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<section id="module-evennia.contrib.tutorials.evadventure.rules">
<span id="evennia-contrib-tutorials-evadventure-rules"></span><h1>evennia.contrib.tutorials.evadventure.rules<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.rules" title="Link to this heading"></a></h1>
<p>MUD ruleset based on the _Knave_ OSR tabletop RPG by Ben Milton (modified for MUD use).</p>
<p>The center of the rule system is the “RollEngine”, which handles all rolling of dice
and determining what the outcome is.</p>
<hr class="docutils" />
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.rules.</span></span><span class="sig-name descname"><span class="pre">EvAdventureRollEngine</span></span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine" title="Link to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
<p>This groups all dice rolls of EvAdventure. These could all have been normal functions, but we
are group them in a class to make them easier to partially override and replace later.</p>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll">
<span class="sig-name descname"><span class="pre">roll</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">roll_string</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">max_number</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">10</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.roll"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll" title="Link to this definition"></a></dt>
<dd><p>NOTE: In evennia/contribs/rpg/dice/ is a more powerful dice roller with
more features, such as modifiers, secret rolls etc. This is much simpler and only
gets a simple sum of normal rpg-dice.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>roll_string</strong> (<em>str</em>) A roll using standard rpg syntax, &lt;number&gt;d&lt;diesize&gt;, like
1d6, 2d10 etc. Max die-size is 1000.</p></li>
<li><p><strong>max_number</strong> (<em>int</em>) The max number of dice to roll. Defaults to 10, which is usually
more than enough.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p><em>int</em> The rolled result - sum of all dice rolled.</p>
</dd>
<dt class="field-odd">Raises<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>TypeError</strong> If roll_string is not on the right format or otherwise doesnt validate.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Since we may see user input to this function, we make sure to validate the inputs (we
wouldnt bother much with that if it was just for developer use).</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_with_advantage_or_disadvantage">
<span class="sig-name descname"><span class="pre">roll_with_advantage_or_disadvantage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">advantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">disadvantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.roll_with_advantage_or_disadvantage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_with_advantage_or_disadvantage" title="Link to this definition"></a></dt>
<dd><p>Base roll of d20, or 2d20, based on dis/advantage given.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>bonus</strong> (<em>int</em>) The ability bonus to apply, like strength or charisma.</p></li>
<li><p><strong>advantage</strong> (<em>bool</em>) Roll 2d20 and use the bigger number.</p></li>
<li><p><strong>disadvantage</strong> (<em>bool</em>) Roll 2d20 and use the smaller number.</p></li>
</ul>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Disadvantage and advantage cancel each other out.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.saving_throw">
<span class="sig-name descname"><span class="pre">saving_throw</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">bonus_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">Ability.STR</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">15</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">advantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">disadvantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">modifier</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.saving_throw"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.saving_throw" title="Link to this definition"></a></dt>
<dd><p>A saving throw without a clear enemy to beat. In _Knave_ all unopposed saving
throws always tries to beat 15, so (d20 + bonus + modifier) &gt; 15.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>character</strong> (<em>Object</em>) The one attempting to save themselves.</p></li>
<li><p><strong>bonus_type</strong> (<em>enum.Ability</em>) The ability bonus to apply, like strength or
charisma.</p></li>
<li><p><strong>target</strong> (<em>int</em><em>, </em><em>optional</em>) Used for opposed throws (in Knave any regular
saving through must always beat 15).</p></li>
<li><p><strong>advantage</strong> (<em>bool</em><em>, </em><em>optional</em>) Roll 2d20 and use the bigger number.</p></li>
<li><p><strong>disadvantage</strong> (<em>bool</em><em>, </em><em>optional</em>) Roll 2d20 and use the smaller number.</p></li>
<li><p><strong>modifier</strong> (<em>int</em><em>, </em><em>optional</em>) An additional +/- modifier to the roll.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p><p><em>tuple</em> </p>
<dl class="simple">
<dt>A tuple <strong>(bool, str, str)</strong>. The bool indicates if the save was passed or not.</dt><dd><p>The second element is the quality of the roll - None (normal),
“critical fail” and “critical success”. Last element is a text detailing
the roll, for display purposes.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Advantage and disadvantage cancel each other out.</p>
<p class="rubric">Example</p>
<p>Trying to overcome the effects of poison, roll d20 + Constitution-bonus above 15.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.opposed_saving_throw">
<span class="sig-name descname"><span class="pre">opposed_saving_throw</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attacker</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">defender</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">attack_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">Ability.STR</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">defense_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">Ability.ARMOR</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">advantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">disadvantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">modifier</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.opposed_saving_throw"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.opposed_saving_throw" title="Link to this definition"></a></dt>
<dd><p>An saving throw that tries to beat an active opposing side.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>attacker</strong> (<em>Character</em>) The attacking party.</p></li>
<li><p><strong>defender</strong> (<em>Character</em>) The one defending.</p></li>
<li><p><strong>attack_type</strong> (<em>str</em>) Which ability to use in the attack, like strength or willpower.
Minimum is always 1.</p></li>
<li><p><strong>defense_type</strong> (<em>str</em>) Which ability to defend with, in addition to armor.
Minimum is always 11 (bonus + 10 is always the defense in _Knave_).</p></li>
<li><p><strong>advantage</strong> (<em>bool</em>) Roll 2d20 and use the bigger number.</p></li>
<li><p><strong>disadvantage</strong> (<em>bool</em>) Roll 2d20 and use the smaller number.</p></li>
<li><p><strong>modifier</strong> (<em>int</em>) An additional +/- modifier to the roll.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p><p><em>tuple</em> </p>
<dl class="simple">
<dt>(bool, str, str): If the attack succeed or not. The second element is the</dt><dd><p>quality of the roll - None (normal), “critical fail” and “critical success”. Last
element is a text that summarizes the details of the roll.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Advantage and disadvantage cancel each other out.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_random_table">
<span class="sig-name descname"><span class="pre">roll_random_table</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">dieroll</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">table_choices</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.roll_random_table"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_random_table" title="Link to this definition"></a></dt>
<dd><p>Make a roll on a random table.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>dieroll</strong> (<em>str</em>) The dice to roll, like 1d6, 1d20, 3d6 etc).</p></li>
<li><p><strong>table_choices</strong> (<em>iterable</em>) If a list of single elements, the die roll
should fully encompass the table, like a 1d20 roll for a table
with 20 elements. If each element is a tuple, the first element
of the tuple is assumed to be a string X-Y indicating the
range of values that should match the roll.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p><em>Any</em> The result of the random roll.</p>
</dd>
</dl>
<p class="rubric">Example</p>
<p><strong>roll table_choices = [(1-5, “Blue”), (6-9: “Red”), (10, “Purple”)]</strong></p>
<p class="rubric">Notes</p>
<p>If the roll is outside of the listing, the closest edge value is used.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.morale_check">
<span class="sig-name descname"><span class="pre">morale_check</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">defender</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.morale_check"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.morale_check" title="Link to this definition"></a></dt>
<dd><p>A morale check is done for NPCs/monsters. Its done with a 2d6 against
their morale.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>defender</strong> (<em>NPC</em>) The entity trying to defend its morale.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p><em>bool</em> False if morale roll failed, True otherwise.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.heal_from_rest">
<span class="sig-name descname"><span class="pre">heal_from_rest</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.heal_from_rest"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.heal_from_rest" title="Link to this definition"></a></dt>
<dd><p>A meal and a full nights rest allow for regaining 1d8 + Const bonus HP.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>character</strong> (<em>Character</em>) The one resting.</p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.death_map">
<span class="sig-name descname"><span class="pre">death_map</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'addled':</span> <span class="pre">'intelligence',</span> <span class="pre">'disfigured':</span> <span class="pre">'charisma',</span> <span class="pre">'rattled':</span> <span class="pre">'wisdom',</span> <span class="pre">'sickly':</span> <span class="pre">'constitution',</span> <span class="pre">'unsteady':</span> <span class="pre">'dexterity',</span> <span class="pre">'weakened':</span> <span class="pre">'strength'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.death_map" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_death">
<span class="sig-name descname"><span class="pre">roll_death</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/rules.html#EvAdventureRollEngine.roll_death"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_death" title="Link to this definition"></a></dt>
<dd><p>Happens when hitting &lt;= 0 hp. unless dead,</p>
</dd></dl>
</dd></dl>
</section>
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<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">evennia.contrib.tutorials.evadventure.rules</a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_with_advantage_or_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_with_advantage_or_disadvantage()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.saving_throw()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.opposed_saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.opposed_saving_throw()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_random_table"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_random_table()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.morale_check"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.morale_check()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.heal_from_rest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.heal_from_rest()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.death_map"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.death_map</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_death()</span></code></a></li>
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