evennia/docs/1.0-dev/Howto/Starting/Starting-Part3.html
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<h1>Evennia Starting Tutorial (Part 3)<a class="headerlink" href="#evennia-starting-tutorial-part-3" title="Permalink to this headline"></a></h1>
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<p class="sidebar-title">Tutorial Parts</p>
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<dt>Part 1: <a class="reference external" href="./Starting-Part1.html">What we have</a></dt><dd><p>A tour of Evennia and how to use the tools, including an introduction to Python.</p>
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<dt>Part 2: <a class="reference external" href="./Starting-Part2.html">What we want</a></dt><dd><p>Planning our tutorial game and what to think about when planning your own in the future.</p>
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<dt><strong>Part 3: How we get there</strong></dt><dd><p>Getting down to the meat of extending Evennia to make our game</p>
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<dt>Part 4: <a class="reference external" href="./Starting-Part4.html">Using what we created</a></dt><dd><p>Building a tech-demo and world content to go with our code</p>
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<dt>Part 5: <a class="reference external" href="./Starting-Part5.html">Showing the world</a></dt><dd><p>Taking our new game online and let players try it out</p>
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<p>Now that we have a good idea of what we want, we need to actually implement it. In part three of the
Starting tutorial will go through the creation of several key parts of our game. As we go, we will
test each part and create a simple “tech demo” to show off all the moving parts.</p>
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