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<h1>Source code for evennia.contrib.simpledoor</h1><div class="highlight"><pre>
<span></span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd">SimpleDoor</span>
<span class="sd">Contribution - Griatch 2016</span>
<span class="sd">A simple two-way exit that represents a door that can be opened and</span>
<span class="sd">closed. Can easily be expanded from to make it lockable, destroyable</span>
<span class="sd">etc. Note that the simpledoor is based on Evennia locks, so it will</span>
<span class="sd">not work for a superuser (which bypasses all locks) - the superuser</span>
<span class="sd">will always appear to be able to close/open the door over and over</span>
<span class="sd">without the locks stopping you. To use the door, use `@quell` or a</span>
<span class="sd">non-superuser account.</span>
<span class="sd">Installation:</span>
<span class="sd"> Import this module in mygame/commands/default_cmdsets and add</span>
<span class="sd"> the CmdOpen and CmdOpenCloseDoor commands to the CharacterCmdSet;</span>
<span class="sd"> then reload the server.</span>
<span class="sd">To try it out, `@dig` a new room and then use the (overloaded) `@open`</span>
<span class="sd">commmand to open a new doorway to it like this:</span>
<span class="sd"> @open doorway:contrib.simpledoor.SimpleDoor = otherroom</span>
<span class="sd">You can then use `open doorway&#39; and `close doorway` to change the open</span>
<span class="sd">state. If you are not superuser (`@quell` yourself) you&#39;ll find you</span>
<span class="sd">cannot pass through either side of the door once it&#39;s closed from the</span>
<span class="sd">other side.</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultExit</span><span class="p">,</span> <span class="n">default_cmds</span>
<span class="kn">from</span> <span class="nn">evennia.utils.utils</span> <span class="kn">import</span> <span class="n">inherits_from</span>
<div class="viewcode-block" id="SimpleDoor"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.SimpleDoor">[docs]</a><span class="k">class</span> <span class="nc">SimpleDoor</span><span class="p">(</span><span class="n">DefaultExit</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> A two-way exit &quot;door&quot; with some methods for affecting both &quot;sides&quot;</span>
<span class="sd"> of the door at the same time. For example, set a lock on either of the two</span>
<span class="sd"> sides using `exitname.setlock(&quot;traverse:false())`</span>
<span class="sd"> &quot;&quot;&quot;</span>
<div class="viewcode-block" id="SimpleDoor.at_object_creation"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.SimpleDoor.at_object_creation">[docs]</a> <span class="k">def</span> <span class="nf">at_object_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Called the very first time the door is created.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">return_exit</span> <span class="o">=</span> <span class="kc">None</span></div>
<div class="viewcode-block" id="SimpleDoor.setlock"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.SimpleDoor.setlock">[docs]</a> <span class="k">def</span> <span class="nf">setlock</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lockstring</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Sets identical locks on both sides of the door.</span>
<span class="sd"> Args:</span>
<span class="sd"> lockstring (str): A lockstring, like `&quot;traverse:true()&quot;`.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">lockstring</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">return_exit</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">lockstring</span><span class="p">)</span></div>
<div class="viewcode-block" id="SimpleDoor.setdesc"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.SimpleDoor.setdesc">[docs]</a> <span class="k">def</span> <span class="nf">setdesc</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">description</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Sets identical descs on both sides of the door.</span>
<span class="sd"> Args:</span>
<span class="sd"> setdesc (str): A description.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">desc</span> <span class="o">=</span> <span class="n">description</span>
<span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">return_exit</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">desc</span> <span class="o">=</span> <span class="n">description</span></div>
<div class="viewcode-block" id="SimpleDoor.delete"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.SimpleDoor.delete">[docs]</a> <span class="k">def</span> <span class="nf">delete</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Deletes both sides of the door.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># we have to be careful to avoid a delete-loop.</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">return_exit</span><span class="p">:</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">delete</span><span class="p">()</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">delete</span><span class="p">()</span>
<span class="k">return</span> <span class="kc">True</span></div>
<div class="viewcode-block" id="SimpleDoor.at_failed_traverse"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.SimpleDoor.at_failed_traverse">[docs]</a> <span class="k">def</span> <span class="nf">at_failed_traverse</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">traversing_object</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Called when door traverse: lock fails.</span>
<span class="sd"> Args:</span>
<span class="sd"> traversing_object (Typeclassed entity): The object</span>
<span class="sd"> attempting the traversal.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">traversing_object</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="si">%s</span><span class="s2"> is closed.&quot;</span> <span class="o">%</span> <span class="bp">self</span><span class="o">.</span><span class="n">key</span><span class="p">)</span></div></div>
<div class="viewcode-block" id="CmdOpen"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.CmdOpen">[docs]</a><span class="k">class</span> <span class="nc">CmdOpen</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CmdOpen</span><span class="p">):</span>
<span class="vm">__doc__</span> <span class="o">=</span> <span class="n">default_cmds</span><span class="o">.</span><span class="n">CmdOpen</span><span class="o">.</span><span class="vm">__doc__</span>
<span class="c1"># overloading parts of the default CmdOpen command to support doors.</span>
<div class="viewcode-block" id="CmdOpen.create_exit"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.CmdOpen.create_exit">[docs]</a> <span class="k">def</span> <span class="nf">create_exit</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">exit_name</span><span class="p">,</span> <span class="n">location</span><span class="p">,</span> <span class="n">destination</span><span class="p">,</span> <span class="n">exit_aliases</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">typeclass</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Simple wrapper for the default CmdOpen.create_exit</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># create a new exit as normal</span>
<span class="n">new_exit</span> <span class="o">=</span> <span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">create_exit</span><span class="p">(</span>
<span class="n">exit_name</span><span class="p">,</span> <span class="n">location</span><span class="p">,</span> <span class="n">destination</span><span class="p">,</span> <span class="n">exit_aliases</span><span class="o">=</span><span class="n">exit_aliases</span><span class="p">,</span> <span class="n">typeclass</span><span class="o">=</span><span class="n">typeclass</span>
<span class="p">)</span>
<span class="k">if</span> <span class="nb">hasattr</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;return_exit_already_created&quot;</span><span class="p">):</span>
<span class="c1"># we don&#39;t create a return exit if it was already created (because</span>
<span class="c1"># we created a door)</span>
<span class="k">del</span> <span class="bp">self</span><span class="o">.</span><span class="n">return_exit_already_created</span>
<span class="k">return</span> <span class="n">new_exit</span>
<span class="k">if</span> <span class="n">inherits_from</span><span class="p">(</span><span class="n">new_exit</span><span class="p">,</span> <span class="n">SimpleDoor</span><span class="p">):</span>
<span class="c1"># a door - create its counterpart and make sure to turn off the default</span>
<span class="c1"># return-exit creation of CmdOpen</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span>
<span class="s2">&quot;Note: A door-type exit was created - ignored eventual custom return-exit type.&quot;</span>
<span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">return_exit_already_created</span> <span class="o">=</span> <span class="kc">True</span>
<span class="n">back_exit</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">create_exit</span><span class="p">(</span>
<span class="n">exit_name</span><span class="p">,</span> <span class="n">destination</span><span class="p">,</span> <span class="n">location</span><span class="p">,</span> <span class="n">exit_aliases</span><span class="o">=</span><span class="n">exit_aliases</span><span class="p">,</span> <span class="n">typeclass</span><span class="o">=</span><span class="n">typeclass</span>
<span class="p">)</span>
<span class="n">new_exit</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">return_exit</span> <span class="o">=</span> <span class="n">back_exit</span>
<span class="n">back_exit</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">return_exit</span> <span class="o">=</span> <span class="n">new_exit</span>
<span class="k">return</span> <span class="n">new_exit</span></div></div>
<span class="c1"># A simple example of a command making use of the door exit class&#39;</span>
<span class="c1"># functionality. One could easily expand it with functionality to</span>
<span class="c1"># operate on other types of open-able objects as needed.</span>
<div class="viewcode-block" id="CmdOpenCloseDoor"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.CmdOpenCloseDoor">[docs]</a><span class="k">class</span> <span class="nc">CmdOpenCloseDoor</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">MuxCommand</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Open and close a door</span>
<span class="sd"> Usage:</span>
<span class="sd"> open &lt;door&gt;</span>
<span class="sd"> close &lt;door&gt;</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;open&quot;</span>
<span class="n">aliases</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;close&quot;</span><span class="p">]</span>
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;cmd:all()&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;General&quot;</span>
<div class="viewcode-block" id="CmdOpenCloseDoor.func"><a class="viewcode-back" href="../../../api/evennia.contrib.simpledoor.html#evennia.contrib.simpledoor.CmdOpenCloseDoor.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="s2">&quot;implement the door functionality&quot;</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;Usage: open||close &lt;door&gt;&quot;</span><span class="p">)</span>
<span class="k">return</span>
<span class="n">door</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">)</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">door</span><span class="p">:</span>
<span class="k">return</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">inherits_from</span><span class="p">(</span><span class="n">door</span><span class="p">,</span> <span class="n">SimpleDoor</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;This is not a door.&quot;</span><span class="p">)</span>
<span class="k">return</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">cmdstring</span> <span class="o">==</span> <span class="s2">&quot;open&quot;</span><span class="p">:</span>
<span class="k">if</span> <span class="n">door</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">check</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">&quot;traverse&quot;</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="si">%s</span><span class="s2"> is already open.&quot;</span> <span class="o">%</span> <span class="n">door</span><span class="o">.</span><span class="n">key</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">door</span><span class="o">.</span><span class="n">setlock</span><span class="p">(</span><span class="s2">&quot;traverse:true()&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You open </span><span class="si">%s</span><span class="s2">.&quot;</span> <span class="o">%</span> <span class="n">door</span><span class="o">.</span><span class="n">key</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span> <span class="c1"># close</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">door</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">check</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">&quot;traverse&quot;</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;</span><span class="si">%s</span><span class="s2"> is already closed.&quot;</span> <span class="o">%</span> <span class="n">door</span><span class="o">.</span><span class="n">key</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">door</span><span class="o">.</span><span class="n">setlock</span><span class="p">(</span><span class="s2">&quot;traverse:false()&quot;</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You close </span><span class="si">%s</span><span class="s2">.&quot;</span> <span class="o">%</span> <span class="n">door</span><span class="o">.</span><span class="n">key</span><span class="p">)</span></div></div>
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