evennia/ev.py

278 lines
10 KiB
Python

"""
Central API for the Evennia MUD/MUX/MU* creation system.
This is basically a set of shortcuts for accessing things in src/ with less boiler plate.
Import this from your code, use it with @py from in-game or explore it interactively from
a python shell.
Notes:
0) Use ev.help(), ev.managers.help(), ev.default_cmds.help() and syscmdkeys.help() to
view the API structure and explore which variables/methods are available.
1) You should import things explicitly from the root of this module - you can not use
dot-notation to import deeper. Hence, to access a default command, you can do
import ev
ev.default_cmds.CmdLook
or
from ev import default_cmds
default_cmds.CmdLook
But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will
not work since default_cmds is a property on the "ev" module, not a module of its own.
2) "managers" is a container object that contains shortcuts to initiated versions of Evennia's django
database managers (e.g. managers.objects is an alias for ObjectDB.objects). These allow
for exploring the database in various ways. To use in code, do 'from ev import managers', then
access the managers on the managers object. Please note that the evennia-specific methods in
managers return typeclasses (or lists of typeclasses), whereas the default django ones (filter etc)
return database objects. You can convert between the two easily via dbobj.typeclass and
typeclass.dbobj, but it's worth to remember this difference.
3) "syscmdkeys" is a container object holding the names of system commands. Import with
'from ev import syscmdkeys', then access the variables on the syscmdkeys object.
4) You -have- to use the create_* functions (shortcuts to src.utils.create) to create new
Typeclassed game entities (Objects, Scripts or Players). Just initializing e.g. the Player class will
-not- set up Typeclasses correctly and will lead to errors. Other types of database objects
can be created normally, but there are conveniant create_* functions for those too, making
some more error checking.
5) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
settings. Note that this is for viewing only - you cannot *change* settings from here in a meaningful
way but have to update game/settings.py and restart the server.
6) The API accesses all relevant and most-neeeded functions/classes from src/ but might not
always include all helper-functions referenced from each such entity. To get to those, access
the modules in src/ directly. You can always do this anyway, if you do not want to go through
this API.
"""
import sys, os
######################################################################
# set Evennia version in __version__ property
######################################################################
try:
f = open(os.path.dirname(os.path.abspath(__file__)) + os.sep + "VERSION", 'r')
__version__ = "Evennia %s-r%s" % (f.read().strip(), os.popen("hg id -i").read().strip())
f.close()
del f
except IOError:
__version__ = "Evennia (unknown version)"
######################################################################
# Stop erroneous direct run (would give a traceback since django is
# not yet initialized)
######################################################################
if __name__ == "__main__":
print \
"""
Evennia MU* creation system (%s)
This module gives access to Evennia's API (Application Programming
Interface). It should *not* be run on its own, but be imported and
accessed from your code or explored interactively from a Python
shell.
For help configuring and starting the Evennia server, see the
INSTALL file. More help can be found at http://www.evennia.com.
""" % __version__
sys.exit()
######################################################################
# make sure settings is available, also if starting this API stand-alone
# make settings available, and also the full django settings
######################################################################
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from django.conf import settings as settings_full
from game import settings
try:
settings_full.configure()
except RuntimeError:
pass
del sys, os
try:
import src.objects
except (ImportError, AttributeError):
err = "\nInitializing ev.py: The correct environment variables were not set."
err += "\nUse \"python game/manage.py shell\" to start an interpreter"
err += " with everything set up correctly."
raise ImportError(err)
del src.objects
######################################################################
# Start Evennia API
# (easiest is to import this module interactively to explore it)
######################################################################
README = __doc__
# help entries
from src.help.models import HelpEntry
# players
from src.players.player import Player
from src.players.models import PlayerDB, PlayerAttribute, PlayerNick
# commands
from src.commands.command import Command
from src.commands.cmdset import CmdSet
# (default_cmds is created below)
# locks
from src.locks import lockfuncs
# scripts
from src.scripts.scripts import Script
# comms
from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
# objects
from src.objects.objects import Object, Character, Room, Exit
# utils
from src.utils.search import *
from src.utils.create import *
from src.utils import logger
from src.utils import utils
from src.utils import gametime
from src.utils import ansi
######################################################################
# API containers and helper functions
######################################################################
def help(header=False):
"""
Main Evennia API.
ev.help() views API contents
ev.help(True) or ev.README shows module instructions
See www.evennia.com for the full documentation.
"""
if header:
return __doc__
else:
import ev
names = [var for var in ev.__dict__ if not var.startswith('_')]
return ", ".join(names)
class _EvContainer(object):
"""
Parent for other containers
"""
def help(self):
"Returns list of contents"
names = [name for name in self.__class__.__dict__ if not name.startswith('_')]
names += [name for name in self.__dict__ if not name.startswith('_')]
return self.__doc__ + "-"*60 + "\n" + ", ".join(names)
class DBmanagers(_EvContainer):
"""
Links to instantiated database managers.
helpentry - HelpEntry.objects
players - PlayerDB.objects
scripts - ScriptDB.objects
msgs - Msg.objects
channels - Channel.objects
connections - PlayerChannelConnection.objects
externalconnections - ExternalChannelConnection.objects
objects - ObjectDB.objects
"""
from src.help.models import HelpEntry
from src.players.models import PlayerDB
from src.scripts.models import ScriptDB
from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
from src.objects.models import ObjectDB
from src.server.models import ServerConfig
helpentry = HelpEntry.objects
players = PlayerDB.objects
scripts = ScriptDB.objects
msgs = Msg.objects
channels = Channel.objects
connections = PlayerChannelConnection.objects
externalconnections = ExternalChannelConnection.objects
objects = ObjectDB.objects
serverconfigs = ServerConfig.objects
del HelpEntry, PlayerDB, ScriptDB, Msg, Channel, PlayerChannelConnection,
del ExternalChannelConnection, ObjectDB, ServerConfig
managers = DBmanagers()
del DBmanagers
class DefaultCmds(_EvContainer):
"""
This container holds direct shortcuts to all default commands in Evennia.
To access in code, do 'from ev import default_cmds' then
access the properties on the imported default_cmds object.
"""
from src.commands.default.cmdset_character import CharacterCmdSet
from src.commands.default.cmdset_player import PlayerCmdSet
from src.commands.default.cmdset_unloggedin import UnloggedinCmdSet
from src.commands.default.muxcommand import MuxCommand, MuxPlayerCommand
def __init__(self):
"populate the object with commands"
def add_cmds(module):
"helper method for populating this object with cmds"
cmdlist = utils.variable_from_module(module, module.__all__)
self.__dict__.update(dict([(c.__name__, c) for c in cmdlist]))
from src.commands.default import admin, batchprocess, building, comms, general, player, help, system, unloggedin
add_cmds(admin)
add_cmds(building)
add_cmds(batchprocess)
add_cmds(building)
add_cmds(comms)
add_cmds(general)
add_cmds(player)
add_cmds(help)
add_cmds(system)
add_cmds(unloggedin)
default_cmds = DefaultCmds()
del DefaultCmds
class SystemCmds(_EvContainer):
"""
Creating commands with keys set to these constants will make
them system commands called as a replacement by the parser when
special situations occur. If not defined, the hard-coded
responses in the server are used.
CMD_NOINPUT - no input was given on command line
CMD_NOMATCH - no valid command key was found
CMD_MULTIMATCH - multiple command matches were found
CMD_CHANNEL - the command name is a channel name
CMD_LOGINSTART - this command will be called as the very
first command when a player connects to
the server.
To access in code, do 'from ev import syscmdkeys' then
access the properties on the imported syscmdkeys object.
"""
from src.commands import cmdhandler
CMD_NOINPUT = cmdhandler.CMD_NOINPUT
CMD_NOMATCH = cmdhandler.CMD_NOMATCH
CMD_MULTIMATCH = cmdhandler.CMD_MULTIMATCH
CMD_CHANNEL = cmdhandler.CMD_CHANNEL
CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
del cmdhandler
syscmdkeys = SystemCmds()
del SystemCmds
del _EvContainer