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<section id="module-evennia.contrib.tutorials.evadventure.objects">
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<span id="evennia-contrib-tutorials-evadventure-objects"></span><h1>evennia.contrib.tutorials.evadventure.objects<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.objects" title="Link to this heading">¶</a></h1>
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<p>All items in the game inherit from a base object. The properties (what you can do
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with an object, such as wear, wield, eat, drink, kill etc) are all controlled by
|
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Tags.</p>
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<p>Every object has one of a few <strong>obj_type</strong>-category tags:
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- weapon
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- armor
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- shield
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- helmet
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- consumable (potions, torches etc)
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- magic (runestones, magic items)
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- quest (quest-items)
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- treasure (valuable to sell)</p>
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<p>It’s possible for an item to have more than one tag, such as a golden helmet (helmet+treasure) or
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rune sword (weapon+quest).</p>
|
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<dl class="py class">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject">
|
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<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureObject</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject" title="evennia.objects.objects.DefaultObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">DefaultObject</span></code></a></p>
|
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<p>Base in-game entity.</p>
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||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot">
|
||
<span class="sig-name descname"><span class="pre">inventory_use_slot</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
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<dl class="py attribute">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size">
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<span class="sig-name descname"><span class="pre">size</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
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||
|
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<dl class="py attribute">
|
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value">
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<span class="sig-name descname"><span class="pre">value</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
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|
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<dl class="py attribute">
|
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type">
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<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'gear'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation">
|
||
<span class="sig-name descname"><span class="pre">at_object_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.at_object_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header">
|
||
<span class="sig-name descname"><span class="pre">get_display_header</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">looker</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.get_display_header"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get the ‘header’ component of the object description. Called by <strong>return_appearance</strong>.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>looker</strong> (<a class="reference internal" href="evennia.commands.default.general.html#evennia.commands.default.general.DefaultObject" title="evennia.commands.default.general.DefaultObject"><em>DefaultObject</em></a>) – Object doing the looking.</p></li>
|
||
<li><p><strong>**kwargs</strong> – Arbitrary data for use when overriding.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>str</em> – The header display string.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc">
|
||
<span class="sig-name descname"><span class="pre">get_display_desc</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">looker</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.get_display_desc"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get the ‘desc’ component of the object description. Called by <strong>return_appearance</strong>.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>looker</strong> (<a class="reference internal" href="evennia.commands.default.general.html#evennia.commands.default.general.DefaultObject" title="evennia.commands.default.general.DefaultObject"><em>DefaultObject</em></a>) – Object doing the looking.</p></li>
|
||
<li><p><strong>**kwargs</strong> – Arbitrary data for use when overriding.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>str</em> – The desc display string.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type">
|
||
<span class="sig-name descname"><span class="pre">has_obj_type</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">objtype</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.has_obj_type"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Check if object is of a particular type.</p>
|
||
<p>typeobj_enum (enum.ObjType): A type to check, like enums.TypeObj.TREASURE.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help">
|
||
<span class="sig-name descname"><span class="pre">get_help</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.get_help"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get help text for the item.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><em>str</em> – The help text, by default taken from the <strong>.help_text</strong> property.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use">
|
||
<span class="sig-name descname"><span class="pre">at_pre_use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.at_pre_use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called before use. If returning False, usage should be aborted.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use">
|
||
<span class="sig-name descname"><span class="pre">use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Use this object, whatever that may mean.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use">
|
||
<span class="sig-name descname"><span class="pre">at_post_use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.at_post_use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called after use happened.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.DoesNotExist" title="evennia.objects.objects.DefaultObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.MultipleObjectsReturned" title="evennia.objects.objects.DefaultObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureObject'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureObject'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureObjectFiller</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObjectFiller"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a></p>
|
||
<p>In _Knave_, the inventory slots act as an extra measure of how you are affected by
|
||
various averse effects. For example, mud or water could fill up some of your inventory
|
||
slots and make the equipment there unusable until you cleaned it. Inventory is also
|
||
used to track how long you can stay under water etc - the fewer empty slots you have,
|
||
the less time you can stay under water due to carrying so much stuff with you.</p>
|
||
<p>This class represents such an effect filling up an empty slot. It has a quality of 0,
|
||
meaning it’s unusable.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'quest'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality">
|
||
<span class="sig-name descname"><span class="pre">quality</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureObjectFiller'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureQuestObject</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureQuestObject"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a></p>
|
||
<p>A quest object. These cannot be sold and only be used for quest resolution.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'quest'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value">
|
||
<span class="sig-name descname"><span class="pre">value</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureQuestObject'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureTreasure</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureTreasure"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a></p>
|
||
<p>A ‘treasure’ is mainly useful to sell for coin.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'treasure'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value">
|
||
<span class="sig-name descname"><span class="pre">value</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureTreasure'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureConsumable</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a></p>
|
||
<p>Item that can be ‘used up’, like a potion or food. Weapons, armor etc does not
|
||
have a limited usage in this way.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'consumable'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size">
|
||
<span class="sig-name descname"><span class="pre">size</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses">
|
||
<span class="sig-name descname"><span class="pre">uses</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use">
|
||
<span class="sig-name descname"><span class="pre">at_pre_use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">user</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable.at_pre_use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called before use. If returning False, usage should be aborted.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use">
|
||
<span class="sig-name descname"><span class="pre">use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">user</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable.use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Use the consumable.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use">
|
||
<span class="sig-name descname"><span class="pre">at_post_use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">user</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable.at_post_use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called after this item was used.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>user</strong> (<em>Object</em>) – The one using the item.</p></li>
|
||
<li><p><strong>*args</strong> – Optional arguments.</p></li>
|
||
<li><p><strong>**kwargs</strong> – <p>Optional arguments.</p>
|
||
</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureConsumable'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureWeapon</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a></p>
|
||
<p>Base weapon class for all EvAdventure weapons.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'weapon'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot">
|
||
<span class="sig-name descname"><span class="pre">inventory_use_slot</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality">
|
||
<span class="sig-name descname"><span class="pre">quality</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type">
|
||
<span class="sig-name descname"><span class="pre">attack_type</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type">
|
||
<span class="sig-name descname"><span class="pre">defense_type</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll">
|
||
<span class="sig-name descname"><span class="pre">damage_roll</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name">
|
||
<span class="sig-name descname"><span class="pre">get_display_name</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">looker</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.get_display_name"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Displays the name of the object in a viewer-aware manner.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>looker</strong> (<a class="reference internal" href="evennia.commands.default.general.html#evennia.commands.default.general.DefaultObject" title="evennia.commands.default.general.DefaultObject"><em>DefaultObject</em></a>) – The object or account that is looking at or getting information
|
||
for this object.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>str</em> – A name to display for this object. By default this returns the <strong>.name</strong> of the object.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>This function can be extended to change how object names appear to users in character,
|
||
but it does not change an object’s keys or aliases when searching.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use">
|
||
<span class="sig-name descname"><span class="pre">at_pre_use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">user</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.at_pre_use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called before use. If returning False, usage should be aborted.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use">
|
||
<span class="sig-name descname"><span class="pre">use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attacker</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">advantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">disadvantage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>When a weapon is used, it attacks an opponent</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use">
|
||
<span class="sig-name descname"><span class="pre">at_post_use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">user</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.at_post_use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called after use happened.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureWeapon'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureThrowable</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureThrowable"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureWeapon</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureConsumable</span></code></a></p>
|
||
<p>Something you can throw at an enemy to harm them once, like a knife or exploding potion/grenade.</p>
|
||
<p>Note: In Knave, ranged attacks are done with WIS (representing the stillness of your mind?)</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">(ObjType.THROWABLE,</span> <span class="pre">ObjType.WEAPON,</span> <span class="pre">ObjType.CONSUMABLE)</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type">
|
||
<span class="sig-name descname"><span class="pre">attack_type</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type">
|
||
<span class="sig-name descname"><span class="pre">defense_type</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll">
|
||
<span class="sig-name descname"><span class="pre">damage_roll</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureThrowable'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureRunestone</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureRunestone"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureWeapon</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureConsumable</span></code></a></p>
|
||
<p>Base class for magic runestones. In _Knave_, every spell is represented by a rune stone
|
||
that takes up an inventory slot. It is wielded as a weapon in order to create the specific
|
||
magical effect provided by the stone. Normally each stone can only be used once per day but
|
||
they are quite powerful (and scales with caster level).</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">(ObjType.WEAPON,</span> <span class="pre">ObjType.MAGIC)</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot">
|
||
<span class="sig-name descname"><span class="pre">inventory_use_slot</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'two_handed_weapons'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality">
|
||
<span class="sig-name descname"><span class="pre">quality</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type">
|
||
<span class="sig-name descname"><span class="pre">attack_type</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type">
|
||
<span class="sig-name descname"><span class="pre">defense_type</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll">
|
||
<span class="sig-name descname"><span class="pre">damage_roll</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use">
|
||
<span class="sig-name descname"><span class="pre">at_post_use</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">user</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureRunestone.at_post_use"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called after the spell was cast</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh">
|
||
<span class="sig-name descname"><span class="pre">refresh</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureRunestone.refresh"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureRunestone'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureArmor</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureArmor"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a></p>
|
||
<p>Base class for all wearable Armors.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'armor'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot">
|
||
<span class="sig-name descname"><span class="pre">inventory_use_slot</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'body'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor">
|
||
<span class="sig-name descname"><span class="pre">armor</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality">
|
||
<span class="sig-name descname"><span class="pre">quality</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureArmor'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureShield</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureShield"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureArmor</span></code></a></p>
|
||
<p>Base class for all Shields.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'shield'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot">
|
||
<span class="sig-name descname"><span class="pre">inventory_use_slot</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'shield_hand'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureShield'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureShield'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">EvAdventureHelmet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureHelmet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureArmor</span></code></a></p>
|
||
<p>Base class for all Helmets.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'helmet'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot">
|
||
<span class="sig-name descname"><span class="pre">inventory_use_slot</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'head'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureHelmet'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">WeaponBareHands</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#WeaponBareHands"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureWeapon</span></code></a></p>
|
||
<p>This is a dummy-class loaded when you wield no weapons. We won’t create any db-object for it.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type">
|
||
<span class="sig-name descname"><span class="pre">obj_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'weapon'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Bare</span> <span class="pre">hands'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot">
|
||
<span class="sig-name descname"><span class="pre">inventory_use_slot</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'weapon_hand'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type">
|
||
<span class="sig-name descname"><span class="pre">attack_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'strength'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type">
|
||
<span class="sig-name descname"><span class="pre">defense_type</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'armor'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll">
|
||
<span class="sig-name descname"><span class="pre">damage_roll</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'1d4'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality">
|
||
<span class="sig-name descname"><span class="pre">quality</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">None</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.objects.WeaponBareHands'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'WeaponBareHands'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.objects.get_bare_hands">
|
||
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.objects.</span></span><span class="sig-name descname"><span class="pre">get_bare_hands</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#get_bare_hands"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.get_bare_hands" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get the bare-hands singleton object.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p>WeaponBareHands</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
<div class="clearer"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sphinxsidebar" role="navigation" aria-label="Main">
|
||
<div class="sphinxsidebarwrapper">
|
||
<p class="logo"><a href="../index.html">
|
||
<img class="logo" src="../_static/evennia_logo.png" alt="Logo of Evennia"/>
|
||
</a></p>
|
||
<search id="searchbox" style="display: none" role="search">
|
||
<h3 id="searchlabel">Quick search</h3>
|
||
<div class="searchformwrapper">
|
||
<form class="search" action="../search.html" method="get">
|
||
<input type="text" name="q" aria-labelledby="searchlabel" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false"/>
|
||
<input type="submit" value="Go" />
|
||
</form>
|
||
</div>
|
||
</search>
|
||
<script>document.getElementById('searchbox').style.display = "block"</script>
|
||
<h3><a href="../index.html">Table of Contents</a></h3>
|
||
<ul>
|
||
<li><a class="reference internal" href="#">evennia.contrib.tutorials.evadventure.objects</a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.inventory_use_slot</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.size</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.value</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_object_creation()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_display_header()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_display_desc()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.has_obj_type()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_help()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_pre_use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_post_use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.quality</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.value</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.value</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.size</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.uses</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.at_pre_use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.at_post_use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.inventory_use_slot</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.quality</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.attack_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.defense_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.damage_roll</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.get_display_name()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.at_pre_use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.at_post_use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.attack_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.defense_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.damage_roll</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.inventory_use_slot</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.quality</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.attack_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.defense_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.damage_roll</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.at_post_use()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.refresh()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.inventory_use_slot</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.armor</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.quality</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.inventory_use_slot</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.inventory_use_slot</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.obj_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.inventory_use_slot</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.attack_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.defense_type</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.damage_roll</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.quality</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.path</span></code></a></li>
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