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<section id="module-evennia.contrib.tutorials">
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<span id="evennia-contrib-tutorials"></span><h1>evennia.contrib.tutorials<a class="headerlink" href="#module-evennia.contrib.tutorials" title="Link to this heading">¶</a></h1>
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<p>Contribs acting as tutorials, examples or supporting the documentation.</p>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.batchprocessor.html">evennia.contrib.tutorials.batchprocessor</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.batchprocessor.example_batch_code.html">evennia.contrib.tutorials.batchprocessor.example_batch_code</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.html">evennia.contrib.tutorials.bodyfunctions</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html">evennia.contrib.tutorials.bodyfunctions.bodyfunctions</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions"><code class="docutils literal notranslate"><span class="pre">BodyFunctions</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.at_script_creation"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.at_script_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.at_repeat"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.at_repeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.send_random_message"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.send_random_message()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.path"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.typename"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html">evennia.contrib.tutorials.bodyfunctions.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.script_typeclass"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.script_typeclass</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.setUp"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.tearDown"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.tearDown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.test_at_repeat"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.test_at_repeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.test_send_random_message"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.test_send_random_message()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.html">evennia.contrib.tutorials.evadventure</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html">evennia.contrib.tutorials.evadventure.ai</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler"><code class="docutils literal notranslate"><span class="pre">AIHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.attribute_name"><code class="docutils literal notranslate"><span class="pre">AIHandler.attribute_name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.attribute_category"><code class="docutils literal notranslate"><span class="pre">AIHandler.attribute_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.__init__"><code class="docutils literal notranslate"><span class="pre">AIHandler.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.set_state"><code class="docutils literal notranslate"><span class="pre">AIHandler.set_state()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_state"><code class="docutils literal notranslate"><span class="pre">AIHandler.get_state()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_targets"><code class="docutils literal notranslate"><span class="pre">AIHandler.get_targets()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_traversable_exits"><code class="docutils literal notranslate"><span class="pre">AIHandler.get_traversable_exits()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.random_probability"><code class="docutils literal notranslate"><span class="pre">AIHandler.random_probability()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.run"><code class="docutils literal notranslate"><span class="pre">AIHandler.run()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIMixin"><code class="docutils literal notranslate"><span class="pre">AIMixin</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIMixin.ai"><code class="docutils literal notranslate"><span class="pre">AIMixin.ai</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.build_techdemo.html">evennia.contrib.tutorials.evadventure.build_techdemo</a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.build_world.html">evennia.contrib.tutorials.evadventure.build_world</a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html">evennia.contrib.tutorials.evadventure.characters</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin"><code class="docutils literal notranslate"><span class="pre">LivingMixin</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.is_pc"><code class="docutils literal notranslate"><span class="pre">LivingMixin.is_pc</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.hurt_level"><code class="docutils literal notranslate"><span class="pre">LivingMixin.hurt_level</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.heal"><code class="docutils literal notranslate"><span class="pre">LivingMixin.heal()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_attacked"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_attacked()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_damage"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_damage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_defeat"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_defeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_death"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_death()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_pay"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_pay()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_looted"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_looted()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.pre_loot"><code class="docutils literal notranslate"><span class="pre">LivingMixin.pre_loot()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_do_loot"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_do_loot()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.post_loot"><code class="docutils literal notranslate"><span class="pre">LivingMixin.post_loot()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.is_pc"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.is_pc</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.strength"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.strength</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.dexterity"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.dexterity</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.constitution"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.constitution</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.intelligence"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.intelligence</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.wisdom"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.wisdom</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.charisma"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.charisma</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.hp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.hp</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.hp_max"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.hp_max</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.level"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.level</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.coins"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.coins</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.xp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.xp</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.xp_per_level"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.xp_per_level</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.equipment"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.equipment</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.quests"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.quests</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.weapon"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.weapon</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.armor"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.armor</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_object_receive"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_pre_object_receive()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_object_receive"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_object_receive()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_object_leave"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_pre_object_leave()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_object_leave"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_object_leave()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_defeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_defeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_death()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_loot"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_pre_loot()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_looted"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_looted()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.add_xp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.add_xp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.level_up"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.level_up()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.get_character_sheet"><code class="docutils literal notranslate"><span class="pre">get_character_sheet()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html">evennia.contrib.tutorials.evadventure.chargen</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.show_sheet()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.apply()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_chargen"><code class="docutils literal notranslate"><span class="pre">node_chargen()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_change_name"><code class="docutils literal notranslate"><span class="pre">node_change_name()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities"><code class="docutils literal notranslate"><span class="pre">node_swap_abilities()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_apply_character"><code class="docutils literal notranslate"><span class="pre">node_apply_character()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.start_chargen"><code class="docutils literal notranslate"><span class="pre">start_chargen()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html">evennia.contrib.tutorials.evadventure.combat_base</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatFailure"><code class="docutils literal notranslate"><span class="pre">CombatFailure</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction"><code class="docutils literal notranslate"><span class="pre">CombatAction</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.__init__"><code class="docutils literal notranslate"><span class="pre">CombatAction.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.msg"><code class="docutils literal notranslate"><span class="pre">CombatAction.msg()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.can_use"><code class="docutils literal notranslate"><span class="pre">CombatAction.can_use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.execute"><code class="docutils literal notranslate"><span class="pre">CombatAction.execute()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.post_execute"><code class="docutils literal notranslate"><span class="pre">CombatAction.post_execute()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionHold"><code class="docutils literal notranslate"><span class="pre">CombatActionHold</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack"><code class="docutils literal notranslate"><span class="pre">CombatActionAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionAttack.execute()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt"><code class="docutils literal notranslate"><span class="pre">CombatActionStunt</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionStunt.execute()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem"><code class="docutils literal notranslate"><span class="pre">CombatActionUseItem</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionUseItem.execute()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield"><code class="docutils literal notranslate"><span class="pre">CombatActionWield</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionWield.execute()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.action_classes"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.action_classes</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.fallback_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.fallback_action_dict</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_or_create_combathandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.get_or_create_combathandler()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.msg"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.msg()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_combat_summary"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.get_combat_summary()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.get_sides()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.give_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.give_advantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.give_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.give_disadvantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.has_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.has_advantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.has_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.has_disadvantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.queue_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.queue_action()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.execute_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.execute_next_action()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.start_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.start_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.check_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.check_stop_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.stop_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html">evennia.contrib.tutorials.evadventure.combat_turnbased</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee"><code class="docutils literal notranslate"><span class="pre">CombatActionFlee</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionFlee.execute()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.action_classes"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.action_classes</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.flee_timeout"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.flee_timeout</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fallback_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.fallback_action_dict</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.turn"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.turn</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.combatants"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.combatants</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.advantage_matrix"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.advantage_matrix</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.disadvantage_matrix"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.disadvantage_matrix</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fleeing_combatants"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.fleeing_combatants</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.defeated_combatants"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.defeated_combatants</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.give_advantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.give_disadvantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.has_advantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.has_disadvantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.add_combatant"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.add_combatant()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.remove_combatant"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.remove_combatant()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.start_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.start_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.stop_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_combat_summary"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.get_combat_summary()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.get_sides()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.queue_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.queue_action()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_next_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.get_next_action_dict()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.execute_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.execute_next_action()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.check_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.check_stop_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.at_repeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.at_repeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_target"><code class="docutils literal notranslate"><span class="pre">node_choose_enemy_target()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_recipient"><code class="docutils literal notranslate"><span class="pre">node_choose_enemy_recipient()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_target"><code class="docutils literal notranslate"><span class="pre">node_choose_allied_target()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_recipient"><code class="docutils literal notranslate"><span class="pre">node_choose_allied_recipient()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_ability"><code class="docutils literal notranslate"><span class="pre">node_choose_ability()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_use_item"><code class="docutils literal notranslate"><span class="pre">node_choose_use_item()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_wield_item"><code class="docutils literal notranslate"><span class="pre">node_choose_wield_item()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_combat"><code class="docutils literal notranslate"><span class="pre">node_combat()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.turn_timeout"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.turn_timeout</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.flee_time"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.flee_time</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.parse"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.parse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet.path</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html">evennia.contrib.tutorials.evadventure.combat_twitch</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.action_classes</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.advantage_against</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.disadvantage_against</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.action_dict</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.fallback_action_dict</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.current_ticker_ref</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.msg()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.at_init()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.get_sides()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.give_advantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.give_disadvantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.has_advantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.has_disadvantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.queue_action()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.execute_next_action()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.check_stop_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.stop_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook"><code class="docutils literal notranslate"><span class="pre">CmdLook</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func"><code class="docutils literal notranslate"><span class="pre">CmdLook.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLook.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLook.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key"><code class="docutils literal notranslate"><span class="pre">CmdLook.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLook.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLook.search_index_entry</span></code></a></li>
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</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold"><code class="docutils literal notranslate"><span class="pre">CmdHold</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key"><code class="docutils literal notranslate"><span class="pre">CmdHold.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func"><code class="docutils literal notranslate"><span class="pre">CmdHold.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases"><code class="docutils literal notranslate"><span class="pre">CmdHold.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category"><code class="docutils literal notranslate"><span class="pre">CmdHold.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdHold.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdHold.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt"><code class="docutils literal notranslate"><span class="pre">CmdStunt</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key"><code class="docutils literal notranslate"><span class="pre">CmdStunt.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStunt.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStunt.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse"><code class="docutils literal notranslate"><span class="pre">CmdStunt.parse()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func"><code class="docutils literal notranslate"><span class="pre">CmdStunt.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStunt.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStunt.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem"><code class="docutils literal notranslate"><span class="pre">CmdUseItem</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.parse()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield"><code class="docutils literal notranslate"><span class="pre">CmdWield</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key"><code class="docutils literal notranslate"><span class="pre">CmdWield.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWield.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse"><code class="docutils literal notranslate"><span class="pre">CmdWield.parse()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func"><code class="docutils literal notranslate"><span class="pre">CmdWield.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWield.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWield.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWield.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.at_cmdset_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.path</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.at_cmdset_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.path</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html">evennia.contrib.tutorials.evadventure.commands</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.parse()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory"><code class="docutils literal notranslate"><span class="pre">CmdInventory</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.key"><code class="docutils literal notranslate"><span class="pre">CmdInventory.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases"><code class="docutils literal notranslate"><span class="pre">CmdInventory.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.func"><code class="docutils literal notranslate"><span class="pre">CmdInventory.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category"><code class="docutils literal notranslate"><span class="pre">CmdInventory.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdInventory.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdInventory.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.out_txts</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.search_index_entry</span></code></a></li>
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|
</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove"><code class="docutils literal notranslate"><span class="pre">CmdRemove</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.key"><code class="docutils literal notranslate"><span class="pre">CmdRemove.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRemove.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.func"><code class="docutils literal notranslate"><span class="pre">CmdRemove.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRemove.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRemove.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRemove.search_index_entry</span></code></a></li>
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|
</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_give"><code class="docutils literal notranslate"><span class="pre">node_give()</span></code></a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_receive"><code class="docutils literal notranslate"><span class="pre">node_receive()</span></code></a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_end"><code class="docutils literal notranslate"><span class="pre">node_end()</span></code></a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive"><code class="docutils literal notranslate"><span class="pre">CmdGive</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.key"><code class="docutils literal notranslate"><span class="pre">CmdGive.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.parse"><code class="docutils literal notranslate"><span class="pre">CmdGive.parse()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.func"><code class="docutils literal notranslate"><span class="pre">CmdGive.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGive.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGive.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGive.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGive.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk"><code class="docutils literal notranslate"><span class="pre">CmdTalk</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdTalk.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdTalk.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTalk.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTalk.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTalk.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTalk.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.at_cmdset_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.path</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html">evennia.contrib.tutorials.evadventure.dungeon</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.random"><code class="docutils literal notranslate"><span class="pre">random()</span></code></a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.allow_combat</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.allow_death</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.dungeon_branch"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.dungeon_branch</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.xy_coords"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.xy_coords</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.at_object_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.clear_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.clear_room()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.is_room_clear"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.is_room_clear</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.get_display_footer"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.get_display_footer()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.at_object_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_traverse"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.at_traverse()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_failed_traverse"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.at_failed_traverse()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.room_generator"><code class="docutils literal notranslate"><span class="pre">room_generator()</span></code></a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.max_unexplored_exits"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.max_unexplored_exits</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.max_new_exits_per_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.max_new_exits_per_room</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.rooms"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.rooms</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.unvisited_exits"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.unvisited_exits</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.last_updated"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.last_updated</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.room_generator"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.room_generator</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.xy_grid"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.xy_grid</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.start_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.start_room</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.register_exit_traversed"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.register_exit_traversed()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.create_out_exit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.create_out_exit()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.delete"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.delete()</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.new_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.new_room()</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.typename</span></code></a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.reset_exit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.reset_exit()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.at_traverse"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.at_traverse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.branch_max_life"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.branch_max_life</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_script_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.at_script_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_repeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.at_repeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_script_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.at_script_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_repeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.at_repeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.recycle_time"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.recycle_time</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_check_time"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.branch_check_time</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_max_life"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.branch_max_life</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.room_generator"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.room_generator</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.get_display_footer"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.get_display_footer()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.at_object_receive()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html">evennia.contrib.tutorials.evadventure.enums</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability"><code class="docutils literal notranslate"><span class="pre">Ability</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.STR"><code class="docutils literal notranslate"><span class="pre">Ability.STR</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.DEX"><code class="docutils literal notranslate"><span class="pre">Ability.DEX</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CON"><code class="docutils literal notranslate"><span class="pre">Ability.CON</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.INT"><code class="docutils literal notranslate"><span class="pre">Ability.INT</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.WIS"><code class="docutils literal notranslate"><span class="pre">Ability.WIS</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CHA"><code class="docutils literal notranslate"><span class="pre">Ability.CHA</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ARMOR"><code class="docutils literal notranslate"><span class="pre">Ability.ARMOR</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CRITICAL_FAILURE"><code class="docutils literal notranslate"><span class="pre">Ability.CRITICAL_FAILURE</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CRITICAL_SUCCESS"><code class="docutils literal notranslate"><span class="pre">Ability.CRITICAL_SUCCESS</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ALLEGIANCE_HOSTILE"><code class="docutils literal notranslate"><span class="pre">Ability.ALLEGIANCE_HOSTILE</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ALLEGIANCE_NEUTRAL"><code class="docutils literal notranslate"><span class="pre">Ability.ALLEGIANCE_NEUTRAL</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ALLEGIANCE_FRIENDLY"><code class="docutils literal notranslate"><span class="pre">Ability.ALLEGIANCE_FRIENDLY</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation"><code class="docutils literal notranslate"><span class="pre">WieldLocation</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.BACKPACK"><code class="docutils literal notranslate"><span class="pre">WieldLocation.BACKPACK</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.WEAPON_HAND"><code class="docutils literal notranslate"><span class="pre">WieldLocation.WEAPON_HAND</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.SHIELD_HAND"><code class="docutils literal notranslate"><span class="pre">WieldLocation.SHIELD_HAND</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.TWO_HANDS"><code class="docutils literal notranslate"><span class="pre">WieldLocation.TWO_HANDS</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.BODY"><code class="docutils literal notranslate"><span class="pre">WieldLocation.BODY</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.HEAD"><code class="docutils literal notranslate"><span class="pre">WieldLocation.HEAD</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType"><code class="docutils literal notranslate"><span class="pre">ObjType</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.WEAPON"><code class="docutils literal notranslate"><span class="pre">ObjType.WEAPON</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.ARMOR"><code class="docutils literal notranslate"><span class="pre">ObjType.ARMOR</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.SHIELD"><code class="docutils literal notranslate"><span class="pre">ObjType.SHIELD</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.HELMET"><code class="docutils literal notranslate"><span class="pre">ObjType.HELMET</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.CONSUMABLE"><code class="docutils literal notranslate"><span class="pre">ObjType.CONSUMABLE</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.GEAR"><code class="docutils literal notranslate"><span class="pre">ObjType.GEAR</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.THROWABLE"><code class="docutils literal notranslate"><span class="pre">ObjType.THROWABLE</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.MAGIC"><code class="docutils literal notranslate"><span class="pre">ObjType.MAGIC</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.QUEST"><code class="docutils literal notranslate"><span class="pre">ObjType.QUEST</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.TREASURE"><code class="docutils literal notranslate"><span class="pre">ObjType.TREASURE</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html">evennia.contrib.tutorials.evadventure.equipment</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentError"><code class="docutils literal notranslate"><span class="pre">EquipmentError</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.save_attribute"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.save_attribute</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.__init__"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.count_slots"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.count_slots()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.max_slots"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.max_slots</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.validate_slot_usage"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.validate_slot_usage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_current_slot"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_current_slot()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.armor"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.armor</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.weapon"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.weapon</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_loadout"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_loadout()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_backpack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_slot_usage"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_slot_usage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.move"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.move()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.add"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.add()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.remove"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.remove()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wieldable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_wieldable_objects_from_backpack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wearable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_wearable_objects_from_backpack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_usable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_usable_objects_from_backpack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.all"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.all()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html">evennia.contrib.tutorials.evadventure.npcs</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.is_pc"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.is_pc</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hit_dice"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hit_dice</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.armor"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.armor</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.morale"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.morale</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp_multiplier"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hp_multiplier</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hp</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.allegiance"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.allegiance</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.is_idle"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.is_idle</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.weapon"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.weapon</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.coins"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.coins</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.group"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.group</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.strength"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.strength</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.dexterity"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.dexterity</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.constitution"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.constitution</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.intelligence"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.intelligence</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.wisdom"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.wisdom</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.charisma"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.charisma</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp_max"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hp_max</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.at_attacked"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.at_attacked()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.ai_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.ai_next_action()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.menudata"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.menudata</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.menu_kwargs"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.menu_kwargs</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.hi_text"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.hi_text</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.at_damage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.at_damage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.create"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.create()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.at_talk"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.at_talk()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.node_start"><code class="docutils literal notranslate"><span class="pre">node_start()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.upsell_factor"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.upsell_factor</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.miser_factor"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.miser_factor</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.common_ware_prototypes"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.common_ware_prototypes</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.at_damage"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.at_damage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.combat_probabilities"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.combat_probabilities</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_idle"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_idle()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_roam"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_roam()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_flee"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_flee()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.at_defeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.at_defeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html">evennia.contrib.tutorials.evadventure.objects</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.inventory_use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.size</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.value</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_display_header()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_display_desc()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.has_obj_type()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_help()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_pre_use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_post_use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.quality</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.typename</span></code></a></li>
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</ul>
|
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.value</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.typename</span></code></a></li>
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</ul>
|
|
</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.value</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.DoesNotExist</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.typename</span></code></a></li>
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</ul>
|
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.size</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.uses</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.at_pre_use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.use()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.at_post_use()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.typename</span></code></a></li>
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</ul>
|
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.inventory_use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.quality</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.attack_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.defense_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.damage_roll</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.get_display_name()</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.at_pre_use()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.use()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.at_post_use()</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.typename</span></code></a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.attack_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.defense_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.damage_roll</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.inventory_use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.quality</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.attack_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.defense_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.damage_roll</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.at_post_use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.refresh()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.inventory_use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.armor</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.quality</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.inventory_use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.MultipleObjectsReturned</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.typename</span></code></a></li>
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</ul>
|
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.inventory_use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.DoesNotExist</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.MultipleObjectsReturned</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.path</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.typename</span></code></a></li>
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</ul>
|
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.inventory_use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.attack_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.defense_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.damage_roll</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.quality</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.typename"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.get_bare_hands"><code class="docutils literal notranslate"><span class="pre">get_bare_hands()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html">evennia.contrib.tutorials.evadventure.quests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.desc"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.desc</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.start_step"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.start_step</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_start"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.help_start</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_end"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.help_end</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.__init__"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.add_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.add_data()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.get_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.get_data()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.remove_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.remove_data()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.questhandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.questhandler</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.current_step"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.current_step</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.status"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.status</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_completed"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.is_completed</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_abandoned"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.is_abandoned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_failed"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.is_failed</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.complete"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.complete()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.abandon"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.abandon()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.fail"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.progress"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.progress()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.help()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.step_start"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.step_start()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.cleanup"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.cleanup()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_key"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_storage_attribute_key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_category"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_storage_attribute_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_data_attribute_template"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_data_attribute_template</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_data_attribute_category"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_data_attribute_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.__init__"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.has"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.has()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.get"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.get()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.all"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.all()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.add"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.add()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.remove"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.remove()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.save_quest_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.save_quest_data()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.load_quest_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.load_quest_data()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests"><code class="docutils literal notranslate"><span class="pre">CmdQuests</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.key"><code class="docutils literal notranslate"><span class="pre">CmdQuests.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.aliases"><code class="docutils literal notranslate"><span class="pre">CmdQuests.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.help_category"><code class="docutils literal notranslate"><span class="pre">CmdQuests.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdQuests.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdQuests.search_index_entry</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.parse"><code class="docutils literal notranslate"><span class="pre">CmdQuests.parse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.func"><code class="docutils literal notranslate"><span class="pre">CmdQuests.func()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.random_tables.html">evennia.contrib.tutorials.evadventure.random_tables</a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html">evennia.contrib.tutorials.evadventure.rooms</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.allow_combat</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_pvp"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.allow_pvp</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.allow_death</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.format_appearance"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.format_appearance()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.get_display_header"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.get_display_header()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.allow_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.allow_combat</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.allow_pvp"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.allow_pvp</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.get_display_footer"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.get_display_footer()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html">evennia.contrib.tutorials.evadventure.rules</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_with_advantage_or_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_with_advantage_or_disadvantage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.saving_throw()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.opposed_saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.opposed_saving_throw()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_random_table"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_random_table()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.morale_check"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.morale_check()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.heal_from_rest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.heal_from_rest()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.death_map"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.death_map</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_death()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html">evennia.contrib.tutorials.evadventure.shops</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem"><code class="docutils literal notranslate"><span class="pre">BuyItem</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.key"><code class="docutils literal notranslate"><span class="pre">BuyItem.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.desc"><code class="docutils literal notranslate"><span class="pre">BuyItem.desc</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.obj_type"><code class="docutils literal notranslate"><span class="pre">BuyItem.obj_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.size"><code class="docutils literal notranslate"><span class="pre">BuyItem.size</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.value"><code class="docutils literal notranslate"><span class="pre">BuyItem.value</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.use_slot"><code class="docutils literal notranslate"><span class="pre">BuyItem.use_slot</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.uses"><code class="docutils literal notranslate"><span class="pre">BuyItem.uses</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.quality"><code class="docutils literal notranslate"><span class="pre">BuyItem.quality</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.attack_type"><code class="docutils literal notranslate"><span class="pre">BuyItem.attack_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.defense_type"><code class="docutils literal notranslate"><span class="pre">BuyItem.defense_type</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.damage_roll"><code class="docutils literal notranslate"><span class="pre">BuyItem.damage_roll</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.obj"><code class="docutils literal notranslate"><span class="pre">BuyItem.obj</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.prototype"><code class="docutils literal notranslate"><span class="pre">BuyItem.prototype</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.create_from_obj"><code class="docutils literal notranslate"><span class="pre">BuyItem.create_from_obj()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.create_from_prototype"><code class="docutils literal notranslate"><span class="pre">BuyItem.create_from_prototype()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.get_detail"><code class="docutils literal notranslate"><span class="pre">BuyItem.get_detail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.to_obj"><code class="docutils literal notranslate"><span class="pre">BuyItem.to_obj()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.__init__"><code class="docutils literal notranslate"><span class="pre">BuyItem.__init__()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.node_confirm_buy"><code class="docutils literal notranslate"><span class="pre">node_confirm_buy()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.node_confirm_sell"><code class="docutils literal notranslate"><span class="pre">node_confirm_sell()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.utils.html">evennia.contrib.tutorials.evadventure.utils</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.utils.html#evennia.contrib.tutorials.evadventure.utils.get_obj_stats"><code class="docutils literal notranslate"><span class="pre">get_obj_stats()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.utils.html#evennia.contrib.tutorials.evadventure.utils.random_probability"><code class="docutils literal notranslate"><span class="pre">random_probability()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.batchscripts.html">evennia.contrib.tutorials.evadventure.batchscripts</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.batchscripts.turnbased_combat_demo.html">evennia.contrib.tutorials.evadventure.batchscripts.turnbased_combat_demo</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.html">evennia.contrib.tutorials.evadventure.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.mixins.html">evennia.contrib.tutorials.evadventure.tests.mixins</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.mixins.html#evennia.contrib.tutorials.evadventure.tests.mixins.EvAdventureMixin"><code class="docutils literal notranslate"><span class="pre">EvAdventureMixin</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.mixins.html#evennia.contrib.tutorials.evadventure.tests.mixins.EvAdventureMixin.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureMixin.setUp()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html">evennia.contrib.tutorials.evadventure.tests.test_ai</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI"><code class="docutils literal notranslate"><span class="pre">TestAI</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.setUp"><code class="docutils literal notranslate"><span class="pre">TestAI.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.tearDown"><code class="docutils literal notranslate"><span class="pre">TestAI.tearDown()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.test_ai_methods"><code class="docutils literal notranslate"><span class="pre">TestAI.test_ai_methods()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.test_ai_run"><code class="docutils literal notranslate"><span class="pre">TestAI.test_ai_run()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html">evennia.contrib.tutorials.evadventure.tests.test_characters</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters"><code class="docutils literal notranslate"><span class="pre">TestCharacters</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.setUp"><code class="docutils literal notranslate"><span class="pre">TestCharacters.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_abilities"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_abilities()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_heal"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_heal()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_at_damage"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_at_damage()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_at_pay"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_at_pay()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html">evennia.contrib.tutorials.evadventure.tests.test_chargen</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_base_chargen"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.test_base_chargen()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_build_desc"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.test_build_desc()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_apply"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.test_apply()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html">evennia.contrib.tutorials.evadventure.tests.test_combat</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.test_combathandler_msg"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler.test_combathandler_msg()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.test_get_combat_summary"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler.test_get_combat_summary()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.setUp"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_base_action"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_base_action()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_attack__miss"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_attack__miss()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_attack__success"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_attack__success()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_fail"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_stunt_fail()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_advantage__success"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_stunt_advantage__success()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_disadvantage__success"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_stunt_disadvantage__success()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_use_item"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_use_item()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_swap_wielded_weapon_or_spell"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_swap_wielded_weapon_or_spell()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.maxDiff"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.maxDiff</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_combatanthandler_setup"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_combatanthandler_setup()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_remove_combatant"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_remove_combatant()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stop_combat()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_get_sides()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_fail"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stunt_fail()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_advantage__success"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stunt_advantage__success()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_flee__success"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_flee__success()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_get_sides"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_get_sides()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_advantage"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_give_advantage()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_disadvantage"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_give_disadvantage()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_queue_action"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_queue_action()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_execute_next_action"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_execute_next_action()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_check_stop_combat"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_check_stop_combat()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_hold"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_hold()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_attack"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_attack()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_stunt"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_stunt()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_useitem"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_useitem()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_wield"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_wield()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html">evennia.contrib.tutorials.evadventure.tests.test_commands</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_inventory"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_inventory()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_wield_or_wear"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_wield_or_wear()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_remove"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_remove()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_give__coins"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_give__coins()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_give__item"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_give__item()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_talk"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_talk()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html">evennia.contrib.tutorials.evadventure.tests.test_dungeon</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon"><code class="docutils literal notranslate"><span class="pre">TestDungeon</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.setUp"><code class="docutils literal notranslate"><span class="pre">TestDungeon.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.test_start_room"><code class="docutils literal notranslate"><span class="pre">TestDungeon.test_start_room()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.test_different_start_directions"><code class="docutils literal notranslate"><span class="pre">TestDungeon.test_different_start_directions()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html">evennia.contrib.tutorials.evadventure.tests.test_equipment</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment"><code class="docutils literal notranslate"><span class="pre">TestEquipment</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_count_slots"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_count_slots()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_max_slots"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_max_slots()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_add__remove"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_add__remove()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move__get_current_slot"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move__get_current_slot()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_get_wearable_or_wieldable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_get_wearable_or_wieldable_objects_from_backpack()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_equipmenthandler_max_slots"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_equipmenthandler_max_slots()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_add"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_add()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_two_handed_exclusive"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_two_handed_exclusive()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_remove__with_obj"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_remove__with_obj()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_remove__with_slot"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_remove__with_slot()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_properties"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_properties()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_0_helmet"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_0_helmet()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_1_shield"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_1_shield()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_2_armor"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_2_armor()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_3_weapon"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_3_weapon()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_4_big_weapon"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_4_big_weapon()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_5_item"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_5_item()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_0"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_0()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_1"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_1()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_2"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_2()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_3"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_3()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_4"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_4()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_5"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_5()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_npcs.html">evennia.contrib.tutorials.evadventure.tests.test_npcs</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_npcs.html#evennia.contrib.tutorials.evadventure.tests.test_npcs.TestNPCBase"><code class="docutils literal notranslate"><span class="pre">TestNPCBase</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_npcs.html#evennia.contrib.tutorials.evadventure.tests.test_npcs.TestNPCBase.test_npc_base"><code class="docutils literal notranslate"><span class="pre">TestNPCBase.test_npc_base()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html">evennia.contrib.tutorials.evadventure.tests.test_quests</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_help"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.test_help()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_progress__fail"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.test_progress__fail()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_progress"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.test_progress()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html">evennia.contrib.tutorials.evadventure.tests.test_rooms</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoomTest</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoomTest.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest.test_map"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoomTest.test_map()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html">evennia.contrib.tutorials.evadventure.tests.test_rules</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.setUp()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_limits"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_limits()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_with_advantage_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_with_advantage_disadvantage()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_saving_throw()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_opposed_saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_opposed_saving_throw()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_random_table"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_random_table()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_morale_check"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_morale_check()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_heal_from_rest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_heal_from_rest()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_death()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_utils.html">evennia.contrib.tutorials.evadventure.tests.test_utils</a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_utils.html#evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils"><code class="docutils literal notranslate"><span class="pre">TestUtils</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_utils.html#evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils.test_get_obj_stats"><code class="docutils literal notranslate"><span class="pre">TestUtils.test_get_obj_stats()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.mirror.html">evennia.contrib.tutorials.mirror</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html">evennia.contrib.tutorials.mirror.mirror</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror"><code class="docutils literal notranslate"><span class="pre">TutorialMirror</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.return_appearance"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.return_appearance()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.msg"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.msg()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.path"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.typename"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.red_button.html">evennia.contrib.tutorials.red_button</a><ul>
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|
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html">evennia.contrib.tutorials.red_button.red_button</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#technical">Technical</a></li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.key"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.locks"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.locks</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.func"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge"><code class="docutils literal notranslate"><span class="pre">CmdNudge</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.key"><code class="docutils literal notranslate"><span class="pre">CmdNudge.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.aliases"><code class="docutils literal notranslate"><span class="pre">CmdNudge.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.locks"><code class="docutils literal notranslate"><span class="pre">CmdNudge.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.func"><code class="docutils literal notranslate"><span class="pre">CmdNudge.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.help_category"><code class="docutils literal notranslate"><span class="pre">CmdNudge.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdNudge.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdNudge.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.key"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.locks"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.func"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.key"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.aliases"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.locks"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.func"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.help_category"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.key"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet.at_cmdset_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.path"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet.path</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.key"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.locks"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.func"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid</span></code></a><ul>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.key"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.locks"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.func"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.key"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet.at_cmdset_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.path"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet.path</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.key"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.locks"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.func"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.locks</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.mergetype"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.mergetype</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.no_exits"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.no_exits</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.no_objs"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.no_objs</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton"><code class="docutils literal notranslate"><span class="pre">RedButton</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_closed_lid"><code class="docutils literal notranslate"><span class="pre">RedButton.desc_closed_lid</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_open_lid"><code class="docutils literal notranslate"><span class="pre">RedButton.desc_open_lid</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.auto_close_msg"><code class="docutils literal notranslate"><span class="pre">RedButton.auto_close_msg</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.lamp_breaks_msg"><code class="docutils literal notranslate"><span class="pre">RedButton.lamp_breaks_msg</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_add_lamp_broken"><code class="docutils literal notranslate"><span class="pre">RedButton.desc_add_lamp_broken</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.blink_msgs"><code class="docutils literal notranslate"><span class="pre">RedButton.blink_msgs</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.at_object_creation"><code class="docutils literal notranslate"><span class="pre">RedButton.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.to_closed_state"><code class="docutils literal notranslate"><span class="pre">RedButton.to_closed_state()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.to_open_state"><code class="docutils literal notranslate"><span class="pre">RedButton.to_open_state()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.blind_target"><code class="docutils literal notranslate"><span class="pre">RedButton.blind_target()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.break_lamp"><code class="docutils literal notranslate"><span class="pre">RedButton.break_lamp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">RedButton.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">RedButton.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.path"><code class="docutils literal notranslate"><span class="pre">RedButton.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.typename"><code class="docutils literal notranslate"><span class="pre">RedButton.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
|
|
</ul>
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</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.html">evennia.contrib.tutorials.talking_npc</a><ul>
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|
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html">evennia.contrib.tutorials.talking_npc.talking_npc</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.menu_start_node"><code class="docutils literal notranslate"><span class="pre">menu_start_node()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info1"><code class="docutils literal notranslate"><span class="pre">info1()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info2"><code class="docutils literal notranslate"><span class="pre">info2()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info3"><code class="docutils literal notranslate"><span class="pre">info3()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.END"><code class="docutils literal notranslate"><span class="pre">END()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk"><code class="docutils literal notranslate"><span class="pre">CmdTalk</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdTalk.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.locks"><code class="docutils literal notranslate"><span class="pre">CmdTalk.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTalk.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdTalk.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTalk.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTalk.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTalk.search_index_entry</span></code></a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC"><code class="docutils literal notranslate"><span class="pre">TalkingNPC</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.path"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.typename"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.typename</span></code></a></li>
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</ul>
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</li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.tests.html">evennia.contrib.tutorials.talking_npc.tests</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.tests.html#evennia.contrib.tutorials.talking_npc.tests.TestTalkingNPC"><code class="docutils literal notranslate"><span class="pre">TestTalkingNPC</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.tests.html#evennia.contrib.tutorials.talking_npc.tests.TestTalkingNPC.test_talkingnpc"><code class="docutils literal notranslate"><span class="pre">TestTalkingNPC.test_talkingnpc()</span></code></a></li>
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</ul>
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</li>
|
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</ul>
|
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</li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.html">evennia.contrib.tutorials.tutorial_world</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html">evennia.contrib.tutorials.tutorial_world.intro_menu</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.do_nothing"><code class="docutils literal notranslate"><span class="pre">do_nothing()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.send_testing_tagged"><code class="docutils literal notranslate"><span class="pre">send_testing_tagged()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.key"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.priority"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetHelp.priority</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetHelp.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetHelp.path"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetHelp.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_help"><code class="docutils literal notranslate"><span class="pre">goto_command_demo_help()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.key"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.priority"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.priority</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.no_exits"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.no_exits</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.no_objs"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.no_objs</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.path"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_comms"><code class="docutils literal notranslate"><span class="pre">goto_command_demo_comms()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.key"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.priority"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.priority</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.no_exits"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.no_exits</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.no_objs"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.no_objs</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.path"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_room"><code class="docutils literal notranslate"><span class="pre">goto_command_demo_room()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_cleanup_cmdsets"><code class="docutils literal notranslate"><span class="pre">goto_cleanup_cmdsets()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu"><code class="docutils literal notranslate"><span class="pre">TutorialEvMenu</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu.close_menu"><code class="docutils literal notranslate"><span class="pre">TutorialEvMenu.close_menu()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu.options_formatter"><code class="docutils literal notranslate"><span class="pre">TutorialEvMenu.options_formatter()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.init_menu"><code class="docutils literal notranslate"><span class="pre">init_menu()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html">evennia.contrib.tutorials.tutorial_world.mob</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.key"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.locks"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.func"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet"><code class="docutils literal notranslate"><span class="pre">MobCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">MobCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.path"><code class="docutils literal notranslate"><span class="pre">MobCmdSet.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob"><code class="docutils literal notranslate"><span class="pre">Mob</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_init"><code class="docutils literal notranslate"><span class="pre">Mob.at_init()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Mob.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.set_alive"><code class="docutils literal notranslate"><span class="pre">Mob.set_alive()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.set_dead"><code class="docutils literal notranslate"><span class="pre">Mob.set_dead()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_idle"><code class="docutils literal notranslate"><span class="pre">Mob.start_idle()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_patrolling"><code class="docutils literal notranslate"><span class="pre">Mob.start_patrolling()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_hunting"><code class="docutils literal notranslate"><span class="pre">Mob.start_hunting()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_attacking"><code class="docutils literal notranslate"><span class="pre">Mob.start_attacking()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_patrol"><code class="docutils literal notranslate"><span class="pre">Mob.do_patrol()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_hunting"><code class="docutils literal notranslate"><span class="pre">Mob.do_hunting()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_attack"><code class="docutils literal notranslate"><span class="pre">Mob.do_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_hit"><code class="docutils literal notranslate"><span class="pre">Mob.at_hit()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_new_arrival"><code class="docutils literal notranslate"><span class="pre">Mob.at_new_arrival()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Mob.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Mob.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.path"><code class="docutils literal notranslate"><span class="pre">Mob.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.typename"><code class="docutils literal notranslate"><span class="pre">Mob.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html">evennia.contrib.tutorials.tutorial_world.objects</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject"><code class="docutils literal notranslate"><span class="pre">TutorialObject</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialObject.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.reset"><code class="docutils literal notranslate"><span class="pre">TutorialObject.reset()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialObject.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialObject.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.path"><code class="docutils literal notranslate"><span class="pre">TutorialObject.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.typename"><code class="docutils literal notranslate"><span class="pre">TutorialObject.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead"><code class="docutils literal notranslate"><span class="pre">CmdRead</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.key"><code class="docutils literal notranslate"><span class="pre">CmdRead.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.locks"><code class="docutils literal notranslate"><span class="pre">CmdRead.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRead.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.func"><code class="docutils literal notranslate"><span class="pre">CmdRead.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRead.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRead.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRead.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable"><code class="docutils literal notranslate"><span class="pre">CmdSetReadable</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetReadable.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable.path"><code class="docutils literal notranslate"><span class="pre">CmdSetReadable.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable"><code class="docutils literal notranslate"><span class="pre">TutorialReadable</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.path"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.typename"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb"><code class="docutils literal notranslate"><span class="pre">CmdClimb</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.key"><code class="docutils literal notranslate"><span class="pre">CmdClimb.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.locks"><code class="docutils literal notranslate"><span class="pre">CmdClimb.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.help_category"><code class="docutils literal notranslate"><span class="pre">CmdClimb.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.func"><code class="docutils literal notranslate"><span class="pre">CmdClimb.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.aliases"><code class="docutils literal notranslate"><span class="pre">CmdClimb.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdClimb.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdClimb.search_index_entry</span></code></a></li>
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|
</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable"><code class="docutils literal notranslate"><span class="pre">CmdSetClimbable</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetClimbable.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable.path"><code class="docutils literal notranslate"><span class="pre">CmdSetClimbable.path</span></code></a></li>
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|
</ul>
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|
</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.at_object_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.path"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.typename"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.typename</span></code></a></li>
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|
</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk"><code class="docutils literal notranslate"><span class="pre">Obelisk</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Obelisk.at_object_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.return_appearance"><code class="docutils literal notranslate"><span class="pre">Obelisk.return_appearance()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Obelisk.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Obelisk.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.path"><code class="docutils literal notranslate"><span class="pre">Obelisk.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.typename"><code class="docutils literal notranslate"><span class="pre">Obelisk.typename</span></code></a></li>
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|
</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight"><code class="docutils literal notranslate"><span class="pre">CmdLight</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.key"><code class="docutils literal notranslate"><span class="pre">CmdLight.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLight.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.locks"><code class="docutils literal notranslate"><span class="pre">CmdLight.locks</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLight.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.func"><code class="docutils literal notranslate"><span class="pre">CmdLight.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLight.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLight.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight"><code class="docutils literal notranslate"><span class="pre">CmdSetLight</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.key"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.priority"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.priority</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.at_cmdset_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.path"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.path</span></code></a></li>
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</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource"><code class="docutils literal notranslate"><span class="pre">LightSource</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.at_init"><code class="docutils literal notranslate"><span class="pre">LightSource.at_init()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.at_object_creation"><code class="docutils literal notranslate"><span class="pre">LightSource.at_object_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.light"><code class="docutils literal notranslate"><span class="pre">LightSource.light()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">LightSource.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">LightSource.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.path"><code class="docutils literal notranslate"><span class="pre">LightSource.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.typename"><code class="docutils literal notranslate"><span class="pre">LightSource.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.key"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.locks"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.help_category"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.parse"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.parse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.func"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.search_index_entry</span></code></a></li>
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</ul>
|
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton"><code class="docutils literal notranslate"><span class="pre">CmdPressButton</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.key"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.locks"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.func"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.search_index_entry</span></code></a></li>
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|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.key"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.priority"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.priority</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.at_cmdset_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.path"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.path</span></code></a></li>
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</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall"><code class="docutils literal notranslate"><span class="pre">CrumblingWall</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_init"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_init()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_object_creation"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_object_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.open_wall"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.open_wall()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.return_appearance"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.return_appearance()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_post_traverse"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_post_traverse()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_failed_traverse"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_failed_traverse()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.reset"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.reset()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.path"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.typename"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.typename</span></code></a></li>
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</ul>
|
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.locks"><code class="docutils literal notranslate"><span class="pre">CmdAttack.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
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|
</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon"><code class="docutils literal notranslate"><span class="pre">CmdSetWeapon</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetWeapon.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon.path"><code class="docutils literal notranslate"><span class="pre">CmdSetWeapon.path</span></code></a></li>
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|
</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.at_object_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.reset"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.reset()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.path"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.typename"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.typename</span></code></a></li>
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|
</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.key"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.locks"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.locks</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.func"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.search_index_entry</span></code></a></li>
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</ul>
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</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.key"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack.at_cmdset_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.path"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack.path</span></code></a></li>
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|
</ul>
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|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.produce_weapon"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.produce_weapon()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.path"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.typename"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.typename</span></code></a></li>
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|
</ul>
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|
</li>
|
|
</ul>
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|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html">evennia.contrib.tutorials.tutorial_world.rooms</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial"><code class="docutils literal notranslate"><span class="pre">CmdTutorial</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.locks"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.search_index_entry</span></code></a></li>
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|
</ul>
|
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail</span></code></a><ul>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.locks"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.search_index_entry</span></code></a></li>
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</ul>
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.search_index_entry</span></code></a></li>
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</ul>
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.search_index_entry</span></code></a></li>
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</ul>
|
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.priority"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.priority</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.path</span></code></a></li>
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</ul>
|
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</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="docutils literal notranslate"><span class="pre">TutorialRoom</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.at_object_receive()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.return_detail"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.return_detail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.set_detail"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.set_detail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.path"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.typename"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.at_object_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.path"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.typename"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom"><code class="docutils literal notranslate"><span class="pre">WeatherRoom</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.at_object_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.update_weather"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.update_weather()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.path"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.typename"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.key"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.func"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.aliases</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.key"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro.at_cmdset_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.path"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro.path</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom"><code class="docutils literal notranslate"><span class="pre">IntroRoom</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">IntroRoom.at_object_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">IntroRoom.at_object_receive()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">IntroRoom.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">IntroRoom.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.path"><code class="docutils literal notranslate"><span class="pre">IntroRoom.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.typename"><code class="docutils literal notranslate"><span class="pre">IntroRoom.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast"><code class="docutils literal notranslate"><span class="pre">CmdEast</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.key"><code class="docutils literal notranslate"><span class="pre">CmdEast.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEast.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.locks"><code class="docutils literal notranslate"><span class="pre">CmdEast.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEast.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.func"><code class="docutils literal notranslate"><span class="pre">CmdEast.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEast.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEast.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest"><code class="docutils literal notranslate"><span class="pre">CmdWest</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.key"><code class="docutils literal notranslate"><span class="pre">CmdWest.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWest.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.locks"><code class="docutils literal notranslate"><span class="pre">CmdWest.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWest.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.func"><code class="docutils literal notranslate"><span class="pre">CmdWest.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWest.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWest.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.key"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.locks"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.func"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.aliases</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.locks</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.help_category</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.func()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.lock_storage</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.search_index_entry</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.key</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.priority"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.priority</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.at_cmdset_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.path</span></code></a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom"><code class="docutils literal notranslate"><span class="pre">BridgeRoom</span></code></a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.at_object_creation()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.update_weather"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.update_weather()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.at_object_receive()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.at_object_leave()</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.DoesNotExist</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.MultipleObjectsReturned</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.path"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.path</span></code></a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.typename"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.typename</span></code></a></li>
|
|
</ul>
|
|
</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark"><code class="docutils literal notranslate"><span class="pre">CmdLookDark</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.key"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.locks"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.func"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.key"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.locks"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.func"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.search_index_entry</span></code></a></li>
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</ul>
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</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.key"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.mergetype"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.mergetype</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.priority"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.priority</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.path"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.path</span></code></a></li>
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</ul>
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|
</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom"><code class="docutils literal notranslate"><span class="pre">DarkRoom</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_object_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_init"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_init()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.check_light_state"><code class="docutils literal notranslate"><span class="pre">DarkRoom.check_light_state()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_object_receive()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_object_leave()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">DarkRoom.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">DarkRoom.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.path"><code class="docutils literal notranslate"><span class="pre">DarkRoom.path</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.typename"><code class="docutils literal notranslate"><span class="pre">DarkRoom.typename</span></code></a></li>
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</ul>
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</li>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom"><code class="docutils literal notranslate"><span class="pre">TeleportRoom</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.at_object_creation()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.at_object_receive()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.path"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.typename"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom"><code class="docutils literal notranslate"><span class="pre">OutroRoom</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">OutroRoom.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">OutroRoom.at_object_receive()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">OutroRoom.at_object_leave()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">OutroRoom.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">OutroRoom.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.path"><code class="docutils literal notranslate"><span class="pre">OutroRoom.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.typename"><code class="docutils literal notranslate"><span class="pre">OutroRoom.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html">evennia.contrib.tutorials.tutorial_world.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldMob"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldMob</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldMob.test_mob"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldMob.test_mob()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.tearDown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_tutorialobj"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_tutorialobj()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_readable"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_readable()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_climbable"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_climbable()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_obelisk"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_obelisk()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_lightsource"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_lightsource()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_crumblingwall"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_crumblingwall()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_weapon"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_weapon()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_weaponrack"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_weaponrack()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_cmdtutorial"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_cmdtutorial()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_weatherroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_weatherroom()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_introroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_introroom()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_bridgeroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_bridgeroom()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_darkroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_darkroom()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_teleportroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_teleportroom()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_outroroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_outroroom()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</section>
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