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evennia
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791b380693
evennia
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game
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Griatch
aee147102b
Gave better error messages when a player typeclass has bugs and thus won't load. Also made a better solution for hiding new characters from the start room when first being created (also makes sure that character.location never starts as being None, recovering back to home in that case).
2011-10-09 16:32:55 +02:00
..
gamesrc
Gave better error messages when a player typeclass has bugs and thus won't load. Also made a better solution for hiding new characters from the start room when first being created (also makes sure that character.location never starts as being None, recovering back to home in that case).
2011-10-09 16:32:55 +02:00
logs
Added empty log dir (mercurial don't allow that normally), as well as fixed an issue with i18n when starting without a settings.py file.
2011-09-13 10:18:20 +02:00
__init__.py
More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud).
2008-12-15 03:37:30 +00:00
evennia.py
Fixed typo. Changed reload argument for evennia.py to be 'reload' rather than 'restart'.
2011-09-03 15:10:28 +00:00
manage.py
Covered more error messages when the setting file won't load in the managerCovered more error messages when the setting file won't load in the manager..
2011-10-04 00:17:39 +02:00
runner.py
Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay).
2011-09-03 10:22:19 +00:00