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<section id="module-evennia.contrib.rpg.buffs.samplebuffs">
<span id="evennia-contrib-rpg-buffs-samplebuffs"></span><h1>evennia.contrib.rpg.buffs.samplebuffs<a class="headerlink" href="#module-evennia.contrib.rpg.buffs.samplebuffs" title="Link to this heading"></a></h1>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.rpg.buffs.samplebuffs.</span></span><span class="sig-name descname"><span class="pre">Exploit</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">handler</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffkey</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cache</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploit"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">BaseBuff</span></code></a></p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'exploit'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.name">
<span class="sig-name descname"><span class="pre">name</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Exploit'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.name" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.flavor">
<span class="sig-name descname"><span class="pre">flavor</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">&quot;You</span> <span class="pre">are</span> <span class="pre">learning</span> <span class="pre">your</span> <span class="pre">opponent's</span> <span class="pre">weaknesses.&quot;</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.flavor" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.duration">
<span class="sig-name descname"><span class="pre">duration</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">-1</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.duration" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.maxstacks">
<span class="sig-name descname"><span class="pre">maxstacks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">20</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.maxstacks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.triggers">
<span class="sig-name descname"><span class="pre">triggers</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['hit']</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.triggers" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.stack_msg">
<span class="sig-name descname"><span class="pre">stack_msg</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{1:</span> <span class="pre">&quot;You</span> <span class="pre">begin</span> <span class="pre">to</span> <span class="pre">notice</span> <span class="pre">flaws</span> <span class="pre">in</span> <span class="pre">your</span> <span class="pre">opponent's</span> <span class="pre">defense.&quot;,</span> <span class="pre">10:</span> <span class="pre">&quot;You've</span> <span class="pre">begun</span> <span class="pre">to</span> <span class="pre">match</span> <span class="pre">the</span> <span class="pre">battle's</span> <span class="pre">rhythm.&quot;,</span> <span class="pre">20:</span> <span class="pre">&quot;You've</span> <span class="pre">found</span> <span class="pre">a</span> <span class="pre">gap</span> <span class="pre">in</span> <span class="pre">the</span> <span class="pre">guard!&quot;}</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.stack_msg" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.conditional">
<span class="sig-name descname"><span class="pre">conditional</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploit.conditional"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.conditional" title="Link to this definition"></a></dt>
<dd><p>Hook function for conditional evaluation.</p>
<p>This must return True for a buff to apply modifiers, trigger effects, or tick.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.at_trigger">
<span class="sig-name descname"><span class="pre">at_trigger</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">trigger</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">str</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploit.at_trigger"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.at_trigger" title="Link to this definition"></a></dt>
<dd><p>Hook for the code you want to run whenever the effect is triggered.
Passes the trigger string to the function, so you can have multiple
triggers on one buff.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.rpg.buffs.samplebuffs.</span></span><span class="sig-name descname"><span class="pre">Exploited</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">handler</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffkey</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cache</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploited"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">BaseBuff</span></code></a></p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'exploited'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.name">
<span class="sig-name descname"><span class="pre">name</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Exploited'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.name" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.flavor">
<span class="sig-name descname"><span class="pre">flavor</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">&quot;You</span> <span class="pre">have</span> <span class="pre">sensed</span> <span class="pre">your</span> <span class="pre">target's</span> <span class="pre">vulnerability,</span> <span class="pre">and</span> <span class="pre">are</span> <span class="pre">poised</span> <span class="pre">to</span> <span class="pre">strike.&quot;</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.flavor" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.duration">
<span class="sig-name descname"><span class="pre">duration</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">30</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.duration" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.mods">
<span class="sig-name descname"><span class="pre">mods</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[&lt;evennia.contrib.rpg.buffs.buff.Mod</span> <span class="pre">object&gt;]</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.mods" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_post_check">
<span class="sig-name descname"><span class="pre">at_post_check</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploited.at_post_check"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_post_check" title="Link to this definition"></a></dt>
<dd><p>Hook function to run after this buffs mods are checked.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_remove">
<span class="sig-name descname"><span class="pre">at_remove</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploited.at_remove"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_remove" title="Link to this definition"></a></dt>
<dd><p>Hook function to run when this buff is removed from an object.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Leeching">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.rpg.buffs.samplebuffs.</span></span><span class="sig-name descname"><span class="pre">Leeching</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">handler</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffkey</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cache</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Leeching"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">BaseBuff</span></code></a></p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'leeching'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.name">
<span class="sig-name descname"><span class="pre">name</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Leeching'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.name" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.flavor">
<span class="sig-name descname"><span class="pre">flavor</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Attacking</span> <span class="pre">this</span> <span class="pre">target</span> <span class="pre">fills</span> <span class="pre">you</span> <span class="pre">with</span> <span class="pre">vigor.'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.flavor" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.duration">
<span class="sig-name descname"><span class="pre">duration</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">30</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.duration" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.triggers">
<span class="sig-name descname"><span class="pre">triggers</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['taken_damage']</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.triggers" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.at_trigger">
<span class="sig-name descname"><span class="pre">at_trigger</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">trigger</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">str</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">attacker</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">damage</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Leeching.at_trigger"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.at_trigger" title="Link to this definition"></a></dt>
<dd><p>Hook for the code you want to run whenever the effect is triggered.
Passes the trigger string to the function, so you can have multiple
triggers on one buff.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.rpg.buffs.samplebuffs.</span></span><span class="sig-name descname"><span class="pre">Poison</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">handler</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffkey</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cache</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">BaseBuff</span></code></a></p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'poison'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.name">
<span class="sig-name descname"><span class="pre">name</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Poison'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.name" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.flavor">
<span class="sig-name descname"><span class="pre">flavor</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'A</span> <span class="pre">poison</span> <span class="pre">wracks</span> <span class="pre">this</span> <span class="pre">body</span> <span class="pre">with</span> <span class="pre">painful</span> <span class="pre">spasms.'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.flavor" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.duration">
<span class="sig-name descname"><span class="pre">duration</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">120</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.duration" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.maxstacks">
<span class="sig-name descname"><span class="pre">maxstacks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">5</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.maxstacks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.tickrate">
<span class="sig-name descname"><span class="pre">tickrate</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">5</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.tickrate" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.dmg">
<span class="sig-name descname"><span class="pre">dmg</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">5</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.dmg" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.playtime">
<span class="sig-name descname"><span class="pre">playtime</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">True</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.playtime" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.at_pause">
<span class="sig-name descname"><span class="pre">at_pause</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison.at_pause"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_pause" title="Link to this definition"></a></dt>
<dd><p>Hook for when this buff is paused</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.at_unpause">
<span class="sig-name descname"><span class="pre">at_unpause</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison.at_unpause"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_unpause" title="Link to this definition"></a></dt>
<dd><p>Hook for when this buff is unpaused.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Poison.at_tick">
<span class="sig-name descname"><span class="pre">at_tick</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">initial</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison.at_tick"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_tick" title="Link to this definition"></a></dt>
<dd><p>Hook for actions that occur per-tick, a designer-set sub-duration.
<strong>initial</strong> tells you if its the first tick that happens (when a buff is applied).</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Sated">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.rpg.buffs.samplebuffs.</span></span><span class="sig-name descname"><span class="pre">Sated</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">handler</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffkey</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cache</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Sated"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">BaseBuff</span></code></a></p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Sated.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'sated'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Sated.name">
<span class="sig-name descname"><span class="pre">name</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Sated'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.name" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Sated.flavor">
<span class="sig-name descname"><span class="pre">flavor</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'You</span> <span class="pre">have</span> <span class="pre">eaten</span> <span class="pre">a</span> <span class="pre">great</span> <span class="pre">meal!'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.flavor" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Sated.duration">
<span class="sig-name descname"><span class="pre">duration</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">180</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.duration" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Sated.maxstacks">
<span class="sig-name descname"><span class="pre">maxstacks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">3</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.maxstacks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.Sated.mods">
<span class="sig-name descname"><span class="pre">mods</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[&lt;evennia.contrib.rpg.buffs.buff.Mod</span> <span class="pre">object&gt;]</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.mods" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.rpg.buffs.samplebuffs.</span></span><span class="sig-name descname"><span class="pre">StatBuff</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">handler</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffkey</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cache</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">{}</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#StatBuff"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">BaseBuff</span></code></a></p>
<p>Customize the stat this buff affects by feeding a list in the order [stat, mod, base, perstack] to the cache argument when added</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'statbuff'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.name">
<span class="sig-name descname"><span class="pre">name</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'statbuff'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.name" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.maxstacks">
<span class="sig-name descname"><span class="pre">maxstacks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">0</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.maxstacks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.refresh">
<span class="sig-name descname"><span class="pre">refresh</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">True</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.refresh" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.unique">
<span class="sig-name descname"><span class="pre">unique</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">False</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.unique" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.cache">
<span class="sig-name descname"><span class="pre">cache</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'modgen':</span> <span class="pre">['foo',</span> <span class="pre">'add',</span> <span class="pre">0,</span> <span class="pre">0]}</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.cache" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.__init__">
<span class="sig-name descname"><span class="pre">__init__</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">handler</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffkey</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cache</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">{}</span></span></em><span class="sig-paren">)</span> <span class="sig-return"><span class="sig-return-icon">&#x2192;</span> <span class="sig-return-typehint"><span class="pre">None</span></span></span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#StatBuff.__init__"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.__init__" title="Link to this definition"></a></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>handler</strong> The handler this buff is attached to</p></li>
<li><p><strong>buffkey</strong> The key this buff uses on the cache</p></li>
<li><p><strong>cache</strong> The cache dictionary (what you get if you use <strong>handler.buffcache.get(key)</strong>)</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.flavor">
<span class="sig-name descname"><span class="pre">flavor</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'This</span> <span class="pre">buff</span> <span class="pre">affects</span> <span class="pre">the</span> <span class="pre">following</span> <span class="pre">stats:</span> <span class="pre">{stats}'</span></em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.flavor" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
</section>
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<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">evennia.contrib.rpg.buffs.samplebuffs</a><ul>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit"><code class="docutils literal notranslate"><span class="pre">Exploit</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.key"><code class="docutils literal notranslate"><span class="pre">Exploit.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.name"><code class="docutils literal notranslate"><span class="pre">Exploit.name</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.flavor"><code class="docutils literal notranslate"><span class="pre">Exploit.flavor</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.duration"><code class="docutils literal notranslate"><span class="pre">Exploit.duration</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.maxstacks"><code class="docutils literal notranslate"><span class="pre">Exploit.maxstacks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.triggers"><code class="docutils literal notranslate"><span class="pre">Exploit.triggers</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.stack_msg"><code class="docutils literal notranslate"><span class="pre">Exploit.stack_msg</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.conditional"><code class="docutils literal notranslate"><span class="pre">Exploit.conditional()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.at_trigger"><code class="docutils literal notranslate"><span class="pre">Exploit.at_trigger()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited"><code class="docutils literal notranslate"><span class="pre">Exploited</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.key"><code class="docutils literal notranslate"><span class="pre">Exploited.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.name"><code class="docutils literal notranslate"><span class="pre">Exploited.name</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.flavor"><code class="docutils literal notranslate"><span class="pre">Exploited.flavor</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.duration"><code class="docutils literal notranslate"><span class="pre">Exploited.duration</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.mods"><code class="docutils literal notranslate"><span class="pre">Exploited.mods</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_post_check"><code class="docutils literal notranslate"><span class="pre">Exploited.at_post_check()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_remove"><code class="docutils literal notranslate"><span class="pre">Exploited.at_remove()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching"><code class="docutils literal notranslate"><span class="pre">Leeching</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.key"><code class="docutils literal notranslate"><span class="pre">Leeching.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.name"><code class="docutils literal notranslate"><span class="pre">Leeching.name</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.flavor"><code class="docutils literal notranslate"><span class="pre">Leeching.flavor</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.duration"><code class="docutils literal notranslate"><span class="pre">Leeching.duration</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.triggers"><code class="docutils literal notranslate"><span class="pre">Leeching.triggers</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.at_trigger"><code class="docutils literal notranslate"><span class="pre">Leeching.at_trigger()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison"><code class="docutils literal notranslate"><span class="pre">Poison</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.key"><code class="docutils literal notranslate"><span class="pre">Poison.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.name"><code class="docutils literal notranslate"><span class="pre">Poison.name</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.flavor"><code class="docutils literal notranslate"><span class="pre">Poison.flavor</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.duration"><code class="docutils literal notranslate"><span class="pre">Poison.duration</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.maxstacks"><code class="docutils literal notranslate"><span class="pre">Poison.maxstacks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.tickrate"><code class="docutils literal notranslate"><span class="pre">Poison.tickrate</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.dmg"><code class="docutils literal notranslate"><span class="pre">Poison.dmg</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.playtime"><code class="docutils literal notranslate"><span class="pre">Poison.playtime</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_pause"><code class="docutils literal notranslate"><span class="pre">Poison.at_pause()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_unpause"><code class="docutils literal notranslate"><span class="pre">Poison.at_unpause()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_tick"><code class="docutils literal notranslate"><span class="pre">Poison.at_tick()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated"><code class="docutils literal notranslate"><span class="pre">Sated</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.key"><code class="docutils literal notranslate"><span class="pre">Sated.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.name"><code class="docutils literal notranslate"><span class="pre">Sated.name</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.flavor"><code class="docutils literal notranslate"><span class="pre">Sated.flavor</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.duration"><code class="docutils literal notranslate"><span class="pre">Sated.duration</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.maxstacks"><code class="docutils literal notranslate"><span class="pre">Sated.maxstacks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.mods"><code class="docutils literal notranslate"><span class="pre">Sated.mods</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff"><code class="docutils literal notranslate"><span class="pre">StatBuff</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.key"><code class="docutils literal notranslate"><span class="pre">StatBuff.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.name"><code class="docutils literal notranslate"><span class="pre">StatBuff.name</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.maxstacks"><code class="docutils literal notranslate"><span class="pre">StatBuff.maxstacks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.refresh"><code class="docutils literal notranslate"><span class="pre">StatBuff.refresh</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.unique"><code class="docutils literal notranslate"><span class="pre">StatBuff.unique</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.cache"><code class="docutils literal notranslate"><span class="pre">StatBuff.cache</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.__init__"><code class="docutils literal notranslate"><span class="pre">StatBuff.__init__()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.flavor"><code class="docutils literal notranslate"><span class="pre">StatBuff.flavor</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
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