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<section id="module-evennia.contrib.tutorials.evadventure.combat_twitch">
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<span id="evennia-contrib-tutorials-evadventure-combat-twitch"></span><h1>evennia.contrib.tutorials.evadventure.combat_twitch<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.combat_twitch" title="Link to this heading">¶</a></h1>
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<p>EvAdventure Twitch-based combat</p>
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<p>This implements a ‘twitch’ (aka DIKU or other traditional muds) style of MUD combat.</p>
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<hr class="docutils" />
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<dl class="py class">
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<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler">
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<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">EvAdventureCombatTwitchHandler</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler" title="Link to this definition">¶</a></dt>
|
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<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler" title="evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler"><code class="xref py py-class docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler</span></code></a></p>
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<p>This is created on the combatant when combat starts. It tracks only the combatants
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side of the combat and handles when the next action will happen.</p>
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<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes">
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<span class="sig-name descname"><span class="pre">action_classes</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'attack':</span> <span class="pre"><class</span> <span class="pre">'evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack'>,</span> <span class="pre">'hold':</span> <span class="pre"><class</span> <span class="pre">'evennia.contrib.tutorials.evadventure.combat_base.CombatActionHold'>,</span> <span class="pre">'stunt':</span> <span class="pre"><class</span> <span class="pre">'evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt'>,</span> <span class="pre">'use':</span> <span class="pre"><class</span> <span class="pre">'evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem'>,</span> <span class="pre">'wield':</span> <span class="pre"><class</span> <span class="pre">'evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield'>}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes" title="Link to this definition">¶</a></dt>
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<dd></dd></dl>
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|
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<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against">
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<span class="sig-name descname"><span class="pre">advantage_against</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
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||
</dd></dl>
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||
|
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<dl class="py attribute">
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||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against">
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||
<span class="sig-name descname"><span class="pre">disadvantage_against</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
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||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict">
|
||
<span class="sig-name descname"><span class="pre">action_dict</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict">
|
||
<span class="sig-name descname"><span class="pre">fallback_action_dict</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref">
|
||
<span class="sig-name descname"><span class="pre">current_ticker_ref</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref" title="Link to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg">
|
||
<span class="sig-name descname"><span class="pre">msg</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">message</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">broadcast</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.msg"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Central place for sending messages to combatants. This allows
|
||
for adding any combat-specific text-decoration in one place.</p>
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||
<dl class="field-list simple">
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||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
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||
<dd class="field-odd"><ul class="simple">
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||
<li><p><strong>message</strong> (<em>str</em>) – The message to send.</p></li>
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||
<li><p><strong>combatant</strong> (<em>Object</em>) – The ‘You’ in the message, if any.</p></li>
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||
<li><p><strong>broadcast</strong> (<em>bool</em>) – If <strong>False</strong>, <strong>combatant</strong> must be included and
|
||
will be the only one to see the message. If <strong>True</strong>, send to
|
||
everyone in the location.</p></li>
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||
<li><p><strong>location</strong> (<em>Object</em><em>, </em><em>optional</em>) – If given, use this as the location to
|
||
send broadcast messages to. If not, use <strong>self.obj</strong> as that
|
||
location.</p></li>
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||
</ul>
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||
</dd>
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||
</dl>
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||
<p class="rubric">Notes</p>
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||
<p>If <strong>combatant</strong> is given, use <strong>$You/you()</strong> markup to create
|
||
a message that looks different depending on who sees it. Use
|
||
<strong>$You(combatant_key)</strong> to refer to other combatants.</p>
|
||
</dd></dl>
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||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init">
|
||
<span class="sig-name descname"><span class="pre">at_init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.at_init"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called when the Script is cached in the idmapper. This is usually more reliable
|
||
than overriding <strong>__init__</strong> since the latter can be called at unexpected times.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides">
|
||
<span class="sig-name descname"><span class="pre">get_sides</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">combatant</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.get_sides"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Get a listing of the two ‘sides’ of this combat, from the perspective of the provided
|
||
combatant. The sides don’t need to be balanced.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>combatant</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one whose sides are to determined.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><p><em>tuple</em> –</p>
|
||
<dl class="simple">
|
||
<dt>A tuple of lists <strong>(allies, enemies)</strong>, from the perspective of <strong>combatant</strong>.</dt><dd><p>Note that combatant itself is not included in either of these.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
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||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage">
|
||
<span class="sig-name descname"><span class="pre">give_advantage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">recipient</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.give_advantage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Let a benefiter gain advantage against the target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>recipient</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to gain the advantage. This may or may not
|
||
be the same entity that creates the advantage in the first place.</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one against which the target gains advantage. This
|
||
could (in principle) be the same as the benefiter (e.g. gaining advantage on
|
||
some future boost)</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage">
|
||
<span class="sig-name descname"><span class="pre">give_disadvantage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">recipient</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.give_disadvantage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Let an affected party gain disadvantage against a target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>recipient</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to get the disadvantage.</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one against which the target gains disadvantage, usually
|
||
an enemy.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage">
|
||
<span class="sig-name descname"><span class="pre">has_advantage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">combatant</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.has_advantage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Check if a given combatant has advantage against a target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to check if they have advantage</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The target to check advantage against.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage">
|
||
<span class="sig-name descname"><span class="pre">has_disadvantage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">combatant</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">target</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.has_disadvantage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Check if a given combatant has disadvantage against a target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to check if they have disadvantage</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The target to check disadvantage against.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action">
|
||
<span class="sig-name descname"><span class="pre">queue_action</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">action_dict</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">combatant</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.queue_action"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Schedule the next action to fire.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>action_dict</strong> (<em>dict</em>) – The new action-dict to initialize.</p></li>
|
||
<li><p><strong>combatant</strong> – Unused.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action">
|
||
<span class="sig-name descname"><span class="pre">execute_next_action</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.execute_next_action"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Triggered after a delay by the command</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat">
|
||
<span class="sig-name descname"><span class="pre">check_stop_combat</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.check_stop_combat"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Check if the combat is over.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat">
|
||
<span class="sig-name descname"><span class="pre">stop_combat</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.stop_combat"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Stop combat immediately.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist" title="evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'EvAdventureCombatTwitchHandler'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">CmdAttack</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdAttack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">_BaseTwitchCombatCommand</span></code></p>
|
||
<p>Attack a target. Will keep attacking the target until
|
||
combat ends or another combat action is taken.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>attack/hit <target></p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'attack'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['hit']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdAttack.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'hit',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'attack',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">hit',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nAttack</span> <span class="pre">a</span> <span class="pre">target.</span> <span class="pre">Will</span> <span class="pre">keep</span> <span class="pre">attacking</span> <span class="pre">the</span> <span class="pre">target</span> <span class="pre">until\ncombat</span> <span class="pre">ends</span> <span class="pre">or</span> <span class="pre">another</span> <span class="pre">combat</span> <span class="pre">action</span> <span class="pre">is</span> <span class="pre">taken.\n\nUsage:\n</span>    <span class="pre">attack/hit</span> <span class="pre"><target>\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">CmdLook</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdLook"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.general.html#evennia.commands.default.general.CmdLook" title="evennia.commands.default.general.CmdLook"><code class="xref py py-class docutils literal notranslate"><span class="pre">CmdLook</span></code></a>, <code class="xref py py-class docutils literal notranslate"><span class="pre">_BaseTwitchCombatCommand</span></code></p>
|
||
<p>look at location or object</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>look
|
||
look <obj>
|
||
look <a href="#id1"><span class="problematic" id="id2">*</span></a><account></p>
|
||
</dd>
|
||
</dl>
|
||
<p>Observes your location or objects in your vicinity.</p>
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdLook.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Handle the looking.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['ls',</span> <span class="pre">'l']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'look'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'ls</span> <span class="pre">l',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'look',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">ls</span> <span class="pre">l',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nlook</span> <span class="pre">at</span> <span class="pre">location</span> <span class="pre">or</span> <span class="pre">object\n\nUsage:\n</span>  <span class="pre">look\n</span>  <span class="pre">look</span> <span class="pre"><obj>\n</span>  <span class="pre">look</span> <span class="pre">*<account>\n\nObserves</span> <span class="pre">your</span> <span class="pre">location</span> <span class="pre">or</span> <span class="pre">objects</span> <span class="pre">in</span> <span class="pre">your</span> <span class="pre">vicinity.\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">CmdHold</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdHold"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">_BaseTwitchCombatCommand</span></code></p>
|
||
<p>Hold back your blows, doing nothing.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>hold</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'hold'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdHold.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'hold',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nHold</span> <span class="pre">back</span> <span class="pre">your</span> <span class="pre">blows,</span> <span class="pre">doing</span> <span class="pre">nothing.\n\nUsage:\n</span>    <span class="pre">hold\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">CmdStunt</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdStunt"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">_BaseTwitchCombatCommand</span></code></p>
|
||
<p>Perform a combat stunt, that boosts an ally against a target, or
|
||
foils an enemy, giving them disadvantage against an ally.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>boost [ability] <recipient> <target>
|
||
foil [ability] <recipient> <target>
|
||
boost [ability] <target> (same as boost me <target>)
|
||
foil [ability] <target> (same as foil <target> me)</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Example</p>
|
||
<p>boost STR me Goblin
|
||
boost DEX Goblin
|
||
foil STR Goblin me
|
||
foil INT Goblin
|
||
boost INT Wizard Goblin</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'stunt'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['foil',</span> <span class="pre">'boost']</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse">
|
||
<span class="sig-name descname"><span class="pre">parse</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdStunt.parse"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Handle parsing of most supported combat syntaxes (except stunts).</p>
|
||
<p><action> [<target>|<item>]
|
||
or
|
||
<action> <item> [on] <target></p>
|
||
<p>Use ‘on’ to differentiate if names/items have spaces in the name.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdStunt.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'foil</span> <span class="pre">boost',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'stunt',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">foil</span> <span class="pre">boost',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nPerform</span> <span class="pre">a</span> <span class="pre">combat</span> <span class="pre">stunt,</span> <span class="pre">that</span> <span class="pre">boosts</span> <span class="pre">an</span> <span class="pre">ally</span> <span class="pre">against</span> <span class="pre">a</span> <span class="pre">target,</span> <span class="pre">or\nfoils</span> <span class="pre">an</span> <span class="pre">enemy,</span> <span class="pre">giving</span> <span class="pre">them</span> <span class="pre">disadvantage</span> <span class="pre">against</span> <span class="pre">an</span> <span class="pre">ally.\n\nUsage:\n</span>    <span class="pre">boost</span> <span class="pre">[ability]</span> <span class="pre"><recipient></span> <span class="pre"><target>\n</span>    <span class="pre">foil</span> <span class="pre">[ability]</span> <span class="pre"><recipient></span> <span class="pre"><target>\n</span>    <span class="pre">boost</span> <span class="pre">[ability]</span> <span class="pre"><target></span>       <span class="pre">(same</span> <span class="pre">as</span> <span class="pre">boost</span> <span class="pre">me</span> <span class="pre"><target>)\n</span>    <span class="pre">foil</span> <span class="pre">[ability]</span> <span class="pre"><target></span>        <span class="pre">(same</span> <span class="pre">as</span> <span class="pre">foil</span> <span class="pre"><target></span> <span class="pre">me)\n\nExample:\n</span>    <span class="pre">boost</span> <span class="pre">STR</span> <span class="pre">me</span> <span class="pre">Goblin\n</span>    <span class="pre">boost</span> <span class="pre">DEX</span> <span class="pre">Goblin\n</span>    <span class="pre">foil</span> <span class="pre">STR</span> <span class="pre">Goblin</span> <span class="pre">me\n</span>    <span class="pre">foil</span> <span class="pre">INT</span> <span class="pre">Goblin\n</span>    <span class="pre">boost</span> <span class="pre">INT</span> <span class="pre">Wizard</span> <span class="pre">Goblin\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">CmdUseItem</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdUseItem"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">_BaseTwitchCombatCommand</span></code></p>
|
||
<p>Use an item in combat. The item must be in your inventory to use.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>use <item>
|
||
use <item> [on] <target></p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Examples</p>
|
||
<p>use potion
|
||
use throwing knife on goblin
|
||
use bomb goblin</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'use'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse">
|
||
<span class="sig-name descname"><span class="pre">parse</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdUseItem.parse"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Handle parsing of most supported combat syntaxes (except stunts).</p>
|
||
<p><action> [<target>|<item>]
|
||
or
|
||
<action> <item> [on] <target></p>
|
||
<p>Use ‘on’ to differentiate if names/items have spaces in the name.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdUseItem.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'use',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nUse</span> <span class="pre">an</span> <span class="pre">item</span> <span class="pre">in</span> <span class="pre">combat.</span> <span class="pre">The</span> <span class="pre">item</span> <span class="pre">must</span> <span class="pre">be</span> <span class="pre">in</span> <span class="pre">your</span> <span class="pre">inventory</span> <span class="pre">to</span> <span class="pre">use.\n\nUsage:\n</span>    <span class="pre">use</span> <span class="pre"><item>\n</span>    <span class="pre">use</span> <span class="pre"><item></span> <span class="pre">[on]</span> <span class="pre"><target>\n\nExamples:\n</span>    <span class="pre">use</span> <span class="pre">potion\n</span>    <span class="pre">use</span> <span class="pre">throwing</span> <span class="pre">knife</span> <span class="pre">on</span> <span class="pre">goblin\n</span>    <span class="pre">use</span> <span class="pre">bomb</span> <span class="pre">goblin\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">CmdWield</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdWield"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">_BaseTwitchCombatCommand</span></code></p>
|
||
<p>Wield a weapon or spell-rune. You will the wield the item, swapping with any other item(s) you
|
||
were wielded before.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>wield <weapon or spell></p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Examples</p>
|
||
<p>wield sword
|
||
wield shield
|
||
wield fireball</p>
|
||
<p>Note that wielding a shield will not replace the sword in your hand, while wielding a two-handed
|
||
weapon (or a spell-rune) will take two hands and swap out what you were carrying.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'wield'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse">
|
||
<span class="sig-name descname"><span class="pre">parse</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdWield.parse"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Handle parsing of most supported combat syntaxes (except stunts).</p>
|
||
<p><action> [<target>|<item>]
|
||
or
|
||
<action> <item> [on] <target></p>
|
||
<p>Use ‘on’ to differentiate if names/items have spaces in the name.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdWield.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'wield',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nWield</span> <span class="pre">a</span> <span class="pre">weapon</span> <span class="pre">or</span> <span class="pre">spell-rune.</span> <span class="pre">You</span> <span class="pre">will</span> <span class="pre">the</span> <span class="pre">wield</span> <span class="pre">the</span> <span class="pre">item,</span> <span class="pre">swapping</span> <span class="pre">with</span> <span class="pre">any</span> <span class="pre">other</span> <span class="pre">item(s)</span> <span class="pre">you\nwere</span> <span class="pre">wielded</span> <span class="pre">before.\n\nUsage:\n</span>  <span class="pre">wield</span> <span class="pre"><weapon</span> <span class="pre">or</span> <span class="pre">spell>\n\nExamples:\n</span>  <span class="pre">wield</span> <span class="pre">sword\n</span>  <span class="pre">wield</span> <span class="pre">shield\n</span>  <span class="pre">wield</span> <span class="pre">fireball\n\nNote</span> <span class="pre">that</span> <span class="pre">wielding</span> <span class="pre">a</span> <span class="pre">shield</span> <span class="pre">will</span> <span class="pre">not</span> <span class="pre">replace</span> <span class="pre">the</span> <span class="pre">sword</span> <span class="pre">in</span> <span class="pre">your</span> <span class="pre">hand,</span> <span class="pre">while</span> <span class="pre">wielding</span> <span class="pre">a</span> <span class="pre">two-handed\nweapon</span> <span class="pre">(or</span> <span class="pre">a</span> <span class="pre">spell-rune)</span> <span class="pre">will</span> <span class="pre">take</span> <span class="pre">two</span> <span class="pre">hands</span> <span class="pre">and</span> <span class="pre">swap</span> <span class="pre">out</span> <span class="pre">what</span> <span class="pre">you</span> <span class="pre">were</span> <span class="pre">carrying.\n\n'}</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">TwitchCombatCmdSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">cmdsetobj</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">key</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchCombatCmdSet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">CmdSet</span></code></a></p>
|
||
<p>Add to character, to be able to attack others in a twitch-style way.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'twitch_combat_cmdset'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation">
|
||
<span class="sig-name descname"><span class="pre">at_cmdset_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchCombatCmdSet.at_cmdset_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Hook method - this should be overloaded in the inheriting
|
||
class, and should take care of populating the cmdset by use of
|
||
self.add().</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch.</span></span><span class="sig-name descname"><span class="pre">TwitchLookCmdSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">cmdsetobj</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">key</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchLookCmdSet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">CmdSet</span></code></a></p>
|
||
<p>This will be added/removed dynamically when in combat.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'twitch_look_cmdset'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation">
|
||
<span class="sig-name descname"><span class="pre">at_cmdset_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchLookCmdSet.at_cmdset_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Hook method - this should be overloaded in the inheriting
|
||
class, and should take care of populating the cmdset by use of
|
||
self.add().</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet'</span></em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
<div class="clearer"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sphinxsidebar" role="navigation" aria-label="Main">
|
||
<div class="sphinxsidebarwrapper">
|
||
<p class="logo"><a href="../index.html">
|
||
<img class="logo" src="../_static/evennia_logo.png" alt="Logo of Evennia"/>
|
||
</a></p>
|
||
<search id="searchbox" style="display: none" role="search">
|
||
<h3 id="searchlabel">Quick search</h3>
|
||
<div class="searchformwrapper">
|
||
<form class="search" action="../search.html" method="get">
|
||
<input type="text" name="q" aria-labelledby="searchlabel" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false"/>
|
||
<input type="submit" value="Go" />
|
||
</form>
|
||
</div>
|
||
</search>
|
||
<script>document.getElementById('searchbox').style.display = "block"</script>
|
||
<h3><a href="../index.html">Table of Contents</a></h3>
|
||
<ul>
|
||
<li><a class="reference internal" href="#">evennia.contrib.tutorials.evadventure.combat_twitch</a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.action_classes</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.advantage_against</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.disadvantage_against</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.action_dict</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.fallback_action_dict</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.current_ticker_ref</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.msg()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.at_init()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.get_sides()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.give_advantage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.give_disadvantage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.has_advantage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.has_disadvantage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.queue_action()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.execute_next_action()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.check_stop_combat()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.stop_combat()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook"><code class="docutils literal notranslate"><span class="pre">CmdLook</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func"><code class="docutils literal notranslate"><span class="pre">CmdLook.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLook.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLook.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key"><code class="docutils literal notranslate"><span class="pre">CmdLook.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLook.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLook.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold"><code class="docutils literal notranslate"><span class="pre">CmdHold</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key"><code class="docutils literal notranslate"><span class="pre">CmdHold.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func"><code class="docutils literal notranslate"><span class="pre">CmdHold.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases"><code class="docutils literal notranslate"><span class="pre">CmdHold.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category"><code class="docutils literal notranslate"><span class="pre">CmdHold.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdHold.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdHold.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt"><code class="docutils literal notranslate"><span class="pre">CmdStunt</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key"><code class="docutils literal notranslate"><span class="pre">CmdStunt.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStunt.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStunt.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse"><code class="docutils literal notranslate"><span class="pre">CmdStunt.parse()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func"><code class="docutils literal notranslate"><span class="pre">CmdStunt.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStunt.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStunt.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem"><code class="docutils literal notranslate"><span class="pre">CmdUseItem</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.parse()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield"><code class="docutils literal notranslate"><span class="pre">CmdWield</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key"><code class="docutils literal notranslate"><span class="pre">CmdWield.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWield.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse"><code class="docutils literal notranslate"><span class="pre">CmdWield.parse()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func"><code class="docutils literal notranslate"><span class="pre">CmdWield.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWield.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWield.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWield.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.at_cmdset_creation()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.path</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.at_cmdset_creation()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.path</span></code></a></li>
|
||
</ul>
|
||
</li>
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</ul>
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