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<li class="nav-item nav-item-this"><a href="">Guest Logins</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="guest-logins">
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<h1>Guest Logins<a class="headerlink" href="#guest-logins" title="Permalink to this headline">¶</a></h1>
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<p>Evennia supports <em>guest logins</em> out of the box. A guest login is an anonymous, low-access account
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and can be useful if you want users to have a chance to try out your game without committing to
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creating a real account.</p>
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<p>Guest accounts are turned off by default. To activate, add this to your <code class="docutils literal notranslate"><span class="pre">game/settings.py</span></code> file:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>GUEST_ENABLED = True
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</pre></div>
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</div>
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<p>Henceforth users can use <code class="docutils literal notranslate"><span class="pre">connect</span> <span class="pre">guest</span></code> (in the default command set) to login with a guest account.
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You may need to change your <a class="reference internal" href="Connection-Screen.html"><span class="doc std std-doc">Connection Screen</span></a> to inform them of this
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possibility. Guest accounts work differently from normal accounts - they are automatically <em>deleted</em>
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whenever the user logs off or the server resets (but not during a reload). They are literally re-
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usable throw-away accounts.</p>
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<p>You can add a few more variables to your <code class="docutils literal notranslate"><span class="pre">settings.py</span></code> file to customize your guests:</p>
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<ul class="simple">
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<li><p><code class="docutils literal notranslate"><span class="pre">BASE_GUEST_TYPECLASS</span></code> - the python-path to the default <a class="reference internal" href="Typeclasses.html"><span class="doc std std-doc">typeclass</span></a> for guests.
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Defaults to <code class="docutils literal notranslate"><span class="pre">"typeclasses.accounts.Guest"</span></code>.</p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">PERMISSION_GUEST_DEFAULT</span></code> - <a class="reference internal" href="Locks.html"><span class="doc std std-doc">permission level</span></a> for guest accounts. Defaults to <code class="docutils literal notranslate"><span class="pre">"Guests"</span></code>,
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which is the lowest permission level in the hierarchy.</p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">GUEST_START_LOCATION</span></code> - the <code class="docutils literal notranslate"><span class="pre">#dbref</span></code> to the starting location newly logged-in guests should
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appear at. Defaults to <code class="docutils literal notranslate"><span class="pre">"#2</span></code> (Limbo).</p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">GUEST_HOME</span></code> - guest home locations. Defaults to Limbo as well.</p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">GUEST_LIST</span></code> - this is a list holding the possible guest names to use when entering the game. The
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length of this list also sets how many guests may log in at the same time. By default this is a list
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of nine names from <code class="docutils literal notranslate"><span class="pre">"Guest1"</span></code> to <code class="docutils literal notranslate"><span class="pre">"Guest9"</span></code>.</p></li>
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<h3>Versions</h3>
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<li><a href="../1.0-dev/index.html">1.0-dev (develop branch)</a></li>
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<li><a href="Guest-Logins.html">0.95 (v0.9.5 branch)</a></li>
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