evennia/docs/latest/api/evennia.contrib.tutorials.evadventure.chargen.html
Evennia docbuilder action 243d596662 Updated HTML docs.
2025-08-15 18:14:21 +00:00

260 lines
No EOL
20 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html>
<html lang="en" data-content_root="../">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="viewport" content="width=device-width, initial-scale=1" />
<title>evennia.contrib.tutorials.evadventure.chargen &#8212; Evennia latest documentation</title>
<link rel="stylesheet" type="text/css" href="../_static/pygments.css?v=d75fae25" />
<link rel="stylesheet" type="text/css" href="../_static/nature.css?v=279e0f84" />
<link rel="stylesheet" type="text/css" href="../_static/custom.css?v=e4a91a55" />
<script src="../_static/documentation_options.js?v=c6e86fd7"></script>
<script src="../_static/doctools.js?v=9bcbadda"></script>
<script src="../_static/sphinx_highlight.js?v=dc90522c"></script>
<link rel="icon" href="../_static/favicon.ico"/>
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="evennia.contrib.tutorials.evadventure.combat_base" href="evennia.contrib.tutorials.evadventure.combat_base.html" />
<link rel="prev" title="evennia.contrib.tutorials.evadventure.characters" href="evennia.contrib.tutorials.evadventure.characters.html" />
</head><body>
<div class="related" role="navigation" aria-label="Related">
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../genindex.html" title="General Index"
accesskey="I">index</a></li>
<li class="right" >
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="evennia.contrib.tutorials.evadventure.combat_base.html" title="evennia.contrib.tutorials.evadventure.combat_base"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="evennia.contrib.tutorials.evadventure.characters.html" title="evennia.contrib.tutorials.evadventure.characters"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../Evennia-API.html" >API Summary</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="evennia-api.html" >evennia</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="evennia.html" >evennia</a> &#187;</li>
<li class="nav-item nav-item-4"><a href="evennia.contrib.html" >evennia.contrib</a> &#187;</li>
<li class="nav-item nav-item-5"><a href="evennia.contrib.tutorials.html" >evennia.contrib.tutorials</a> &#187;</li>
<li class="nav-item nav-item-6"><a href="evennia.contrib.tutorials.evadventure.html" accesskey="U">evennia.contrib.tutorials.evadventure</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.tutorials.evadventure.chargen</a></li>
</ul>
</div>
<div class="document">
<div class="documentwrapper">
<div class="bodywrapper">
<div class="body" role="main">
<section id="module-evennia.contrib.tutorials.evadventure.chargen">
<span id="evennia-contrib-tutorials-evadventure-chargen"></span><h1>evennia.contrib.tutorials.evadventure.chargen<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.chargen" title="Link to this heading"></a></h1>
<p>EvAdventure character generation.</p>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.chargen.</span></span><span class="sig-name descname"><span class="pre">TemporaryCharacterSheet</span></span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet" title="Link to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
<p>This collects all the rules for generating a new character. An instance of this class is used
to pass around the current character state during character generation and also applied to
the character at the end. This class instance can also be saved on the menu to make sure a user
is not losing their half-created character.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>In standard Knave, the characters attribute bonus is rolled randomly and will give a
value 1-6; and there is no guarantee for equal starting characters.</p>
<p>Knave uses a d8 roll to get the initial hit points. We will follow the recommendation
from the rule that we will use a minimum of 5 HP.</p>
<p>We <em>will</em> roll random start equipment though. Contrary to standard Knave, well also
randomly assign the starting weapon among a small selection of equal-dmg weapons (since
there is no GM to adjudicate a different choice).</p>
</div>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__">
<span class="sig-name descname"><span class="pre">__init__</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet.__init__"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet">
<span class="sig-name descname"><span class="pre">show_sheet</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet.show_sheet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet" title="Link to this definition"></a></dt>
<dd><p>Show a temp character sheet, a compressed version of the real thing.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply">
<span class="sig-name descname"><span class="pre">apply</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">account</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet.apply"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply" title="Link to this definition"></a></dt>
<dd><p>Once the chargen is complete, call this create and set up the character.</p>
</dd></dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.node_chargen">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.chargen.</span></span><span class="sig-name descname"><span class="pre">node_chargen</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">raw_string</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_chargen"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_chargen" title="Link to this definition"></a></dt>
<dd><p>This node is the central point of chargen. We return here to see our current
sheet and break off to edit different parts of it.</p>
<p>In Knave, not so much can be changed.</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.node_change_name">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.chargen.</span></span><span class="sig-name descname"><span class="pre">node_change_name</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">raw_string</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_change_name"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_change_name" title="Link to this definition"></a></dt>
<dd><p>Change the random name of the character.</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.chargen.</span></span><span class="sig-name descname"><span class="pre">node_swap_abilities</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">raw_string</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_swap_abilities"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities" title="Link to this definition"></a></dt>
<dd><p>One is allowed to swap the values of two abilities around, once.</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.node_apply_character">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.chargen.</span></span><span class="sig-name descname"><span class="pre">node_apply_character</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">raw_string</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_apply_character"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_apply_character" title="Link to this definition"></a></dt>
<dd><p>End chargen and create the character. We will also puppet it.</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="evennia.contrib.tutorials.evadventure.chargen.start_chargen">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.tutorials.evadventure.chargen.</span></span><span class="sig-name descname"><span class="pre">start_chargen</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">caller</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">session</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#start_chargen"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.start_chargen" title="Link to this definition"></a></dt>
<dd><p>This is a start point for spinning up the chargen from a command later.</p>
</dd></dl>
</section>
<div class="clearer"></div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="Main">
<div class="sphinxsidebarwrapper">
<p class="logo"><a href="../index.html">
<img class="logo" src="../_static/evennia_logo.png" alt="Logo of Evennia"/>
</a></p>
<search id="searchbox" style="display: none" role="search">
<h3 id="searchlabel">Quick search</h3>
<div class="searchformwrapper">
<form class="search" action="../search.html" method="get">
<input type="text" name="q" aria-labelledby="searchlabel" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false"/>
<input type="submit" value="Go" />
</form>
</div>
</search>
<script>document.getElementById('searchbox').style.display = "block"</script>
<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">evennia.contrib.tutorials.evadventure.chargen</a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.__init__()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.show_sheet()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.apply()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.node_chargen"><code class="docutils literal notranslate"><span class="pre">node_chargen()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.node_change_name"><code class="docutils literal notranslate"><span class="pre">node_change_name()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities"><code class="docutils literal notranslate"><span class="pre">node_swap_abilities()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.node_apply_character"><code class="docutils literal notranslate"><span class="pre">node_apply_character()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.tutorials.evadventure.chargen.start_chargen"><code class="docutils literal notranslate"><span class="pre">start_chargen()</span></code></a></li>
</ul>
</li>
</ul>
<div>
<h4>Previous topic</h4>
<p class="topless"><a href="evennia.contrib.tutorials.evadventure.characters.html"
title="previous chapter">evennia.contrib.tutorials.evadventure.characters</a></p>
</div>
<div>
<h4>Next topic</h4>
<p class="topless"><a href="evennia.contrib.tutorials.evadventure.combat_base.html"
title="next chapter">evennia.contrib.tutorials.evadventure.combat_base</a></p>
</div>
<div role="note" aria-label="source link">
<!--h3>This Page</h3-->
<ul class="this-page-menu">
<li><a href="../_sources/api/evennia.contrib.tutorials.evadventure.chargen.md.txt"
rel="nofollow">Show Page Source</a></li>
</ul>
</div><h3>Links</h3>
<ul>
<li><a href="https://www.evennia.com/docs/latest/index.html">Documentation Top</a> </li>
<li><a href="https://www.evennia.com">Evennia Home</a> </li>
<li><a href="https://github.com/evennia/evennia">Github</a> </li>
<li><a href="http://games.evennia.com">Game Index</a> </li>
<li>
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
<a href="https://evennia.blogspot.com/">Blog</a>
</li>
</ul>
<h3>Doc Versions</h3>
<ul>
<li>
<a href="https://www.evennia.com/docs/latest/index.html">latest (main branch)</a>
</li>
<li>
<a href="https://www.evennia.com/docs/5.x/index.html">v5.0.0 branch (outdated)</a>
</li>
<li>
<a href="https://www.evennia.com/docs/4.x/index.html">v4.0.0 branch (outdated)</a>
</li>
<li>
<a href="https://www.evennia.com/docs/3.x/index.html">v3.0.0 branch (outdated)</a>
</li>
<li>
<a href="https://www.evennia.com/docs/2.x/index.html">v2.0.0 branch (outdated)</a>
</li>
<li>
<a href="https://www.evennia.com/docs/1.x/index.html">v1.0.0 branch (outdated)</a>
</li>
<li>
<a href="https://www.evennia.com/docs/0.x/index.html">v0.9.5 branch (outdated)</a>
</li>
</ul>
</div>
</div>
<div class="clearer"></div>
</div>
<div class="related" role="navigation" aria-label="Related">
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../genindex.html" title="General Index"
>index</a></li>
<li class="right" >
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="evennia.contrib.tutorials.evadventure.combat_base.html" title="evennia.contrib.tutorials.evadventure.combat_base"
>next</a> |</li>
<li class="right" >
<a href="evennia.contrib.tutorials.evadventure.characters.html" title="evennia.contrib.tutorials.evadventure.characters"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../Evennia-API.html" >API Summary</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="evennia-api.html" >evennia</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="evennia.html" >evennia</a> &#187;</li>
<li class="nav-item nav-item-4"><a href="evennia.contrib.html" >evennia.contrib</a> &#187;</li>
<li class="nav-item nav-item-5"><a href="evennia.contrib.tutorials.html" >evennia.contrib.tutorials</a> &#187;</li>
<li class="nav-item nav-item-6"><a href="evennia.contrib.tutorials.evadventure.html" >evennia.contrib.tutorials.evadventure</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.tutorials.evadventure.chargen</a></li>
</ul>
</div>
<div class="footer" role="contentinfo">
&#169; Copyright 2024, The Evennia developer community.
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 8.2.3.
</div>
</body>
</html>