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<section id="module-evennia.contrib.rpg">
<span id="evennia-contrib-rpg"></span><h1>evennia.contrib.rpg<a class="headerlink" href="#module-evennia.contrib.rpg" title="Link to this heading"></a></h1>
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<ul>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.buffs.html">evennia.contrib.rpg.buffs</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html">evennia.contrib.rpg.buffs.buff</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#installation">Installation</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#using-the-handler">Using the Handler</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#applying-a-buff">Applying a Buff</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#modify">Modify</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#trigger">Trigger</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#tick">Tick</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#buffs">Buffs</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.random"><code class="docutils literal notranslate"><span class="pre">random()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="docutils literal notranslate"><span class="pre">BaseBuff</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.key"><code class="docutils literal notranslate"><span class="pre">BaseBuff.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.name"><code class="docutils literal notranslate"><span class="pre">BaseBuff.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.flavor"><code class="docutils literal notranslate"><span class="pre">BaseBuff.flavor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.visible"><code class="docutils literal notranslate"><span class="pre">BaseBuff.visible</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.triggers"><code class="docutils literal notranslate"><span class="pre">BaseBuff.triggers</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.handler"><code class="docutils literal notranslate"><span class="pre">BaseBuff.handler</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.start"><code class="docutils literal notranslate"><span class="pre">BaseBuff.start</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.duration"><code class="docutils literal notranslate"><span class="pre">BaseBuff.duration</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.playtime"><code class="docutils literal notranslate"><span class="pre">BaseBuff.playtime</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.refresh"><code class="docutils literal notranslate"><span class="pre">BaseBuff.refresh</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.unique"><code class="docutils literal notranslate"><span class="pre">BaseBuff.unique</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.maxstacks"><code class="docutils literal notranslate"><span class="pre">BaseBuff.maxstacks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.stacks"><code class="docutils literal notranslate"><span class="pre">BaseBuff.stacks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.tickrate"><code class="docutils literal notranslate"><span class="pre">BaseBuff.tickrate</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.mods"><code class="docutils literal notranslate"><span class="pre">BaseBuff.mods</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.cache"><code class="docutils literal notranslate"><span class="pre">BaseBuff.cache</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.ticknum"><code class="docutils literal notranslate"><span class="pre">BaseBuff.ticknum</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.owner"><code class="docutils literal notranslate"><span class="pre">BaseBuff.owner</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.timeleft"><code class="docutils literal notranslate"><span class="pre">BaseBuff.timeleft</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.ticking"><code class="docutils literal notranslate"><span class="pre">BaseBuff.ticking</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.stacking"><code class="docutils literal notranslate"><span class="pre">BaseBuff.stacking</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.__init__"><code class="docutils literal notranslate"><span class="pre">BaseBuff.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.conditional"><code class="docutils literal notranslate"><span class="pre">BaseBuff.conditional()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.remove"><code class="docutils literal notranslate"><span class="pre">BaseBuff.remove()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.dispel"><code class="docutils literal notranslate"><span class="pre">BaseBuff.dispel()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.pause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.pause()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.unpause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.unpause()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.reset"><code class="docutils literal notranslate"><span class="pre">BaseBuff.reset()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.update_cache"><code class="docutils literal notranslate"><span class="pre">BaseBuff.update_cache()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_init"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_init()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_apply"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_apply()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_remove"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_remove()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_dispel"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_dispel()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_expire"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_expire()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_pre_check"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_pre_check()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_post_check"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_post_check()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_trigger"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_trigger()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_tick"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_tick()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_pause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_pause()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_unpause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_unpause()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod"><code class="docutils literal notranslate"><span class="pre">Mod</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.__init__"><code class="docutils literal notranslate"><span class="pre">Mod.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.stat"><code class="docutils literal notranslate"><span class="pre">Mod.stat</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.modifier"><code class="docutils literal notranslate"><span class="pre">Mod.modifier</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.value"><code class="docutils literal notranslate"><span class="pre">Mod.value</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.perstack"><code class="docutils literal notranslate"><span class="pre">Mod.perstack</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler"><code class="docutils literal notranslate"><span class="pre">BuffHandler</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.__init__"><code class="docutils literal notranslate"><span class="pre">BuffHandler.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.ownerref"><code class="docutils literal notranslate"><span class="pre">BuffHandler.ownerref</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.dbkey"><code class="docutils literal notranslate"><span class="pre">BuffHandler.dbkey</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.autopause"><code class="docutils literal notranslate"><span class="pre">BuffHandler.autopause</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.owner"><code class="docutils literal notranslate"><span class="pre">BuffHandler.owner</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.buffcache"><code class="docutils literal notranslate"><span class="pre">BuffHandler.buffcache</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.traits"><code class="docutils literal notranslate"><span class="pre">BuffHandler.traits</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.effects"><code class="docutils literal notranslate"><span class="pre">BuffHandler.effects</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.playtime"><code class="docutils literal notranslate"><span class="pre">BuffHandler.playtime</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.paused"><code class="docutils literal notranslate"><span class="pre">BuffHandler.paused</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.expired"><code class="docutils literal notranslate"><span class="pre">BuffHandler.expired</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.visible"><code class="docutils literal notranslate"><span class="pre">BuffHandler.visible</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.all"><code class="docutils literal notranslate"><span class="pre">BuffHandler.all</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.add"><code class="docutils literal notranslate"><span class="pre">BuffHandler.add()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_type"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_type()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_stat"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_stat()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_trigger"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_trigger()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_source"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_source()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_cachevalue"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_cachevalue()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.clear"><code class="docutils literal notranslate"><span class="pre">BuffHandler.clear()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_all"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_all()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_type"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_type()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_stat"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_stat()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_trigger"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_trigger()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_source"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_source()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_cachevalue"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_cachevalue()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.has"><code class="docutils literal notranslate"><span class="pre">BuffHandler.has()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.check"><code class="docutils literal notranslate"><span class="pre">BuffHandler.check()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.trigger"><code class="docutils literal notranslate"><span class="pre">BuffHandler.trigger()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.pause"><code class="docutils literal notranslate"><span class="pre">BuffHandler.pause()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.unpause"><code class="docutils literal notranslate"><span class="pre">BuffHandler.unpause()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.view"><code class="docutils literal notranslate"><span class="pre">BuffHandler.view()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.view_modifiers"><code class="docutils literal notranslate"><span class="pre">BuffHandler.view_modifiers()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.cleanup"><code class="docutils literal notranslate"><span class="pre">BuffHandler.cleanup()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffableProperty"><code class="docutils literal notranslate"><span class="pre">BuffableProperty</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffableProperty.at_get"><code class="docutils literal notranslate"><span class="pre">BuffableProperty.at_get()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff"><code class="docutils literal notranslate"><span class="pre">CmdBuff</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.key"><code class="docutils literal notranslate"><span class="pre">CmdBuff.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBuff.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBuff.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBuff.search_index_entry</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBuff.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.bufflist"><code class="docutils literal notranslate"><span class="pre">CmdBuff.bufflist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.parse"><code class="docutils literal notranslate"><span class="pre">CmdBuff.parse()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.func"><code class="docutils literal notranslate"><span class="pre">CmdBuff.func()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.cleanup_buffs"><code class="docutils literal notranslate"><span class="pre">cleanup_buffs()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.tick_buff"><code class="docutils literal notranslate"><span class="pre">tick_buff()</span></code></a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html">evennia.contrib.rpg.buffs.samplebuffs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit"><code class="docutils literal notranslate"><span class="pre">Exploit</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.key"><code class="docutils literal notranslate"><span class="pre">Exploit.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.name"><code class="docutils literal notranslate"><span class="pre">Exploit.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.flavor"><code class="docutils literal notranslate"><span class="pre">Exploit.flavor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.duration"><code class="docutils literal notranslate"><span class="pre">Exploit.duration</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.maxstacks"><code class="docutils literal notranslate"><span class="pre">Exploit.maxstacks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.triggers"><code class="docutils literal notranslate"><span class="pre">Exploit.triggers</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.stack_msg"><code class="docutils literal notranslate"><span class="pre">Exploit.stack_msg</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.conditional"><code class="docutils literal notranslate"><span class="pre">Exploit.conditional()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.at_trigger"><code class="docutils literal notranslate"><span class="pre">Exploit.at_trigger()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited"><code class="docutils literal notranslate"><span class="pre">Exploited</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.key"><code class="docutils literal notranslate"><span class="pre">Exploited.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.name"><code class="docutils literal notranslate"><span class="pre">Exploited.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.flavor"><code class="docutils literal notranslate"><span class="pre">Exploited.flavor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.duration"><code class="docutils literal notranslate"><span class="pre">Exploited.duration</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.mods"><code class="docutils literal notranslate"><span class="pre">Exploited.mods</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_post_check"><code class="docutils literal notranslate"><span class="pre">Exploited.at_post_check()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_remove"><code class="docutils literal notranslate"><span class="pre">Exploited.at_remove()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching"><code class="docutils literal notranslate"><span class="pre">Leeching</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.key"><code class="docutils literal notranslate"><span class="pre">Leeching.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.name"><code class="docutils literal notranslate"><span class="pre">Leeching.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.flavor"><code class="docutils literal notranslate"><span class="pre">Leeching.flavor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.duration"><code class="docutils literal notranslate"><span class="pre">Leeching.duration</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.triggers"><code class="docutils literal notranslate"><span class="pre">Leeching.triggers</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.at_trigger"><code class="docutils literal notranslate"><span class="pre">Leeching.at_trigger()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison"><code class="docutils literal notranslate"><span class="pre">Poison</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.key"><code class="docutils literal notranslate"><span class="pre">Poison.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.name"><code class="docutils literal notranslate"><span class="pre">Poison.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.flavor"><code class="docutils literal notranslate"><span class="pre">Poison.flavor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.duration"><code class="docutils literal notranslate"><span class="pre">Poison.duration</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.maxstacks"><code class="docutils literal notranslate"><span class="pre">Poison.maxstacks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.tickrate"><code class="docutils literal notranslate"><span class="pre">Poison.tickrate</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.dmg"><code class="docutils literal notranslate"><span class="pre">Poison.dmg</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.playtime"><code class="docutils literal notranslate"><span class="pre">Poison.playtime</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_pause"><code class="docutils literal notranslate"><span class="pre">Poison.at_pause()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_unpause"><code class="docutils literal notranslate"><span class="pre">Poison.at_unpause()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_tick"><code class="docutils literal notranslate"><span class="pre">Poison.at_tick()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated"><code class="docutils literal notranslate"><span class="pre">Sated</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.key"><code class="docutils literal notranslate"><span class="pre">Sated.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.name"><code class="docutils literal notranslate"><span class="pre">Sated.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.flavor"><code class="docutils literal notranslate"><span class="pre">Sated.flavor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.duration"><code class="docutils literal notranslate"><span class="pre">Sated.duration</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.maxstacks"><code class="docutils literal notranslate"><span class="pre">Sated.maxstacks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.mods"><code class="docutils literal notranslate"><span class="pre">Sated.mods</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff"><code class="docutils literal notranslate"><span class="pre">StatBuff</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.key"><code class="docutils literal notranslate"><span class="pre">StatBuff.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.name"><code class="docutils literal notranslate"><span class="pre">StatBuff.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.maxstacks"><code class="docutils literal notranslate"><span class="pre">StatBuff.maxstacks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.refresh"><code class="docutils literal notranslate"><span class="pre">StatBuff.refresh</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.unique"><code class="docutils literal notranslate"><span class="pre">StatBuff.unique</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.cache"><code class="docutils literal notranslate"><span class="pre">StatBuff.cache</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.__init__"><code class="docutils literal notranslate"><span class="pre">StatBuff.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.flavor"><code class="docutils literal notranslate"><span class="pre">StatBuff.flavor</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html">evennia.contrib.rpg.buffs.tests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject"><code class="docutils literal notranslate"><span class="pre">BuffableObject</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.stat1"><code class="docutils literal notranslate"><span class="pre">BuffableObject.stat1</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.buffs"><code class="docutils literal notranslate"><span class="pre">BuffableObject.buffs</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.at_init"><code class="docutils literal notranslate"><span class="pre">BuffableObject.at_init()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BuffableObject.DoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BuffableObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.path"><code class="docutils literal notranslate"><span class="pre">BuffableObject.path</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.typename"><code class="docutils literal notranslate"><span class="pre">BuffableObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.setUp"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.tearDown"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.tearDown()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_addremove"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_addremove()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_getters"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_getters()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_details"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_details()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modify"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_modify()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_trigger"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_trigger()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_context_conditional"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_context_conditional()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_complex"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_complex()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_timing"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_timing()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_cacheattrlink"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_cacheattrlink()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_buffableproperty"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_buffableproperty()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_stresstest"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_stresstest()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modgen"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_modgen()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.character_creator.html">evennia.contrib.rpg.character_creator</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html">evennia.contrib.rpg.character_creator.character_creator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#features">Features</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#usage">Usage</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.func"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.aliases"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.help_category"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.key"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.lock_storage"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.search_index_entry"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.key"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.locks"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.locks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.help_category"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.func"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.aliases"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.lock_storage"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.search_index_entry"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet.key"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet.path"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.ooc_appearance_template"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.ooc_appearance_template</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.at_look"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.at_look()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.DoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.path"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.path</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.typename"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.character_creator.example_menu.html">evennia.contrib.rpg.character_creator.example_menu</a></li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html">evennia.contrib.rpg.character_creator.tests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator.setUp"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator.test_account_look"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator.test_account_look()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator.test_char_create"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator.test_char_create()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.dice.html">evennia.contrib.rpg.dice</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html">evennia.contrib.rpg.dice.dice</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#dice">Dice</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#installation">Installation:</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#usage">Usage:</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.roll"><code class="docutils literal notranslate"><span class="pre">roll()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.roll_dice"><code class="docutils literal notranslate"><span class="pre">roll_dice()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice"><code class="docutils literal notranslate"><span class="pre">CmdDice</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.key"><code class="docutils literal notranslate"><span class="pre">CmdDice.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDice.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.locks"><code class="docutils literal notranslate"><span class="pre">CmdDice.locks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.func"><code class="docutils literal notranslate"><span class="pre">CmdDice.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDice.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDice.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDice.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.DiceCmdSet"><code class="docutils literal notranslate"><span class="pre">DiceCmdSet</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.DiceCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DiceCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.DiceCmdSet.path"><code class="docutils literal notranslate"><span class="pre">DiceCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html">evennia.contrib.rpg.dice.tests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice"><code class="docutils literal notranslate"><span class="pre">TestDice</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_roll_dice"><code class="docutils literal notranslate"><span class="pre">TestDice.test_roll_dice()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_cmddice"><code class="docutils literal notranslate"><span class="pre">TestDice.test_cmddice()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_string_form"><code class="docutils literal notranslate"><span class="pre">TestDice.test_string_form()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_maxvals"><code class="docutils literal notranslate"><span class="pre">TestDice.test_maxvals()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.health_bar.html">evennia.contrib.rpg.health_bar</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.health_bar.health_bar.html">evennia.contrib.rpg.health_bar.health_bar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.health_bar.health_bar.html#evennia.contrib.rpg.health_bar.health_bar.display_meter"><code class="docutils literal notranslate"><span class="pre">display_meter()</span></code></a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.health_bar.tests.html">evennia.contrib.rpg.health_bar.tests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.health_bar.tests.html#evennia.contrib.rpg.health_bar.tests.TestHealthBar"><code class="docutils literal notranslate"><span class="pre">TestHealthBar</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.health_bar.tests.html#evennia.contrib.rpg.health_bar.tests.TestHealthBar.test_healthbar"><code class="docutils literal notranslate"><span class="pre">TestHealthBar.test_healthbar()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.llm.html">evennia.contrib.rpg.llm</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html">evennia.contrib.rpg.llm.llm_client</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#optional-evennia-settings-if-not-given-these-defaults-are-used">Optional Evennia settings (if not given, these defaults are used)</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer"><code class="docutils literal notranslate"><span class="pre">StringProducer</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.__init__"><code class="docutils literal notranslate"><span class="pre">StringProducer.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.startProducing"><code class="docutils literal notranslate"><span class="pre">StringProducer.startProducing()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.pauseProducing"><code class="docutils literal notranslate"><span class="pre">StringProducer.pauseProducing()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.stopProducing"><code class="docutils literal notranslate"><span class="pre">StringProducer.stopProducing()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver.__init__"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver.dataReceived"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver.dataReceived()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver.connectionLost"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver.connectionLost()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.QuietHTTP11ClientFactory"><code class="docutils literal notranslate"><span class="pre">QuietHTTP11ClientFactory</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.QuietHTTP11ClientFactory.noisy"><code class="docutils literal notranslate"><span class="pre">QuietHTTP11ClientFactory.noisy</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.LLMClient"><code class="docutils literal notranslate"><span class="pre">LLMClient</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.LLMClient.__init__"><code class="docutils literal notranslate"><span class="pre">LLMClient.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.LLMClient.get_response"><code class="docutils literal notranslate"><span class="pre">LLMClient.get_response()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html">evennia.contrib.rpg.llm.llm_npc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC"><code class="docutils literal notranslate"><span class="pre">LLMNPC</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.prompt_prefix"><code class="docutils literal notranslate"><span class="pre">LLMNPC.prompt_prefix</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.response_template"><code class="docutils literal notranslate"><span class="pre">LLMNPC.response_template</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.thinking_timeout"><code class="docutils literal notranslate"><span class="pre">LLMNPC.thinking_timeout</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.thinking_messages"><code class="docutils literal notranslate"><span class="pre">LLMNPC.thinking_messages</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.max_chat_memory_size"><code class="docutils literal notranslate"><span class="pre">LLMNPC.max_chat_memory_size</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.chat_memory"><code class="docutils literal notranslate"><span class="pre">LLMNPC.chat_memory</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.llm_client"><code class="docutils literal notranslate"><span class="pre">LLMNPC.llm_client</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.llm_prompt_prefix"><code class="docutils literal notranslate"><span class="pre">LLMNPC.llm_prompt_prefix</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.build_prompt"><code class="docutils literal notranslate"><span class="pre">LLMNPC.build_prompt()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.at_talked_to"><code class="docutils literal notranslate"><span class="pre">LLMNPC.at_talked_to()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">LLMNPC.DoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">LLMNPC.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.path"><code class="docutils literal notranslate"><span class="pre">LLMNPC.path</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.typename"><code class="docutils literal notranslate"><span class="pre">LLMNPC.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.parse"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.parse()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html">evennia.contrib.rpg.llm.tests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient"><code class="docutils literal notranslate"><span class="pre">TestLLMClient</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient.setUp"><code class="docutils literal notranslate"><span class="pre">TestLLMClient.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient.tearDown"><code class="docutils literal notranslate"><span class="pre">TestLLMClient.tearDown()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient.test_npc_at_talked_to"><code class="docutils literal notranslate"><span class="pre">TestLLMClient.test_npc_at_talked_to()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.html">evennia.contrib.rpg.rpsystem</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html">evennia.contrib.rpg.rpsystem.rplanguage</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#usage">Usage</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#custom-languages">Custom languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#example">Example</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageError"><code class="docutils literal notranslate"><span class="pre">LanguageError</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageExistsError"><code class="docutils literal notranslate"><span class="pre">LanguageExistsError</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler"><code class="docutils literal notranslate"><span class="pre">LanguageHandler</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.at_script_creation"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.at_script_creation()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.add"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.add()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.translate"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.translate()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.path"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.path</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.typename"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.obfuscate_language"><code class="docutils literal notranslate"><span class="pre">obfuscate_language()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.add_language"><code class="docutils literal notranslate"><span class="pre">add_language()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.available_languages"><code class="docutils literal notranslate"><span class="pre">available_languages()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.obfuscate_whisper"><code class="docutils literal notranslate"><span class="pre">obfuscate_whisper()</span></code></a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html">evennia.contrib.rpg.rpsystem.rpsystem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.EmoteError"><code class="docutils literal notranslate"><span class="pre">EmoteError</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescError"><code class="docutils literal notranslate"><span class="pre">SdescError</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogError"><code class="docutils literal notranslate"><span class="pre">RecogError</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.LanguageError"><code class="docutils literal notranslate"><span class="pre">LanguageError</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.parse_language"><code class="docutils literal notranslate"><span class="pre">parse_language()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.parse_sdescs_and_recogs"><code class="docutils literal notranslate"><span class="pre">parse_sdescs_and_recogs()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.send_emote"><code class="docutils literal notranslate"><span class="pre">send_emote()</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler"><code class="docutils literal notranslate"><span class="pre">SdescHandler</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.__init__"><code class="docutils literal notranslate"><span class="pre">SdescHandler.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.add"><code class="docutils literal notranslate"><span class="pre">SdescHandler.add()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.clear"><code class="docutils literal notranslate"><span class="pre">SdescHandler.clear()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.get"><code class="docutils literal notranslate"><span class="pre">SdescHandler.get()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler"><code class="docutils literal notranslate"><span class="pre">RecogHandler</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.__init__"><code class="docutils literal notranslate"><span class="pre">RecogHandler.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.add"><code class="docutils literal notranslate"><span class="pre">RecogHandler.add()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.get"><code class="docutils literal notranslate"><span class="pre">RecogHandler.get()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.all"><code class="docutils literal notranslate"><span class="pre">RecogHandler.all()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.remove"><code class="docutils literal notranslate"><span class="pre">RecogHandler.remove()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand"><code class="docutils literal notranslate"><span class="pre">RPCommand</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.parse"><code class="docutils literal notranslate"><span class="pre">RPCommand.parse()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.aliases"><code class="docutils literal notranslate"><span class="pre">RPCommand.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.help_category"><code class="docutils literal notranslate"><span class="pre">RPCommand.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.key"><code class="docutils literal notranslate"><span class="pre">RPCommand.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">RPCommand.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">RPCommand.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote"><code class="docutils literal notranslate"><span class="pre">CmdEmote</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.key"><code class="docutils literal notranslate"><span class="pre">CmdEmote.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEmote.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.locks"><code class="docutils literal notranslate"><span class="pre">CmdEmote.locks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdEmote.arg_regex</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.get_help"><code class="docutils literal notranslate"><span class="pre">CmdEmote.get_help()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.func"><code class="docutils literal notranslate"><span class="pre">CmdEmote.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEmote.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEmote.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEmote.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay"><code class="docutils literal notranslate"><span class="pre">CmdSay</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.key"><code class="docutils literal notranslate"><span class="pre">CmdSay.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSay.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.locks"><code class="docutils literal notranslate"><span class="pre">CmdSay.locks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdSay.arg_regex</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.func"><code class="docutils literal notranslate"><span class="pre">CmdSay.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSay.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSay.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSay.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc"><code class="docutils literal notranslate"><span class="pre">CmdSdesc</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.key"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.locks"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.locks</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.func"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose"><code class="docutils literal notranslate"><span class="pre">CmdPose</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.key"><code class="docutils literal notranslate"><span class="pre">CmdPose.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.parse"><code class="docutils literal notranslate"><span class="pre">CmdPose.parse()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.func"><code class="docutils literal notranslate"><span class="pre">CmdPose.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPose.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPose.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPose.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPose.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog"><code class="docutils literal notranslate"><span class="pre">CmdRecog</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.key"><code class="docutils literal notranslate"><span class="pre">CmdRecog.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRecog.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.parse"><code class="docutils literal notranslate"><span class="pre">CmdRecog.parse()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.func"><code class="docutils literal notranslate"><span class="pre">CmdRecog.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRecog.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRecog.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRecog.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask"><code class="docutils literal notranslate"><span class="pre">CmdMask</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.key"><code class="docutils literal notranslate"><span class="pre">CmdMask.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMask.aliases</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.func"><code class="docutils literal notranslate"><span class="pre">CmdMask.func()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMask.help_category</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMask.lock_storage</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMask.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet.key"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet.path"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject"><code class="docutils literal notranslate"><span class="pre">ContribRPObject</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.sdesc</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.at_object_creation()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_search_result"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_search_result()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_posed_sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_posed_sdesc()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_display_name"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_display_name()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_display_characters"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_display_characters()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_display_things"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_display_things()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.DoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.path"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.path</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.typename"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.path"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.path</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.typename"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.recog"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.recog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.get_display_name"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.get_display_name()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.at_object_creation()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.at_pre_say"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.at_pre_say()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.get_sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.get_sdesc()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.process_sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.process_sdesc()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.process_recog"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.process_recog()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.process_language"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.process_language()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.path"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.path</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.typename"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html">evennia.contrib.rpg.rpsystem.tests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage"><code class="docutils literal notranslate"><span class="pre">TestLanguage</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.setUp"><code class="docutils literal notranslate"><span class="pre">TestLanguage.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.tearDown"><code class="docutils literal notranslate"><span class="pre">TestLanguage.tearDown()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_obfuscate_language"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_obfuscate_language()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_faulty_language"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_faulty_language()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_available_languages"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_available_languages()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_obfuscate_whisper"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_obfuscate_whisper()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem"><code class="docutils literal notranslate"><span class="pre">TestRPSystem</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.maxDiff"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.maxDiff</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.setUp"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_posed_contents"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_posed_contents()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_sdesc_handler"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_sdesc_handler()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_recog_handler"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_recog_handler()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_parse_language"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_parse_language()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_parse_sdescs_and_recogs"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_parse_sdescs_and_recogs()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_possessive_selfref"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_possessive_selfref()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_sdesc"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_get_sdesc()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_send_emote"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_send_emote()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_send_emote_fallback"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_send_emote_fallback()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_send_case_sensitive_emote"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_send_case_sensitive_emote()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_rpsearch"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_rpsearch()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_search_result"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_get_search_result()</span></code></a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands.setUp"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands.test_commands"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands.test_commands()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands.test_multi_match_search"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands.test_multi_match_search()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.traits.html">evennia.contrib.rpg.traits</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html">evennia.contrib.rpg.traits.tests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.setUp"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_add_trait"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_add_trait()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_cache"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_cache()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_setting"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_setting()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_getting"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_getting()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_all"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_all()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_remove"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_remove()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_clear"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_clear()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_trait_db_connection"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_trait_db_connection()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_related_traits"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_related_traits()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait"><code class="docutils literal notranslate"><span class="pre">TestTrait</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.setUp"><code class="docutils literal notranslate"><span class="pre">TestTrait.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_init"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_init()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_validate_input__valid"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_validate_input__valid()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_validate_input__fail"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_validate_input__fail()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_trait_getset"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_trait_getset()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_repr"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_repr()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.test_init"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.test_init()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.test_value"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.test_value()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.test_delete"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.test_delete()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_init"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_init()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_value"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_value()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__minmax"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__minmax()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__bigmod"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__bigmod()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__change_boundaries"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__change_boundaries()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__disable"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__disable()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__inverse"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__inverse()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_current"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_current()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_delete"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_delete()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_percentage"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_percentage()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_descs"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_descs()</span></code></a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed.test_timer_rate"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed.test_timer_rate()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed.test_timer_ratetarget"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed.test_timer_ratetarget()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_init"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_init()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_value"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_value()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__minmax"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__minmax()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__bigmod"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__bigmod()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__change_boundaries"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__change_boundaries()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__disable"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__disable()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__inverse"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__inverse()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_current"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_current()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_delete"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_delete()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_percentage"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_percentage()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_descs"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_descs()</span></code></a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed.test_timer_rate"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed.test_timer_rate()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed.test_timer_ratetarget"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed.test_timer_ratetarget()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.setUp"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.setUp()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.tearDown"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.tearDown()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_pos_shortcut"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_pos_shortcut()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_add_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_add_traits()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_sub_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_sub_traits()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_mul_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_mul_traits()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_floordiv"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_floordiv()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_comparisons_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_comparisons_traits()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_comparisons_numeric"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_comparisons_numeric()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.DummyCharacter"><code class="docutils literal notranslate"><span class="pre">DummyCharacter</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.DummyCharacter.strength"><code class="docutils literal notranslate"><span class="pre">DummyCharacter.strength</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitFields"><code class="docutils literal notranslate"><span class="pre">TestTraitFields</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitFields.test_traitfields"><code class="docutils literal notranslate"><span class="pre">TestTraitFields.test_traitfields()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitContribTestingChar.HP"><code class="docutils literal notranslate"><span class="pre">TraitContribTestingChar.HP</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitPropertyTestCase.character_typeclass"><code class="docutils literal notranslate"><span class="pre">TraitPropertyTestCase.character_typeclass</span></code></a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html">evennia.contrib.rpg.traits.traits</a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#descs">.descs</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#rate">.rate</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#percent">.percent()</a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#gauge">Gauge</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#trait">Trait</a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#expanding-with-your-own-traits">Expanding with your own Traits</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitException"><code class="docutils literal notranslate"><span class="pre">TraitException</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitException.__init__"><code class="docutils literal notranslate"><span class="pre">TraitException.__init__()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.MandatoryTraitKey"><code class="docutils literal notranslate"><span class="pre">MandatoryTraitKey</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler"><code class="docutils literal notranslate"><span class="pre">TraitHandler</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.__init__"><code class="docutils literal notranslate"><span class="pre">TraitHandler.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.all"><code class="docutils literal notranslate"><span class="pre">TraitHandler.all()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitProperty.__init__"><code class="docutils literal notranslate"><span class="pre">TraitProperty.__init__()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait"><code class="docutils literal notranslate"><span class="pre">Trait</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.trait_type"><code class="docutils literal notranslate"><span class="pre">Trait.trait_type</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.default_keys"><code class="docutils literal notranslate"><span class="pre">Trait.default_keys</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.allow_extra_properties"><code class="docutils literal notranslate"><span class="pre">Trait.allow_extra_properties</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.__init__"><code class="docutils literal notranslate"><span class="pre">Trait.__init__()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.validate_input"><code class="docutils literal notranslate"><span class="pre">Trait.validate_input()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.name"><code class="docutils literal notranslate"><span class="pre">Trait.name</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.get_trait"><code class="docutils literal notranslate"><span class="pre">Trait.get_trait()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.key"><code class="docutils literal notranslate"><span class="pre">Trait.key</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.value"><code class="docutils literal notranslate"><span class="pre">Trait.value</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait"><code class="docutils literal notranslate"><span class="pre">StaticTrait</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.trait_type"><code class="docutils literal notranslate"><span class="pre">StaticTrait.trait_type</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.default_keys"><code class="docutils literal notranslate"><span class="pre">StaticTrait.default_keys</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.base"><code class="docutils literal notranslate"><span class="pre">StaticTrait.base</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.mod"><code class="docutils literal notranslate"><span class="pre">StaticTrait.mod</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.mult"><code class="docutils literal notranslate"><span class="pre">StaticTrait.mult</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.value"><code class="docutils literal notranslate"><span class="pre">StaticTrait.value</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait"><code class="docutils literal notranslate"><span class="pre">CounterTrait</span></code></a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.trait_type"><code class="docutils literal notranslate"><span class="pre">CounterTrait.trait_type</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.default_keys"><code class="docutils literal notranslate"><span class="pre">CounterTrait.default_keys</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.validate_input"><code class="docutils literal notranslate"><span class="pre">CounterTrait.validate_input()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.base"><code class="docutils literal notranslate"><span class="pre">CounterTrait.base</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.mod"><code class="docutils literal notranslate"><span class="pre">CounterTrait.mod</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.mult"><code class="docutils literal notranslate"><span class="pre">CounterTrait.mult</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.min"><code class="docutils literal notranslate"><span class="pre">CounterTrait.min</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.max"><code class="docutils literal notranslate"><span class="pre">CounterTrait.max</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.current"><code class="docutils literal notranslate"><span class="pre">CounterTrait.current</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.value"><code class="docutils literal notranslate"><span class="pre">CounterTrait.value</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.ratetarget"><code class="docutils literal notranslate"><span class="pre">CounterTrait.ratetarget</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.percent"><code class="docutils literal notranslate"><span class="pre">CounterTrait.percent()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.reset"><code class="docutils literal notranslate"><span class="pre">CounterTrait.reset()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.desc"><code class="docutils literal notranslate"><span class="pre">CounterTrait.desc()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.trait_type"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.trait_type</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.default_keys"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.default_keys</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.base"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.base</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.mod"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.mod</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.mult"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.mult</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.min"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.min</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.max"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.max</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.current"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.current</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.value"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.value</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.percent"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.percent()</span></code></a></li>
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