README.md</span></code>. Changes to this
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file will be overwritten, so edit that file rather than this one.</small></p>
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</section>
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</section>
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