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<section class="tex2jax_ignore mathjax_ignore" id="coding-introduction">
<h1>Coding Introduction<a class="headerlink" href="#coding-introduction" title="Permalink to this headline"></a></h1>
<p>Evennia allows for a lot of freedom when designing your game - but to code efficiently you still
need to adopt some best practices as well as find a good place to start to learn.</p>
<p>Here are some pointers to get you going.</p>
<section id="python">
<h2>Python<a class="headerlink" href="#python" title="Permalink to this headline"></a></h2>
<p>Evennia is developed using Python. Even if you are more of a designer than a coder, it is wise to
learn how to read and understand basic Python code. If you are new to Python, or need a refresher,
take a look at our two-part <a class="reference internal" href="Python-basic-introduction.html"><span class="doc std std-doc">Python introduction</span></a>.</p>
</section>
<section id="explore-evennia-interactively">
<h2>Explore Evennia interactively<a class="headerlink" href="#explore-evennia-interactively" title="Permalink to this headline"></a></h2>
<p>When new to Evennia it can be hard to find things or figure out what is available. Evennia offers a
special interactive python shell that allows you to experiment and try out things. Its recommended
to use <a class="reference external" href="http://ipython.org/">ipython</a> for this since the vanilla python prompt is very limited. Here
are some simple commands to get started:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span># [open a new console/terminal]
# [activate your evennia virtualenv in this console/terminal]
pip install ipython # [only needed the first time]
cd mygame
evennia shell
</pre></div>
</div>
<p>This will open an Evennia-aware python shell (using ipython). From within this shell, try</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>import evennia
evennia.&lt;TAB&gt;
</pre></div>
</div>
<p>That is, enter <code class="docutils literal notranslate"><span class="pre">evennia.</span></code> and press the <code class="docutils literal notranslate"><span class="pre">&lt;TAB&gt;</span></code> key. This will show you all the resources made
available at the top level of Evennias “flat API”. See the <a class="reference internal" href="Evennia-API.html"><span class="doc std std-doc">flat API</span></a> page for more
info on how to explore it efficiently.</p>
<p>You can complement your exploration by peeking at the sections of the much more detailed
<a class="reference internal" href="Developer-Central.html"><span class="doc std std-doc">Developer Central</span></a>. The <a class="reference internal" href="Tutorials.html"><span class="doc std std-doc">Tutorials</span></a> section also contains a growing collection
of system- or implementation-specific help.</p>
</section>
<section id="use-a-python-syntax-checker">
<h2>Use a python syntax checker<a class="headerlink" href="#use-a-python-syntax-checker" title="Permalink to this headline"></a></h2>
<p>Evennia works by importing your own modules and running them as part of the server. Whereas Evennia
should just gracefully tell you what errors it finds, it can nevertheless be a good idea for you to
check your code for simple syntax errors <em>before</em> you load it into the running server. There are
many python syntax checkers out there. A fast and easy one is
<a class="reference external" href="https://pypi.python.org/pypi/pyflakes">pyflakes</a>, a more verbose one is
<a class="reference external" href="http://www.pylint.org/">pylint</a>. You can also check so that your code looks up to snuff using
<a class="reference external" href="https://pypi.python.org/pypi/pep8">pep8</a>. Even with a syntax checker you will not be able to catch
every possible problem - some bugs or problems will only appear when you actually run the code. But
using such a checker can be a good start to weed out the simple problems.</p>
</section>
<section id="plan-before-you-code">
<h2>Plan before you code<a class="headerlink" href="#plan-before-you-code" title="Permalink to this headline"></a></h2>
<p>Before you start coding away at your dream game, take a look at our <a class="reference internal" href="Game-Planning.html"><span class="doc std std-doc">Game Planning</span></a>
page. It might hopefully help you avoid some common pitfalls and time sinks.</p>
</section>
<section id="code-in-your-game-folder-not-in-the-evennia-repository">
<h2>Code in your game folder, not in the evennia/ repository<a class="headerlink" href="#code-in-your-game-folder-not-in-the-evennia-repository" title="Permalink to this headline"></a></h2>
<p>As part of the Evennia setup you will create a game folder to host your game code. This is your
home. You should <em>never</em> need to modify anything in the <code class="docutils literal notranslate"><span class="pre">evennia</span></code> library (anything you download
from us, really). You import useful functionality from here and if you see code you like, copy&amp;paste
it out into your game folder and edit it there.</p>
<p>If you find that Evennia doesnt support some functionality you need, make a
<a class="reference external" href="https://github.com/evennia/evennia/issues/new/choose">Feature Request</a> about it. Same goes for <a class="reference external" href="https://github.com/evennia/evennia/issues/new/choose">bugs</a>. If you add features or fix bugs
yourself, please consider <a class="reference internal" href="Contributing.html"><span class="doc std std-doc">Contributing</span></a> your changes upstream!</p>
</section>
<section id="learn-to-read-tracebacks">
<h2>Learn to read tracebacks<a class="headerlink" href="#learn-to-read-tracebacks" title="Permalink to this headline"></a></h2>
<p>Python is very good at reporting when and where things go wrong. A <em>traceback</em> shows everything you
need to know about crashing code. The text can be pretty long, but you usually are only interested
in the last bit, where it says what the error is and at which module and line number it happened -
armed with this info you can resolve most problems.</p>
<p>Evennia will usually not show the full traceback in-game though. Instead the server outputs errors
to the terminal/console from which you started Evennia in the first place. If you want more to show
in-game you can add <code class="docutils literal notranslate"><span class="pre">IN_GAME_ERRORS</span> <span class="pre">=</span> <span class="pre">True</span></code> to your settings file. This will echo most (but not all)
tracebacks both in-game as well as to the terminal/console. This is a potential security problem
though, so dont keep this active when your game goes into production.</p>
<blockquote>
<div><p>A common confusing error is finding that objects in-game are suddenly of the type <code class="docutils literal notranslate"><span class="pre">DefaultObject</span></code>
rather than your custom typeclass. This happens when you introduce a critical Syntax error to the
module holding your custom class. Since such a module is not valid Python, Evennia cant load it at
all. Instead of crashing, Evennia will then print the full traceback to the terminal/console and
temporarily fall back to the safe <code class="docutils literal notranslate"><span class="pre">DefaultObject</span></code> until you fix the problem and reload.</p>
</div></blockquote>
</section>
<section id="docs-are-here-to-help-you">
<h2>Docs are here to help you<a class="headerlink" href="#docs-are-here-to-help-you" title="Permalink to this headline"></a></h2>
<p>Some people find reading documentation extremely dull and shun it out of principle. Thats your
call, but reading docs really <em>does</em> help you, promise! Evennias documentation is pretty thorough
and knowing what is possible can often give you a lot of new cool game ideas. That said, if you
cant find the answer in the docs, dont be shy to ask questions! The
<a class="reference external" href="https://sites.google.com/site/evenniaserver/discussions">discussion group</a> and the
<a class="reference external" href="http://webchat.freenode.net/?channels=evennia">irc chat</a> are also there for you.</p>
</section>
<section id="the-most-important-point">
<h2>The most important point<a class="headerlink" href="#the-most-important-point" title="Permalink to this headline"></a></h2>
<p>And finally, of course, have fun!</p>
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<p><h3><a href="index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Coding Introduction</a><ul>
<li><a class="reference internal" href="#python">Python</a></li>
<li><a class="reference internal" href="#explore-evennia-interactively">Explore Evennia interactively</a></li>
<li><a class="reference internal" href="#use-a-python-syntax-checker">Use a python syntax checker</a></li>
<li><a class="reference internal" href="#plan-before-you-code">Plan before you code</a></li>
<li><a class="reference internal" href="#code-in-your-game-folder-not-in-the-evennia-repository">Code in your game folder, not in the evennia/ repository</a></li>
<li><a class="reference internal" href="#learn-to-read-tracebacks">Learn to read tracebacks</a></li>
<li><a class="reference internal" href="#docs-are-here-to-help-you">Docs are here to help you</a></li>
<li><a class="reference internal" href="#the-most-important-point">The most important point</a></li>
</ul>
</li>
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<li><a href="https://www.evennia.com">Home page</a> </li>
<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
<li><a href="http://games.evennia.com">Game Index</a> </li>
<li><a href="http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb">IRC</a> -
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<li><a href="../1.0-dev/index.html">1.0-dev (develop branch)</a></li>
<li><a href="Coding-Introduction.html">0.9.5 (v0.9.5 branch)</a></li>
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