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<section id="module-evennia.contrib">
<span id="evennia-contrib"></span><h1>evennia.contrib<a class="headerlink" href="#module-evennia.contrib" title="Link to this heading">¶</a></h1>
<p>This sub-package holds Evennias contributions - code that may be
useful but are deemed too game-specific to go into the core library.</p>
<p>See README.md for more info.</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.base_systems.html">evennia.contrib.base_systems</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.html">evennia.contrib.base_systems.awsstorage</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html">evennia.contrib.base_systems.awsstorage.aws_s3_cdn</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.setting"><code class="docutils literal notranslate"><span class="pre">setting()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.safe_join"><code class="docutils literal notranslate"><span class="pre">safe_join()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.check_location"><code class="docutils literal notranslate"><span class="pre">check_location()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.lookup_env"><code class="docutils literal notranslate"><span class="pre">lookup_env()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.get_available_overwrite_name"><code class="docutils literal notranslate"><span class="pre">get_available_overwrite_name()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.__init__"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.buffer_size"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.buffer_size</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.size"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.size</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.file"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.file</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.read"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.read()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.readline"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.readline()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.write"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.write()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.close"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.close()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3StorageFile.deconstruct"><code class="docutils literal notranslate"><span class="pre">S3Boto3StorageFile.deconstruct()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.default_content_type"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.default_content_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.access_key_names"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.access_key_names</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.secret_key_names"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.secret_key_names</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.security_token_names"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.security_token_names</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.file_overwrite"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.file_overwrite</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.object_parameters"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.object_parameters</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.bucket_name"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.bucket_name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.auto_create_bucket"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.auto_create_bucket</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.default_acl"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.default_acl</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.bucket_acl"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.bucket_acl</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.querystring_auth"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.querystring_auth</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.querystring_expire"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.querystring_expire</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.signature_version"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.signature_version</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.reduced_redundancy"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.reduced_redundancy</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.location"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.location</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.encryption"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.encryption</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.custom_domain"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.custom_domain</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.addressing_style"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.addressing_style</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.secure_urls"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.secure_urls</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.file_name_charset"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.file_name_charset</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.gzip"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.gzip</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.preload_metadata"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.preload_metadata</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.gzip_content_types"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.gzip_content_types</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.endpoint_url"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.endpoint_url</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.proxies"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.proxies</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.region_name"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.region_name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.use_ssl"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.use_ssl</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.verify"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.verify</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.max_memory_size"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.max_memory_size</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.__init__"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.url_protocol"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.url_protocol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.access_key"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.access_key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.secret_key"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.secret_key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.security_token"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.security_token</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.config"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.config</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.connection"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.connection</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.bucket"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.bucket</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.entries"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.entries</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.delete"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.delete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.exists"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.exists()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.listdir"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.listdir()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.size"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.size()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.deconstruct"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.deconstruct()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.get_object_parameters"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.get_object_parameters()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.get_modified_time"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.get_modified_time()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.modified_time"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.modified_time()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.url"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.url()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.aws_s3_cdn.html#evennia.contrib.base_systems.awsstorage.aws_s3_cdn.S3Boto3Storage.get_available_name"><code class="docutils literal notranslate"><span class="pre">S3Boto3Storage.get_available_name()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.awsstorage.tests.html">evennia.contrib.base_systems.awsstorage.tests</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.html">evennia.contrib.base_systems.building_menu</a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.joker_key"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.joker_key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.min_shortcut"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.min_shortcut</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.__init__"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.current_choice"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.current_choice</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.relevant_choices"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.relevant_choices</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.init"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.add_choice"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.add_choice()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.add_choice_edit"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.add_choice_edit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.add_choice_quit"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.add_choice_quit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.open"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.open()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.open_parent_menu"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.open_parent_menu()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.open_submenu"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.open_submenu()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.move"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.move()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.close"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.close()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.display_title"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.display_title()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.display_choice"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.display_choice()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.display"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.display()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.BuildingMenu.restore"><code class="docutils literal notranslate"><span class="pre">BuildingMenu.restore()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingMenu"><code class="docutils literal notranslate"><span class="pre">GenericBuildingMenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingMenu.init"><code class="docutils literal notranslate"><span class="pre">GenericBuildingMenu.init()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingCmd"><code class="docutils literal notranslate"><span class="pre">GenericBuildingCmd</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingCmd.key"><code class="docutils literal notranslate"><span class="pre">GenericBuildingCmd.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingCmd.help_category"><code class="docutils literal notranslate"><span class="pre">GenericBuildingCmd.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingCmd.func"><code class="docutils literal notranslate"><span class="pre">GenericBuildingCmd.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingCmd.aliases"><code class="docutils literal notranslate"><span class="pre">GenericBuildingCmd.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingCmd.lock_storage"><code class="docutils literal notranslate"><span class="pre">GenericBuildingCmd.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.building_menu.html#evennia.contrib.base_systems.building_menu.building_menu.GenericBuildingCmd.search_index_entry"><code class="docutils literal notranslate"><span class="pre">GenericBuildingCmd.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html">evennia.contrib.base_systems.building_menu.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.Submenu"><code class="docutils literal notranslate"><span class="pre">Submenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.Submenu.init"><code class="docutils literal notranslate"><span class="pre">Submenu.init()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu.setUp"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu.test_quit"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu.test_quit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu.test_setattr"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu.test_setattr()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu.test_add_choice_without_key"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu.test_add_choice_without_key()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu.test_callbacks"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu.test_callbacks()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu.test_multi_level"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu.test_multi_level()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.building_menu.tests.html#evennia.contrib.base_systems.building_menu.tests.TestBuildingMenu.test_submenu"><code class="docutils literal notranslate"><span class="pre">TestBuildingMenu.test_submenu()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.color_markups.html">evennia.contrib.base_systems.color_markups</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.color_markups.color_markups.html">evennia.contrib.base_systems.color_markups.color_markups</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.color_markups.tests.html">evennia.contrib.base_systems.color_markups.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.color_markups.tests.html#evennia.contrib.base_systems.color_markups.tests.TestColorMarkup"><code class="docutils literal notranslate"><span class="pre">TestColorMarkup</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.color_markups.tests.html#evennia.contrib.base_systems.color_markups.tests.TestColorMarkup.test_curly_markup"><code class="docutils literal notranslate"><span class="pre">TestColorMarkup.test_curly_markup()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.color_markups.tests.html#evennia.contrib.base_systems.color_markups.tests.TestColorMarkup.test_mux_markup"><code class="docutils literal notranslate"><span class="pre">TestColorMarkup.test_mux_markup()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.html">evennia.contrib.base_systems.components</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html">evennia.contrib.base_systems.components.component</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.BaseComponent"><code class="docutils literal notranslate"><span class="pre">BaseComponent</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component"><code class="docutils literal notranslate"><span class="pre">Component</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.name"><code class="docutils literal notranslate"><span class="pre">Component.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.slot"><code class="docutils literal notranslate"><span class="pre">Component.slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.__init__"><code class="docutils literal notranslate"><span class="pre">Component.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.host"><code class="docutils literal notranslate"><span class="pre">Component.host</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.default_create"><code class="docutils literal notranslate"><span class="pre">Component.default_create()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.create"><code class="docutils literal notranslate"><span class="pre">Component.create()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.cleanup"><code class="docutils literal notranslate"><span class="pre">Component.cleanup()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.load"><code class="docutils literal notranslate"><span class="pre">Component.load()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.at_added"><code class="docutils literal notranslate"><span class="pre">Component.at_added()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.at_removed"><code class="docutils literal notranslate"><span class="pre">Component.at_removed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.attributes"><code class="docutils literal notranslate"><span class="pre">Component.attributes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.pk"><code class="docutils literal notranslate"><span class="pre">Component.pk</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.nattributes"><code class="docutils literal notranslate"><span class="pre">Component.nattributes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.add_field"><code class="docutils literal notranslate"><span class="pre">Component.add_field()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.get_fields"><code class="docutils literal notranslate"><span class="pre">Component.get_fields()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.get_component_slot"><code class="docutils literal notranslate"><span class="pre">Component.get_component_slot()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html">evennia.contrib.base_systems.components.dbfield</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.DBField"><code class="docutils literal notranslate"><span class="pre">DBField</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.DBField.__init__"><code class="docutils literal notranslate"><span class="pre">DBField.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.DBField.at_added"><code class="docutils literal notranslate"><span class="pre">DBField.at_added()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.DBField.at_removed"><code class="docutils literal notranslate"><span class="pre">DBField.at_removed()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.NDBField"><code class="docutils literal notranslate"><span class="pre">NDBField</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.NDBField.at_added"><code class="docutils literal notranslate"><span class="pre">NDBField.at_added()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.NDBField.at_removed"><code class="docutils literal notranslate"><span class="pre">NDBField.at_removed()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.TagField"><code class="docutils literal notranslate"><span class="pre">TagField</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.TagField.__init__"><code class="docutils literal notranslate"><span class="pre">TagField.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.TagField.at_added"><code class="docutils literal notranslate"><span class="pre">TagField.at_added()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html#evennia.contrib.base_systems.components.dbfield.TagField.at_removed"><code class="docutils literal notranslate"><span class="pre">TagField.at_removed()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html">evennia.contrib.base_systems.components.exceptions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.InvalidComponentError"><code class="docutils literal notranslate"><span class="pre">InvalidComponentError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.ComponentDoesNotExist"><code class="docutils literal notranslate"><span class="pre">ComponentDoesNotExist</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.ComponentIsNotRegistered"><code class="docutils literal notranslate"><span class="pre">ComponentIsNotRegistered</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html">evennia.contrib.base_systems.components.holder</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentProperty"><code class="docutils literal notranslate"><span class="pre">ComponentProperty</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentProperty.__init__"><code class="docutils literal notranslate"><span class="pre">ComponentProperty.__init__()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler"><code class="docutils literal notranslate"><span class="pre">ComponentHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.__init__"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.add"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.add_default"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.add_default()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.remove"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.remove_by_name"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.remove_by_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.get"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.has"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.has()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.initialize"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.initialize()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler.db_names"><code class="docutils literal notranslate"><span class="pre">ComponentHandler.db_names</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin.at_init"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin.at_post_puppet"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin.at_post_puppet()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin.at_post_unpuppet"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin.at_post_unpuppet()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin.basetype_setup"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin.basetype_setup()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin.components"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin.components</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin.cmp"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin.cmp</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin.signals"><code class="docutils literal notranslate"><span class="pre">ComponentHolderMixin.signals</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.listing.html">evennia.contrib.base_systems.components.listing</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.listing.html#evennia.contrib.base_systems.components.listing.get_component_class"><code class="docutils literal notranslate"><span class="pre">get_component_class()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html">evennia.contrib.base_systems.components.signals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.as_listener"><code class="docutils literal notranslate"><span class="pre">as_listener()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.as_responder"><code class="docutils literal notranslate"><span class="pre">as_responder()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler"><code class="docutils literal notranslate"><span class="pre">SignalsHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.__init__"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.add_listener"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.add_listener()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.add_responder"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.add_responder()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.remove_listener"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.remove_listener()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.remove_responder"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.remove_responder()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.trigger"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.trigger()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.query"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.query()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.add_object_listeners_and_responders"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.add_object_listeners_and_responders()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html#evennia.contrib.base_systems.components.signals.SignalsHandler.remove_object_listeners_and_responders"><code class="docutils literal notranslate"><span class="pre">SignalsHandler.remove_object_listeners_and_responders()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html">evennia.contrib.base_systems.components.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestA"><code class="docutils literal notranslate"><span class="pre">ComponentTestA</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestA.name"><code class="docutils literal notranslate"><span class="pre">ComponentTestA.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestA.my_int"><code class="docutils literal notranslate"><span class="pre">ComponentTestA.my_int</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestA.my_list"><code class="docutils literal notranslate"><span class="pre">ComponentTestA.my_list</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestA.host"><code class="docutils literal notranslate"><span class="pre">ComponentTestA.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ShadowedComponentTestA"><code class="docutils literal notranslate"><span class="pre">ShadowedComponentTestA</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ShadowedComponentTestA.name"><code class="docutils literal notranslate"><span class="pre">ShadowedComponentTestA.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ShadowedComponentTestA.slot"><code class="docutils literal notranslate"><span class="pre">ShadowedComponentTestA.slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ShadowedComponentTestA.host"><code class="docutils literal notranslate"><span class="pre">ShadowedComponentTestA.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedComponentTestA"><code class="docutils literal notranslate"><span class="pre">InheritedComponentTestA</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedComponentTestA.name"><code class="docutils literal notranslate"><span class="pre">InheritedComponentTestA.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedComponentTestA.slot"><code class="docutils literal notranslate"><span class="pre">InheritedComponentTestA.slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedComponentTestA.my_other_int"><code class="docutils literal notranslate"><span class="pre">InheritedComponentTestA.my_other_int</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedComponentTestA.host"><code class="docutils literal notranslate"><span class="pre">InheritedComponentTestA.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ReplacementComponentTestA"><code class="docutils literal notranslate"><span class="pre">ReplacementComponentTestA</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ReplacementComponentTestA.name"><code class="docutils literal notranslate"><span class="pre">ReplacementComponentTestA.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ReplacementComponentTestA.slot"><code class="docutils literal notranslate"><span class="pre">ReplacementComponentTestA.slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ReplacementComponentTestA.replacement_field"><code class="docutils literal notranslate"><span class="pre">ReplacementComponentTestA.replacement_field</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ReplacementComponentTestA.host"><code class="docutils literal notranslate"><span class="pre">ReplacementComponentTestA.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB"><code class="docutils literal notranslate"><span class="pre">ComponentTestB</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.name"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.my_int"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.my_int</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.my_list"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.my_list</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.default_tag"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.default_tag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.single_tag"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.single_tag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.multiple_tags"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.multiple_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.default_single_tag"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.default_single_tag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestB.host"><code class="docutils literal notranslate"><span class="pre">ComponentTestB.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.RuntimeComponentTestC"><code class="docutils literal notranslate"><span class="pre">RuntimeComponentTestC</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.RuntimeComponentTestC.name"><code class="docutils literal notranslate"><span class="pre">RuntimeComponentTestC.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.RuntimeComponentTestC.my_int"><code class="docutils literal notranslate"><span class="pre">RuntimeComponentTestC.my_int</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.RuntimeComponentTestC.my_dict"><code class="docutils literal notranslate"><span class="pre">RuntimeComponentTestC.my_dict</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.RuntimeComponentTestC.added_tag"><code class="docutils literal notranslate"><span class="pre">RuntimeComponentTestC.added_tag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.RuntimeComponentTestC.host"><code class="docutils literal notranslate"><span class="pre">RuntimeComponentTestC.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestD"><code class="docutils literal notranslate"><span class="pre">ComponentTestD</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestD.name"><code class="docutils literal notranslate"><span class="pre">ComponentTestD.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestD.mixed_in"><code class="docutils literal notranslate"><span class="pre">ComponentTestD.mixed_in</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentTestD.host"><code class="docutils literal notranslate"><span class="pre">ComponentTestD.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ShadowedCharacterMixin"><code class="docutils literal notranslate"><span class="pre">ShadowedCharacterMixin</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ShadowedCharacterMixin.ic_a"><code class="docutils literal notranslate"><span class="pre">ShadowedCharacterMixin.ic_a</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterMixinWithComponents"><code class="docutils literal notranslate"><span class="pre">CharacterMixinWithComponents</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterMixinWithComponents.ic_a"><code class="docutils literal notranslate"><span class="pre">CharacterMixinWithComponents.ic_a</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterMixinWithComponents.test_d"><code class="docutils literal notranslate"><span class="pre">CharacterMixinWithComponents.test_d</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents.test_a"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents.test_a</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents.test_b"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents.test_b</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents.ic_a"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents.ic_a</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents.path"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharacterWithComponents.typename"><code class="docutils literal notranslate"><span class="pre">CharacterWithComponents.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedTCWithComponents"><code class="docutils literal notranslate"><span class="pre">InheritedTCWithComponents</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedTCWithComponents.test_c"><code class="docutils literal notranslate"><span class="pre">InheritedTCWithComponents.test_c</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedTCWithComponents.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">InheritedTCWithComponents.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedTCWithComponents.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">InheritedTCWithComponents.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedTCWithComponents.path"><code class="docutils literal notranslate"><span class="pre">InheritedTCWithComponents.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.InheritedTCWithComponents.typename"><code class="docutils literal notranslate"><span class="pre">InheritedTCWithComponents.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents"><code class="docutils literal notranslate"><span class="pre">TestComponents</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.character_typeclass"><code class="docutils literal notranslate"><span class="pre">TestComponents.character_typeclass</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_character_has_class_components"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_character_has_class_components()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_character_components_set_fields_properly"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_character_components_set_fields_properly()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_inherited_typeclass_does_not_include_child_class_components"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_inherited_typeclass_does_not_include_child_class_components()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_character_instances_components_properly"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_character_instances_components_properly()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_character_assigns_default_value"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_character_assigns_default_value()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_character_assigns_default_provided_values"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_character_assigns_default_provided_values()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_character_has_autocreated_values"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_character_has_autocreated_values()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_component_inheritance_properly_overrides_slots"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_component_inheritance_properly_overrides_slots()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_component_inheritance_assigns_proper_values"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_component_inheritance_assigns_proper_values()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_host_mixins_assigns_components"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_host_mixins_assigns_components()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_character_can_register_runtime_component"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_character_can_register_runtime_component()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_handler_can_add_default_component"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_handler_can_add_default_component()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_handler_has_returns_true_for_any_components"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_handler_has_returns_true_for_any_components()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_can_remove_component"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_can_remove_component()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_can_remove_component_by_name"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_can_remove_component_by_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_cannot_replace_component"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_cannot_replace_component()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_can_get_component"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_can_get_component()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_can_access_component_regular_get"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_can_access_component_regular_get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_returns_none_with_regular_get_when_no_attribute"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_returns_none_with_regular_get_when_no_attribute()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_host_has_class_component_tags"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_host_has_class_component_tags()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_host_has_added_component_tags"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_host_has_added_component_tags()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_host_has_added_default_component_tags"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_host_has_added_default_component_tags()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_host_remove_component_tags"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_host_remove_component_tags()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_host_remove_by_name_component_tags"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_host_remove_by_name_component_tags()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_component_tags_only_hold_one_value_when_enforce_single"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_component_tags_only_hold_one_value_when_enforce_single()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_component_tags_default_value_is_overridden_when_enforce_single"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_component_tags_default_value_is_overridden_when_enforce_single()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_component_tags_support_multiple_values_by_default"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_component_tags_support_multiple_values_by_default()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_mutables_are_not_shared_when_autocreate"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_mutables_are_not_shared_when_autocreate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponents.test_replacing_class_component_slot_with_runtime_component"><code class="docutils literal notranslate"><span class="pre">TestComponents.test_replacing_class_component_slot_with_runtime_component()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal"><code class="docutils literal notranslate"><span class="pre">CharWithSignal</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.my_signal"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.my_signal()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.my_other_signal"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.my_other_signal()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.my_response"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.my_response()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.my_other_response"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.my_other_response()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.path"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.CharWithSignal.typename"><code class="docutils literal notranslate"><span class="pre">CharWithSignal.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal.name"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal.my_signal"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal.my_signal()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal.my_other_signal"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal.my_other_signal()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal.my_response"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal.my_response()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal.my_other_response"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal.my_other_response()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal.my_component_response"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal.my_component_response()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.ComponentWithSignal.host"><code class="docutils literal notranslate"><span class="pre">ComponentWithSignal.host</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.setUp"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_host_can_register_as_listener"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_host_can_register_as_listener()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_host_can_register_as_responder"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_host_can_register_as_responder()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_component_can_register_as_listener"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_component_can_register_as_listener()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_component_can_register_as_responder"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_component_can_register_as_responder()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_add_listener"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_add_listener()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_add_responder"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_add_responder()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_remove_listener"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_remove_listener()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_remove_responder"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_remove_responder()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_trigger_with_args"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_trigger_with_args()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_query_with_args"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_query_with_args()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_trigger_does_not_fail_without_listener"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_trigger_does_not_fail_without_listener()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_query_does_not_fail_wihout_responders"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_query_does_not_fail_wihout_responders()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_query_with_aggregate"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_query_with_aggregate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_add_object_listeners_and_responders"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_add_object_listeners_and_responders()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_signals_can_remove_object_listeners_and_responders"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_signals_can_remove_object_listeners_and_responders()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_component_handler_signals_connected_when_adding_default_component"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_component_handler_signals_connected_when_adding_default_component()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_component_handler_signals_disconnected_when_removing_component"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_component_handler_signals_disconnected_when_removing_component()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html#evennia.contrib.base_systems.components.tests.TestComponentSignals.test_component_handler_signals_disconnected_when_removing_component_by_name"><code class="docutils literal notranslate"><span class="pre">TestComponentSignals.test_component_handler_signals_disconnected_when_removing_component_by_name()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.html">evennia.contrib.base_systems.custom_gametime</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html">evennia.contrib.base_systems.custom_gametime.custom_gametime</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.time_to_tuple"><code class="docutils literal notranslate"><span class="pre">time_to_tuple()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.gametime_to_realtime"><code class="docutils literal notranslate"><span class="pre">gametime_to_realtime()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.realtime_to_gametime"><code class="docutils literal notranslate"><span class="pre">realtime_to_gametime()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.custom_gametime"><code class="docutils literal notranslate"><span class="pre">custom_gametime()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.real_seconds_until"><code class="docutils literal notranslate"><span class="pre">real_seconds_until()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.schedule"><code class="docutils literal notranslate"><span class="pre">schedule()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript"><code class="docutils literal notranslate"><span class="pre">GametimeScript</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.at_script_creation"><code class="docutils literal notranslate"><span class="pre">GametimeScript.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.at_repeat"><code class="docutils literal notranslate"><span class="pre">GametimeScript.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">GametimeScript.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">GametimeScript.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.path"><code class="docutils literal notranslate"><span class="pre">GametimeScript.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.custom_gametime.html#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.typename"><code class="docutils literal notranslate"><span class="pre">GametimeScript.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html">evennia.contrib.base_systems.custom_gametime.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime.tearDown"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime.test_time_to_tuple"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime.test_time_to_tuple()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime.test_gametime_to_realtime"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime.test_gametime_to_realtime()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime.test_realtime_to_gametime"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime.test_realtime_to_gametime()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime.test_custom_gametime"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime.test_custom_gametime()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime.test_real_seconds_until"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime.test_real_seconds_until()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.custom_gametime.tests.html#evennia.contrib.base_systems.custom_gametime.tests.TestCustomGameTime.test_schedule"><code class="docutils literal notranslate"><span class="pre">TestCustomGameTime.test_schedule()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.email_login.html">evennia.contrib.base_systems.email_login</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.email_login.connection_screens.html">evennia.contrib.base_systems.email_login.connection_screens</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html">evennia.contrib.base_systems.email_login.email_login</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.key"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.locks"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.func"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedConnect.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.key"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.locks"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.at_pre_cmd"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.at_pre_cmd()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.parse"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.func"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedCreate.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.key"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.locks"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.func"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedQuit.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.key"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.locks"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.func"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedLook.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUnconnectedHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB"><code class="docutils literal notranslate"><span class="pre">AccountDB</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">AccountDB.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">AccountDB.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.account_subscription_set"><code class="docutils literal notranslate"><span class="pre">AccountDB.account_subscription_set</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.cmdset_storage"><code class="docutils literal notranslate"><span class="pre">AccountDB.cmdset_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.date_joined"><code class="docutils literal notranslate"><span class="pre">AccountDB.date_joined</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_attributes"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_attributes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_cmdset_storage"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_cmdset_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_date_created"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_date_created</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_is_bot"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_is_bot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_is_connected"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_is_connected</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_key"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_lock_storage"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_tags"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.db_typeclass_path"><code class="docutils literal notranslate"><span class="pre">AccountDB.db_typeclass_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.email"><code class="docutils literal notranslate"><span class="pre">AccountDB.email</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.first_name"><code class="docutils literal notranslate"><span class="pre">AccountDB.first_name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.get_next_by_date_joined"><code class="docutils literal notranslate"><span class="pre">AccountDB.get_next_by_date_joined()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.get_next_by_db_date_created"><code class="docutils literal notranslate"><span class="pre">AccountDB.get_next_by_db_date_created()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.get_previous_by_date_joined"><code class="docutils literal notranslate"><span class="pre">AccountDB.get_previous_by_date_joined()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.get_previous_by_db_date_created"><code class="docutils literal notranslate"><span class="pre">AccountDB.get_previous_by_db_date_created()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.groups"><code class="docutils literal notranslate"><span class="pre">AccountDB.groups</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.hide_from_accounts_set"><code class="docutils literal notranslate"><span class="pre">AccountDB.hide_from_accounts_set</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.id"><code class="docutils literal notranslate"><span class="pre">AccountDB.id</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.is_active"><code class="docutils literal notranslate"><span class="pre">AccountDB.is_active</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.is_bot"><code class="docutils literal notranslate"><span class="pre">AccountDB.is_bot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.is_connected"><code class="docutils literal notranslate"><span class="pre">AccountDB.is_connected</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.is_staff"><code class="docutils literal notranslate"><span class="pre">AccountDB.is_staff</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.is_superuser"><code class="docutils literal notranslate"><span class="pre">AccountDB.is_superuser</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.key"><code class="docutils literal notranslate"><span class="pre">AccountDB.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.last_login"><code class="docutils literal notranslate"><span class="pre">AccountDB.last_login</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.last_name"><code class="docutils literal notranslate"><span class="pre">AccountDB.last_name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.logentry_set"><code class="docutils literal notranslate"><span class="pre">AccountDB.logentry_set</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.name"><code class="docutils literal notranslate"><span class="pre">AccountDB.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.objectdb_set"><code class="docutils literal notranslate"><span class="pre">AccountDB.objectdb_set</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.objects"><code class="docutils literal notranslate"><span class="pre">AccountDB.objects</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.password"><code class="docutils literal notranslate"><span class="pre">AccountDB.password</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.path"><code class="docutils literal notranslate"><span class="pre">AccountDB.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.receiver_account_set"><code class="docutils literal notranslate"><span class="pre">AccountDB.receiver_account_set</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.scriptdb_set"><code class="docutils literal notranslate"><span class="pre">AccountDB.scriptdb_set</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.sender_account_set"><code class="docutils literal notranslate"><span class="pre">AccountDB.sender_account_set</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.typename"><code class="docutils literal notranslate"><span class="pre">AccountDB.typename</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.uid"><code class="docutils literal notranslate"><span class="pre">AccountDB.uid</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.user_permissions"><code class="docutils literal notranslate"><span class="pre">AccountDB.user_permissions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.AccountDB.username"><code class="docutils literal notranslate"><span class="pre">AccountDB.username</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet"><code class="docutils literal notranslate"><span class="pre">CmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.__init__"><code class="docutils literal notranslate"><span class="pre">CmdSet.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.add"><code class="docutils literal notranslate"><span class="pre">CmdSet.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.count"><code class="docutils literal notranslate"><span class="pre">CmdSet.count()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.duplicates"><code class="docutils literal notranslate"><span class="pre">CmdSet.duplicates</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.errmessage"><code class="docutils literal notranslate"><span class="pre">CmdSet.errmessage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.get"><code class="docutils literal notranslate"><span class="pre">CmdSet.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.get_all_cmd_keys_and_aliases"><code class="docutils literal notranslate"><span class="pre">CmdSet.get_all_cmd_keys_and_aliases()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.get_system_cmds"><code class="docutils literal notranslate"><span class="pre">CmdSet.get_system_cmds()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.key"><code class="docutils literal notranslate"><span class="pre">CmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.key_mergetypes"><code class="docutils literal notranslate"><span class="pre">CmdSet.key_mergetypes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.make_unique"><code class="docutils literal notranslate"><span class="pre">CmdSet.make_unique()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.mergetype"><code class="docutils literal notranslate"><span class="pre">CmdSet.mergetype</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.no_channels"><code class="docutils literal notranslate"><span class="pre">CmdSet.no_channels</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.no_exits"><code class="docutils literal notranslate"><span class="pre">CmdSet.no_exits</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.no_objs"><code class="docutils literal notranslate"><span class="pre">CmdSet.no_objs</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.path"><code class="docutils literal notranslate"><span class="pre">CmdSet.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.persistent"><code class="docutils literal notranslate"><span class="pre">CmdSet.persistent</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.priority"><code class="docutils literal notranslate"><span class="pre">CmdSet.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.remove"><code class="docutils literal notranslate"><span class="pre">CmdSet.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.CmdSet.to_duplicate"><code class="docutils literal notranslate"><span class="pre">CmdSet.to_duplicate</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand"><code class="docutils literal notranslate"><span class="pre">MuxCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.aliases"><code class="docutils literal notranslate"><span class="pre">MuxCommand.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.at_post_cmd"><code class="docutils literal notranslate"><span class="pre">MuxCommand.at_post_cmd()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.at_pre_cmd"><code class="docutils literal notranslate"><span class="pre">MuxCommand.at_pre_cmd()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.func"><code class="docutils literal notranslate"><span class="pre">MuxCommand.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.get_command_info"><code class="docutils literal notranslate"><span class="pre">MuxCommand.get_command_info()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.has_perm"><code class="docutils literal notranslate"><span class="pre">MuxCommand.has_perm()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.help_category"><code class="docutils literal notranslate"><span class="pre">MuxCommand.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.key"><code class="docutils literal notranslate"><span class="pre">MuxCommand.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">MuxCommand.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.parse"><code class="docutils literal notranslate"><span class="pre">MuxCommand.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.MuxCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">MuxCommand.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig"><code class="docutils literal notranslate"><span class="pre">ServerConfig</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ServerConfig.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ServerConfig.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.db_key"><code class="docutils literal notranslate"><span class="pre">ServerConfig.db_key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.db_value"><code class="docutils literal notranslate"><span class="pre">ServerConfig.db_value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.id"><code class="docutils literal notranslate"><span class="pre">ServerConfig.id</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.key"><code class="docutils literal notranslate"><span class="pre">ServerConfig.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.objects"><code class="docutils literal notranslate"><span class="pre">ServerConfig.objects</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.path"><code class="docutils literal notranslate"><span class="pre">ServerConfig.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.store"><code class="docutils literal notranslate"><span class="pre">ServerConfig.store()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.typename"><code class="docutils literal notranslate"><span class="pre">ServerConfig.typename</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.ServerConfig.value"><code class="docutils literal notranslate"><span class="pre">ServerConfig.value</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.UnloggedinCmdSet"><code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.UnloggedinCmdSet.key"><code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.UnloggedinCmdSet.path"><code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.UnloggedinCmdSet.priority"><code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.UnloggedinCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet.at_cmdset_creation()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.email_login.html#evennia.contrib.base_systems.email_login.email_login.class_from_module"><code class="docutils literal notranslate"><span class="pre">class_from_module()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.email_login.tests.html">evennia.contrib.base_systems.email_login.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.email_login.tests.html#evennia.contrib.base_systems.email_login.tests.TestEmailLogin"><code class="docutils literal notranslate"><span class="pre">TestEmailLogin</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.tests.html#evennia.contrib.base_systems.email_login.tests.TestEmailLogin.test_connect"><code class="docutils literal notranslate"><span class="pre">TestEmailLogin.test_connect()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.tests.html#evennia.contrib.base_systems.email_login.tests.TestEmailLogin.test_quit"><code class="docutils literal notranslate"><span class="pre">TestEmailLogin.test_quit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.tests.html#evennia.contrib.base_systems.email_login.tests.TestEmailLogin.test_unconnectedlook"><code class="docutils literal notranslate"><span class="pre">TestEmailLogin.test_unconnectedlook()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.email_login.tests.html#evennia.contrib.base_systems.email_login.tests.TestEmailLogin.test_unconnectedhelp"><code class="docutils literal notranslate"><span class="pre">TestEmailLogin.test_unconnectedhelp()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.html">evennia.contrib.base_systems.godotwebsocket</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html">evennia.contrib.base_systems.godotwebsocket.test_text2bbcode</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.TestText2Bbcode"><code class="docutils literal notranslate"><span class="pre">TestText2Bbcode</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.TestText2Bbcode.test_format_styles"><code class="docutils literal notranslate"><span class="pre">TestText2Bbcode.test_format_styles()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.TestText2Bbcode.test_convert_urls"><code class="docutils literal notranslate"><span class="pre">TestText2Bbcode.test_convert_urls()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.TestText2Bbcode.test_sub_mxp_links"><code class="docutils literal notranslate"><span class="pre">TestText2Bbcode.test_sub_mxp_links()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.TestText2Bbcode.test_sub_text"><code class="docutils literal notranslate"><span class="pre">TestText2Bbcode.test_sub_text()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.test_text2bbcode.TestText2Bbcode.test_parse_bbcode"><code class="docutils literal notranslate"><span class="pre">TestText2Bbcode.test_parse_bbcode()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_webclient.html">evennia.contrib.base_systems.godotwebsocket.test_webclient</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_webclient.html#evennia.contrib.base_systems.godotwebsocket.test_webclient.TestGodotWebSocketClient"><code class="docutils literal notranslate"><span class="pre">TestGodotWebSocketClient</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_webclient.html#evennia.contrib.base_systems.godotwebsocket.test_webclient.TestGodotWebSocketClient.setUp"><code class="docutils literal notranslate"><span class="pre">TestGodotWebSocketClient.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_webclient.html#evennia.contrib.base_systems.godotwebsocket.test_webclient.TestGodotWebSocketClient.test_data_in"><code class="docutils literal notranslate"><span class="pre">TestGodotWebSocketClient.test_data_in()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.test_webclient.html#evennia.contrib.base_systems.godotwebsocket.test_webclient.TestGodotWebSocketClient.test_data_out"><code class="docutils literal notranslate"><span class="pre">TestGodotWebSocketClient.test_data_out()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html">evennia.contrib.base_systems.godotwebsocket.text2bbcode</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.COLOR_INDICE_TO_HEX"><code class="docutils literal notranslate"><span class="pre">COLOR_INDICE_TO_HEX</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.RootTag"><code class="docutils literal notranslate"><span class="pre">RootTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.RootTag.__init__"><code class="docutils literal notranslate"><span class="pre">RootTag.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.RootTag.child"><code class="docutils literal notranslate"><span class="pre">RootTag.child</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ChildTag"><code class="docutils literal notranslate"><span class="pre">ChildTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ChildTag.__init__"><code class="docutils literal notranslate"><span class="pre">ChildTag.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ChildTag.set_parent"><code class="docutils literal notranslate"><span class="pre">ChildTag.set_parent()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextTag"><code class="docutils literal notranslate"><span class="pre">TextTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextTag.__init__"><code class="docutils literal notranslate"><span class="pre">TextTag.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextTag.text"><code class="docutils literal notranslate"><span class="pre">TextTag.text</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextTag.child"><code class="docutils literal notranslate"><span class="pre">TextTag.child</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextTag.parent"><code class="docutils literal notranslate"><span class="pre">TextTag.parent</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BBCodeTag"><code class="docutils literal notranslate"><span class="pre">BBCodeTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BBCodeTag.code"><code class="docutils literal notranslate"><span class="pre">BBCodeTag.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BBCodeTag.__init__"><code class="docutils literal notranslate"><span class="pre">BBCodeTag.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BBCodeTag.child"><code class="docutils literal notranslate"><span class="pre">BBCodeTag.child</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BBCodeTag.parent"><code class="docutils literal notranslate"><span class="pre">BBCodeTag.parent</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UnderlineTag"><code class="docutils literal notranslate"><span class="pre">UnderlineTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UnderlineTag.code"><code class="docutils literal notranslate"><span class="pre">UnderlineTag.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UnderlineTag.parent"><code class="docutils literal notranslate"><span class="pre">UnderlineTag.parent</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UnderlineTag.child"><code class="docutils literal notranslate"><span class="pre">UnderlineTag.child</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BlinkTag"><code class="docutils literal notranslate"><span class="pre">BlinkTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BlinkTag.code"><code class="docutils literal notranslate"><span class="pre">BlinkTag.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BlinkTag.parent"><code class="docutils literal notranslate"><span class="pre">BlinkTag.parent</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BlinkTag.child"><code class="docutils literal notranslate"><span class="pre">BlinkTag.child</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ColorTag"><code class="docutils literal notranslate"><span class="pre">ColorTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ColorTag.code"><code class="docutils literal notranslate"><span class="pre">ColorTag.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ColorTag.__init__"><code class="docutils literal notranslate"><span class="pre">ColorTag.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ColorTag.color_hex"><code class="docutils literal notranslate"><span class="pre">ColorTag.color_hex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ColorTag.parent"><code class="docutils literal notranslate"><span class="pre">ColorTag.parent</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.ColorTag.child"><code class="docutils literal notranslate"><span class="pre">ColorTag.child</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BGColorTag"><code class="docutils literal notranslate"><span class="pre">BGColorTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BGColorTag.code"><code class="docutils literal notranslate"><span class="pre">BGColorTag.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BGColorTag.parent"><code class="docutils literal notranslate"><span class="pre">BGColorTag.parent</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BGColorTag.child"><code class="docutils literal notranslate"><span class="pre">BGColorTag.child</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.BGColorTag.color_hex"><code class="docutils literal notranslate"><span class="pre">BGColorTag.color_hex</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UrlTag"><code class="docutils literal notranslate"><span class="pre">UrlTag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UrlTag.code"><code class="docutils literal notranslate"><span class="pre">UrlTag.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UrlTag.__init__"><code class="docutils literal notranslate"><span class="pre">UrlTag.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UrlTag.url_data"><code class="docutils literal notranslate"><span class="pre">UrlTag.url_data</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UrlTag.parent"><code class="docutils literal notranslate"><span class="pre">UrlTag.parent</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.UrlTag.child"><code class="docutils literal notranslate"><span class="pre">UrlTag.child</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextToBBCODEparser"><code class="docutils literal notranslate"><span class="pre">TextToBBCODEparser</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextToBBCODEparser.convert_urls"><code class="docutils literal notranslate"><span class="pre">TextToBBCODEparser.convert_urls()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextToBBCODEparser.sub_mxp_links"><code class="docutils literal notranslate"><span class="pre">TextToBBCODEparser.sub_mxp_links()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextToBBCODEparser.sub_mxp_urls"><code class="docutils literal notranslate"><span class="pre">TextToBBCODEparser.sub_mxp_urls()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextToBBCODEparser.sub_text"><code class="docutils literal notranslate"><span class="pre">TextToBBCODEparser.sub_text()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextToBBCODEparser.format_styles"><code class="docutils literal notranslate"><span class="pre">TextToBBCODEparser.format_styles()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.TextToBBCODEparser.parse"><code class="docutils literal notranslate"><span class="pre">TextToBBCODEparser.parse()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.text2bbcode.html#evennia.contrib.base_systems.godotwebsocket.text2bbcode.parse_to_bbcode"><code class="docutils literal notranslate"><span class="pre">parse_to_bbcode()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.webclient.html">evennia.contrib.base_systems.godotwebsocket.webclient</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.webclient.html#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient"><code class="docutils literal notranslate"><span class="pre">GodotWebSocketClient</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.webclient.html#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.__init__"><code class="docutils literal notranslate"><span class="pre">GodotWebSocketClient.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.webclient.html#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.send_text"><code class="docutils literal notranslate"><span class="pre">GodotWebSocketClient.send_text()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.godotwebsocket.webclient.html#evennia.contrib.base_systems.godotwebsocket.webclient.start_plugin_services"><code class="docutils literal notranslate"><span class="pre">start_plugin_services()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.html">evennia.contrib.base_systems.ingame_python</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html">evennia.contrib.base_systems.ingame_python.callbackhandler</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler"><code class="docutils literal notranslate"><span class="pre">CallbackHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.script"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.script</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.__init__"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.all"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.all()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.get"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.get_variable"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.get_variable()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.add"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.edit"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.edit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.remove"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.call"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.call()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.CallbackHandler.format_callback"><code class="docutils literal notranslate"><span class="pre">CallbackHandler.format_callback()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback"><code class="docutils literal notranslate"><span class="pre">Callback</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.author"><code class="docutils literal notranslate"><span class="pre">Callback.author</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.code"><code class="docutils literal notranslate"><span class="pre">Callback.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.created_on"><code class="docutils literal notranslate"><span class="pre">Callback.created_on</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.name"><code class="docutils literal notranslate"><span class="pre">Callback.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.number"><code class="docutils literal notranslate"><span class="pre">Callback.number</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.obj"><code class="docutils literal notranslate"><span class="pre">Callback.obj</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.parameters"><code class="docutils literal notranslate"><span class="pre">Callback.parameters</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.updated_by"><code class="docutils literal notranslate"><span class="pre">Callback.updated_by</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.callbackhandler.html#evennia.contrib.base_systems.ingame_python.callbackhandler.Callback.updated_on"><code class="docutils literal notranslate"><span class="pre">Callback.updated_on</span></code></a></li>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html">evennia.contrib.base_systems.ingame_python.commands</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback"><code class="docutils literal notranslate"><span class="pre">CmdCallback</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.key"><code class="docutils literal notranslate"><span class="pre">CmdCallback.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCallback.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.locks"><code class="docutils literal notranslate"><span class="pre">CmdCallback.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCallback.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.get_help"><code class="docutils literal notranslate"><span class="pre">CmdCallback.get_help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.func"><code class="docutils literal notranslate"><span class="pre">CmdCallback.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.commands.html#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.list_callbacks"><code class="docutils literal notranslate"><span class="pre">CmdCallback.list_callbacks()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html">evennia.contrib.base_systems.ingame_python.eventfuncs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html#evennia.contrib.base_systems.ingame_python.eventfuncs.deny"><code class="docutils literal notranslate"><span class="pre">deny()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html#evennia.contrib.base_systems.ingame_python.eventfuncs.get"><code class="docutils literal notranslate"><span class="pre">get()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.eventfuncs.html#evennia.contrib.base_systems.ingame_python.eventfuncs.call_event"><code class="docutils literal notranslate"><span class="pre">call_event()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html">evennia.contrib.base_systems.ingame_python.scripts</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler"><code class="docutils literal notranslate"><span class="pre">EventHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.at_script_creation"><code class="docutils literal notranslate"><span class="pre">EventHandler.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.at_server_start"><code class="docutils literal notranslate"><span class="pre">EventHandler.at_server_start()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.get_variable"><code class="docutils literal notranslate"><span class="pre">EventHandler.get_variable()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.add_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.add_callback()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.edit_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.edit_callback()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.del_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.del_callback()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.accept_callback"><code class="docutils literal notranslate"><span class="pre">EventHandler.accept_callback()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.call"><code class="docutils literal notranslate"><span class="pre">EventHandler.call()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.handle_error"><code class="docutils literal notranslate"><span class="pre">EventHandler.handle_error()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.add_event"><code class="docutils literal notranslate"><span class="pre">EventHandler.add_event()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.set_task"><code class="docutils literal notranslate"><span class="pre">EventHandler.set_task()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EventHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EventHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.path"><code class="docutils literal notranslate"><span class="pre">EventHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.EventHandler.typename"><code class="docutils literal notranslate"><span class="pre">EventHandler.typename</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript"><code class="docutils literal notranslate"><span class="pre">TimeEventScript</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.at_script_creation"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.at_repeat"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.path"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript.typename"><code class="docutils literal notranslate"><span class="pre">TimeEventScript.typename</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.scripts.html#evennia.contrib.base_systems.ingame_python.scripts.complete_task"><code class="docutils literal notranslate"><span class="pre">complete_task()</span></code></a></li>
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</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html">evennia.contrib.base_systems.ingame_python.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler"><code class="docutils literal notranslate"><span class="pre">TestEventHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.setUp"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.tearDown"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_start"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_start()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_add_validation"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_add_validation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_edit"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_edit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_edit_validation"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_edit_validation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_del"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_del()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_accept"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_accept()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_call"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_call()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestEventHandler.test_handler"><code class="docutils literal notranslate"><span class="pre">TestEventHandler.test_handler()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback.setUp"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback.tearDown"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback.test_list"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback.test_list()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback.test_add"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback.test_add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback.test_del"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback.test_del()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback.test_lock"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback.test_lock()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestCmdCallback.test_accept"><code class="docutils literal notranslate"><span class="pre">TestCmdCallback.test_accept()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestDefaultCallbacks"><code class="docutils literal notranslate"><span class="pre">TestDefaultCallbacks</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestDefaultCallbacks.setUp"><code class="docutils literal notranslate"><span class="pre">TestDefaultCallbacks.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestDefaultCallbacks.tearDown"><code class="docutils literal notranslate"><span class="pre">TestDefaultCallbacks.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.tests.html#evennia.contrib.base_systems.ingame_python.tests.TestDefaultCallbacks.test_exit"><code class="docutils literal notranslate"><span class="pre">TestDefaultCallbacks.test_exit()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.typeclasses.html">evennia.contrib.base_systems.ingame_python.typeclasses</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html">evennia.contrib.base_systems.ingame_python.utils</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html#evennia.contrib.base_systems.ingame_python.utils.get_event_handler"><code class="docutils literal notranslate"><span class="pre">get_event_handler()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html#evennia.contrib.base_systems.ingame_python.utils.register_events"><code class="docutils literal notranslate"><span class="pre">register_events()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html#evennia.contrib.base_systems.ingame_python.utils.get_next_wait"><code class="docutils literal notranslate"><span class="pre">get_next_wait()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html#evennia.contrib.base_systems.ingame_python.utils.time_event"><code class="docutils literal notranslate"><span class="pre">time_event()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html#evennia.contrib.base_systems.ingame_python.utils.keyword_event"><code class="docutils literal notranslate"><span class="pre">keyword_event()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html#evennia.contrib.base_systems.ingame_python.utils.phrase_event"><code class="docutils literal notranslate"><span class="pre">phrase_event()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_python.utils.html#evennia.contrib.base_systems.ingame_python.utils.InterruptEvent"><code class="docutils literal notranslate"><span class="pre">InterruptEvent</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.html">evennia.contrib.base_systems.ingame_reports</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.menu.html">evennia.contrib.base_systems.ingame_reports.menu</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.menu.html#evennia.contrib.base_systems.ingame_reports.menu.menunode_list_reports"><code class="docutils literal notranslate"><span class="pre">menunode_list_reports()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.menu.html#evennia.contrib.base_systems.ingame_reports.menu.menunode_choose_filter"><code class="docutils literal notranslate"><span class="pre">menunode_choose_filter()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.menu.html#evennia.contrib.base_systems.ingame_reports.menu.menunode_manage_report"><code class="docutils literal notranslate"><span class="pre">menunode_manage_report()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html">evennia.contrib.base_systems.ingame_reports.reports</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#installation">Installation</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#features">Features</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports"><code class="docutils literal notranslate"><span class="pre">CmdManageReports</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.key"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.aliases"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.locks"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.get_help"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.get_help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.func"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.help_category"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdManageReports.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdManageReports.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.help_category"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.report_locks"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.report_locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.require_target"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.require_target</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.success_msg"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.success_msg</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.report_type"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.report_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.at_pre_cmd"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.at_pre_cmd()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.parse"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.target_search"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.target_search()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.create_report"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.create_report()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.func"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.aliases"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.key"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.lock_storage"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportCmdBase.search_index_entry"><code class="docutils literal notranslate"><span class="pre">ReportCmdBase.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdBug"><code class="docutils literal notranslate"><span class="pre">CmdBug</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdBug.key"><code class="docutils literal notranslate"><span class="pre">CmdBug.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdBug.report_locks"><code class="docutils literal notranslate"><span class="pre">CmdBug.report_locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdBug.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBug.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdBug.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBug.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdBug.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBug.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdBug.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBug.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport"><code class="docutils literal notranslate"><span class="pre">CmdReport</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.key"><code class="docutils literal notranslate"><span class="pre">CmdReport.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.report_type"><code class="docutils literal notranslate"><span class="pre">CmdReport.report_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.require_target"><code class="docutils literal notranslate"><span class="pre">CmdReport.require_target</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdReport.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.aliases"><code class="docutils literal notranslate"><span class="pre">CmdReport.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.help_category"><code class="docutils literal notranslate"><span class="pre">CmdReport.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdReport.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdReport.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdReport.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea"><code class="docutils literal notranslate"><span class="pre">CmdIdea</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.key"><code class="docutils literal notranslate"><span class="pre">CmdIdea.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.aliases"><code class="docutils literal notranslate"><span class="pre">CmdIdea.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.report_locks"><code class="docutils literal notranslate"><span class="pre">CmdIdea.report_locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.success_msg"><code class="docutils literal notranslate"><span class="pre">CmdIdea.success_msg</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.func"><code class="docutils literal notranslate"><span class="pre">CmdIdea.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.help_category"><code class="docutils literal notranslate"><span class="pre">CmdIdea.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdIdea.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.CmdIdea.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdIdea.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportsCmdSet"><code class="docutils literal notranslate"><span class="pre">ReportsCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportsCmdSet.key"><code class="docutils literal notranslate"><span class="pre">ReportsCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportsCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">ReportsCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.reports.html#evennia.contrib.base_systems.ingame_reports.reports.ReportsCmdSet.path"><code class="docutils literal notranslate"><span class="pre">ReportsCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.tests.html">evennia.contrib.base_systems.ingame_reports.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.tests.html#evennia.contrib.base_systems.ingame_reports.tests.TestReportCommands"><code class="docutils literal notranslate"><span class="pre">TestReportCommands</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.tests.html#evennia.contrib.base_systems.ingame_reports.tests.TestReportCommands.test_report_cmd_base"><code class="docutils literal notranslate"><span class="pre">TestReportCommands.test_report_cmd_base()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.tests.html#evennia.contrib.base_systems.ingame_reports.tests.TestReportCommands.test_ideas_list"><code class="docutils literal notranslate"><span class="pre">TestReportCommands.test_ideas_list()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.ingame_reports.tests.html#evennia.contrib.base_systems.ingame_reports.tests.TestReportCommands.test_cmd_manage_reports"><code class="docutils literal notranslate"><span class="pre">TestReportCommands.test_cmd_manage_reports()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.menu_login.html">evennia.contrib.base_systems.menu_login</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.menu_login.connection_screens.html">evennia.contrib.base_systems.menu_login.connection_screens</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.menu_login.menu_login.html">evennia.contrib.base_systems.menu_login.menu_login</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.menu_login.tests.html">evennia.contrib.base_systems.menu_login.tests</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.html">evennia.contrib.base_systems.mux_comms_cmds</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html">evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom"><code class="docutils literal notranslate"><span class="pre">CmdAddCom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.key"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.locks"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.func"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAddCom.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom"><code class="docutils literal notranslate"><span class="pre">CmdDelCom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.key"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.locks"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.func"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDelCom.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom"><code class="docutils literal notranslate"><span class="pre">CmdAllCom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.key"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.locks"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.func"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAllCom.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAllCom.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.key"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.locks"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.func"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdestroy.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCdestroy.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot"><code class="docutils literal notranslate"><span class="pre">CmdCBoot</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.key"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.switch_options"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.switch_options</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.locks"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.func"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCBoot.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCBoot.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho"><code class="docutils literal notranslate"><span class="pre">CmdCWho</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.key"><code class="docutils literal notranslate"><span class="pre">CmdCWho.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCWho.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.locks"><code class="docutils literal notranslate"><span class="pre">CmdCWho.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCWho.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdCWho.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.func"><code class="docutils literal notranslate"><span class="pre">CmdCWho.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCWho.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCWho.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCWho.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.key"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.aliases"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.locks"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.help_category"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.func"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdChannelCreate.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdChannelCreate.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock"><code class="docutils literal notranslate"><span class="pre">CmdClock</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.key"><code class="docutils literal notranslate"><span class="pre">CmdClock.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.aliases"><code class="docutils literal notranslate"><span class="pre">CmdClock.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.locks"><code class="docutils literal notranslate"><span class="pre">CmdClock.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.help_category"><code class="docutils literal notranslate"><span class="pre">CmdClock.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdClock.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.func"><code class="docutils literal notranslate"><span class="pre">CmdClock.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdClock.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdClock.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdClock.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc"><code class="docutils literal notranslate"><span class="pre">CmdCdesc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.key"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.locks"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.func"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdCdesc.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCdesc.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdSetLegacyComms"><code class="docutils literal notranslate"><span class="pre">CmdSetLegacyComms</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdSetLegacyComms.at_cmdset_createion"><code class="docutils literal notranslate"><span class="pre">CmdSetLegacyComms.at_cmdset_createion()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdSetLegacyComms.path"><code class="docutils literal notranslate"><span class="pre">CmdSetLegacyComms.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html">evennia.contrib.base_systems.mux_comms_cmds.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.setUp"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.test_toggle_com"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.test_toggle_com()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.test_all_com"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.test_all_com()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.test_clock"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.test_clock()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.test_cdesc"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.test_cdesc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.test_cwho"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.test_cwho()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.test_cboot"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.test_cboot()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.mux_comms_cmds.tests.html#evennia.contrib.base_systems.mux_comms_cmds.tests.TestLegacyMuxComms.test_cdestroy"><code class="docutils literal notranslate"><span class="pre">TestLegacyMuxComms.test_cdestroy()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.html">evennia.contrib.base_systems.unixcommand</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html">evennia.contrib.base_systems.unixcommand.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy"><code class="docutils literal notranslate"><span class="pre">CmdDummy</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy.key"><code class="docutils literal notranslate"><span class="pre">CmdDummy.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy.init_parser"><code class="docutils literal notranslate"><span class="pre">CmdDummy.init_parser()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy.func"><code class="docutils literal notranslate"><span class="pre">CmdDummy.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDummy.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDummy.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDummy.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.CmdDummy.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDummy.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.TestUnixCommand"><code class="docutils literal notranslate"><span class="pre">TestUnixCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.TestUnixCommand.test_success"><code class="docutils literal notranslate"><span class="pre">TestUnixCommand.test_success()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.tests.html#evennia.contrib.base_systems.unixcommand.tests.TestUnixCommand.test_failure"><code class="docutils literal notranslate"><span class="pre">TestUnixCommand.test_failure()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html">evennia.contrib.base_systems.unixcommand.unixcommand</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.ParseError"><code class="docutils literal notranslate"><span class="pre">ParseError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommandParser"><code class="docutils literal notranslate"><span class="pre">UnixCommandParser</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommandParser.__init__"><code class="docutils literal notranslate"><span class="pre">UnixCommandParser.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommandParser.format_usage"><code class="docutils literal notranslate"><span class="pre">UnixCommandParser.format_usage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommandParser.format_help"><code class="docutils literal notranslate"><span class="pre">UnixCommandParser.format_help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommandParser.print_usage"><code class="docutils literal notranslate"><span class="pre">UnixCommandParser.print_usage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommandParser.print_help"><code class="docutils literal notranslate"><span class="pre">UnixCommandParser.print_help()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.HelpAction"><code class="docutils literal notranslate"><span class="pre">HelpAction</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand"><code class="docutils literal notranslate"><span class="pre">UnixCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.__init__"><code class="docutils literal notranslate"><span class="pre">UnixCommand.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.init_parser"><code class="docutils literal notranslate"><span class="pre">UnixCommand.init_parser()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.func"><code class="docutils literal notranslate"><span class="pre">UnixCommand.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.get_help"><code class="docutils literal notranslate"><span class="pre">UnixCommand.get_help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.parse"><code class="docutils literal notranslate"><span class="pre">UnixCommand.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.aliases"><code class="docutils literal notranslate"><span class="pre">UnixCommand.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.help_category"><code class="docutils literal notranslate"><span class="pre">UnixCommand.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.key"><code class="docutils literal notranslate"><span class="pre">UnixCommand.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">UnixCommand.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.unixcommand.unixcommand.html#evennia.contrib.base_systems.unixcommand.unixcommand.UnixCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">UnixCommand.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.full_systems.html">evennia.contrib.full_systems</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.html">evennia.contrib.full_systems.evscaperoom</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html">evennia.contrib.full_systems.evscaperoom.commands</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.arg_regex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.obj2_search"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.obj2_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.parse"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.focus"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.focus</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.key"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoom.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp"><code class="docutils literal notranslate"><span class="pre">CmdGiveUp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.key"><code class="docutils literal notranslate"><span class="pre">CmdGiveUp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGiveUp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.func"><code class="docutils literal notranslate"><span class="pre">CmdGiveUp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGiveUp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGiveUp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGiveUp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook"><code class="docutils literal notranslate"><span class="pre">CmdLook</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.key"><code class="docutils literal notranslate"><span class="pre">CmdLook.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLook.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdLook.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.obj2_search"><code class="docutils literal notranslate"><span class="pre">CmdLook.obj2_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.func"><code class="docutils literal notranslate"><span class="pre">CmdLook.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLook.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLook.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLook.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho"><code class="docutils literal notranslate"><span class="pre">CmdWho</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.key"><code class="docutils literal notranslate"><span class="pre">CmdWho.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdWho.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.obj2_search"><code class="docutils literal notranslate"><span class="pre">CmdWho.obj2_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.func"><code class="docutils literal notranslate"><span class="pre">CmdWho.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWho.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWho.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWho.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdWho.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWho.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak"><code class="docutils literal notranslate"><span class="pre">CmdSpeak</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.key"><code class="docutils literal notranslate"><span class="pre">CmdSpeak.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSpeak.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdSpeak.arg_regex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.func"><code class="docutils literal notranslate"><span class="pre">CmdSpeak.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSpeak.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSpeak.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSpeak.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote"><code class="docutils literal notranslate"><span class="pre">CmdEmote</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.key"><code class="docutils literal notranslate"><span class="pre">CmdEmote.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEmote.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdEmote.arg_regex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.you_replace"><code class="docutils literal notranslate"><span class="pre">CmdEmote.you_replace()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.room_replace"><code class="docutils literal notranslate"><span class="pre">CmdEmote.room_replace()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.func"><code class="docutils literal notranslate"><span class="pre">CmdEmote.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEmote.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEmote.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEmote.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus"><code class="docutils literal notranslate"><span class="pre">CmdFocus</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.key"><code class="docutils literal notranslate"><span class="pre">CmdFocus.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFocus.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdFocus.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.func"><code class="docutils literal notranslate"><span class="pre">CmdFocus.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFocus.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFocus.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFocus.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdOptions"><code class="docutils literal notranslate"><span class="pre">CmdOptions</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdOptions.key"><code class="docutils literal notranslate"><span class="pre">CmdOptions.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdOptions.aliases"><code class="docutils literal notranslate"><span class="pre">CmdOptions.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdOptions.func"><code class="docutils literal notranslate"><span class="pre">CmdOptions.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdOptions.help_category"><code class="docutils literal notranslate"><span class="pre">CmdOptions.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdOptions.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdOptions.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdOptions.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdOptions.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGet"><code class="docutils literal notranslate"><span class="pre">CmdGet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.key"><code class="docutils literal notranslate"><span class="pre">CmdGet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGet.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.func"><code class="docutils literal notranslate"><span class="pre">CmdGet.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGet.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGet.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGet.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter"><code class="docutils literal notranslate"><span class="pre">CmdRerouter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.key"><code class="docutils literal notranslate"><span class="pre">CmdRerouter.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRerouter.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.func"><code class="docutils literal notranslate"><span class="pre">CmdRerouter.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRerouter.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRerouter.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRerouter.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.key"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.obj2_search"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.obj2_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.parse"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.func"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdFocusInteraction.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFocusInteraction.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdStand"><code class="docutils literal notranslate"><span class="pre">CmdStand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdStand.key"><code class="docutils literal notranslate"><span class="pre">CmdStand.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdStand.func"><code class="docutils literal notranslate"><span class="pre">CmdStand.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdStand.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStand.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdStand.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStand.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdStand.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStand.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdStand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStand.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdHelp"><code class="docutils literal notranslate"><span class="pre">CmdHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdHelp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.key"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.locks"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.obj2_search"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.obj2_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.func"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdCreateObj.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCreateObj.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.key"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.locks"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.obj2_search"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.obj2_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.func"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetFlag.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSetFlag.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState"><code class="docutils literal notranslate"><span class="pre">CmdJumpState</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.key"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.locks"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.obj1_search"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.obj1_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.obj2_search"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.obj2_search</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.func"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.aliases"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.help_category"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdJumpState.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdJumpState.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoomStart"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoomStart</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoomStart.key"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoomStart.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoomStart.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoomStart.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoomStart.func"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoomStart.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoomStart.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoomStart.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoomStart.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoomStart.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoomStart.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEvscapeRoomStart.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetEvScapeRoom"><code class="docutils literal notranslate"><span class="pre">CmdSetEvScapeRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetEvScapeRoom.path"><code class="docutils literal notranslate"><span class="pre">CmdSetEvScapeRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetEvScapeRoom.priority"><code class="docutils literal notranslate"><span class="pre">CmdSetEvScapeRoom.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.commands.html#evennia.contrib.full_systems.evscaperoom.commands.CmdSetEvScapeRoom.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetEvScapeRoom.at_cmdset_creation()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html">evennia.contrib.full_systems.evscaperoom.menu</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.node_set_desc"><code class="docutils literal notranslate"><span class="pre">node_set_desc()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.node_create_room"><code class="docutils literal notranslate"><span class="pre">node_create_room()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.node_join_room"><code class="docutils literal notranslate"><span class="pre">node_join_room()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.node_quit"><code class="docutils literal notranslate"><span class="pre">node_quit()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.EvscaperoomMenu"><code class="docutils literal notranslate"><span class="pre">EvscaperoomMenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.EvscaperoomMenu.node_border_char"><code class="docutils literal notranslate"><span class="pre">EvscaperoomMenu.node_border_char</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.EvscaperoomMenu.nodetext_formatter"><code class="docutils literal notranslate"><span class="pre">EvscaperoomMenu.nodetext_formatter()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.EvscaperoomMenu.options_formatter"><code class="docutils literal notranslate"><span class="pre">EvscaperoomMenu.options_formatter()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.run_evscaperoom_menu"><code class="docutils literal notranslate"><span class="pre">run_evscaperoom_menu()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.node_options"><code class="docutils literal notranslate"><span class="pre">node_options()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.OptionsMenu"><code class="docutils literal notranslate"><span class="pre">OptionsMenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.OptionsMenu.node_formatter"><code class="docutils literal notranslate"><span class="pre">OptionsMenu.node_formatter()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.menu.html#evennia.contrib.full_systems.evscaperoom.menu.run_option_menu"><code class="docutils literal notranslate"><span class="pre">run_option_menu()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html">evennia.contrib.full_systems.evscaperoom.objects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.action_prepositions"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.action_prepositions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.position_prep_map"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.position_prep_map</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.tagcategory"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.tagcategory</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.room"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.room</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.roomstate"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.roomstate</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.next_state"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.next_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.set_flag"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.set_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.unset_flag"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.unset_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.check_flag"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.check_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.set_character_flag"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.set_character_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.unset_character_flag"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.unset_character_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.check_character_flag"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.check_character_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.msg_room"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.msg_room()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.msg_char"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.msg_char()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.msg_system"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.msg_system()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.get_position"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.get_position()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.set_position"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.set_position()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.at_focus"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.at_focus()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.at_unfocus"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.at_unfocus()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.at_speech"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.at_speech()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.parse"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.get_short_desc"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.get_short_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.get_help"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.get_help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.return_appearance"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.return_appearance()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.path"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.EvscaperoomObject.typename"><code class="docutils literal notranslate"><span class="pre">EvscaperoomObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Feelable"><code class="docutils literal notranslate"><span class="pre">Feelable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Feelable.at_focus_feel"><code class="docutils literal notranslate"><span class="pre">Feelable.at_focus_feel()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Feelable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Feelable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Feelable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Feelable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Feelable.path"><code class="docutils literal notranslate"><span class="pre">Feelable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Feelable.typename"><code class="docutils literal notranslate"><span class="pre">Feelable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Listenable"><code class="docutils literal notranslate"><span class="pre">Listenable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Listenable.at_focus_listen"><code class="docutils literal notranslate"><span class="pre">Listenable.at_focus_listen()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Listenable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Listenable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Listenable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Listenable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Listenable.path"><code class="docutils literal notranslate"><span class="pre">Listenable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Listenable.typename"><code class="docutils literal notranslate"><span class="pre">Listenable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Smellable"><code class="docutils literal notranslate"><span class="pre">Smellable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Smellable.at_focus_smell"><code class="docutils literal notranslate"><span class="pre">Smellable.at_focus_smell()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Smellable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Smellable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Smellable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Smellable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Smellable.path"><code class="docutils literal notranslate"><span class="pre">Smellable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Smellable.typename"><code class="docutils literal notranslate"><span class="pre">Smellable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable"><code class="docutils literal notranslate"><span class="pre">Rotatable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.rotate_flag"><code class="docutils literal notranslate"><span class="pre">Rotatable.rotate_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.start_rotatable"><code class="docutils literal notranslate"><span class="pre">Rotatable.start_rotatable</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Rotatable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.at_focus_rotate"><code class="docutils literal notranslate"><span class="pre">Rotatable.at_focus_rotate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.at_focus_turn"><code class="docutils literal notranslate"><span class="pre">Rotatable.at_focus_turn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.at_rotate"><code class="docutils literal notranslate"><span class="pre">Rotatable.at_rotate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.at_cannot_rotate"><code class="docutils literal notranslate"><span class="pre">Rotatable.at_cannot_rotate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Rotatable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Rotatable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.path"><code class="docutils literal notranslate"><span class="pre">Rotatable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Rotatable.typename"><code class="docutils literal notranslate"><span class="pre">Rotatable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable"><code class="docutils literal notranslate"><span class="pre">Openable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.unlock_flag"><code class="docutils literal notranslate"><span class="pre">Openable.unlock_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.open_flag"><code class="docutils literal notranslate"><span class="pre">Openable.open_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.start_open"><code class="docutils literal notranslate"><span class="pre">Openable.start_open</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Openable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_focus_open"><code class="docutils literal notranslate"><span class="pre">Openable.at_focus_open()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_focus_close"><code class="docutils literal notranslate"><span class="pre">Openable.at_focus_close()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_open"><code class="docutils literal notranslate"><span class="pre">Openable.at_open()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_already_open"><code class="docutils literal notranslate"><span class="pre">Openable.at_already_open()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_locked"><code class="docutils literal notranslate"><span class="pre">Openable.at_locked()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_close"><code class="docutils literal notranslate"><span class="pre">Openable.at_close()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.at_already_closed"><code class="docutils literal notranslate"><span class="pre">Openable.at_already_closed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Openable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Openable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.path"><code class="docutils literal notranslate"><span class="pre">Openable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Openable.typename"><code class="docutils literal notranslate"><span class="pre">Openable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable"><code class="docutils literal notranslate"><span class="pre">Readable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.read_flag"><code class="docutils literal notranslate"><span class="pre">Readable.read_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.start_readable"><code class="docutils literal notranslate"><span class="pre">Readable.start_readable</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Readable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.at_focus_read"><code class="docutils literal notranslate"><span class="pre">Readable.at_focus_read()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.at_read"><code class="docutils literal notranslate"><span class="pre">Readable.at_read()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.at_cannot_read"><code class="docutils literal notranslate"><span class="pre">Readable.at_cannot_read()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Readable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Readable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.path"><code class="docutils literal notranslate"><span class="pre">Readable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Readable.typename"><code class="docutils literal notranslate"><span class="pre">Readable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable"><code class="docutils literal notranslate"><span class="pre">IndexReadable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.index"><code class="docutils literal notranslate"><span class="pre">IndexReadable.index</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.at_focus_read"><code class="docutils literal notranslate"><span class="pre">IndexReadable.at_focus_read()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">IndexReadable.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.at_cannot_read"><code class="docutils literal notranslate"><span class="pre">IndexReadable.at_cannot_read()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.at_read"><code class="docutils literal notranslate"><span class="pre">IndexReadable.at_read()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">IndexReadable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">IndexReadable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.path"><code class="docutils literal notranslate"><span class="pre">IndexReadable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.IndexReadable.typename"><code class="docutils literal notranslate"><span class="pre">IndexReadable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable"><code class="docutils literal notranslate"><span class="pre">Movable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.move_positions"><code class="docutils literal notranslate"><span class="pre">Movable.move_positions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.start_position"><code class="docutils literal notranslate"><span class="pre">Movable.start_position</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Movable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">Movable.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_focus_move"><code class="docutils literal notranslate"><span class="pre">Movable.at_focus_move()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_focus_shove"><code class="docutils literal notranslate"><span class="pre">Movable.at_focus_shove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_focus_push"><code class="docutils literal notranslate"><span class="pre">Movable.at_focus_push()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_cannot_move"><code class="docutils literal notranslate"><span class="pre">Movable.at_cannot_move()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_already_moved"><code class="docutils literal notranslate"><span class="pre">Movable.at_already_moved()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_left"><code class="docutils literal notranslate"><span class="pre">Movable.at_left()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.at_right"><code class="docutils literal notranslate"><span class="pre">Movable.at_right()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Movable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Movable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.path"><code class="docutils literal notranslate"><span class="pre">Movable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Movable.typename"><code class="docutils literal notranslate"><span class="pre">Movable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable"><code class="docutils literal notranslate"><span class="pre">BaseConsumable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.consume_flag"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.consume_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.one_consume_only"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.one_consume_only</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.handle_consume"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.handle_consume()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.has_consumed"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.has_consumed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.at_consume"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.at_consume()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.at_already_consumed"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.at_already_consumed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.path"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseConsumable.typename"><code class="docutils literal notranslate"><span class="pre">BaseConsumable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Edible"><code class="docutils literal notranslate"><span class="pre">Edible</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Edible.consume_flag"><code class="docutils literal notranslate"><span class="pre">Edible.consume_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Edible.at_focus_eat"><code class="docutils literal notranslate"><span class="pre">Edible.at_focus_eat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Edible.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Edible.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Edible.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Edible.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Edible.path"><code class="docutils literal notranslate"><span class="pre">Edible.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Edible.typename"><code class="docutils literal notranslate"><span class="pre">Edible.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable"><code class="docutils literal notranslate"><span class="pre">Drinkable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.consume_flag"><code class="docutils literal notranslate"><span class="pre">Drinkable.consume_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.at_focus_drink"><code class="docutils literal notranslate"><span class="pre">Drinkable.at_focus_drink()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.at_focus_sip"><code class="docutils literal notranslate"><span class="pre">Drinkable.at_focus_sip()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.at_consume"><code class="docutils literal notranslate"><span class="pre">Drinkable.at_consume()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.at_already_consumed"><code class="docutils literal notranslate"><span class="pre">Drinkable.at_already_consumed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Drinkable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Drinkable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.path"><code class="docutils literal notranslate"><span class="pre">Drinkable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Drinkable.typename"><code class="docutils literal notranslate"><span class="pre">Drinkable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable"><code class="docutils literal notranslate"><span class="pre">BaseApplicable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.target_flag"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.target_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.handle_apply"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.handle_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.at_apply"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.at_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.at_cannot_apply"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.at_cannot_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.path"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BaseApplicable.typename"><code class="docutils literal notranslate"><span class="pre">BaseApplicable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable"><code class="docutils literal notranslate"><span class="pre">Usable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.target_flag"><code class="docutils literal notranslate"><span class="pre">Usable.target_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.at_focus_use"><code class="docutils literal notranslate"><span class="pre">Usable.at_focus_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.at_apply"><code class="docutils literal notranslate"><span class="pre">Usable.at_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.at_cannot_apply"><code class="docutils literal notranslate"><span class="pre">Usable.at_cannot_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Usable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Usable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.path"><code class="docutils literal notranslate"><span class="pre">Usable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Usable.typename"><code class="docutils literal notranslate"><span class="pre">Usable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable"><code class="docutils literal notranslate"><span class="pre">Insertable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.target_flag"><code class="docutils literal notranslate"><span class="pre">Insertable.target_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.at_focus_insert"><code class="docutils literal notranslate"><span class="pre">Insertable.at_focus_insert()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.at_apply"><code class="docutils literal notranslate"><span class="pre">Insertable.at_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">Insertable.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.at_cannot_apply"><code class="docutils literal notranslate"><span class="pre">Insertable.at_cannot_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Insertable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Insertable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.path"><code class="docutils literal notranslate"><span class="pre">Insertable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Insertable.typename"><code class="docutils literal notranslate"><span class="pre">Insertable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable"><code class="docutils literal notranslate"><span class="pre">Combinable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.target_flag"><code class="docutils literal notranslate"><span class="pre">Combinable.target_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.new_create_dict"><code class="docutils literal notranslate"><span class="pre">Combinable.new_create_dict</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.destroy_components"><code class="docutils literal notranslate"><span class="pre">Combinable.destroy_components</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.at_focus_combine"><code class="docutils literal notranslate"><span class="pre">Combinable.at_focus_combine()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">Combinable.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.at_cannot_apply"><code class="docutils literal notranslate"><span class="pre">Combinable.at_cannot_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.at_apply"><code class="docutils literal notranslate"><span class="pre">Combinable.at_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Combinable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Combinable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.path"><code class="docutils literal notranslate"><span class="pre">Combinable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Combinable.typename"><code class="docutils literal notranslate"><span class="pre">Combinable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable"><code class="docutils literal notranslate"><span class="pre">Mixable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.mixer_flag"><code class="docutils literal notranslate"><span class="pre">Mixable.mixer_flag</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.ingredient_recipe"><code class="docutils literal notranslate"><span class="pre">Mixable.ingredient_recipe</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Mixable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.check_mixture"><code class="docutils literal notranslate"><span class="pre">Mixable.check_mixture()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.handle_mix"><code class="docutils literal notranslate"><span class="pre">Mixable.handle_mix()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.at_mix"><code class="docutils literal notranslate"><span class="pre">Mixable.at_mix()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.at_mix_failure"><code class="docutils literal notranslate"><span class="pre">Mixable.at_mix_failure()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.at_mix_success"><code class="docutils literal notranslate"><span class="pre">Mixable.at_mix_success()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Mixable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Mixable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.path"><code class="docutils literal notranslate"><span class="pre">Mixable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Mixable.typename"><code class="docutils literal notranslate"><span class="pre">Mixable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons"><code class="docutils literal notranslate"><span class="pre">HasButtons</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.buttons"><code class="docutils literal notranslate"><span class="pre">HasButtons.buttons</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">HasButtons.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.at_focus_press"><code class="docutils literal notranslate"><span class="pre">HasButtons.at_focus_press()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.at_focus_push"><code class="docutils literal notranslate"><span class="pre">HasButtons.at_focus_push()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.at_nomatch"><code class="docutils literal notranslate"><span class="pre">HasButtons.at_nomatch()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.at_green_button"><code class="docutils literal notranslate"><span class="pre">HasButtons.at_green_button()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.at_red_button"><code class="docutils literal notranslate"><span class="pre">HasButtons.at_red_button()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">HasButtons.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">HasButtons.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.path"><code class="docutils literal notranslate"><span class="pre">HasButtons.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.HasButtons.typename"><code class="docutils literal notranslate"><span class="pre">HasButtons.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput"><code class="docutils literal notranslate"><span class="pre">CodeInput</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.code"><code class="docutils literal notranslate"><span class="pre">CodeInput.code</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.code_hint"><code class="docutils literal notranslate"><span class="pre">CodeInput.code_hint</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.case_insensitive"><code class="docutils literal notranslate"><span class="pre">CodeInput.case_insensitive</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.infinitely_locked"><code class="docutils literal notranslate"><span class="pre">CodeInput.infinitely_locked</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.at_focus_code"><code class="docutils literal notranslate"><span class="pre">CodeInput.at_focus_code()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">CodeInput.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.at_no_code"><code class="docutils literal notranslate"><span class="pre">CodeInput.at_no_code()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.at_code_correct"><code class="docutils literal notranslate"><span class="pre">CodeInput.at_code_correct()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.at_code_incorrect"><code class="docutils literal notranslate"><span class="pre">CodeInput.at_code_incorrect()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">CodeInput.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">CodeInput.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.path"><code class="docutils literal notranslate"><span class="pre">CodeInput.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.CodeInput.typename"><code class="docutils literal notranslate"><span class="pre">CodeInput.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable"><code class="docutils literal notranslate"><span class="pre">BasePositionable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">BasePositionable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.handle_position"><code class="docutils literal notranslate"><span class="pre">BasePositionable.handle_position()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.at_cannot_position"><code class="docutils literal notranslate"><span class="pre">BasePositionable.at_cannot_position()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.at_again_position"><code class="docutils literal notranslate"><span class="pre">BasePositionable.at_again_position()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.at_position"><code class="docutils literal notranslate"><span class="pre">BasePositionable.at_position()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BasePositionable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BasePositionable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.path"><code class="docutils literal notranslate"><span class="pre">BasePositionable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.BasePositionable.typename"><code class="docutils literal notranslate"><span class="pre">BasePositionable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Sittable"><code class="docutils literal notranslate"><span class="pre">Sittable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Sittable.at_focus_sit"><code class="docutils literal notranslate"><span class="pre">Sittable.at_focus_sit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Sittable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Sittable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Sittable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Sittable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Sittable.path"><code class="docutils literal notranslate"><span class="pre">Sittable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Sittable.typename"><code class="docutils literal notranslate"><span class="pre">Sittable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Liable"><code class="docutils literal notranslate"><span class="pre">Liable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Liable.at_focus_lie"><code class="docutils literal notranslate"><span class="pre">Liable.at_focus_lie()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Liable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Liable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Liable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Liable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Liable.path"><code class="docutils literal notranslate"><span class="pre">Liable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Liable.typename"><code class="docutils literal notranslate"><span class="pre">Liable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Kneelable"><code class="docutils literal notranslate"><span class="pre">Kneelable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Kneelable.at_focus_kneel"><code class="docutils literal notranslate"><span class="pre">Kneelable.at_focus_kneel()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Kneelable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Kneelable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Kneelable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Kneelable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Kneelable.path"><code class="docutils literal notranslate"><span class="pre">Kneelable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Kneelable.typename"><code class="docutils literal notranslate"><span class="pre">Kneelable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Climbable"><code class="docutils literal notranslate"><span class="pre">Climbable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Climbable.at_focus_climb"><code class="docutils literal notranslate"><span class="pre">Climbable.at_focus_climb()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Climbable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Climbable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Climbable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Climbable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Climbable.path"><code class="docutils literal notranslate"><span class="pre">Climbable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Climbable.typename"><code class="docutils literal notranslate"><span class="pre">Climbable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Positionable"><code class="docutils literal notranslate"><span class="pre">Positionable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Positionable.get_cmd_signatures"><code class="docutils literal notranslate"><span class="pre">Positionable.get_cmd_signatures()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Positionable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Positionable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Positionable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Positionable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Positionable.path"><code class="docutils literal notranslate"><span class="pre">Positionable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.objects.html#evennia.contrib.full_systems.evscaperoom.objects.Positionable.typename"><code class="docutils literal notranslate"><span class="pre">Positionable.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html">evennia.contrib.full_systems.evscaperoom.room</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.statehandler"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.statehandler</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.state"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.state</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.log"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.log()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.score"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.score()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.progress"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.progress()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.achievement"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.achievement()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.get_all_characters"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.get_all_characters()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.set_flag"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.set_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.unset_flag"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.unset_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.check_flag"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.check_flag()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.check_perm"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.check_perm()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.tag_character"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.tag_character()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.tag_all_characters"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.tag_all_characters()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.character_cleanup"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.character_cleanup()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.character_exit"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.character_exit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.at_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.delete"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.delete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.return_appearance"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.return_appearance()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.path"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.room.html#evennia.contrib.full_systems.evscaperoom.room.EvscapeRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvscapeRoom.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html">evennia.contrib.full_systems.evscaperoom.scripts</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html#evennia.contrib.full_systems.evscaperoom.scripts.CleanupScript"><code class="docutils literal notranslate"><span class="pre">CleanupScript</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html#evennia.contrib.full_systems.evscaperoom.scripts.CleanupScript.at_script_creation"><code class="docutils literal notranslate"><span class="pre">CleanupScript.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html#evennia.contrib.full_systems.evscaperoom.scripts.CleanupScript.at_repeat"><code class="docutils literal notranslate"><span class="pre">CleanupScript.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html#evennia.contrib.full_systems.evscaperoom.scripts.CleanupScript.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">CleanupScript.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html#evennia.contrib.full_systems.evscaperoom.scripts.CleanupScript.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">CleanupScript.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html#evennia.contrib.full_systems.evscaperoom.scripts.CleanupScript.path"><code class="docutils literal notranslate"><span class="pre">CleanupScript.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.scripts.html#evennia.contrib.full_systems.evscaperoom.scripts.CleanupScript.typename"><code class="docutils literal notranslate"><span class="pre">CleanupScript.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html">evennia.contrib.full_systems.evscaperoom.state</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.StateHandler"><code class="docutils literal notranslate"><span class="pre">StateHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.StateHandler.__init__"><code class="docutils literal notranslate"><span class="pre">StateHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.StateHandler.load_state"><code class="docutils literal notranslate"><span class="pre">StateHandler.load_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.StateHandler.init_state"><code class="docutils literal notranslate"><span class="pre">StateHandler.init_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.StateHandler.next_state"><code class="docutils literal notranslate"><span class="pre">StateHandler.next_state()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState"><code class="docutils literal notranslate"><span class="pre">BaseState</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.next_state"><code class="docutils literal notranslate"><span class="pre">BaseState.next_state</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.hints"><code class="docutils literal notranslate"><span class="pre">BaseState.hints</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.__init__"><code class="docutils literal notranslate"><span class="pre">BaseState.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.get_hint"><code class="docutils literal notranslate"><span class="pre">BaseState.get_hint()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.msg"><code class="docutils literal notranslate"><span class="pre">BaseState.msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.cinematic"><code class="docutils literal notranslate"><span class="pre">BaseState.cinematic()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.create_object"><code class="docutils literal notranslate"><span class="pre">BaseState.create_object()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.get_object"><code class="docutils literal notranslate"><span class="pre">BaseState.get_object()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.init"><code class="docutils literal notranslate"><span class="pre">BaseState.init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.clean"><code class="docutils literal notranslate"><span class="pre">BaseState.clean()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.next"><code class="docutils literal notranslate"><span class="pre">BaseState.next()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.character_enters"><code class="docutils literal notranslate"><span class="pre">BaseState.character_enters()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.state.html#evennia.contrib.full_systems.evscaperoom.state.BaseState.character_leaves"><code class="docutils literal notranslate"><span class="pre">BaseState.character_leaves()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html">evennia.contrib.full_systems.evscaperoom.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_base_search"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_base_search()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_base_parse"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_base_parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_set_focus"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_set_focus()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_focus"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_focus()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_look"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_look()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_speech"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_speech()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_emote"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_emote()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands.test_focus_interaction"><code class="docutils literal notranslate"><span class="pre">TestEvscaperoomCommands.test_focus_interaction()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestUtils"><code class="docutils literal notranslate"><span class="pre">TestUtils</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestUtils.test_overwrite"><code class="docutils literal notranslate"><span class="pre">TestUtils.test_overwrite()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestUtils.test_parse_for_perspectives"><code class="docutils literal notranslate"><span class="pre">TestUtils.test_parse_for_perspectives()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestUtils.test_parse_for_things"><code class="docutils literal notranslate"><span class="pre">TestUtils.test_parse_for_things()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvScapeRoom"><code class="docutils literal notranslate"><span class="pre">TestEvScapeRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvScapeRoom.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvScapeRoom.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvScapeRoom.tearDown"><code class="docutils literal notranslate"><span class="pre">TestEvScapeRoom.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestEvScapeRoom.test_room_methods"><code class="docutils literal notranslate"><span class="pre">TestEvScapeRoom.test_room_methods()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestStates"><code class="docutils literal notranslate"><span class="pre">TestStates</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestStates.setUp"><code class="docutils literal notranslate"><span class="pre">TestStates.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestStates.tearDown"><code class="docutils literal notranslate"><span class="pre">TestStates.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestStates.test_base_state"><code class="docutils literal notranslate"><span class="pre">TestStates.test_base_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.tests.html#evennia.contrib.full_systems.evscaperoom.tests.TestStates.test_all_states"><code class="docutils literal notranslate"><span class="pre">TestStates.test_all_states()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.utils.html">evennia.contrib.full_systems.evscaperoom.utils</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.utils.html#evennia.contrib.full_systems.evscaperoom.utils.create_evscaperoom_object"><code class="docutils literal notranslate"><span class="pre">create_evscaperoom_object()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.utils.html#evennia.contrib.full_systems.evscaperoom.utils.create_fantasy_word"><code class="docutils literal notranslate"><span class="pre">create_fantasy_word()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.utils.html#evennia.contrib.full_systems.evscaperoom.utils.parse_for_perspectives"><code class="docutils literal notranslate"><span class="pre">parse_for_perspectives()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.utils.html#evennia.contrib.full_systems.evscaperoom.utils.parse_for_things"><code class="docutils literal notranslate"><span class="pre">parse_for_things()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.utils.html#evennia.contrib.full_systems.evscaperoom.utils.add_msg_borders"><code class="docutils literal notranslate"><span class="pre">add_msg_borders()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.full_systems.evscaperoom.utils.html#evennia.contrib.full_systems.evscaperoom.utils.msg_cinematic"><code class="docutils literal notranslate"><span class="pre">msg_cinematic()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.html">evennia.contrib.game_systems</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.achievements.html">evennia.contrib.game_systems.achievements</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html">evennia.contrib.game_systems.achievements.achievements</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.track_achievements"><code class="docutils literal notranslate"><span class="pre">track_achievements()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.get_achievement"><code class="docutils literal notranslate"><span class="pre">get_achievement()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.all_achievements"><code class="docutils literal notranslate"><span class="pre">all_achievements()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.get_achievement_progress"><code class="docutils literal notranslate"><span class="pre">get_achievement_progress()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.search_achievement"><code class="docutils literal notranslate"><span class="pre">search_achievement()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve"><code class="docutils literal notranslate"><span class="pre">CmdAchieve</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.key"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.switch_options"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.switch_options</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.template"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.template</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.format_achievement"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.format_achievement()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.func"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html">evennia.contrib.game_systems.achievements.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements"><code class="docutils literal notranslate"><span class="pre">TestAchievements</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_completion"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_completion()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_counter_progress"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_counter_progress()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_prereqs"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_prereqs()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_separate_tracking"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_separate_tracking()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_search_achievement"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_search_achievement()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchieveCommand"><code class="docutils literal notranslate"><span class="pre">TestAchieveCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchieveCommand.test_switches"><code class="docutils literal notranslate"><span class="pre">TestAchieveCommand.test_switches()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchieveCommand.test_search"><code class="docutils literal notranslate"><span class="pre">TestAchieveCommand.test_search()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.barter.html">evennia.contrib.game_systems.barter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html">evennia.contrib.game_systems.barter.barter</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout"><code class="docutils literal notranslate"><span class="pre">TradeTimeout</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.at_script_creation"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.at_repeat"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.is_valid"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.is_valid()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.path"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.typename"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler"><code class="docutils literal notranslate"><span class="pre">TradeHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.__init__"><code class="docutils literal notranslate"><span class="pre">TradeHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.msg_other"><code class="docutils literal notranslate"><span class="pre">TradeHandler.msg_other()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.get_other"><code class="docutils literal notranslate"><span class="pre">TradeHandler.get_other()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.join"><code class="docutils literal notranslate"><span class="pre">TradeHandler.join()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.unjoin"><code class="docutils literal notranslate"><span class="pre">TradeHandler.unjoin()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.offer"><code class="docutils literal notranslate"><span class="pre">TradeHandler.offer()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list"><code class="docutils literal notranslate"><span class="pre">TradeHandler.list()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.search"><code class="docutils literal notranslate"><span class="pre">TradeHandler.search()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.accept"><code class="docutils literal notranslate"><span class="pre">TradeHandler.accept()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.decline"><code class="docutils literal notranslate"><span class="pre">TradeHandler.decline()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.finish"><code class="docutils literal notranslate"><span class="pre">TradeHandler.finish()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.parse"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.key"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer"><code class="docutils literal notranslate"><span class="pre">CmdOffer</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.key"><code class="docutils literal notranslate"><span class="pre">CmdOffer.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.locks"><code class="docutils literal notranslate"><span class="pre">CmdOffer.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.help_category"><code class="docutils literal notranslate"><span class="pre">CmdOffer.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.func"><code class="docutils literal notranslate"><span class="pre">CmdOffer.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.aliases"><code class="docutils literal notranslate"><span class="pre">CmdOffer.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdOffer.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdOffer.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept"><code class="docutils literal notranslate"><span class="pre">CmdAccept</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.key"><code class="docutils literal notranslate"><span class="pre">CmdAccept.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAccept.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.locks"><code class="docutils literal notranslate"><span class="pre">CmdAccept.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAccept.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.func"><code class="docutils literal notranslate"><span class="pre">CmdAccept.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAccept.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAccept.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline"><code class="docutils literal notranslate"><span class="pre">CmdDecline</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.key"><code class="docutils literal notranslate"><span class="pre">CmdDecline.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.locks"><code class="docutils literal notranslate"><span class="pre">CmdDecline.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDecline.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.func"><code class="docutils literal notranslate"><span class="pre">CmdDecline.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDecline.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDecline.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDecline.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.key"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.locks"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.func"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus"><code class="docutils literal notranslate"><span class="pre">CmdStatus</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.key"><code class="docutils literal notranslate"><span class="pre">CmdStatus.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStatus.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.locks"><code class="docutils literal notranslate"><span class="pre">CmdStatus.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStatus.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.func"><code class="docutils literal notranslate"><span class="pre">CmdStatus.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStatus.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStatus.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish"><code class="docutils literal notranslate"><span class="pre">CmdFinish</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.key"><code class="docutils literal notranslate"><span class="pre">CmdFinish.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFinish.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.locks"><code class="docutils literal notranslate"><span class="pre">CmdFinish.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFinish.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.func"><code class="docutils literal notranslate"><span class="pre">CmdFinish.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFinish.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFinish.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade.key"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade.path"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade"><code class="docutils literal notranslate"><span class="pre">CmdTrade</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.key"><code class="docutils literal notranslate"><span class="pre">CmdTrade.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTrade.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.locks"><code class="docutils literal notranslate"><span class="pre">CmdTrade.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTrade.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.func"><code class="docutils literal notranslate"><span class="pre">CmdTrade.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTrade.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTrade.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html">evennia.contrib.game_systems.barter.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter"><code class="docutils literal notranslate"><span class="pre">TestBarter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.setUp"><code class="docutils literal notranslate"><span class="pre">TestBarter.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_tradehandler_base"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_tradehandler_base()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_tradehandler_joins"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_tradehandler_joins()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_tradehandler_offers"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_tradehandler_offers()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_cmdtrade"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_cmdtrade()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_cmdtradehelp"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_cmdtradehelp()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.clothing.html">evennia.contrib.game_systems.clothing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html">evennia.contrib.game_systems.clothing.clothing</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.order_clothes_list"><code class="docutils literal notranslate"><span class="pre">order_clothes_list()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.get_worn_clothes"><code class="docutils literal notranslate"><span class="pre">get_worn_clothes()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.clothing_type_count"><code class="docutils literal notranslate"><span class="pre">clothing_type_count()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.single_type_count"><code class="docutils literal notranslate"><span class="pre">single_type_count()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing"><code class="docutils literal notranslate"><span class="pre">ContribClothing</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.wear"><code class="docutils literal notranslate"><span class="pre">ContribClothing.wear()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.remove"><code class="docutils literal notranslate"><span class="pre">ContribClothing.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.at_get"><code class="docutils literal notranslate"><span class="pre">ContribClothing.at_get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.at_pre_move"><code class="docutils literal notranslate"><span class="pre">ContribClothing.at_pre_move()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribClothing.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribClothing.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.path"><code class="docutils literal notranslate"><span class="pre">ContribClothing.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.typename"><code class="docutils literal notranslate"><span class="pre">ContribClothing.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.get_display_desc"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.get_display_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.get_display_things"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.get_display_things()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.path"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.typename"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear"><code class="docutils literal notranslate"><span class="pre">CmdWear</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.key"><code class="docutils literal notranslate"><span class="pre">CmdWear.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWear.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.func"><code class="docutils literal notranslate"><span class="pre">CmdWear.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWear.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWear.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWear.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove"><code class="docutils literal notranslate"><span class="pre">CmdRemove</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.key"><code class="docutils literal notranslate"><span class="pre">CmdRemove.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRemove.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.func"><code class="docutils literal notranslate"><span class="pre">CmdRemove.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRemove.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRemove.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRemove.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover"><code class="docutils literal notranslate"><span class="pre">CmdCover</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.key"><code class="docutils literal notranslate"><span class="pre">CmdCover.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCover.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.rhs_split"><code class="docutils literal notranslate"><span class="pre">CmdCover.rhs_split</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.func"><code class="docutils literal notranslate"><span class="pre">CmdCover.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCover.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCover.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCover.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover"><code class="docutils literal notranslate"><span class="pre">CmdUncover</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.key"><code class="docutils literal notranslate"><span class="pre">CmdUncover.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUncover.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.func"><code class="docutils literal notranslate"><span class="pre">CmdUncover.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUncover.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUncover.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUncover.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory"><code class="docutils literal notranslate"><span class="pre">CmdInventory</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.key"><code class="docutils literal notranslate"><span class="pre">CmdInventory.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases"><code class="docutils literal notranslate"><span class="pre">CmdInventory.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.locks"><code class="docutils literal notranslate"><span class="pre">CmdInventory.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdInventory.arg_regex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.func"><code class="docutils literal notranslate"><span class="pre">CmdInventory.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.help_category"><code class="docutils literal notranslate"><span class="pre">CmdInventory.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdInventory.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdInventory.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet.key"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet.path"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html">evennia.contrib.game_systems.clothing.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd.setUp"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd.test_clothingcommands"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd.test_clothingcommands()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd.test_clothing_limits"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd.test_clothing_limits()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingFunc"><code class="docutils literal notranslate"><span class="pre">TestClothingFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestClothingFunc.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingFunc.test_clothingfunctions"><code class="docutils literal notranslate"><span class="pre">TestClothingFunc.test_clothingfunctions()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.containers.html">evennia.contrib.game_systems.containers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.containers.containers.html">evennia.contrib.game_systems.containers.containers</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.containers.tests.html">evennia.contrib.game_systems.containers.tests</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.html">evennia.contrib.game_systems.cooldowns</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html">evennia.contrib.game_systems.cooldowns.cooldowns</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler"><code class="docutils literal notranslate"><span class="pre">CooldownHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.__init__"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.data"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.data</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.obj"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.obj</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.db_attribute"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.db_attribute</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.all"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.all</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.ready"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.ready()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.time_left"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.time_left()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.add"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.set"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.set()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.extend"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.extend()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.reset"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.reset()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.clear"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.clear()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.cleanup"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.cleanup()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html">evennia.contrib.game_systems.cooldowns.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns"><code class="docutils literal notranslate"><span class="pre">TestCooldowns</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.setUp"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_empty"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_empty()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_float"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_float()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_multi"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_multi()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_none"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_none()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_negative"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_negative()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_overwrite"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_overwrite()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend_none"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend_none()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend_negative"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend_negative()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend_float"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend_float()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_reset_non_existent"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_reset_non_existent()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_reset"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_reset()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_clear"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_clear()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_cleanup"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_cleanup()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_cleanup_doesnt_delete_anything"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_cleanup_doesnt_delete_anything()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.crafting.html">evennia.contrib.game_systems.crafting</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html">evennia.contrib.game_systems.crafting.crafting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#installation">Installation</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#crafting-in-game">Crafting in game</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#crafting-in-code">Crafting in code</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#recipes">Recipes</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingError"><code class="docutils literal notranslate"><span class="pre">CraftingError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingValidationError"><code class="docutils literal notranslate"><span class="pre">CraftingValidationError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.name"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.allow_reuse"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.allow_reuse</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.__init__"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.msg"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.pre_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.pre_craft()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.do_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.do_craft()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.post_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.post_craft()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.craft()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.allow_craft"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.allow_craft</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.allow_reuse"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.allow_reuse</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.__init__"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.pre_craft"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.pre_craft()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.name"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consumable_tag_category"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consumable_tag_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.tool_tag_category"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.tool_tag_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_tools"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_tools</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_tool_order"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_tool_order</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_tool_missing_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_tool_missing_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_tool_order_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_tool_order_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_tool_excess_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_tool_excess_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consume_on_fail"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consume_on_fail</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_consumables"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_consumables</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_consumable_order"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_consumable_order</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_consumable_missing_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_consumable_missing_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_consumable_order_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_consumable_order_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_consumable_excess_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_consumable_excess_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.output_prototypes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.failure_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.failure_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.success_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.success_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.__init__"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consumable_names"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consumable_names</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.tool_names"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.tool_names</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.output_names"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.output_names</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.seed"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.seed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.pre_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.pre_craft()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.do_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.do_craft()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.post_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.post_craft()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.craft"><code class="docutils literal notranslate"><span class="pre">craft()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet.key"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet.path"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft"><code class="docutils literal notranslate"><span class="pre">CmdCraft</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.key"><code class="docutils literal notranslate"><span class="pre">CmdCraft.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.locks"><code class="docutils literal notranslate"><span class="pre">CmdCraft.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCraft.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCraft.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdCraft.arg_regex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCraft.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCraft.search_index_entry</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.parse"><code class="docutils literal notranslate"><span class="pre">CmdCraft.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.func"><code class="docutils literal notranslate"><span class="pre">CmdCraft.func()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html">evennia.contrib.game_systems.crafting.example_recipes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#sword-crafting-tree">Sword crafting tree</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#recipes-used-for-spell-casting">Recipes used for spell casting</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.random"><code class="docutils literal notranslate"><span class="pre">random()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.name"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.name"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.name"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.name"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.name"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.output_prototypes</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe"><code class="docutils literal notranslate"><span class="pre">SwordRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.tool_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.consumable_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.output_prototypes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.exact_consumable_order"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.exact_consumable_order</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe"><code class="docutils literal notranslate"><span class="pre">FireballRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.name"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.skill_requirements"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.skill_requirements</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.skill_roll"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.skill_roll</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.success_message"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.success_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.desired_effects"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.desired_effects</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.failure_effects"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.failure_effects</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe"><code class="docutils literal notranslate"><span class="pre">HealingRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.name"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.skill_requirements"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.skill_requirements</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.skill_roll"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.skill_roll</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.success_message"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.success_message</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.desired_effects"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.desired_effects</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.failure_effects"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.failure_effects</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast"><code class="docutils literal notranslate"><span class="pre">CmdCast</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.key"><code class="docutils literal notranslate"><span class="pre">CmdCast.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.parse"><code class="docutils literal notranslate"><span class="pre">CmdCast.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.func"><code class="docutils literal notranslate"><span class="pre">CmdCast.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCast.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCast.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCast.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCast.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html">evennia.contrib.game_systems.crafting.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftUtils"><code class="docutils literal notranslate"><span class="pre">TestCraftUtils</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftUtils.maxDiff"><code class="docutils literal notranslate"><span class="pre">TestCraftUtils.maxDiff</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftUtils.test_load_recipes"><code class="docutils literal notranslate"><span class="pre">TestCraftUtils.test_load_recipes()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_msg"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_pre_craft"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_pre_craft()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_pre_craft_fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_pre_craft_fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_craft_hook__succeed"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_craft_hook__succeed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_craft_hook__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_craft_hook__fail()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.maxDiff"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.maxDiff</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.tearDown"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_error_format"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_error_format()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft__success"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft__success()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_seed__success"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_seed__success()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_missing_tool__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_missing_tool__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_missing_cons__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_missing_cons__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_missing_cons__always_consume__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_missing_cons__always_consume__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_wrong_tool__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_wrong_tool__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_tool_excess__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_tool_excess__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_cons_excess__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_cons_excess__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_tool_excess__sucess"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_tool_excess__sucess()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_cons_excess__sucess"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_cons_excess__sucess()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_tool_order__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_tool_order__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_cons_order__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_cons_order__fail()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftSword"><code class="docutils literal notranslate"><span class="pre">TestCraftSword</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftSword.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftSword.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftSword.test_craft_sword"><code class="docutils literal notranslate"><span class="pre">TestCraftSword.test_craft_sword()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__success"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__success()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__notools__failure"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__notools__failure()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__nocons__failure"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__nocons__failure()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__unknown_recipe__failure"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__unknown_recipe__failure()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.html">evennia.contrib.game_systems.gendersub</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html">evennia.contrib.game_systems.gendersub.gendersub</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender"><code class="docutils literal notranslate"><span class="pre">SetGender</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.key"><code class="docutils literal notranslate"><span class="pre">SetGender.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.aliases"><code class="docutils literal notranslate"><span class="pre">SetGender.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.locks"><code class="docutils literal notranslate"><span class="pre">SetGender.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.func"><code class="docutils literal notranslate"><span class="pre">SetGender.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.help_category"><code class="docutils literal notranslate"><span class="pre">SetGender.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.lock_storage"><code class="docutils literal notranslate"><span class="pre">SetGender.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.search_index_entry"><code class="docutils literal notranslate"><span class="pre">SetGender.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter"><code class="docutils literal notranslate"><span class="pre">GenderCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.msg"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.path"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.typename"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html">evennia.contrib.game_systems.gendersub.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub"><code class="docutils literal notranslate"><span class="pre">TestGenderSub</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_setgender"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_setgender()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_gendercharacter"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_gendercharacter()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_gendering_others"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_gendering_others()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_ungendered_source"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_ungendered_source()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.mail.html">evennia.contrib.game_systems.mail</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html">evennia.contrib.game_systems.mail.mail</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail"><code class="docutils literal notranslate"><span class="pre">CmdMail</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.key"><code class="docutils literal notranslate"><span class="pre">CmdMail.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMail.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.lock"><code class="docutils literal notranslate"><span class="pre">CmdMail.lock</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMail.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.parse"><code class="docutils literal notranslate"><span class="pre">CmdMail.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.search_targets"><code class="docutils literal notranslate"><span class="pre">CmdMail.search_targets()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.get_all_mail"><code class="docutils literal notranslate"><span class="pre">CmdMail.get_all_mail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.send_mail"><code class="docutils literal notranslate"><span class="pre">CmdMail.send_mail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.func"><code class="docutils literal notranslate"><span class="pre">CmdMail.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMail.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMail.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.account_caller</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.key"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.mail.tests.html">evennia.contrib.game_systems.mail.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.tests.html#evennia.contrib.game_systems.mail.tests.TestMail"><code class="docutils literal notranslate"><span class="pre">TestMail</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.mail.tests.html#evennia.contrib.game_systems.mail.tests.TestMail.test_mail"><code class="docutils literal notranslate"><span class="pre">TestMail.test_mail()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.html">evennia.contrib.game_systems.multidescer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html">evennia.contrib.game_systems.multidescer.multidescer</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.DescValidateError"><code class="docutils literal notranslate"><span class="pre">DescValidateError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.key"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.locks"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.func"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.tests.html">evennia.contrib.game_systems.multidescer.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.tests.html#evennia.contrib.game_systems.multidescer.tests.TestMultidescer"><code class="docutils literal notranslate"><span class="pre">TestMultidescer</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.tests.html#evennia.contrib.game_systems.multidescer.tests.TestMultidescer.test_cmdmultidesc"><code class="docutils literal notranslate"><span class="pre">TestMultidescer.test_cmdmultidesc()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.html">evennia.contrib.game_systems.puzzles</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html">evennia.contrib.game_systems.puzzles.puzzles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.proto_def"><code class="docutils literal notranslate"><span class="pre">proto_def()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.maskout_protodef"><code class="docutils literal notranslate"><span class="pre">maskout_protodef()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.save_recipe"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.save_recipe()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.path"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.typename"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.key"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.locks"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.confirm"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.confirm</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.default_confirm"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.default_confirm</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.func"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.key"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.locks"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.func"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.key"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.locks"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.help_category"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.func"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.aliases"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.key"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.locks"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.func"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.key"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.locks"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.help_category"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.func"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.aliases"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.key"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.locks"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.help_category"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.func"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.aliases"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleSystemCmdSet"><code class="docutils literal notranslate"><span class="pre">PuzzleSystemCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleSystemCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">PuzzleSystemCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleSystemCmdSet.path"><code class="docutils literal notranslate"><span class="pre">PuzzleSystemCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html">evennia.contrib.game_systems.puzzles.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles"><code class="docutils literal notranslate"><span class="pre">TestPuzzles</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.setUp"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmdset_puzzle"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmdset_puzzle()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmd_puzzle"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmd_puzzle()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmd_armpuzzle"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmd_armpuzzle()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmd_use"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmd_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_puzzleedit"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_puzzleedit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_puzzleedit_add_remove_parts_results"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_puzzleedit_add_remove_parts_results()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_lspuzzlerecipes_lsarmedpuzzles"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_lspuzzlerecipes_lsarmedpuzzles()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_e2e"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_e2e()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_e2e_accumulative"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_e2e_accumulative()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_e2e_interchangeable_parts_and_results"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_e2e_interchangeable_parts_and_results()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.storage.html">evennia.contrib.game_systems.storage</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html">evennia.contrib.game_systems.storage.storage</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand"><code class="docutils literal notranslate"><span class="pre">StorageCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.at_pre_cmd"><code class="docutils literal notranslate"><span class="pre">StorageCommand.at_pre_cmd()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.aliases"><code class="docutils literal notranslate"><span class="pre">StorageCommand.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.help_category"><code class="docutils literal notranslate"><span class="pre">StorageCommand.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.key"><code class="docutils literal notranslate"><span class="pre">StorageCommand.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">StorageCommand.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">StorageCommand.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore"><code class="docutils literal notranslate"><span class="pre">CmdStore</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.key"><code class="docutils literal notranslate"><span class="pre">CmdStore.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.locks"><code class="docutils literal notranslate"><span class="pre">CmdStore.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStore.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.func"><code class="docutils literal notranslate"><span class="pre">CmdStore.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStore.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStore.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStore.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.key"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.locks"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.func"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList"><code class="docutils literal notranslate"><span class="pre">CmdList</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.key"><code class="docutils literal notranslate"><span class="pre">CmdList.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.locks"><code class="docutils literal notranslate"><span class="pre">CmdList.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.help_category"><code class="docutils literal notranslate"><span class="pre">CmdList.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.func"><code class="docutils literal notranslate"><span class="pre">CmdList.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.aliases"><code class="docutils literal notranslate"><span class="pre">CmdList.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdList.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdList.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage"><code class="docutils literal notranslate"><span class="pre">CmdStorage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.key"><code class="docutils literal notranslate"><span class="pre">CmdStorage.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.locks"><code class="docutils literal notranslate"><span class="pre">CmdStorage.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.func"><code class="docutils literal notranslate"><span class="pre">CmdStorage.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStorage.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStorage.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStorage.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStorage.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCmdSet"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCmdSet.path"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html">evennia.contrib.game_systems.storage.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage"><code class="docutils literal notranslate"><span class="pre">TestStorage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.setUp"><code class="docutils literal notranslate"><span class="pre">TestStorage.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_store_and_retrieve"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_store_and_retrieve()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_store_retrieve_while_not_in_storeroom"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_store_retrieve_while_not_in_storeroom()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_store_retrieve_nonexistent_obj"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_store_retrieve_nonexistent_obj()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_list_nothing_stored"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_list_nothing_stored()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_shared_storage"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_shared_storage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_remove_add_storage"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_remove_add_storage()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.html">evennia.contrib.game_systems.turnbattle</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html">evennia.contrib.game_systems.turnbattle.tb_basic</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.roll_init"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.roll_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_defense()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_damage"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_damage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.apply_damage"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.apply_damage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.at_defeat"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.at_defeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.resolve_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.combat_cleanup"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.combat_cleanup()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_in_combat"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.is_in_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_turn"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.is_turn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.spend_action"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.spend_action()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_pre_move"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.at_pre_move()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_script_creation"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_stop"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_stop()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_repeat"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.initialize_for_combat"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.initialize_for_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.start_turn"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.start_turn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.next_turn"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.next_turn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.turn_end_check"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.turn_end_check()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.join_fight"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.join_fight()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.func"><code class="docutils literal notranslate"><span class="pre">CmdFight.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.func"><code class="docutils literal notranslate"><span class="pre">CmdPass.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.func"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.func"><code class="docutils literal notranslate"><span class="pre">CmdRest.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.combat_help_text"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.combat_help_text</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html">evennia.contrib.game_systems.turnbattle.tb_equip</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.get_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.get_defense()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.get_damage"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.get_damage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.resolve_attack()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon"><code class="docutils literal notranslate"><span class="pre">TBEWeapon</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.rules"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.at_drop"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.at_drop()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.at_give"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.at_give()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.path"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.typename"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor"><code class="docutils literal notranslate"><span class="pre">TBEArmor</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_pre_drop"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_pre_drop()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_drop"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_drop()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_pre_give"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_pre_give()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_give"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_give()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEArmor.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEArmor.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.path"><code class="docutils literal notranslate"><span class="pre">TBEArmor.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.typename"><code class="docutils literal notranslate"><span class="pre">TBEArmor.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.command_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.command_handler_class</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield"><code class="docutils literal notranslate"><span class="pre">CmdWield</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.key"><code class="docutils literal notranslate"><span class="pre">CmdWield.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWield.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.rules"><code class="docutils literal notranslate"><span class="pre">CmdWield.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.func"><code class="docutils literal notranslate"><span class="pre">CmdWield.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWield.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWield.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWield.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield"><code class="docutils literal notranslate"><span class="pre">CmdUnwield</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.key"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.rules"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.func"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon"><code class="docutils literal notranslate"><span class="pre">CmdDon</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.key"><code class="docutils literal notranslate"><span class="pre">CmdDon.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDon.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.rules"><code class="docutils literal notranslate"><span class="pre">CmdDon.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.func"><code class="docutils literal notranslate"><span class="pre">CmdDon.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDon.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDon.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDon.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff"><code class="docutils literal notranslate"><span class="pre">CmdDoff</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.key"><code class="docutils literal notranslate"><span class="pre">CmdDoff.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDoff.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.rules"><code class="docutils literal notranslate"><span class="pre">CmdDoff.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.func"><code class="docutils literal notranslate"><span class="pre">CmdDoff.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDoff.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDoff.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDoff.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html">evennia.contrib.game_systems.turnbattle.tb_items</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.DEF_DOWN_MOD"><code class="docutils literal notranslate"><span class="pre">DEF_DOWN_MOD</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.get_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.get_defense()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.get_damage"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.get_damage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.resolve_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.spend_item_use"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.spend_item_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.use_item"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.use_item()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.condition_tickdown"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.condition_tickdown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.add_condition"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.add_condition()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_heal"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_heal()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_add_condition"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_add_condition()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_cure_condition"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_cure_condition()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_attack"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_attack()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ITEMFUNCS"><code class="docutils literal notranslate"><span class="pre">ITEMFUNCS</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.AMULET_OF_WEAKNESS"><code class="docutils literal notranslate"><span class="pre">AMULET_OF_WEAKNESS</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.at_turn_start"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.at_turn_start()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.apply_turn_conditions"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.apply_turn_conditions()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.at_update"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.at_update()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.path"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.typename"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.next_turn"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.next_turn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.combat_help_text"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.combat_help_text</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse"><code class="docutils literal notranslate"><span class="pre">CmdUse</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.key"><code class="docutils literal notranslate"><span class="pre">CmdUse.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUse.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.rules"><code class="docutils literal notranslate"><span class="pre">CmdUse.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.func"><code class="docutils literal notranslate"><span class="pre">CmdUse.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUse.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUse.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUse.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html">evennia.contrib.game_systems.turnbattle.tb_magic</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_healing"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules.spell_healing()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_attack"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules.spell_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_conjure"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules.spell_conjure()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.SPELLS"><code class="docutils literal notranslate"><span class="pre">SPELLS</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.key"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.func"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast"><code class="docutils literal notranslate"><span class="pre">CmdCast</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.key"><code class="docutils literal notranslate"><span class="pre">CmdCast.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCast.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.rules"><code class="docutils literal notranslate"><span class="pre">CmdCast.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.func"><code class="docutils literal notranslate"><span class="pre">CmdCast.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCast.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCast.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCast.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.func"><code class="docutils literal notranslate"><span class="pre">CmdRest.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus"><code class="docutils literal notranslate"><span class="pre">CmdStatus</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.key"><code class="docutils literal notranslate"><span class="pre">CmdStatus.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStatus.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.func"><code class="docutils literal notranslate"><span class="pre">CmdStatus.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStatus.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStatus.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStatus.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html">evennia.contrib.game_systems.turnbattle.tb_range</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.get_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.get_defense()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.get_range"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.get_range()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.distance_inc"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.distance_inc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.distance_dec"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.distance_dec()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.approach"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.approach()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.withdraw"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.withdraw()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.resolve_attack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.combat_status_message"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.combat_status_message()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.init_range"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.init_range()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.join_rangefield"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.join_rangefield()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.start_turn"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.start_turn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.join_fight"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.join_fight()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject"><code class="docutils literal notranslate"><span class="pre">TBRangeObject</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_pre_drop"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_pre_drop()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_drop"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_drop()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_pre_get"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_pre_get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_get"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_pre_give"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_pre_give()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_give"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_give()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.path"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.typename"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot"><code class="docutils literal notranslate"><span class="pre">CmdShoot</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.key"><code class="docutils literal notranslate"><span class="pre">CmdShoot.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.help_category"><code class="docutils literal notranslate"><span class="pre">CmdShoot.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.rules"><code class="docutils literal notranslate"><span class="pre">CmdShoot.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.func"><code class="docutils literal notranslate"><span class="pre">CmdShoot.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.aliases"><code class="docutils literal notranslate"><span class="pre">CmdShoot.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdShoot.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdShoot.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach"><code class="docutils literal notranslate"><span class="pre">CmdApproach</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.key"><code class="docutils literal notranslate"><span class="pre">CmdApproach.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.help_category"><code class="docutils literal notranslate"><span class="pre">CmdApproach.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.rules"><code class="docutils literal notranslate"><span class="pre">CmdApproach.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.func"><code class="docutils literal notranslate"><span class="pre">CmdApproach.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.aliases"><code class="docutils literal notranslate"><span class="pre">CmdApproach.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdApproach.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdApproach.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.key"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.rules"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.func"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus"><code class="docutils literal notranslate"><span class="pre">CmdStatus</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.key"><code class="docutils literal notranslate"><span class="pre">CmdStatus.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStatus.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.rules"><code class="docutils literal notranslate"><span class="pre">CmdStatus.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.func"><code class="docutils literal notranslate"><span class="pre">CmdStatus.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStatus.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStatus.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStatus.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.combat_help_text"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.combat_help_text</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html">evennia.contrib.game_systems.turnbattle.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicCmd</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicCmd.test_turnbattlecmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicCmd.test_turnbattlecmd()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipCmd.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipCmd.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipCmd.test_turnbattleequipcmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipCmd.test_turnbattleequipcmd()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeCmd</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeCmd.test_turnbattlerangecmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeCmd.test_turnbattlerangecmd()</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsCmd</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsCmd.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsCmd.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsCmd.test_turnbattleitemcmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsCmd.test_turnbattleitemcmd()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicCmd</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicCmd.test_turnbattlemagiccmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicCmd.test_turnbattlemagiccmd()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc.test_tbbasicfunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc.test_tbbasicfunc()</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc.test_tbequipfunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc.test_tbequipfunc()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc.test_tbrangefunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc.test_tbrangefunc()</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc.test_tbitemsfunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc.test_tbitemsfunc()</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicFunc.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicFunc.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicFunc.test_tbbasicfunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicFunc.test_tbbasicfunc()</span></code></a></li>
</ul>
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</ul>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.grid.html">evennia.contrib.grid</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.grid.extended_room.html">evennia.contrib.grid.extended_room</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html">evennia.contrib.grid.extended_room.extended_room</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.seasons_per_year"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.seasons_per_year</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.desc_spring"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.desc_spring</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.desc_summer"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.desc_summer</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.desc_autumn"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.desc_autumn</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.desc_winter"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.desc_winter</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.times_of_day"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.times_of_day</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.desc"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.desc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.details"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.details</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.room_message_rate"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.room_message_rate</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.room_messages"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.room_messages</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.at_init"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.start_repeat_broadcast_messages"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.start_repeat_broadcast_messages()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.repeat_broadcast_message_to_room"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.repeat_broadcast_message_to_room()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.get_time_of_day"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.get_time_of_day()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.get_season"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.get_season()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.room_states"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.room_states</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.add_room_state"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.add_room_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.remove_room_state"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.remove_room_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.clear_room_state"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.clear_room_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.add_desc"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.add_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.remove_desc"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.remove_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.all_desc"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.all_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.get_stateful_desc"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.get_stateful_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.replace_legacy_time_of_day_markup"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.replace_legacy_time_of_day_markup()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.get_display_desc"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.get_display_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.add_detail"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.add_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.set_detail"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.set_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.remove_detail"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.remove_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.del_detail"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.del_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.get_detail"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.get_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.return_detail"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.return_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.path"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoom.typename"><code class="docutils literal notranslate"><span class="pre">ExtendedRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.look_detail"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook.look_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.func"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.key"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomLook.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.key"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.switch_options"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.switch_options</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.locks"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.help_category"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.parse"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.edit_handler"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.edit_handler()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.show_stateful_descriptions"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.show_stateful_descriptions()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.func"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.aliases"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDesc.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDesc.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail.key"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail.locks"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail.help_category"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail.func"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail.aliases"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomDetail.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomDetail.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.key"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.locks"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.help_category"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.parse"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.func"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.aliases"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomState.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomState.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.key"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.locks"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.help_category"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.parse"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.func"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.aliases"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomGameTime.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdExtendedRoomGameTime.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoomCmdSet"><code class="docutils literal notranslate"><span class="pre">ExtendedRoomCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoomCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">ExtendedRoomCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.extended_room.html#evennia.contrib.grid.extended_room.extended_room.ExtendedRoomCmdSet.path"><code class="docutils literal notranslate"><span class="pre">ExtendedRoomCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html">evennia.contrib.grid.extended_room.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.base_room_desc"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.base_room_desc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.setUp"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.tearDown"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_room_description"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_room_description()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_seasonal_room_descriptions"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_seasonal_room_descriptions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_get_time_of_day_tags"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_get_time_of_day_tags</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_room_states"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_room_states()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_alternative_descs"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_alternative_descs()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_details"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_details()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_get_time_of_day_tags_0_morning"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_get_time_of_day_tags_0_morning()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_get_time_of_day_tags_1_afternoon"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_get_time_of_day_tags_1_afternoon()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_get_time_of_day_tags_2_evening"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_get_time_of_day_tags_2_evening()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_get_time_of_day_tags_3_night"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_get_time_of_day_tags_3_night()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_seasonal_room_descriptions_0_spring"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_seasonal_room_descriptions_0_spring()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_seasonal_room_descriptions_1_summer"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_seasonal_room_descriptions_1_summer()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_seasonal_room_descriptions_2_autumn"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_seasonal_room_descriptions_2_autumn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoom.test_seasonal_room_descriptions_3_winter"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoom.test_seasonal_room_descriptions_3_winter()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands.base_room_desc"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands.base_room_desc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands.setUp"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands.test_cmd_desc"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands.test_cmd_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands.test_cmd_detail"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands.test_cmd_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands.test_cmd_roomstate"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands.test_cmd_roomstate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands.test_cmd_roomtime"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands.test_cmd_roomtime()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.extended_room.tests.html#evennia.contrib.grid.extended_room.tests.TestExtendedRoomCommands.test_cmd_look"><code class="docutils literal notranslate"><span class="pre">TestExtendedRoomCommands.test_cmd_look()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.html">evennia.contrib.grid.ingame_map_display</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html">evennia.contrib.grid.ingame_map_display.ingame_map_display</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map"><code class="docutils literal notranslate"><span class="pre">Map</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.__init__"><code class="docutils literal notranslate"><span class="pre">Map.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.create_grid"><code class="docutils literal notranslate"><span class="pre">Map.create_grid()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.exit_name_as_ordinal"><code class="docutils literal notranslate"><span class="pre">Map.exit_name_as_ordinal()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.update_pos"><code class="docutils literal notranslate"><span class="pre">Map.update_pos()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.has_drawn"><code class="docutils literal notranslate"><span class="pre">Map.has_drawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.draw_room_on_map"><code class="docutils literal notranslate"><span class="pre">Map.draw_room_on_map()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.draw_exits"><code class="docutils literal notranslate"><span class="pre">Map.draw_exits()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.draw"><code class="docutils literal notranslate"><span class="pre">Map.draw()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.render_room"><code class="docutils literal notranslate"><span class="pre">Map.render_room()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.start_loc_on_grid"><code class="docutils literal notranslate"><span class="pre">Map.start_loc_on_grid()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.Map.show_map"><code class="docutils literal notranslate"><span class="pre">Map.show_map()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.CmdMap"><code class="docutils literal notranslate"><span class="pre">CmdMap</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.CmdMap.key"><code class="docutils literal notranslate"><span class="pre">CmdMap.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.CmdMap.func"><code class="docutils literal notranslate"><span class="pre">CmdMap.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.CmdMap.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMap.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.CmdMap.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMap.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.CmdMap.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMap.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.CmdMap.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMap.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.MapDisplayCmdSet"><code class="docutils literal notranslate"><span class="pre">MapDisplayCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.MapDisplayCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">MapDisplayCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.ingame_map_display.html#evennia.contrib.grid.ingame_map_display.ingame_map_display.MapDisplayCmdSet.path"><code class="docutils literal notranslate"><span class="pre">MapDisplayCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.ingame_map_display.tests.html">evennia.contrib.grid.ingame_map_display.tests</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.grid.mapbuilder.html">evennia.contrib.grid.mapbuilder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.mapbuilder.mapbuilder.html">evennia.contrib.grid.mapbuilder.mapbuilder</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.mapbuilder.tests.html">evennia.contrib.grid.mapbuilder.tests</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.grid.simpledoor.html">evennia.contrib.grid.simpledoor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html">evennia.contrib.grid.simpledoor.simpledoor</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor"><code class="docutils literal notranslate"><span class="pre">SimpleDoor</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.at_object_creation"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.setlock"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.setlock()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.setdesc"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.setdesc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.delete"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.delete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.at_failed_traverse"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.at_failed_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.path"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoor.typename"><code class="docutils literal notranslate"><span class="pre">SimpleDoor.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpen"><code class="docutils literal notranslate"><span class="pre">CmdOpen</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpen.create_exit"><code class="docutils literal notranslate"><span class="pre">CmdOpen.create_exit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpen.aliases"><code class="docutils literal notranslate"><span class="pre">CmdOpen.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpen.help_category"><code class="docutils literal notranslate"><span class="pre">CmdOpen.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpen.key"><code class="docutils literal notranslate"><span class="pre">CmdOpen.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpen.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdOpen.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpen.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdOpen.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor.key"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor.aliases"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor.locks"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor.help_category"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor.func"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.CmdOpenCloseDoor.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdOpenCloseDoor.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoorCmdSet"><code class="docutils literal notranslate"><span class="pre">SimpleDoorCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoorCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">SimpleDoorCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.simpledoor.html#evennia.contrib.grid.simpledoor.simpledoor.SimpleDoorCmdSet.path"><code class="docutils literal notranslate"><span class="pre">SimpleDoorCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.simpledoor.tests.html">evennia.contrib.grid.simpledoor.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.simpledoor.tests.html#evennia.contrib.grid.simpledoor.tests.TestSimpleDoor"><code class="docutils literal notranslate"><span class="pre">TestSimpleDoor</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.simpledoor.tests.html#evennia.contrib.grid.simpledoor.tests.TestSimpleDoor.test_cmdopen"><code class="docutils literal notranslate"><span class="pre">TestSimpleDoor.test_cmdopen()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.grid.slow_exit.html">evennia.contrib.grid.slow_exit</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html">evennia.contrib.grid.slow_exit.slow_exit</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#installation">Installation:</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#in-mygame-typeclasses-exits-py">in mygame/typeclasses/exits.py</a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#notes">Notes:</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExit"><code class="docutils literal notranslate"><span class="pre">SlowExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExit.at_traverse"><code class="docutils literal notranslate"><span class="pre">SlowExit.at_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">SlowExit.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">SlowExit.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExit.path"><code class="docutils literal notranslate"><span class="pre">SlowExit.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExit.typename"><code class="docutils literal notranslate"><span class="pre">SlowExit.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdSetSpeed"><code class="docutils literal notranslate"><span class="pre">CmdSetSpeed</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdSetSpeed.key"><code class="docutils literal notranslate"><span class="pre">CmdSetSpeed.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdSetSpeed.func"><code class="docutils literal notranslate"><span class="pre">CmdSetSpeed.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdSetSpeed.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSetSpeed.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdSetSpeed.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSetSpeed.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdSetSpeed.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSetSpeed.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdSetSpeed.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSetSpeed.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdStop"><code class="docutils literal notranslate"><span class="pre">CmdStop</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdStop.key"><code class="docutils literal notranslate"><span class="pre">CmdStop.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdStop.func"><code class="docutils literal notranslate"><span class="pre">CmdStop.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdStop.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStop.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdStop.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStop.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdStop.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStop.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.CmdStop.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStop.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExitCmdSet"><code class="docutils literal notranslate"><span class="pre">SlowExitCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExitCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">SlowExitCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.slow_exit.html#evennia.contrib.grid.slow_exit.slow_exit.SlowExitCmdSet.path"><code class="docutils literal notranslate"><span class="pre">SlowExitCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.slow_exit.tests.html">evennia.contrib.grid.slow_exit.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.slow_exit.tests.html#evennia.contrib.grid.slow_exit.tests.TestSlowExit"><code class="docutils literal notranslate"><span class="pre">TestSlowExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.slow_exit.tests.html#evennia.contrib.grid.slow_exit.tests.TestSlowExit.test_exit"><code class="docutils literal notranslate"><span class="pre">TestSlowExit.test_exit()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.grid.wilderness.html">evennia.contrib.grid.wilderness</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html">evennia.contrib.grid.wilderness.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness"><code class="docutils literal notranslate"><span class="pre">TestWilderness</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.setUp"><code class="docutils literal notranslate"><span class="pre">TestWilderness.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.get_wilderness_script"><code class="docutils literal notranslate"><span class="pre">TestWilderness.get_wilderness_script()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_create_wilderness_default_name"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_create_wilderness_default_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_create_wilderness_custom_name"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_create_wilderness_custom_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_enter_wilderness"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_enter_wilderness()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_enter_wilderness_custom_coordinates"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_enter_wilderness_custom_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_enter_wilderness_custom_name"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_enter_wilderness_custom_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_wilderness_correct_exits"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_wilderness_correct_exits()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_room_creation"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_room_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_get_new_coordinates"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_get_new_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.tests.html#evennia.contrib.grid.wilderness.tests.TestWilderness.test_preserve_items"><code class="docutils literal notranslate"><span class="pre">TestWilderness.test_preserve_items()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html">evennia.contrib.grid.wilderness.wilderness</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#usage">Usage</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#customisation">Customisation</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#example">Example</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#implementation-details">Implementation details</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.create_wilderness"><code class="docutils literal notranslate"><span class="pre">create_wilderness()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.enter_wilderness"><code class="docutils literal notranslate"><span class="pre">enter_wilderness()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.get_new_coordinates"><code class="docutils literal notranslate"><span class="pre">get_new_coordinates()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript"><code class="docutils literal notranslate"><span class="pre">WildernessScript</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.mapprovider"><code class="docutils literal notranslate"><span class="pre">WildernessScript.mapprovider</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.itemcoordinates"><code class="docutils literal notranslate"><span class="pre">WildernessScript.itemcoordinates</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.preserve_items"><code class="docutils literal notranslate"><span class="pre">WildernessScript.preserve_items</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.at_script_creation"><code class="docutils literal notranslate"><span class="pre">WildernessScript.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.at_server_start"><code class="docutils literal notranslate"><span class="pre">WildernessScript.at_server_start()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.is_valid_coordinates"><code class="docutils literal notranslate"><span class="pre">WildernessScript.is_valid_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.get_obj_coordinates"><code class="docutils literal notranslate"><span class="pre">WildernessScript.get_obj_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.get_objs_at_coordinates"><code class="docutils literal notranslate"><span class="pre">WildernessScript.get_objs_at_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.move_obj"><code class="docutils literal notranslate"><span class="pre">WildernessScript.move_obj()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.at_post_object_leave"><code class="docutils literal notranslate"><span class="pre">WildernessScript.at_post_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WildernessScript.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WildernessScript.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.path"><code class="docutils literal notranslate"><span class="pre">WildernessScript.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessScript.typename"><code class="docutils literal notranslate"><span class="pre">WildernessScript.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom"><code class="docutils literal notranslate"><span class="pre">WildernessRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.wilderness"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.wilderness</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.location_name"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.location_name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.coordinates"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.coordinates</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.at_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.set_active_coordinates"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.set_active_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.get_display_name"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.get_display_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.get_display_desc"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.get_display_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.path"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessRoom.typename"><code class="docutils literal notranslate"><span class="pre">WildernessRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit"><code class="docutils literal notranslate"><span class="pre">WildernessExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.wilderness"><code class="docutils literal notranslate"><span class="pre">WildernessExit.wilderness</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.mapprovider"><code class="docutils literal notranslate"><span class="pre">WildernessExit.mapprovider</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.at_traverse_coordinates"><code class="docutils literal notranslate"><span class="pre">WildernessExit.at_traverse_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.at_traverse"><code class="docutils literal notranslate"><span class="pre">WildernessExit.at_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WildernessExit.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WildernessExit.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.path"><code class="docutils literal notranslate"><span class="pre">WildernessExit.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessExit.typename"><code class="docutils literal notranslate"><span class="pre">WildernessExit.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessMapProvider"><code class="docutils literal notranslate"><span class="pre">WildernessMapProvider</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessMapProvider.room_typeclass"><code class="docutils literal notranslate"><span class="pre">WildernessMapProvider.room_typeclass</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessMapProvider.exit_typeclass"><code class="docutils literal notranslate"><span class="pre">WildernessMapProvider.exit_typeclass</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessMapProvider.is_valid_coordinates"><code class="docutils literal notranslate"><span class="pre">WildernessMapProvider.is_valid_coordinates()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessMapProvider.get_location_name"><code class="docutils literal notranslate"><span class="pre">WildernessMapProvider.get_location_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.wilderness.wilderness.html#evennia.contrib.grid.wilderness.wilderness.WildernessMapProvider.at_prepare_room"><code class="docutils literal notranslate"><span class="pre">WildernessMapProvider.at_prepare_room()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.html">evennia.contrib.grid.xyzgrid</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html">evennia.contrib.grid.xyzgrid.commands</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.PathData"><code class="docutils literal notranslate"><span class="pre">PathData</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.PathData.directions"><code class="docutils literal notranslate"><span class="pre">PathData.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.PathData.step_sequence"><code class="docutils literal notranslate"><span class="pre">PathData.step_sequence</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.PathData.target"><code class="docutils literal notranslate"><span class="pre">PathData.target</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.PathData.task"><code class="docutils literal notranslate"><span class="pre">PathData.task</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.PathData.xymap"><code class="docutils literal notranslate"><span class="pre">PathData.xymap</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZTeleport"><code class="docutils literal notranslate"><span class="pre">CmdXYZTeleport</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZTeleport.parse"><code class="docutils literal notranslate"><span class="pre">CmdXYZTeleport.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZTeleport.aliases"><code class="docutils literal notranslate"><span class="pre">CmdXYZTeleport.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZTeleport.help_category"><code class="docutils literal notranslate"><span class="pre">CmdXYZTeleport.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZTeleport.key"><code class="docutils literal notranslate"><span class="pre">CmdXYZTeleport.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZTeleport.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdXYZTeleport.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZTeleport.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdXYZTeleport.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZOpen"><code class="docutils literal notranslate"><span class="pre">CmdXYZOpen</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZOpen.parse"><code class="docutils literal notranslate"><span class="pre">CmdXYZOpen.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZOpen.aliases"><code class="docutils literal notranslate"><span class="pre">CmdXYZOpen.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZOpen.help_category"><code class="docutils literal notranslate"><span class="pre">CmdXYZOpen.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZOpen.key"><code class="docutils literal notranslate"><span class="pre">CmdXYZOpen.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZOpen.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdXYZOpen.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdXYZOpen.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdXYZOpen.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto"><code class="docutils literal notranslate"><span class="pre">CmdGoto</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.key"><code class="docutils literal notranslate"><span class="pre">CmdGoto.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGoto.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGoto.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.locks"><code class="docutils literal notranslate"><span class="pre">CmdGoto.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.auto_step_delay"><code class="docutils literal notranslate"><span class="pre">CmdGoto.auto_step_delay</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.default_xyz_path_interrupt_msg"><code class="docutils literal notranslate"><span class="pre">CmdGoto.default_xyz_path_interrupt_msg</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.func"><code class="docutils literal notranslate"><span class="pre">CmdGoto.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGoto.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdGoto.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGoto.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap"><code class="docutils literal notranslate"><span class="pre">CmdMap</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap.key"><code class="docutils literal notranslate"><span class="pre">CmdMap.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap.locks"><code class="docutils literal notranslate"><span class="pre">CmdMap.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap.func"><code class="docutils literal notranslate"><span class="pre">CmdMap.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMap.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMap.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMap.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdMap.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMap.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridCmdSet"><code class="docutils literal notranslate"><span class="pre">XYZGridCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridCmdSet.key"><code class="docutils literal notranslate"><span class="pre">XYZGridCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">XYZGridCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridCmdSet.path"><code class="docutils literal notranslate"><span class="pre">XYZGridCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive"><code class="docutils literal notranslate"><span class="pre">CmdFlyAndDive</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.key"><code class="docutils literal notranslate"><span class="pre">CmdFlyAndDive.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFlyAndDive.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.func"><code class="docutils literal notranslate"><span class="pre">CmdFlyAndDive.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFlyAndDive.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFlyAndDive.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFlyAndDive.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridFlyDiveCmdSet"><code class="docutils literal notranslate"><span class="pre">XYZGridFlyDiveCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridFlyDiveCmdSet.key"><code class="docutils literal notranslate"><span class="pre">XYZGridFlyDiveCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridFlyDiveCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">XYZGridFlyDiveCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.commands.html#evennia.contrib.grid.xyzgrid.commands.XYZGridFlyDiveCmdSet.path"><code class="docutils literal notranslate"><span class="pre">XYZGridFlyDiveCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.example.html">evennia.contrib.grid.xyzgrid.example</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.example.html#evennia.contrib.grid.xyzgrid.example.TransitionToCave"><code class="docutils literal notranslate"><span class="pre">TransitionToCave</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.example.html#evennia.contrib.grid.xyzgrid.example.TransitionToCave.symbol"><code class="docutils literal notranslate"><span class="pre">TransitionToCave.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.example.html#evennia.contrib.grid.xyzgrid.example.TransitionToCave.target_map_xyz"><code class="docutils literal notranslate"><span class="pre">TransitionToCave.target_map_xyz</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.example.html#evennia.contrib.grid.xyzgrid.example.TransitionToLargeTree"><code class="docutils literal notranslate"><span class="pre">TransitionToLargeTree</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.example.html#evennia.contrib.grid.xyzgrid.example.TransitionToLargeTree.symbol"><code class="docutils literal notranslate"><span class="pre">TransitionToLargeTree.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.example.html#evennia.contrib.grid.xyzgrid.example.TransitionToLargeTree.target_map_xyz"><code class="docutils literal notranslate"><span class="pre">TransitionToLargeTree.target_map_xyz</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.launchcmd.html">evennia.contrib.grid.xyzgrid.launchcmd</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.launchcmd.html#evennia.contrib.grid.xyzgrid.launchcmd.xyzcommand"><code class="docutils literal notranslate"><span class="pre">xyzcommand()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.prototypes.html">evennia.contrib.grid.xyzgrid.prototypes</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html">evennia.contrib.grid.xyzgrid.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1"><code class="docutils literal notranslate"><span class="pre">TestMap1</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_str_output"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_str_output()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_node_from_coord"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_node_from_coord()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_shortest_path"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_shortest_path()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan__character"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan__character</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__nodes__character"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__nodes__character</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_spawn"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__nodes__character_0"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__nodes__character_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__nodes__character_1"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__nodes__character_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__nodes__character_2"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__nodes__character_2()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__nodes__character_3"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__nodes__character_3()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__nodes__character_4"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__nodes__character_4()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan_0"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan_1"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan_2"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan_2()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan_3"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan_3()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan__character_0"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan__character_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap1.test_get_visual_range__scan__character_1"><code class="docutils literal notranslate"><span class="pre">TestMap1.test_get_visual_range__scan__character_1()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap2"><code class="docutils literal notranslate"><span class="pre">TestMap2</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap2.map_data"><code class="docutils literal notranslate"><span class="pre">TestMap2.map_data</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap3.test_shortest_path_05"><code class="docutils literal notranslate"><span class="pre">TestMap3.test_shortest_path_05()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap3.test_shortest_path_07"><code class="docutils literal notranslate"><span class="pre">TestMap3.test_shortest_path_07()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap3.test_shortest_path_08"><code class="docutils literal notranslate"><span class="pre">TestMap3.test_shortest_path_08()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap3.test_shortest_path_10"><code class="docutils literal notranslate"><span class="pre">TestMap3.test_shortest_path_10()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap4"><code class="docutils literal notranslate"><span class="pre">TestMap4</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap5"><code class="docutils literal notranslate"><span class="pre">TestMap5</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap5.test_shortest_path"><code class="docutils literal notranslate"><span class="pre">TestMap5.test_shortest_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap5.test_spawn"><code class="docutils literal notranslate"><span class="pre">TestMap5.test_spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap5.test_shortest_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap5.test_shortest_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap5.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap5.test_shortest_path_1()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap5.test_shortest_path_3"><code class="docutils literal notranslate"><span class="pre">TestMap5.test_shortest_path_3()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6"><code class="docutils literal notranslate"><span class="pre">TestMap6</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.map_display"><code class="docutils literal notranslate"><span class="pre">TestMap6.map_display</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_str_output"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_str_output()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_shortest_path"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_shortest_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_spawn"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_shortest_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_shortest_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_shortest_path_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_shortest_path_2"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_shortest_path_2()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_shortest_path_3"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_shortest_path_3()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap6.test_shortest_path_4"><code class="docutils literal notranslate"><span class="pre">TestMap6.test_shortest_path_4()</span></code></a></li>
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</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7"><code class="docutils literal notranslate"><span class="pre">TestMap7</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7.map_data"><code class="docutils literal notranslate"><span class="pre">TestMap7.map_data</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7.map_display"><code class="docutils literal notranslate"><span class="pre">TestMap7.map_display</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7.test_str_output"><code class="docutils literal notranslate"><span class="pre">TestMap7.test_str_output()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7.test_shortest_path"><code class="docutils literal notranslate"><span class="pre">TestMap7.test_shortest_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7.test_spawn"><code class="docutils literal notranslate"><span class="pre">TestMap7.test_spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7.test_shortest_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap7.test_shortest_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap7.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap7.test_shortest_path_1()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.map_data"><code class="docutils literal notranslate"><span class="pre">TestMap8.map_data</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.map_display"><code class="docutils literal notranslate"><span class="pre">TestMap8.map_display</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_get_visual_range__nodes__character"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_get_visual_range__nodes__character</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_get_visual_range__nodes__character_0"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_get_visual_range__nodes__character_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_get_visual_range_with_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_get_visual_range_with_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_get_visual_range_with_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_get_visual_range_with_path_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_get_visual_range_with_path_2"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_get_visual_range_with_path_2()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_get_visual_range_with_path_3"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_get_visual_range_with_path_3()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_get_visual_range_with_path_4"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_get_visual_range_with_path_4()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_shortest_path_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_shortest_path_2"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_shortest_path_2()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_shortest_path_3"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_shortest_path_3()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap8.test_shortest_path_4"><code class="docutils literal notranslate"><span class="pre">TestMap8.test_shortest_path_4()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap9.test_shortest_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap9.test_shortest_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap9.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap9.test_shortest_path_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap9.test_shortest_path_2"><code class="docutils literal notranslate"><span class="pre">TestMap9.test_shortest_path_2()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap9.test_shortest_path_3"><code class="docutils literal notranslate"><span class="pre">TestMap9.test_shortest_path_3()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_shortest_path"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_shortest_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_paths"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_paths</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_spawn"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_paths_0"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_paths_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_paths_1"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_paths_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_shortest_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_shortest_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_shortest_path_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_shortest_path_2"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_shortest_path_2()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_shortest_path_3"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_shortest_path_3()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_shortest_path_4"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_shortest_path_4()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap10.test_shortest_path_6"><code class="docutils literal notranslate"><span class="pre">TestMap10.test_shortest_path_6()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11"><code class="docutils literal notranslate"><span class="pre">TestMap11</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11.test_shortest_path"><code class="docutils literal notranslate"><span class="pre">TestMap11.test_shortest_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11.test_paths"><code class="docutils literal notranslate"><span class="pre">TestMap11.test_paths</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11.test_get_visual_range_with_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap11.test_get_visual_range_with_path_0()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11.test_paths_0"><code class="docutils literal notranslate"><span class="pre">TestMap11.test_paths_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11.test_paths_1"><code class="docutils literal notranslate"><span class="pre">TestMap11.test_paths_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11.test_shortest_path_0"><code class="docutils literal notranslate"><span class="pre">TestMap11.test_shortest_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMap11.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestMap11.test_shortest_path_1()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_creation"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_creation</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_pathfind"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_pathfind</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_visibility"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_visibility</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_creation_0"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_creation_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_creation_1"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_creation_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_pathfind_0"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_pathfind_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_pathfind_1"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_pathfind_1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_visibility_0"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_visibility_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestMapStressTest.test_grid_visibility_1"><code class="docutils literal notranslate"><span class="pre">TestMapStressTest.test_grid_visibility_1()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGrid"><code class="docutils literal notranslate"><span class="pre">TestXYZGrid</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGrid.zcoord"><code class="docutils literal notranslate"><span class="pre">TestXYZGrid.zcoord</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGrid.setUp"><code class="docutils literal notranslate"><span class="pre">TestXYZGrid.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGrid.tearDown"><code class="docutils literal notranslate"><span class="pre">TestXYZGrid.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGrid.test_str_output"><code class="docutils literal notranslate"><span class="pre">TestXYZGrid.test_str_output()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGrid.test_spawn"><code class="docutils literal notranslate"><span class="pre">TestXYZGrid.test_spawn()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.Map12aTransition"><code class="docutils literal notranslate"><span class="pre">Map12aTransition</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.Map12aTransition.symbol"><code class="docutils literal notranslate"><span class="pre">Map12aTransition.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.Map12aTransition.target_map_xyz"><code class="docutils literal notranslate"><span class="pre">Map12aTransition.target_map_xyz</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.Map12bTransition"><code class="docutils literal notranslate"><span class="pre">Map12bTransition</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.Map12bTransition.symbol"><code class="docutils literal notranslate"><span class="pre">Map12bTransition.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.Map12bTransition.target_map_xyz"><code class="docutils literal notranslate"><span class="pre">Map12bTransition.target_map_xyz</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGridTransition"><code class="docutils literal notranslate"><span class="pre">TestXYZGridTransition</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGridTransition.setUp"><code class="docutils literal notranslate"><span class="pre">TestXYZGridTransition.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGridTransition.tearDown"><code class="docutils literal notranslate"><span class="pre">TestXYZGridTransition.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGridTransition.test_shortest_path"><code class="docutils literal notranslate"><span class="pre">TestXYZGridTransition.test_shortest_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGridTransition.test_spawn"><code class="docutils literal notranslate"><span class="pre">TestXYZGridTransition.test_spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGridTransition.test_shortest_path_0"><code class="docutils literal notranslate"><span class="pre">TestXYZGridTransition.test_shortest_path_0()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXYZGridTransition.test_shortest_path_1"><code class="docutils literal notranslate"><span class="pre">TestXYZGridTransition.test_shortest_path_1()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestBuildExampleGrid"><code class="docutils literal notranslate"><span class="pre">TestBuildExampleGrid</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestBuildExampleGrid.setUp"><code class="docutils literal notranslate"><span class="pre">TestBuildExampleGrid.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestBuildExampleGrid.tearDown"><code class="docutils literal notranslate"><span class="pre">TestBuildExampleGrid.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestBuildExampleGrid.test_build"><code class="docutils literal notranslate"><span class="pre">TestBuildExampleGrid.test_build()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzRoom"><code class="docutils literal notranslate"><span class="pre">TestXyzRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TestXyzRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TestXyzRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TestXyzRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzRoom.path"><code class="docutils literal notranslate"><span class="pre">TestXyzRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzRoom.typename"><code class="docutils literal notranslate"><span class="pre">TestXyzRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzExit"><code class="docutils literal notranslate"><span class="pre">TestXyzExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzExit.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TestXyzExit.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TestXyzExit.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TestXyzExit.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzExit.path"><code class="docutils literal notranslate"><span class="pre">TestXyzExit.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestXyzExit.typename"><code class="docutils literal notranslate"><span class="pre">TestXyzExit.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestCallbacks"><code class="docutils literal notranslate"><span class="pre">TestCallbacks</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestCallbacks.setUp"><code class="docutils literal notranslate"><span class="pre">TestCallbacks.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestCallbacks.setup_grid"><code class="docutils literal notranslate"><span class="pre">TestCallbacks.setup_grid()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestCallbacks.tearDown"><code class="docutils literal notranslate"><span class="pre">TestCallbacks.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestCallbacks.test_typeclassed_xyzroom_and_xyzexit_with_at_object_creation_are_called"><code class="docutils literal notranslate"><span class="pre">TestCallbacks.test_typeclassed_xyzroom_and_xyzexit_with_at_object_creation_are_called()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.setUp"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.tearDown"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_00"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_00()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_01"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_01()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_02"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_02()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_03"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_03()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_04"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_04()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_05"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_05()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_06"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_06()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_07"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_07()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_08"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_08()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_09"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_09()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.tests.html#evennia.contrib.grid.xyzgrid.tests.TestFlyDiveCommand.test_fly_and_dive_10"><code class="docutils literal notranslate"><span class="pre">TestFlyDiveCommand.test_fly_and_dive_10()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.utils.html">evennia.contrib.grid.xyzgrid.utils</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.utils.html#evennia.contrib.grid.xyzgrid.utils.MapError"><code class="docutils literal notranslate"><span class="pre">MapError</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.utils.html#evennia.contrib.grid.xyzgrid.utils.MapError.__init__"><code class="docutils literal notranslate"><span class="pre">MapError.__init__()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.utils.html#evennia.contrib.grid.xyzgrid.utils.MapParserError"><code class="docutils literal notranslate"><span class="pre">MapParserError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.utils.html#evennia.contrib.grid.xyzgrid.utils.MapTransition"><code class="docutils literal notranslate"><span class="pre">MapTransition</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html">evennia.contrib.grid.xyzgrid.xymap</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#xymap">XYMap</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap"><code class="docutils literal notranslate"><span class="pre">XYMap</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.mapcorner_symbol"><code class="docutils literal notranslate"><span class="pre">XYMap.mapcorner_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.max_pathfinding_length"><code class="docutils literal notranslate"><span class="pre">XYMap.max_pathfinding_length</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.empty_symbol"><code class="docutils literal notranslate"><span class="pre">XYMap.empty_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.legend_key_exceptions"><code class="docutils literal notranslate"><span class="pre">XYMap.legend_key_exceptions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.__init__"><code class="docutils literal notranslate"><span class="pre">XYMap.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.log"><code class="docutils literal notranslate"><span class="pre">XYMap.log()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.reload"><code class="docutils literal notranslate"><span class="pre">XYMap.reload()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.parse"><code class="docutils literal notranslate"><span class="pre">XYMap.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.calculate_path_matrix"><code class="docutils literal notranslate"><span class="pre">XYMap.calculate_path_matrix()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.spawn_nodes"><code class="docutils literal notranslate"><span class="pre">XYMap.spawn_nodes()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.spawn_links"><code class="docutils literal notranslate"><span class="pre">XYMap.spawn_links()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.get_node_from_coord"><code class="docutils literal notranslate"><span class="pre">XYMap.get_node_from_coord()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.get_components_with_symbol"><code class="docutils literal notranslate"><span class="pre">XYMap.get_components_with_symbol()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.get_shortest_path"><code class="docutils literal notranslate"><span class="pre">XYMap.get_shortest_path()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.get_visual_range"><code class="docutils literal notranslate"><span class="pre">XYMap.get_visual_range()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html">evennia.contrib.grid.xyzgrid.xymap_legend</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#map-legend-components">Map legend components</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode"><code class="docutils literal notranslate"><span class="pre">MapNode</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.display_symbol"><code class="docutils literal notranslate"><span class="pre">MapNode.display_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.interrupt_path"><code class="docutils literal notranslate"><span class="pre">MapNode.interrupt_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.prototype"><code class="docutils literal notranslate"><span class="pre">MapNode.prototype</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.multilink"><code class="docutils literal notranslate"><span class="pre">MapNode.multilink</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.direction_spawn_defaults"><code class="docutils literal notranslate"><span class="pre">MapNode.direction_spawn_defaults</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.__init__"><code class="docutils literal notranslate"><span class="pre">MapNode.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.node_index"><code class="docutils literal notranslate"><span class="pre">MapNode.node_index</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.symbol"><code class="docutils literal notranslate"><span class="pre">MapNode.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.log"><code class="docutils literal notranslate"><span class="pre">MapNode.log()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.generate_prototype_key"><code class="docutils literal notranslate"><span class="pre">MapNode.generate_prototype_key()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.build_links"><code class="docutils literal notranslate"><span class="pre">MapNode.build_links()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.linkweights"><code class="docutils literal notranslate"><span class="pre">MapNode.linkweights()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.get_display_symbol"><code class="docutils literal notranslate"><span class="pre">MapNode.get_display_symbol()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.get_spawn_xyz"><code class="docutils literal notranslate"><span class="pre">MapNode.get_spawn_xyz()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.get_exit_spawn_name"><code class="docutils literal notranslate"><span class="pre">MapNode.get_exit_spawn_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.spawn"><code class="docutils literal notranslate"><span class="pre">MapNode.spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.spawn_links"><code class="docutils literal notranslate"><span class="pre">MapNode.spawn_links()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapNode.unspawn"><code class="docutils literal notranslate"><span class="pre">MapNode.unspawn()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TransitionMapNode"><code class="docutils literal notranslate"><span class="pre">TransitionMapNode</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TransitionMapNode.symbol"><code class="docutils literal notranslate"><span class="pre">TransitionMapNode.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TransitionMapNode.display_symbol"><code class="docutils literal notranslate"><span class="pre">TransitionMapNode.display_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TransitionMapNode.taget_map_xyz"><code class="docutils literal notranslate"><span class="pre">TransitionMapNode.taget_map_xyz</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TransitionMapNode.get_spawn_xyz"><code class="docutils literal notranslate"><span class="pre">TransitionMapNode.get_spawn_xyz()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TransitionMapNode.build_links"><code class="docutils literal notranslate"><span class="pre">TransitionMapNode.build_links()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink"><code class="docutils literal notranslate"><span class="pre">MapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.display_symbol"><code class="docutils literal notranslate"><span class="pre">MapLink.display_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.default_weight"><code class="docutils literal notranslate"><span class="pre">MapLink.default_weight</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.average_long_link_weights"><code class="docutils literal notranslate"><span class="pre">MapLink.average_long_link_weights</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.directions"><code class="docutils literal notranslate"><span class="pre">MapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.direction_aliases"><code class="docutils literal notranslate"><span class="pre">MapLink.direction_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.weights"><code class="docutils literal notranslate"><span class="pre">MapLink.weights</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.multilink"><code class="docutils literal notranslate"><span class="pre">MapLink.multilink</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.interrupt_path"><code class="docutils literal notranslate"><span class="pre">MapLink.interrupt_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.prototype"><code class="docutils literal notranslate"><span class="pre">MapLink.prototype</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.spawn_aliases"><code class="docutils literal notranslate"><span class="pre">MapLink.spawn_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.__init__"><code class="docutils literal notranslate"><span class="pre">MapLink.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.symbol"><code class="docutils literal notranslate"><span class="pre">MapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.generate_prototype_key"><code class="docutils literal notranslate"><span class="pre">MapLink.generate_prototype_key()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.traverse"><code class="docutils literal notranslate"><span class="pre">MapLink.traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.get_linked_neighbors"><code class="docutils literal notranslate"><span class="pre">MapLink.get_linked_neighbors()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.at_empty_target"><code class="docutils literal notranslate"><span class="pre">MapLink.at_empty_target()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.get_direction"><code class="docutils literal notranslate"><span class="pre">MapLink.get_direction()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.get_weight"><code class="docutils literal notranslate"><span class="pre">MapLink.get_weight()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapLink.get_display_symbol"><code class="docutils literal notranslate"><span class="pre">MapLink.get_display_symbol()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartRerouterMapLink"><code class="docutils literal notranslate"><span class="pre">SmartRerouterMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartRerouterMapLink.multilink"><code class="docutils literal notranslate"><span class="pre">SmartRerouterMapLink.multilink</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartRerouterMapLink.get_direction"><code class="docutils literal notranslate"><span class="pre">SmartRerouterMapLink.get_direction()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartTeleporterMapLink"><code class="docutils literal notranslate"><span class="pre">SmartTeleporterMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartTeleporterMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">SmartTeleporterMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartTeleporterMapLink.display_symbol"><code class="docutils literal notranslate"><span class="pre">SmartTeleporterMapLink.display_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartTeleporterMapLink.direction_name"><code class="docutils literal notranslate"><span class="pre">SmartTeleporterMapLink.direction_name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartTeleporterMapLink.__init__"><code class="docutils literal notranslate"><span class="pre">SmartTeleporterMapLink.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartTeleporterMapLink.at_empty_target"><code class="docutils literal notranslate"><span class="pre">SmartTeleporterMapLink.at_empty_target()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartTeleporterMapLink.get_direction"><code class="docutils literal notranslate"><span class="pre">SmartTeleporterMapLink.get_direction()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartMapLink"><code class="docutils literal notranslate"><span class="pre">SmartMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartMapLink.multilink"><code class="docutils literal notranslate"><span class="pre">SmartMapLink.multilink</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SmartMapLink.get_direction"><code class="docutils literal notranslate"><span class="pre">SmartMapLink.get_direction()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InvisibleSmartMapLink"><code class="docutils literal notranslate"><span class="pre">InvisibleSmartMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InvisibleSmartMapLink.direction_aliases"><code class="docutils literal notranslate"><span class="pre">InvisibleSmartMapLink.direction_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InvisibleSmartMapLink.display_symbol_aliases"><code class="docutils literal notranslate"><span class="pre">InvisibleSmartMapLink.display_symbol_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InvisibleSmartMapLink.get_display_symbol"><code class="docutils literal notranslate"><span class="pre">InvisibleSmartMapLink.get_display_symbol()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.BasicMapNode"><code class="docutils literal notranslate"><span class="pre">BasicMapNode</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.BasicMapNode.symbol"><code class="docutils literal notranslate"><span class="pre">BasicMapNode.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.BasicMapNode.prototype"><code class="docutils literal notranslate"><span class="pre">BasicMapNode.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapNode"><code class="docutils literal notranslate"><span class="pre">InterruptMapNode</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapNode.symbol"><code class="docutils literal notranslate"><span class="pre">InterruptMapNode.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapNode.display_symbol"><code class="docutils literal notranslate"><span class="pre">InterruptMapNode.display_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapNode.interrupt_path"><code class="docutils literal notranslate"><span class="pre">InterruptMapNode.interrupt_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapNode.prototype"><code class="docutils literal notranslate"><span class="pre">InterruptMapNode.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapTransitionNode"><code class="docutils literal notranslate"><span class="pre">MapTransitionNode</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapTransitionNode.symbol"><code class="docutils literal notranslate"><span class="pre">MapTransitionNode.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapTransitionNode.display_symbol"><code class="docutils literal notranslate"><span class="pre">MapTransitionNode.display_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapTransitionNode.prototype"><code class="docutils literal notranslate"><span class="pre">MapTransitionNode.prototype</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.MapTransitionNode.target_map_xyz"><code class="docutils literal notranslate"><span class="pre">MapTransitionNode.target_map_xyz</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSMapLink"><code class="docutils literal notranslate"><span class="pre">NSMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">NSMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSMapLink.display_symbol"><code class="docutils literal notranslate"><span class="pre">NSMapLink.display_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSMapLink.directions"><code class="docutils literal notranslate"><span class="pre">NSMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">NSMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWMapLink"><code class="docutils literal notranslate"><span class="pre">EWMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">EWMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWMapLink.directions"><code class="docutils literal notranslate"><span class="pre">EWMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">EWMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NESWMapLink"><code class="docutils literal notranslate"><span class="pre">NESWMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NESWMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">NESWMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NESWMapLink.directions"><code class="docutils literal notranslate"><span class="pre">NESWMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NESWMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">NESWMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SENWMapLink"><code class="docutils literal notranslate"><span class="pre">SENWMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SENWMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">SENWMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SENWMapLink.directions"><code class="docutils literal notranslate"><span class="pre">SENWMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SENWMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">SENWMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.PlusMapLink"><code class="docutils literal notranslate"><span class="pre">PlusMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.PlusMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">PlusMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.PlusMapLink.directions"><code class="docutils literal notranslate"><span class="pre">PlusMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.PlusMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">PlusMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.CrossMapLink"><code class="docutils literal notranslate"><span class="pre">CrossMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.CrossMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">CrossMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.CrossMapLink.directions"><code class="docutils literal notranslate"><span class="pre">CrossMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.CrossMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">CrossMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSOneWayMapLink"><code class="docutils literal notranslate"><span class="pre">NSOneWayMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSOneWayMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">NSOneWayMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSOneWayMapLink.directions"><code class="docutils literal notranslate"><span class="pre">NSOneWayMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.NSOneWayMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">NSOneWayMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SNOneWayMapLink"><code class="docutils literal notranslate"><span class="pre">SNOneWayMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SNOneWayMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">SNOneWayMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SNOneWayMapLink.directions"><code class="docutils literal notranslate"><span class="pre">SNOneWayMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.SNOneWayMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">SNOneWayMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWOneWayMapLink"><code class="docutils literal notranslate"><span class="pre">EWOneWayMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWOneWayMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">EWOneWayMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWOneWayMapLink.directions"><code class="docutils literal notranslate"><span class="pre">EWOneWayMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.EWOneWayMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">EWOneWayMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.WEOneWayMapLink"><code class="docutils literal notranslate"><span class="pre">WEOneWayMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.WEOneWayMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">WEOneWayMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.WEOneWayMapLink.directions"><code class="docutils literal notranslate"><span class="pre">WEOneWayMapLink.directions</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.WEOneWayMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">WEOneWayMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.UpMapLink"><code class="docutils literal notranslate"><span class="pre">UpMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.UpMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">UpMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.UpMapLink.direction_aliases"><code class="docutils literal notranslate"><span class="pre">UpMapLink.direction_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.UpMapLink.spawn_aliases"><code class="docutils literal notranslate"><span class="pre">UpMapLink.spawn_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.UpMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">UpMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.DownMapLink"><code class="docutils literal notranslate"><span class="pre">DownMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.DownMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">DownMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.DownMapLink.direction_aliases"><code class="docutils literal notranslate"><span class="pre">DownMapLink.direction_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.DownMapLink.spawn_aliases"><code class="docutils literal notranslate"><span class="pre">DownMapLink.spawn_aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.DownMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">DownMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapLink"><code class="docutils literal notranslate"><span class="pre">InterruptMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">InterruptMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapLink.interrupt_path"><code class="docutils literal notranslate"><span class="pre">InterruptMapLink.interrupt_path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.InterruptMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">InterruptMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.BlockedMapLink"><code class="docutils literal notranslate"><span class="pre">BlockedMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.BlockedMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">BlockedMapLink.symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.BlockedMapLink.weights"><code class="docutils literal notranslate"><span class="pre">BlockedMapLink.weights</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.BlockedMapLink.prototype"><code class="docutils literal notranslate"><span class="pre">BlockedMapLink.prototype</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.RouterMapLink"><code class="docutils literal notranslate"><span class="pre">RouterMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.RouterMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">RouterMapLink.symbol</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TeleporterMapLink"><code class="docutils literal notranslate"><span class="pre">TeleporterMapLink</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xymap_legend.html#evennia.contrib.grid.xyzgrid.xymap_legend.TeleporterMapLink.symbol"><code class="docutils literal notranslate"><span class="pre">TeleporterMapLink.symbol</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html">evennia.contrib.grid.xyzgrid.xyzgrid</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid"><code class="docutils literal notranslate"><span class="pre">XYZGrid</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.at_script_creation"><code class="docutils literal notranslate"><span class="pre">XYZGrid.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.grid"><code class="docutils literal notranslate"><span class="pre">XYZGrid.grid</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.get_map"><code class="docutils literal notranslate"><span class="pre">XYZGrid.get_map()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.all_maps"><code class="docutils literal notranslate"><span class="pre">XYZGrid.all_maps()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.log"><code class="docutils literal notranslate"><span class="pre">XYZGrid.log()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.get_room"><code class="docutils literal notranslate"><span class="pre">XYZGrid.get_room()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.get_exit"><code class="docutils literal notranslate"><span class="pre">XYZGrid.get_exit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.maps_from_module"><code class="docutils literal notranslate"><span class="pre">XYZGrid.maps_from_module()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.reload"><code class="docutils literal notranslate"><span class="pre">XYZGrid.reload()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.add_maps"><code class="docutils literal notranslate"><span class="pre">XYZGrid.add_maps()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.remove_map"><code class="docutils literal notranslate"><span class="pre">XYZGrid.remove_map()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.delete"><code class="docutils literal notranslate"><span class="pre">XYZGrid.delete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.spawn"><code class="docutils literal notranslate"><span class="pre">XYZGrid.spawn()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">XYZGrid.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">XYZGrid.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.path"><code class="docutils literal notranslate"><span class="pre">XYZGrid.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.XYZGrid.typename"><code class="docutils literal notranslate"><span class="pre">XYZGrid.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzgrid.html#evennia.contrib.grid.xyzgrid.xyzgrid.get_xyzgrid"><code class="docutils literal notranslate"><span class="pre">get_xyzgrid()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html">evennia.contrib.grid.xyzgrid.xyzroom</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZManager"><code class="docutils literal notranslate"><span class="pre">XYZManager</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZManager.filter_xyz"><code class="docutils literal notranslate"><span class="pre">XYZManager.filter_xyz()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZManager.get_xyz"><code class="docutils literal notranslate"><span class="pre">XYZManager.get_xyz()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExitManager"><code class="docutils literal notranslate"><span class="pre">XYZExitManager</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExitManager.filter_xyz_exit"><code class="docutils literal notranslate"><span class="pre">XYZExitManager.filter_xyz_exit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExitManager.get_xyz_exit"><code class="docutils literal notranslate"><span class="pre">XYZExitManager.get_xyz_exit()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom"><code class="docutils literal notranslate"><span class="pre">XYZRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.objects"><code class="docutils literal notranslate"><span class="pre">XYZRoom.objects</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_display"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_display</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_mode"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_mode</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_visual_range"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_visual_range</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_character_symbol"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_character_symbol</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_align"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_align</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_target_path_style"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_target_path_style</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_fill_all"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_fill_all</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.map_separator_char"><code class="docutils literal notranslate"><span class="pre">XYZRoom.map_separator_char</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.xyz"><code class="docutils literal notranslate"><span class="pre">XYZRoom.xyz</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.xyzgrid"><code class="docutils literal notranslate"><span class="pre">XYZRoom.xyzgrid</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.xymap"><code class="docutils literal notranslate"><span class="pre">XYZRoom.xymap</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.create"><code class="docutils literal notranslate"><span class="pre">XYZRoom.create()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.get_display_name"><code class="docutils literal notranslate"><span class="pre">XYZRoom.get_display_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.return_appearance"><code class="docutils literal notranslate"><span class="pre">XYZRoom.return_appearance()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">XYZRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">XYZRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.path"><code class="docutils literal notranslate"><span class="pre">XYZRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZRoom.typename"><code class="docutils literal notranslate"><span class="pre">XYZRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit"><code class="docutils literal notranslate"><span class="pre">XYZExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.objects"><code class="docutils literal notranslate"><span class="pre">XYZExit.objects</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.xyzgrid"><code class="docutils literal notranslate"><span class="pre">XYZExit.xyzgrid</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.xyz"><code class="docutils literal notranslate"><span class="pre">XYZExit.xyz</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.xyz_destination"><code class="docutils literal notranslate"><span class="pre">XYZExit.xyz_destination</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.create"><code class="docutils literal notranslate"><span class="pre">XYZExit.create()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">XYZExit.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">XYZExit.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.path"><code class="docutils literal notranslate"><span class="pre">XYZExit.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.grid.xyzgrid.xyzroom.html#evennia.contrib.grid.xyzgrid.xyzroom.XYZExit.typename"><code class="docutils literal notranslate"><span class="pre">XYZExit.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.html">evennia.contrib.rpg</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.buffs.html">evennia.contrib.rpg.buffs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html">evennia.contrib.rpg.buffs.buff</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#installation">Installation</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#using-the-handler">Using the Handler</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#applying-a-buff">Applying a Buff</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#modify">Modify</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#trigger">Trigger</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#tick">Tick</a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#buffs">Buffs</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.random"><code class="docutils literal notranslate"><span class="pre">random()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="docutils literal notranslate"><span class="pre">BaseBuff</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.key"><code class="docutils literal notranslate"><span class="pre">BaseBuff.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.name"><code class="docutils literal notranslate"><span class="pre">BaseBuff.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.flavor"><code class="docutils literal notranslate"><span class="pre">BaseBuff.flavor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.visible"><code class="docutils literal notranslate"><span class="pre">BaseBuff.visible</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.triggers"><code class="docutils literal notranslate"><span class="pre">BaseBuff.triggers</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.handler"><code class="docutils literal notranslate"><span class="pre">BaseBuff.handler</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.start"><code class="docutils literal notranslate"><span class="pre">BaseBuff.start</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.duration"><code class="docutils literal notranslate"><span class="pre">BaseBuff.duration</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.playtime"><code class="docutils literal notranslate"><span class="pre">BaseBuff.playtime</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.refresh"><code class="docutils literal notranslate"><span class="pre">BaseBuff.refresh</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.unique"><code class="docutils literal notranslate"><span class="pre">BaseBuff.unique</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.maxstacks"><code class="docutils literal notranslate"><span class="pre">BaseBuff.maxstacks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.stacks"><code class="docutils literal notranslate"><span class="pre">BaseBuff.stacks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.tickrate"><code class="docutils literal notranslate"><span class="pre">BaseBuff.tickrate</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.mods"><code class="docutils literal notranslate"><span class="pre">BaseBuff.mods</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.cache"><code class="docutils literal notranslate"><span class="pre">BaseBuff.cache</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.ticknum"><code class="docutils literal notranslate"><span class="pre">BaseBuff.ticknum</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.owner"><code class="docutils literal notranslate"><span class="pre">BaseBuff.owner</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.timeleft"><code class="docutils literal notranslate"><span class="pre">BaseBuff.timeleft</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.ticking"><code class="docutils literal notranslate"><span class="pre">BaseBuff.ticking</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.stacking"><code class="docutils literal notranslate"><span class="pre">BaseBuff.stacking</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.__init__"><code class="docutils literal notranslate"><span class="pre">BaseBuff.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.conditional"><code class="docutils literal notranslate"><span class="pre">BaseBuff.conditional()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.remove"><code class="docutils literal notranslate"><span class="pre">BaseBuff.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.dispel"><code class="docutils literal notranslate"><span class="pre">BaseBuff.dispel()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.pause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.pause()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.unpause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.unpause()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.reset"><code class="docutils literal notranslate"><span class="pre">BaseBuff.reset()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.update_cache"><code class="docutils literal notranslate"><span class="pre">BaseBuff.update_cache()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_init"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_apply"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_apply()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_remove"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_dispel"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_dispel()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_expire"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_expire()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_pre_check"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_pre_check()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_post_check"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_post_check()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_trigger"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_trigger()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_tick"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_tick()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_pause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_pause()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff.at_unpause"><code class="docutils literal notranslate"><span class="pre">BaseBuff.at_unpause()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod"><code class="docutils literal notranslate"><span class="pre">Mod</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.__init__"><code class="docutils literal notranslate"><span class="pre">Mod.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.stat"><code class="docutils literal notranslate"><span class="pre">Mod.stat</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.modifier"><code class="docutils literal notranslate"><span class="pre">Mod.modifier</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.value"><code class="docutils literal notranslate"><span class="pre">Mod.value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.Mod.perstack"><code class="docutils literal notranslate"><span class="pre">Mod.perstack</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler"><code class="docutils literal notranslate"><span class="pre">BuffHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.__init__"><code class="docutils literal notranslate"><span class="pre">BuffHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.ownerref"><code class="docutils literal notranslate"><span class="pre">BuffHandler.ownerref</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.dbkey"><code class="docutils literal notranslate"><span class="pre">BuffHandler.dbkey</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.autopause"><code class="docutils literal notranslate"><span class="pre">BuffHandler.autopause</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.owner"><code class="docutils literal notranslate"><span class="pre">BuffHandler.owner</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.buffcache"><code class="docutils literal notranslate"><span class="pre">BuffHandler.buffcache</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.traits"><code class="docutils literal notranslate"><span class="pre">BuffHandler.traits</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.effects"><code class="docutils literal notranslate"><span class="pre">BuffHandler.effects</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.playtime"><code class="docutils literal notranslate"><span class="pre">BuffHandler.playtime</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.paused"><code class="docutils literal notranslate"><span class="pre">BuffHandler.paused</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.expired"><code class="docutils literal notranslate"><span class="pre">BuffHandler.expired</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.visible"><code class="docutils literal notranslate"><span class="pre">BuffHandler.visible</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.all"><code class="docutils literal notranslate"><span class="pre">BuffHandler.all</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.add"><code class="docutils literal notranslate"><span class="pre">BuffHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_type"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_type()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_stat"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_stat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_trigger"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_trigger()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_source"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_source()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.remove_by_cachevalue"><code class="docutils literal notranslate"><span class="pre">BuffHandler.remove_by_cachevalue()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.clear"><code class="docutils literal notranslate"><span class="pre">BuffHandler.clear()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_all"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_all()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_type"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_type()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_stat"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_stat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_trigger"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_trigger()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_source"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_source()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.get_by_cachevalue"><code class="docutils literal notranslate"><span class="pre">BuffHandler.get_by_cachevalue()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.has"><code class="docutils literal notranslate"><span class="pre">BuffHandler.has()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.check"><code class="docutils literal notranslate"><span class="pre">BuffHandler.check()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.trigger"><code class="docutils literal notranslate"><span class="pre">BuffHandler.trigger()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.pause"><code class="docutils literal notranslate"><span class="pre">BuffHandler.pause()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.unpause"><code class="docutils literal notranslate"><span class="pre">BuffHandler.unpause()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.view"><code class="docutils literal notranslate"><span class="pre">BuffHandler.view()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.view_modifiers"><code class="docutils literal notranslate"><span class="pre">BuffHandler.view_modifiers()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffHandler.cleanup"><code class="docutils literal notranslate"><span class="pre">BuffHandler.cleanup()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffableProperty"><code class="docutils literal notranslate"><span class="pre">BuffableProperty</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BuffableProperty.at_get"><code class="docutils literal notranslate"><span class="pre">BuffableProperty.at_get()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff"><code class="docutils literal notranslate"><span class="pre">CmdBuff</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.key"><code class="docutils literal notranslate"><span class="pre">CmdBuff.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBuff.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBuff.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBuff.search_index_entry</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBuff.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.bufflist"><code class="docutils literal notranslate"><span class="pre">CmdBuff.bufflist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.parse"><code class="docutils literal notranslate"><span class="pre">CmdBuff.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.CmdBuff.func"><code class="docutils literal notranslate"><span class="pre">CmdBuff.func()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.cleanup_buffs"><code class="docutils literal notranslate"><span class="pre">cleanup_buffs()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.tick_buff"><code class="docutils literal notranslate"><span class="pre">tick_buff()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html">evennia.contrib.rpg.buffs.samplebuffs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit"><code class="docutils literal notranslate"><span class="pre">Exploit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.key"><code class="docutils literal notranslate"><span class="pre">Exploit.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.name"><code class="docutils literal notranslate"><span class="pre">Exploit.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.flavor"><code class="docutils literal notranslate"><span class="pre">Exploit.flavor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.duration"><code class="docutils literal notranslate"><span class="pre">Exploit.duration</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.maxstacks"><code class="docutils literal notranslate"><span class="pre">Exploit.maxstacks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.triggers"><code class="docutils literal notranslate"><span class="pre">Exploit.triggers</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.stack_msg"><code class="docutils literal notranslate"><span class="pre">Exploit.stack_msg</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.conditional"><code class="docutils literal notranslate"><span class="pre">Exploit.conditional()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploit.at_trigger"><code class="docutils literal notranslate"><span class="pre">Exploit.at_trigger()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited"><code class="docutils literal notranslate"><span class="pre">Exploited</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.key"><code class="docutils literal notranslate"><span class="pre">Exploited.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.name"><code class="docutils literal notranslate"><span class="pre">Exploited.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.flavor"><code class="docutils literal notranslate"><span class="pre">Exploited.flavor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.duration"><code class="docutils literal notranslate"><span class="pre">Exploited.duration</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.mods"><code class="docutils literal notranslate"><span class="pre">Exploited.mods</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_post_check"><code class="docutils literal notranslate"><span class="pre">Exploited.at_post_check()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_remove"><code class="docutils literal notranslate"><span class="pre">Exploited.at_remove()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching"><code class="docutils literal notranslate"><span class="pre">Leeching</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.key"><code class="docutils literal notranslate"><span class="pre">Leeching.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.name"><code class="docutils literal notranslate"><span class="pre">Leeching.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.flavor"><code class="docutils literal notranslate"><span class="pre">Leeching.flavor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.duration"><code class="docutils literal notranslate"><span class="pre">Leeching.duration</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.triggers"><code class="docutils literal notranslate"><span class="pre">Leeching.triggers</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Leeching.at_trigger"><code class="docutils literal notranslate"><span class="pre">Leeching.at_trigger()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison"><code class="docutils literal notranslate"><span class="pre">Poison</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.key"><code class="docutils literal notranslate"><span class="pre">Poison.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.name"><code class="docutils literal notranslate"><span class="pre">Poison.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.flavor"><code class="docutils literal notranslate"><span class="pre">Poison.flavor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.duration"><code class="docutils literal notranslate"><span class="pre">Poison.duration</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.maxstacks"><code class="docutils literal notranslate"><span class="pre">Poison.maxstacks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.tickrate"><code class="docutils literal notranslate"><span class="pre">Poison.tickrate</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.dmg"><code class="docutils literal notranslate"><span class="pre">Poison.dmg</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.playtime"><code class="docutils literal notranslate"><span class="pre">Poison.playtime</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_pause"><code class="docutils literal notranslate"><span class="pre">Poison.at_pause()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_unpause"><code class="docutils literal notranslate"><span class="pre">Poison.at_unpause()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_tick"><code class="docutils literal notranslate"><span class="pre">Poison.at_tick()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated"><code class="docutils literal notranslate"><span class="pre">Sated</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.key"><code class="docutils literal notranslate"><span class="pre">Sated.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.name"><code class="docutils literal notranslate"><span class="pre">Sated.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.flavor"><code class="docutils literal notranslate"><span class="pre">Sated.flavor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.duration"><code class="docutils literal notranslate"><span class="pre">Sated.duration</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.maxstacks"><code class="docutils literal notranslate"><span class="pre">Sated.maxstacks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.Sated.mods"><code class="docutils literal notranslate"><span class="pre">Sated.mods</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff"><code class="docutils literal notranslate"><span class="pre">StatBuff</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.key"><code class="docutils literal notranslate"><span class="pre">StatBuff.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.name"><code class="docutils literal notranslate"><span class="pre">StatBuff.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.maxstacks"><code class="docutils literal notranslate"><span class="pre">StatBuff.maxstacks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.refresh"><code class="docutils literal notranslate"><span class="pre">StatBuff.refresh</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.unique"><code class="docutils literal notranslate"><span class="pre">StatBuff.unique</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.cache"><code class="docutils literal notranslate"><span class="pre">StatBuff.cache</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.__init__"><code class="docutils literal notranslate"><span class="pre">StatBuff.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.flavor"><code class="docutils literal notranslate"><span class="pre">StatBuff.flavor</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html">evennia.contrib.rpg.buffs.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject"><code class="docutils literal notranslate"><span class="pre">BuffableObject</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.stat1"><code class="docutils literal notranslate"><span class="pre">BuffableObject.stat1</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.buffs"><code class="docutils literal notranslate"><span class="pre">BuffableObject.buffs</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.at_init"><code class="docutils literal notranslate"><span class="pre">BuffableObject.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BuffableObject.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BuffableObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.path"><code class="docutils literal notranslate"><span class="pre">BuffableObject.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.BuffableObject.typename"><code class="docutils literal notranslate"><span class="pre">BuffableObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.setUp"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.tearDown"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_addremove"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_addremove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_getters"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_getters()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_details"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_details()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modify"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_modify()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_trigger"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_trigger()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_context_conditional"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_context_conditional()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_complex"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_complex()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_timing"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_timing()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_cacheattrlink"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_cacheattrlink()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_buffableproperty"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_buffableproperty()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_stresstest"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_stresstest()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modgen"><code class="docutils literal notranslate"><span class="pre">TestBuffsAndHandler.test_modgen()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.character_creator.html">evennia.contrib.rpg.character_creator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html">evennia.contrib.rpg.character_creator.character_creator</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#features">Features</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#usage">Usage</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.func"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.aliases"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.help_category"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.key"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.lock_storage"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdIC.search_index_entry"><code class="docutils literal notranslate"><span class="pre">ContribCmdIC.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.key"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.locks"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.help_category"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.func"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.aliases"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.lock_storage"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribCmdCharCreate.search_index_entry"><code class="docutils literal notranslate"><span class="pre">ContribCmdCharCreate.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet.key"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenCmdSet.path"><code class="docutils literal notranslate"><span class="pre">ContribChargenCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.ooc_appearance_template"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.ooc_appearance_template</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.at_look"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.at_look()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.path"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.character_creator.html#evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount.typename"><code class="docutils literal notranslate"><span class="pre">ContribChargenAccount.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.example_menu.html">evennia.contrib.rpg.character_creator.example_menu</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html">evennia.contrib.rpg.character_creator.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator.setUp"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator.test_account_look"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator.test_account_look()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.character_creator.tests.html#evennia.contrib.rpg.character_creator.tests.TestCharacterCreator.test_char_create"><code class="docutils literal notranslate"><span class="pre">TestCharacterCreator.test_char_create()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.dice.html">evennia.contrib.rpg.dice</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html">evennia.contrib.rpg.dice.dice</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#dice">Dice</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#installation">Installation:</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#usage">Usage:</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.roll"><code class="docutils literal notranslate"><span class="pre">roll()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.roll_dice"><code class="docutils literal notranslate"><span class="pre">roll_dice()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice"><code class="docutils literal notranslate"><span class="pre">CmdDice</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.key"><code class="docutils literal notranslate"><span class="pre">CmdDice.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDice.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.locks"><code class="docutils literal notranslate"><span class="pre">CmdDice.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.func"><code class="docutils literal notranslate"><span class="pre">CmdDice.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDice.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDice.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDice.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.DiceCmdSet"><code class="docutils literal notranslate"><span class="pre">DiceCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.DiceCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DiceCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#evennia.contrib.rpg.dice.dice.DiceCmdSet.path"><code class="docutils literal notranslate"><span class="pre">DiceCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html">evennia.contrib.rpg.dice.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice"><code class="docutils literal notranslate"><span class="pre">TestDice</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_roll_dice"><code class="docutils literal notranslate"><span class="pre">TestDice.test_roll_dice()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_cmddice"><code class="docutils literal notranslate"><span class="pre">TestDice.test_cmddice()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_string_form"><code class="docutils literal notranslate"><span class="pre">TestDice.test_string_form()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.tests.html#evennia.contrib.rpg.dice.tests.TestDice.test_maxvals"><code class="docutils literal notranslate"><span class="pre">TestDice.test_maxvals()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.health_bar.html">evennia.contrib.rpg.health_bar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.health_bar.health_bar.html">evennia.contrib.rpg.health_bar.health_bar</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.health_bar.health_bar.html#evennia.contrib.rpg.health_bar.health_bar.display_meter"><code class="docutils literal notranslate"><span class="pre">display_meter()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.health_bar.tests.html">evennia.contrib.rpg.health_bar.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.health_bar.tests.html#evennia.contrib.rpg.health_bar.tests.TestHealthBar"><code class="docutils literal notranslate"><span class="pre">TestHealthBar</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.health_bar.tests.html#evennia.contrib.rpg.health_bar.tests.TestHealthBar.test_healthbar"><code class="docutils literal notranslate"><span class="pre">TestHealthBar.test_healthbar()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.llm.html">evennia.contrib.rpg.llm</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html">evennia.contrib.rpg.llm.llm_client</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#optional-evennia-settings-if-not-given-these-defaults-are-used">Optional Evennia settings (if not given, these defaults are used)</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer"><code class="docutils literal notranslate"><span class="pre">StringProducer</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.__init__"><code class="docutils literal notranslate"><span class="pre">StringProducer.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.startProducing"><code class="docutils literal notranslate"><span class="pre">StringProducer.startProducing()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.pauseProducing"><code class="docutils literal notranslate"><span class="pre">StringProducer.pauseProducing()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.StringProducer.stopProducing"><code class="docutils literal notranslate"><span class="pre">StringProducer.stopProducing()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver.__init__"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver.dataReceived"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver.dataReceived()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.SimpleResponseReceiver.connectionLost"><code class="docutils literal notranslate"><span class="pre">SimpleResponseReceiver.connectionLost()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.QuietHTTP11ClientFactory"><code class="docutils literal notranslate"><span class="pre">QuietHTTP11ClientFactory</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.QuietHTTP11ClientFactory.noisy"><code class="docutils literal notranslate"><span class="pre">QuietHTTP11ClientFactory.noisy</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.LLMClient"><code class="docutils literal notranslate"><span class="pre">LLMClient</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.LLMClient.__init__"><code class="docutils literal notranslate"><span class="pre">LLMClient.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_client.html#evennia.contrib.rpg.llm.llm_client.LLMClient.get_response"><code class="docutils literal notranslate"><span class="pre">LLMClient.get_response()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html">evennia.contrib.rpg.llm.llm_npc</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC"><code class="docutils literal notranslate"><span class="pre">LLMNPC</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.prompt_prefix"><code class="docutils literal notranslate"><span class="pre">LLMNPC.prompt_prefix</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.response_template"><code class="docutils literal notranslate"><span class="pre">LLMNPC.response_template</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.thinking_timeout"><code class="docutils literal notranslate"><span class="pre">LLMNPC.thinking_timeout</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.thinking_messages"><code class="docutils literal notranslate"><span class="pre">LLMNPC.thinking_messages</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.max_chat_memory_size"><code class="docutils literal notranslate"><span class="pre">LLMNPC.max_chat_memory_size</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.chat_memory"><code class="docutils literal notranslate"><span class="pre">LLMNPC.chat_memory</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.llm_client"><code class="docutils literal notranslate"><span class="pre">LLMNPC.llm_client</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.llm_prompt_prefix"><code class="docutils literal notranslate"><span class="pre">LLMNPC.llm_prompt_prefix</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.build_prompt"><code class="docutils literal notranslate"><span class="pre">LLMNPC.build_prompt()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.at_talked_to"><code class="docutils literal notranslate"><span class="pre">LLMNPC.at_talked_to()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">LLMNPC.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">LLMNPC.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.path"><code class="docutils literal notranslate"><span class="pre">LLMNPC.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.LLMNPC.typename"><code class="docutils literal notranslate"><span class="pre">LLMNPC.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.parse"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.llm_npc.html#evennia.contrib.rpg.llm.llm_npc.CmdLLMTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLLMTalk.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html">evennia.contrib.rpg.llm.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient"><code class="docutils literal notranslate"><span class="pre">TestLLMClient</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient.setUp"><code class="docutils literal notranslate"><span class="pre">TestLLMClient.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient.tearDown"><code class="docutils literal notranslate"><span class="pre">TestLLMClient.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.llm.tests.html#evennia.contrib.rpg.llm.tests.TestLLMClient.test_npc_at_talked_to"><code class="docutils literal notranslate"><span class="pre">TestLLMClient.test_npc_at_talked_to()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.html">evennia.contrib.rpg.rpsystem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html">evennia.contrib.rpg.rpsystem.rplanguage</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#usage">Usage</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#custom-languages">Custom languages</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#example">Example</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageError"><code class="docutils literal notranslate"><span class="pre">LanguageError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageExistsError"><code class="docutils literal notranslate"><span class="pre">LanguageExistsError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler"><code class="docutils literal notranslate"><span class="pre">LanguageHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.at_script_creation"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.add"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.translate"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.translate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.path"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.LanguageHandler.typename"><code class="docutils literal notranslate"><span class="pre">LanguageHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.obfuscate_language"><code class="docutils literal notranslate"><span class="pre">obfuscate_language()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.add_language"><code class="docutils literal notranslate"><span class="pre">add_language()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.available_languages"><code class="docutils literal notranslate"><span class="pre">available_languages()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rplanguage.html#evennia.contrib.rpg.rpsystem.rplanguage.obfuscate_whisper"><code class="docutils literal notranslate"><span class="pre">obfuscate_whisper()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html">evennia.contrib.rpg.rpsystem.rpsystem</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.EmoteError"><code class="docutils literal notranslate"><span class="pre">EmoteError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescError"><code class="docutils literal notranslate"><span class="pre">SdescError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogError"><code class="docutils literal notranslate"><span class="pre">RecogError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.LanguageError"><code class="docutils literal notranslate"><span class="pre">LanguageError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.parse_language"><code class="docutils literal notranslate"><span class="pre">parse_language()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.parse_sdescs_and_recogs"><code class="docutils literal notranslate"><span class="pre">parse_sdescs_and_recogs()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.send_emote"><code class="docutils literal notranslate"><span class="pre">send_emote()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler"><code class="docutils literal notranslate"><span class="pre">SdescHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.__init__"><code class="docutils literal notranslate"><span class="pre">SdescHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.add"><code class="docutils literal notranslate"><span class="pre">SdescHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.clear"><code class="docutils literal notranslate"><span class="pre">SdescHandler.clear()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.SdescHandler.get"><code class="docutils literal notranslate"><span class="pre">SdescHandler.get()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler"><code class="docutils literal notranslate"><span class="pre">RecogHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.__init__"><code class="docutils literal notranslate"><span class="pre">RecogHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.add"><code class="docutils literal notranslate"><span class="pre">RecogHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.get"><code class="docutils literal notranslate"><span class="pre">RecogHandler.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.all"><code class="docutils literal notranslate"><span class="pre">RecogHandler.all()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RecogHandler.remove"><code class="docutils literal notranslate"><span class="pre">RecogHandler.remove()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand"><code class="docutils literal notranslate"><span class="pre">RPCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.parse"><code class="docutils literal notranslate"><span class="pre">RPCommand.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.aliases"><code class="docutils literal notranslate"><span class="pre">RPCommand.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.help_category"><code class="docutils literal notranslate"><span class="pre">RPCommand.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.key"><code class="docutils literal notranslate"><span class="pre">RPCommand.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">RPCommand.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">RPCommand.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote"><code class="docutils literal notranslate"><span class="pre">CmdEmote</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.key"><code class="docutils literal notranslate"><span class="pre">CmdEmote.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEmote.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.locks"><code class="docutils literal notranslate"><span class="pre">CmdEmote.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdEmote.arg_regex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.get_help"><code class="docutils literal notranslate"><span class="pre">CmdEmote.get_help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.func"><code class="docutils literal notranslate"><span class="pre">CmdEmote.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEmote.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEmote.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdEmote.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEmote.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay"><code class="docutils literal notranslate"><span class="pre">CmdSay</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.key"><code class="docutils literal notranslate"><span class="pre">CmdSay.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSay.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.locks"><code class="docutils literal notranslate"><span class="pre">CmdSay.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdSay.arg_regex</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.func"><code class="docutils literal notranslate"><span class="pre">CmdSay.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSay.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSay.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSay.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc"><code class="docutils literal notranslate"><span class="pre">CmdSdesc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.key"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.locks"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.func"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdSdesc.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSdesc.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose"><code class="docutils literal notranslate"><span class="pre">CmdPose</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.key"><code class="docutils literal notranslate"><span class="pre">CmdPose.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.parse"><code class="docutils literal notranslate"><span class="pre">CmdPose.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.func"><code class="docutils literal notranslate"><span class="pre">CmdPose.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPose.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPose.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPose.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdPose.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPose.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog"><code class="docutils literal notranslate"><span class="pre">CmdRecog</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.key"><code class="docutils literal notranslate"><span class="pre">CmdRecog.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRecog.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.parse"><code class="docutils literal notranslate"><span class="pre">CmdRecog.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.func"><code class="docutils literal notranslate"><span class="pre">CmdRecog.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRecog.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRecog.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRecog.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask"><code class="docutils literal notranslate"><span class="pre">CmdMask</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.key"><code class="docutils literal notranslate"><span class="pre">CmdMask.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMask.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.func"><code class="docutils literal notranslate"><span class="pre">CmdMask.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMask.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMask.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.CmdMask.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMask.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet.key"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.RPSystemCmdSet.path"><code class="docutils literal notranslate"><span class="pre">RPSystemCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject"><code class="docutils literal notranslate"><span class="pre">ContribRPObject</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.sdesc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_search_result"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_search_result()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_posed_sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_posed_sdesc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_display_name"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_display_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_display_characters"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_display_characters()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.get_display_things"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.get_display_things()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.path"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPObject.typename"><code class="docutils literal notranslate"><span class="pre">ContribRPObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.path"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPRoom.typename"><code class="docutils literal notranslate"><span class="pre">ContribRPRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.recog"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.recog</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.get_display_name"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.get_display_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.at_pre_say"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.at_pre_say()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.get_sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.get_sdesc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.process_sdesc"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.process_sdesc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.process_recog"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.process_recog()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.process_language"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.process_language()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.path"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.rpsystem.html#evennia.contrib.rpg.rpsystem.rpsystem.ContribRPCharacter.typename"><code class="docutils literal notranslate"><span class="pre">ContribRPCharacter.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html">evennia.contrib.rpg.rpsystem.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage"><code class="docutils literal notranslate"><span class="pre">TestLanguage</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.setUp"><code class="docutils literal notranslate"><span class="pre">TestLanguage.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.tearDown"><code class="docutils literal notranslate"><span class="pre">TestLanguage.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_obfuscate_language"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_obfuscate_language()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_faulty_language"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_faulty_language()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_available_languages"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_available_languages()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestLanguage.test_obfuscate_whisper"><code class="docutils literal notranslate"><span class="pre">TestLanguage.test_obfuscate_whisper()</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem"><code class="docutils literal notranslate"><span class="pre">TestRPSystem</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.maxDiff"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.maxDiff</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.setUp"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_posed_contents"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_posed_contents()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_sdesc_handler"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_sdesc_handler()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_recog_handler"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_recog_handler()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_parse_language"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_parse_language()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_parse_sdescs_and_recogs"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_parse_sdescs_and_recogs()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_possessive_selfref"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_possessive_selfref()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_sdesc"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_get_sdesc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_send_emote"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_send_emote()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_send_emote_fallback"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_send_emote_fallback()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_send_case_sensitive_emote"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_send_case_sensitive_emote()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_rpsearch"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_rpsearch()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystem.test_get_search_result"><code class="docutils literal notranslate"><span class="pre">TestRPSystem.test_get_search_result()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands.setUp"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands.test_commands"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands.test_commands()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.rpsystem.tests.html#evennia.contrib.rpg.rpsystem.tests.TestRPSystemCommands.test_multi_match_search"><code class="docutils literal notranslate"><span class="pre">TestRPSystemCommands.test_multi_match_search()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.traits.html">evennia.contrib.rpg.traits</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html">evennia.contrib.rpg.traits.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.setUp"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_add_trait"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_add_trait()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_cache"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_cache()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_setting"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_setting()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_getting"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_getting()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_all"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_all()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_remove"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_clear"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_clear()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_trait_db_connection"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_trait_db_connection()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitHandlerTest.test_related_traits"><code class="docutils literal notranslate"><span class="pre">TraitHandlerTest.test_related_traits()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait"><code class="docutils literal notranslate"><span class="pre">TestTrait</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.setUp"><code class="docutils literal notranslate"><span class="pre">TestTrait.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_init"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_validate_input__valid"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_validate_input__valid()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_validate_input__fail"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_validate_input__fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_trait_getset"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_trait_getset()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTrait.test_repr"><code class="docutils literal notranslate"><span class="pre">TestTrait.test_repr()</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.test_init"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.test_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.test_value"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.test_value()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitStatic.test_delete"><code class="docutils literal notranslate"><span class="pre">TestTraitStatic.test_delete()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_init"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_value"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_value()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__minmax"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__minmax()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__bigmod"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__bigmod()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__change_boundaries"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__change_boundaries()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__disable"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__disable()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_boundaries__inverse"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_boundaries__inverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_current"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_current()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_delete"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_delete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_percentage"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_percentage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounter.test_descs"><code class="docutils literal notranslate"><span class="pre">TestTraitCounter.test_descs()</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed.test_timer_rate"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed.test_timer_rate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitCounterTimed.test_timer_ratetarget"><code class="docutils literal notranslate"><span class="pre">TestTraitCounterTimed.test_timer_ratetarget()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_init"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_value"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_value()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__minmax"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__minmax()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__bigmod"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__bigmod()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__change_boundaries"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__change_boundaries()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__disable"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__disable()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_boundaries__inverse"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_boundaries__inverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_current"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_current()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_delete"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_delete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_percentage"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_percentage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGauge.test_descs"><code class="docutils literal notranslate"><span class="pre">TestTraitGauge.test_descs()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed.setUp"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed.test_timer_rate"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed.test_timer_rate()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitGaugeTimed.test_timer_ratetarget"><code class="docutils literal notranslate"><span class="pre">TestTraitGaugeTimed.test_timer_ratetarget()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.setUp"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.tearDown"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_pos_shortcut"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_pos_shortcut()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_add_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_add_traits()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_sub_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_sub_traits()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_mul_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_mul_traits()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_floordiv"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_floordiv()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_comparisons_traits"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_comparisons_traits()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestNumericTraitOperators.test_comparisons_numeric"><code class="docutils literal notranslate"><span class="pre">TestNumericTraitOperators.test_comparisons_numeric()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.DummyCharacter"><code class="docutils literal notranslate"><span class="pre">DummyCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.DummyCharacter.strength"><code class="docutils literal notranslate"><span class="pre">DummyCharacter.strength</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.DummyCharacter.hunting"><code class="docutils literal notranslate"><span class="pre">DummyCharacter.hunting</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.DummyCharacter.health"><code class="docutils literal notranslate"><span class="pre">DummyCharacter.health</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitFields"><code class="docutils literal notranslate"><span class="pre">TestTraitFields</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TestTraitFields.test_traitfields"><code class="docutils literal notranslate"><span class="pre">TestTraitFields.test_traitfields()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitContribTestingChar"><code class="docutils literal notranslate"><span class="pre">TraitContribTestingChar</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitContribTestingChar.HP"><code class="docutils literal notranslate"><span class="pre">TraitContribTestingChar.HP</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitContribTestingChar.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TraitContribTestingChar.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitContribTestingChar.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TraitContribTestingChar.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitContribTestingChar.path"><code class="docutils literal notranslate"><span class="pre">TraitContribTestingChar.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitContribTestingChar.typename"><code class="docutils literal notranslate"><span class="pre">TraitContribTestingChar.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitPropertyTestCase"><code class="docutils literal notranslate"><span class="pre">TraitPropertyTestCase</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitPropertyTestCase.character_typeclass"><code class="docutils literal notranslate"><span class="pre">TraitPropertyTestCase.character_typeclass</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitPropertyTestCase.test_round1"><code class="docutils literal notranslate"><span class="pre">TraitPropertyTestCase.test_round1()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.tests.html#evennia.contrib.rpg.traits.tests.TraitPropertyTestCase.test_round2"><code class="docutils literal notranslate"><span class="pre">TraitPropertyTestCase.test_round2()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html">evennia.contrib.rpg.traits.traits</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#installation">Installation</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#traits-with-traithandler">Traits with TraitHandler</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#traitproperties">TraitProperties</a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#using-traits">Using traits</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#trait-types">Trait types</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#static-trait">Static trait</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#counter">Counter</a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#descs">.descs</a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#rate">.rate</a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#percent">.percent()</a></li>
</ul>
</li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#gauge">Gauge</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#trait">Trait</a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#expanding-with-your-own-traits">Expanding with your own Traits</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitException"><code class="docutils literal notranslate"><span class="pre">TraitException</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitException.__init__"><code class="docutils literal notranslate"><span class="pre">TraitException.__init__()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.MandatoryTraitKey"><code class="docutils literal notranslate"><span class="pre">MandatoryTraitKey</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler"><code class="docutils literal notranslate"><span class="pre">TraitHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.__init__"><code class="docutils literal notranslate"><span class="pre">TraitHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.all"><code class="docutils literal notranslate"><span class="pre">TraitHandler.all()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.get"><code class="docutils literal notranslate"><span class="pre">TraitHandler.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.add"><code class="docutils literal notranslate"><span class="pre">TraitHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.remove"><code class="docutils literal notranslate"><span class="pre">TraitHandler.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitHandler.clear"><code class="docutils literal notranslate"><span class="pre">TraitHandler.clear()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitProperty"><code class="docutils literal notranslate"><span class="pre">TraitProperty</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.TraitProperty.__init__"><code class="docutils literal notranslate"><span class="pre">TraitProperty.__init__()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait"><code class="docutils literal notranslate"><span class="pre">Trait</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.trait_type"><code class="docutils literal notranslate"><span class="pre">Trait.trait_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.default_keys"><code class="docutils literal notranslate"><span class="pre">Trait.default_keys</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.allow_extra_properties"><code class="docutils literal notranslate"><span class="pre">Trait.allow_extra_properties</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.__init__"><code class="docutils literal notranslate"><span class="pre">Trait.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.validate_input"><code class="docutils literal notranslate"><span class="pre">Trait.validate_input()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.name"><code class="docutils literal notranslate"><span class="pre">Trait.name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.get_trait"><code class="docutils literal notranslate"><span class="pre">Trait.get_trait()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.key"><code class="docutils literal notranslate"><span class="pre">Trait.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.Trait.value"><code class="docutils literal notranslate"><span class="pre">Trait.value</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait"><code class="docutils literal notranslate"><span class="pre">StaticTrait</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.trait_type"><code class="docutils literal notranslate"><span class="pre">StaticTrait.trait_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.default_keys"><code class="docutils literal notranslate"><span class="pre">StaticTrait.default_keys</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.base"><code class="docutils literal notranslate"><span class="pre">StaticTrait.base</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.mod"><code class="docutils literal notranslate"><span class="pre">StaticTrait.mod</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.mult"><code class="docutils literal notranslate"><span class="pre">StaticTrait.mult</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.StaticTrait.value"><code class="docutils literal notranslate"><span class="pre">StaticTrait.value</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait"><code class="docutils literal notranslate"><span class="pre">CounterTrait</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.trait_type"><code class="docutils literal notranslate"><span class="pre">CounterTrait.trait_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.default_keys"><code class="docutils literal notranslate"><span class="pre">CounterTrait.default_keys</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.validate_input"><code class="docutils literal notranslate"><span class="pre">CounterTrait.validate_input()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.base"><code class="docutils literal notranslate"><span class="pre">CounterTrait.base</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.mod"><code class="docutils literal notranslate"><span class="pre">CounterTrait.mod</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.mult"><code class="docutils literal notranslate"><span class="pre">CounterTrait.mult</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.min"><code class="docutils literal notranslate"><span class="pre">CounterTrait.min</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.max"><code class="docutils literal notranslate"><span class="pre">CounterTrait.max</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.current"><code class="docutils literal notranslate"><span class="pre">CounterTrait.current</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.value"><code class="docutils literal notranslate"><span class="pre">CounterTrait.value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.ratetarget"><code class="docutils literal notranslate"><span class="pre">CounterTrait.ratetarget</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.percent"><code class="docutils literal notranslate"><span class="pre">CounterTrait.percent()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.reset"><code class="docutils literal notranslate"><span class="pre">CounterTrait.reset()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.CounterTrait.desc"><code class="docutils literal notranslate"><span class="pre">CounterTrait.desc()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait"><code class="docutils literal notranslate"><span class="pre">GaugeTrait</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.trait_type"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.trait_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.default_keys"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.default_keys</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.base"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.base</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.mod"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.mod</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.mult"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.mult</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.min"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.min</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.max"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.max</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.current"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.current</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.value"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.percent"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.percent()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.traits.traits.html#evennia.contrib.rpg.traits.traits.GaugeTrait.reset"><code class="docutils literal notranslate"><span class="pre">GaugeTrait.reset()</span></code></a></li>
</ul>
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</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.tutorials.html">evennia.contrib.tutorials</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.batchprocessor.html">evennia.contrib.tutorials.batchprocessor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.batchprocessor.example_batch_code.html">evennia.contrib.tutorials.batchprocessor.example_batch_code</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.html">evennia.contrib.tutorials.bodyfunctions</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html">evennia.contrib.tutorials.bodyfunctions.bodyfunctions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions"><code class="docutils literal notranslate"><span class="pre">BodyFunctions</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.at_script_creation"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.at_repeat"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.send_random_message"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.send_random_message()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.path"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.bodyfunctions.html#evennia.contrib.tutorials.bodyfunctions.bodyfunctions.BodyFunctions.typename"><code class="docutils literal notranslate"><span class="pre">BodyFunctions.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html">evennia.contrib.tutorials.bodyfunctions.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.script_typeclass"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.script_typeclass</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.setUp"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.tearDown"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.test_at_repeat"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.test_at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.bodyfunctions.tests.html#evennia.contrib.tutorials.bodyfunctions.tests.TestBodyFunctions.test_send_random_message"><code class="docutils literal notranslate"><span class="pre">TestBodyFunctions.test_send_random_message()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.html">evennia.contrib.tutorials.evadventure</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html">evennia.contrib.tutorials.evadventure.ai</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler"><code class="docutils literal notranslate"><span class="pre">AIHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.attribute_name"><code class="docutils literal notranslate"><span class="pre">AIHandler.attribute_name</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.attribute_category"><code class="docutils literal notranslate"><span class="pre">AIHandler.attribute_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.__init__"><code class="docutils literal notranslate"><span class="pre">AIHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.set_state"><code class="docutils literal notranslate"><span class="pre">AIHandler.set_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_state"><code class="docutils literal notranslate"><span class="pre">AIHandler.get_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_targets"><code class="docutils literal notranslate"><span class="pre">AIHandler.get_targets()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.get_traversable_exits"><code class="docutils literal notranslate"><span class="pre">AIHandler.get_traversable_exits()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.random_probability"><code class="docutils literal notranslate"><span class="pre">AIHandler.random_probability()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIHandler.run"><code class="docutils literal notranslate"><span class="pre">AIHandler.run()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIMixin"><code class="docutils literal notranslate"><span class="pre">AIMixin</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.ai.html#evennia.contrib.tutorials.evadventure.ai.AIMixin.ai"><code class="docutils literal notranslate"><span class="pre">AIMixin.ai</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.build_techdemo.html">evennia.contrib.tutorials.evadventure.build_techdemo</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.build_world.html">evennia.contrib.tutorials.evadventure.build_world</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html">evennia.contrib.tutorials.evadventure.characters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin"><code class="docutils literal notranslate"><span class="pre">LivingMixin</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.is_pc"><code class="docutils literal notranslate"><span class="pre">LivingMixin.is_pc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.hurt_level"><code class="docutils literal notranslate"><span class="pre">LivingMixin.hurt_level</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.heal"><code class="docutils literal notranslate"><span class="pre">LivingMixin.heal()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_attacked"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_attacked()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_damage"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_damage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_defeat"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_defeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_death"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_death()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_pay"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_pay()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_looted"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_looted()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.pre_loot"><code class="docutils literal notranslate"><span class="pre">LivingMixin.pre_loot()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.at_do_loot"><code class="docutils literal notranslate"><span class="pre">LivingMixin.at_do_loot()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.LivingMixin.post_loot"><code class="docutils literal notranslate"><span class="pre">LivingMixin.post_loot()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.is_pc"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.is_pc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.strength"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.strength</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.dexterity"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.dexterity</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.constitution"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.constitution</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.intelligence"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.intelligence</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.wisdom"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.wisdom</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.charisma"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.charisma</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.hp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.hp</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.hp_max"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.hp_max</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.level"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.level</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.coins"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.coins</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.xp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.xp</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.xp_per_level"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.xp_per_level</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.equipment"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.equipment</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.quests"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.quests</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.weapon"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.weapon</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.armor"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.armor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_object_receive"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_pre_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_object_receive"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_object_leave"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_pre_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_object_leave"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_defeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_defeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_death()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_pre_loot"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_pre_loot()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.at_looted"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.at_looted()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.add_xp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.add_xp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.level_up"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.level_up()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.characters.html#evennia.contrib.tutorials.evadventure.characters.get_character_sheet"><code class="docutils literal notranslate"><span class="pre">get_character_sheet()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html">evennia.contrib.tutorials.evadventure.chargen</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.show_sheet()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply"><code class="docutils literal notranslate"><span class="pre">TemporaryCharacterSheet.apply()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_chargen"><code class="docutils literal notranslate"><span class="pre">node_chargen()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_change_name"><code class="docutils literal notranslate"><span class="pre">node_change_name()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities"><code class="docutils literal notranslate"><span class="pre">node_swap_abilities()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.node_apply_character"><code class="docutils literal notranslate"><span class="pre">node_apply_character()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.chargen.html#evennia.contrib.tutorials.evadventure.chargen.start_chargen"><code class="docutils literal notranslate"><span class="pre">start_chargen()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html">evennia.contrib.tutorials.evadventure.combat_base</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatFailure"><code class="docutils literal notranslate"><span class="pre">CombatFailure</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction"><code class="docutils literal notranslate"><span class="pre">CombatAction</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.__init__"><code class="docutils literal notranslate"><span class="pre">CombatAction.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.msg"><code class="docutils literal notranslate"><span class="pre">CombatAction.msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.can_use"><code class="docutils literal notranslate"><span class="pre">CombatAction.can_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.execute"><code class="docutils literal notranslate"><span class="pre">CombatAction.execute()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatAction.post_execute"><code class="docutils literal notranslate"><span class="pre">CombatAction.post_execute()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionHold"><code class="docutils literal notranslate"><span class="pre">CombatActionHold</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack"><code class="docutils literal notranslate"><span class="pre">CombatActionAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionAttack.execute()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt"><code class="docutils literal notranslate"><span class="pre">CombatActionStunt</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionStunt.execute()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem"><code class="docutils literal notranslate"><span class="pre">CombatActionUseItem</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionUseItem.execute()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield"><code class="docutils literal notranslate"><span class="pre">CombatActionWield</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionWield.execute()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.action_classes"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.action_classes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.fallback_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.fallback_action_dict</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_or_create_combathandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.get_or_create_combathandler()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.msg"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_combat_summary"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.get_combat_summary()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.get_sides()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.give_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.give_advantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.give_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.give_disadvantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.has_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.has_advantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.has_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.has_disadvantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.queue_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.queue_action()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.execute_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.execute_next_action()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.start_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.start_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.check_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.check_stop_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.stop_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatBaseHandler.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html">evennia.contrib.tutorials.evadventure.combat_turnbased</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee"><code class="docutils literal notranslate"><span class="pre">CombatActionFlee</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CombatActionFlee.execute"><code class="docutils literal notranslate"><span class="pre">CombatActionFlee.execute()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.action_classes"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.action_classes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.flee_timeout"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.flee_timeout</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fallback_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.fallback_action_dict</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.turn"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.turn</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.combatants"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.combatants</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.advantage_matrix"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.advantage_matrix</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.disadvantage_matrix"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.disadvantage_matrix</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.fleeing_combatants"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.fleeing_combatants</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.defeated_combatants"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.defeated_combatants</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.give_advantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.give_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.give_disadvantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.has_advantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.has_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.has_disadvantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.add_combatant"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.add_combatant()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.remove_combatant"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.remove_combatant()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.start_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.start_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.stop_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_combat_summary"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.get_combat_summary()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.get_sides()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.queue_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.queue_action()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.get_next_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.get_next_action_dict()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.execute_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.execute_next_action()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.check_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.check_stop_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.at_repeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.EvAdventureTurnbasedCombatHandler.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_target"><code class="docutils literal notranslate"><span class="pre">node_choose_enemy_target()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_enemy_recipient"><code class="docutils literal notranslate"><span class="pre">node_choose_enemy_recipient()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_target"><code class="docutils literal notranslate"><span class="pre">node_choose_allied_target()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_allied_recipient"><code class="docutils literal notranslate"><span class="pre">node_choose_allied_recipient()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_ability"><code class="docutils literal notranslate"><span class="pre">node_choose_ability()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_use_item"><code class="docutils literal notranslate"><span class="pre">node_choose_use_item()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_choose_wield_item"><code class="docutils literal notranslate"><span class="pre">node_choose_wield_item()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.node_combat"><code class="docutils literal notranslate"><span class="pre">node_combat()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.turn_timeout"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.turn_timeout</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.flee_time"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.flee_time</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.parse"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.CmdTurnAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTurnAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_turnbased.html#evennia.contrib.tutorials.evadventure.combat_turnbased.TurnCombatCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TurnCombatCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html">evennia.contrib.tutorials.evadventure.combat_twitch</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.action_classes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.advantage_against</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.disadvantage_against</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.action_dict</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.fallback_action_dict</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.current_ticker_ref</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.get_sides()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.give_advantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.give_disadvantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.has_advantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.has_disadvantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.queue_action()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.execute_next_action()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.check_stop_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.stop_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureCombatTwitchHandler.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook"><code class="docutils literal notranslate"><span class="pre">CmdLook</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func"><code class="docutils literal notranslate"><span class="pre">CmdLook.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLook.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLook.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key"><code class="docutils literal notranslate"><span class="pre">CmdLook.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLook.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLook.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold"><code class="docutils literal notranslate"><span class="pre">CmdHold</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key"><code class="docutils literal notranslate"><span class="pre">CmdHold.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func"><code class="docutils literal notranslate"><span class="pre">CmdHold.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases"><code class="docutils literal notranslate"><span class="pre">CmdHold.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category"><code class="docutils literal notranslate"><span class="pre">CmdHold.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdHold.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdHold.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt"><code class="docutils literal notranslate"><span class="pre">CmdStunt</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key"><code class="docutils literal notranslate"><span class="pre">CmdStunt.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStunt.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStunt.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse"><code class="docutils literal notranslate"><span class="pre">CmdStunt.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func"><code class="docutils literal notranslate"><span class="pre">CmdStunt.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStunt.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStunt.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem"><code class="docutils literal notranslate"><span class="pre">CmdUseItem</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUseItem.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield"><code class="docutils literal notranslate"><span class="pre">CmdWield</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key"><code class="docutils literal notranslate"><span class="pre">CmdWield.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWield.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse"><code class="docutils literal notranslate"><span class="pre">CmdWield.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func"><code class="docutils literal notranslate"><span class="pre">CmdWield.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWield.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWield.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWield.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TwitchCombatCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_twitch.html#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TwitchLookCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html">evennia.contrib.tutorials.evadventure.commands</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">EvAdventureCommand.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory"><code class="docutils literal notranslate"><span class="pre">CmdInventory</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.key"><code class="docutils literal notranslate"><span class="pre">CmdInventory.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases"><code class="docutils literal notranslate"><span class="pre">CmdInventory.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.func"><code class="docutils literal notranslate"><span class="pre">CmdInventory.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category"><code class="docutils literal notranslate"><span class="pre">CmdInventory.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdInventory.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdInventory.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.out_txts</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWieldOrWear.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove"><code class="docutils literal notranslate"><span class="pre">CmdRemove</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.key"><code class="docutils literal notranslate"><span class="pre">CmdRemove.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRemove.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.func"><code class="docutils literal notranslate"><span class="pre">CmdRemove.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRemove.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRemove.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRemove.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_give"><code class="docutils literal notranslate"><span class="pre">node_give()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_receive"><code class="docutils literal notranslate"><span class="pre">node_receive()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.node_end"><code class="docutils literal notranslate"><span class="pre">node_end()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive"><code class="docutils literal notranslate"><span class="pre">CmdGive</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.key"><code class="docutils literal notranslate"><span class="pre">CmdGive.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.parse"><code class="docutils literal notranslate"><span class="pre">CmdGive.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.func"><code class="docutils literal notranslate"><span class="pre">CmdGive.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGive.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGive.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGive.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGive.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk"><code class="docutils literal notranslate"><span class="pre">CmdTalk</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdTalk.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdTalk.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTalk.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTalk.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTalk.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTalk.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.commands.html#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html">evennia.contrib.tutorials.evadventure.dungeon</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.random"><code class="docutils literal notranslate"><span class="pre">random()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.allow_combat</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.allow_death</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.dungeon_branch"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.dungeon_branch</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.xy_coords"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.xy_coords</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.clear_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.clear_room()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.is_room_clear"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.is_room_clear</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.get_display_footer"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.get_display_footer()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_traverse"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.at_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_failed_traverse"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.at_failed_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonExit.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.room_generator"><code class="docutils literal notranslate"><span class="pre">room_generator()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.max_unexplored_exits"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.max_unexplored_exits</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.max_new_exits_per_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.max_new_exits_per_room</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.rooms"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.rooms</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.unvisited_exits"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.unvisited_exits</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.last_updated"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.last_updated</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.room_generator"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.room_generator</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.xy_grid"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.xy_grid</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.start_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.start_room</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.register_exit_traversed"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.register_exit_traversed()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.create_out_exit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.create_out_exit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.delete"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.delete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.new_room"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.new_room()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranch.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranch.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.reset_exit"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.reset_exit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.at_traverse"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.at_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoomExit.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.branch_max_life"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.branch_max_life</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_script_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_repeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonBranchDeleter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_script_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_repeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.at_repeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureStartRoomResetter.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.recycle_time"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.recycle_time</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_check_time"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.branch_check_time</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_max_life"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.branch_max_life</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.room_generator"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.room_generator</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.get_display_footer"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.get_display_footer()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.dungeon.html#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureDungeonStartRoom.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html">evennia.contrib.tutorials.evadventure.enums</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability"><code class="docutils literal notranslate"><span class="pre">Ability</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.STR"><code class="docutils literal notranslate"><span class="pre">Ability.STR</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.DEX"><code class="docutils literal notranslate"><span class="pre">Ability.DEX</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CON"><code class="docutils literal notranslate"><span class="pre">Ability.CON</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.INT"><code class="docutils literal notranslate"><span class="pre">Ability.INT</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.WIS"><code class="docutils literal notranslate"><span class="pre">Ability.WIS</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CHA"><code class="docutils literal notranslate"><span class="pre">Ability.CHA</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ARMOR"><code class="docutils literal notranslate"><span class="pre">Ability.ARMOR</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CRITICAL_FAILURE"><code class="docutils literal notranslate"><span class="pre">Ability.CRITICAL_FAILURE</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.CRITICAL_SUCCESS"><code class="docutils literal notranslate"><span class="pre">Ability.CRITICAL_SUCCESS</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ALLEGIANCE_HOSTILE"><code class="docutils literal notranslate"><span class="pre">Ability.ALLEGIANCE_HOSTILE</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ALLEGIANCE_NEUTRAL"><code class="docutils literal notranslate"><span class="pre">Ability.ALLEGIANCE_NEUTRAL</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.Ability.ALLEGIANCE_FRIENDLY"><code class="docutils literal notranslate"><span class="pre">Ability.ALLEGIANCE_FRIENDLY</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation"><code class="docutils literal notranslate"><span class="pre">WieldLocation</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.BACKPACK"><code class="docutils literal notranslate"><span class="pre">WieldLocation.BACKPACK</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.WEAPON_HAND"><code class="docutils literal notranslate"><span class="pre">WieldLocation.WEAPON_HAND</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.SHIELD_HAND"><code class="docutils literal notranslate"><span class="pre">WieldLocation.SHIELD_HAND</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.TWO_HANDS"><code class="docutils literal notranslate"><span class="pre">WieldLocation.TWO_HANDS</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.BODY"><code class="docutils literal notranslate"><span class="pre">WieldLocation.BODY</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.WieldLocation.HEAD"><code class="docutils literal notranslate"><span class="pre">WieldLocation.HEAD</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType"><code class="docutils literal notranslate"><span class="pre">ObjType</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.WEAPON"><code class="docutils literal notranslate"><span class="pre">ObjType.WEAPON</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.ARMOR"><code class="docutils literal notranslate"><span class="pre">ObjType.ARMOR</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.SHIELD"><code class="docutils literal notranslate"><span class="pre">ObjType.SHIELD</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.HELMET"><code class="docutils literal notranslate"><span class="pre">ObjType.HELMET</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.CONSUMABLE"><code class="docutils literal notranslate"><span class="pre">ObjType.CONSUMABLE</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.GEAR"><code class="docutils literal notranslate"><span class="pre">ObjType.GEAR</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.THROWABLE"><code class="docutils literal notranslate"><span class="pre">ObjType.THROWABLE</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.MAGIC"><code class="docutils literal notranslate"><span class="pre">ObjType.MAGIC</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.QUEST"><code class="docutils literal notranslate"><span class="pre">ObjType.QUEST</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.enums.html#evennia.contrib.tutorials.evadventure.enums.ObjType.TREASURE"><code class="docutils literal notranslate"><span class="pre">ObjType.TREASURE</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html">evennia.contrib.tutorials.evadventure.equipment</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentError"><code class="docutils literal notranslate"><span class="pre">EquipmentError</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.save_attribute"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.save_attribute</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.__init__"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.count_slots"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.count_slots()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.max_slots"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.max_slots</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.validate_slot_usage"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.validate_slot_usage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_current_slot"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_current_slot()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.armor"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.armor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.weapon"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.weapon</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_loadout"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_loadout()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_backpack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.display_slot_usage"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.display_slot_usage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.move"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.move()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.add"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.remove"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wieldable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_wieldable_objects_from_backpack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_wearable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_wearable_objects_from_backpack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.get_usable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.get_usable_objects_from_backpack()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.equipment.html#evennia.contrib.tutorials.evadventure.equipment.EquipmentHandler.all"><code class="docutils literal notranslate"><span class="pre">EquipmentHandler.all()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html">evennia.contrib.tutorials.evadventure.npcs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.is_pc"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.is_pc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hit_dice"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hit_dice</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.armor"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.armor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.morale"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.morale</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp_multiplier"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hp_multiplier</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hp</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.allegiance"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.allegiance</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.is_idle"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.is_idle</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.weapon"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.weapon</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.coins"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.coins</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.group"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.group</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.strength"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.strength</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.dexterity"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.dexterity</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.constitution"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.constitution</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.intelligence"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.intelligence</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.wisdom"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.wisdom</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.charisma"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.charisma</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.hp_max"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.hp_max</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.at_attacked"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.at_attacked()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.ai_next_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.ai_next_action()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureNPC.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureNPC.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.menudata"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.menudata</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.menu_kwargs"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.menu_kwargs</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.hi_text"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.hi_text</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.at_damage"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.at_damage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.create"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.create()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.at_talk"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.at_talk()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureTalkativeNPC.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureTalkativeNPC.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.node_start"><code class="docutils literal notranslate"><span class="pre">node_start()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureQuestGiver.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestGiver.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.upsell_factor"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.upsell_factor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.miser_factor"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.miser_factor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.common_ware_prototypes"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.common_ware_prototypes</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.at_damage"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.at_damage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureShopKeeper.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureShopKeeper.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.combat_probabilities"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.combat_probabilities</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_idle"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_idle()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_combat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_roam"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_roam()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.ai_flee"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.ai_flee()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.at_defeat"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.at_defeat()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.npcs.html#evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureMob.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html">evennia.contrib.tutorials.evadventure.objects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.inventory_use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.size</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_display_header()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_display_desc()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.has_obj_type()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.get_help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_pre_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.at_post_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.quality</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureObjectFiller.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestObject.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureTreasure.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.size</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.uses</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.at_pre_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.at_post_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureConsumable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.inventory_use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.quality</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.attack_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.defense_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.damage_roll</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.get_display_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.at_pre_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.at_post_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureWeapon.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.attack_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.defense_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.damage_roll</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureThrowable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.inventory_use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.quality</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.attack_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.defense_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.damage_roll</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.at_post_use()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.refresh()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureRunestone.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.inventory_use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.armor</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.quality</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureArmor.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.inventory_use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureShield.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.inventory_use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureHelmet.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.inventory_use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.attack_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.defense_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.damage_roll</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.quality</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.typename"><code class="docutils literal notranslate"><span class="pre">WeaponBareHands.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.get_bare_hands"><code class="docutils literal notranslate"><span class="pre">get_bare_hands()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html">evennia.contrib.tutorials.evadventure.quests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.key"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.desc"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.desc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.start_step"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.start_step</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_start"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.help_start</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_end"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.help_end</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.__init__"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.add_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.add_data()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.get_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.get_data()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.remove_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.remove_data()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.questhandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.questhandler</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.current_step"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.current_step</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.status"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.status</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_completed"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.is_completed</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_abandoned"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.is_abandoned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.is_failed"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.is_failed</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.complete"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.complete()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.abandon"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.abandon()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.fail"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.fail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.progress"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.progress()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.help()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.step_start"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.step_start()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.cleanup"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuest.cleanup()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_key"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_storage_attribute_key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_category"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_storage_attribute_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_data_attribute_template"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_data_attribute_template</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_data_attribute_category"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.quest_data_attribute_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.__init__"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.has"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.has()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.get"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.all"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.all()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.add"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.add()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.remove"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.save_quest_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.save_quest_data()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.load_quest_data"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestHandler.load_quest_data()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests"><code class="docutils literal notranslate"><span class="pre">CmdQuests</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.key"><code class="docutils literal notranslate"><span class="pre">CmdQuests.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.aliases"><code class="docutils literal notranslate"><span class="pre">CmdQuests.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.help_category"><code class="docutils literal notranslate"><span class="pre">CmdQuests.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdQuests.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdQuests.search_index_entry</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.parse"><code class="docutils literal notranslate"><span class="pre">CmdQuests.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.quests.html#evennia.contrib.tutorials.evadventure.quests.CmdQuests.func"><code class="docutils literal notranslate"><span class="pre">CmdQuests.func()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.random_tables.html">evennia.contrib.tutorials.evadventure.random_tables</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html">evennia.contrib.tutorials.evadventure.rooms</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.allow_combat</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_pvp"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.allow_pvp</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.allow_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.allow_death</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.format_appearance"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.format_appearance()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.get_display_header"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.get_display_header()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.allow_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.allow_combat</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.allow_pvp"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.allow_pvp</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.get_display_footer"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.get_display_footer()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.path"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventurePvPRoom.typename"><code class="docutils literal notranslate"><span class="pre">EvAdventurePvPRoom.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html">evennia.contrib.tutorials.evadventure.rules</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_with_advantage_or_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_with_advantage_or_disadvantage()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.saving_throw()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.opposed_saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.opposed_saving_throw()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_random_table"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_random_table()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.morale_check"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.morale_check()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.heal_from_rest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.heal_from_rest()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.death_map"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.death_map</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.rules.html#evennia.contrib.tutorials.evadventure.rules.EvAdventureRollEngine.roll_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngine.roll_death()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html">evennia.contrib.tutorials.evadventure.shops</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem"><code class="docutils literal notranslate"><span class="pre">BuyItem</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.key"><code class="docutils literal notranslate"><span class="pre">BuyItem.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.desc"><code class="docutils literal notranslate"><span class="pre">BuyItem.desc</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.obj_type"><code class="docutils literal notranslate"><span class="pre">BuyItem.obj_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.size"><code class="docutils literal notranslate"><span class="pre">BuyItem.size</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.value"><code class="docutils literal notranslate"><span class="pre">BuyItem.value</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.use_slot"><code class="docutils literal notranslate"><span class="pre">BuyItem.use_slot</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.uses"><code class="docutils literal notranslate"><span class="pre">BuyItem.uses</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.quality"><code class="docutils literal notranslate"><span class="pre">BuyItem.quality</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.attack_type"><code class="docutils literal notranslate"><span class="pre">BuyItem.attack_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.defense_type"><code class="docutils literal notranslate"><span class="pre">BuyItem.defense_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.damage_roll"><code class="docutils literal notranslate"><span class="pre">BuyItem.damage_roll</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.obj"><code class="docutils literal notranslate"><span class="pre">BuyItem.obj</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.prototype"><code class="docutils literal notranslate"><span class="pre">BuyItem.prototype</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.create_from_obj"><code class="docutils literal notranslate"><span class="pre">BuyItem.create_from_obj()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.create_from_prototype"><code class="docutils literal notranslate"><span class="pre">BuyItem.create_from_prototype()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.get_detail"><code class="docutils literal notranslate"><span class="pre">BuyItem.get_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.to_obj"><code class="docutils literal notranslate"><span class="pre">BuyItem.to_obj()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.BuyItem.__init__"><code class="docutils literal notranslate"><span class="pre">BuyItem.__init__()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.node_confirm_buy"><code class="docutils literal notranslate"><span class="pre">node_confirm_buy()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.shops.html#evennia.contrib.tutorials.evadventure.shops.node_confirm_sell"><code class="docutils literal notranslate"><span class="pre">node_confirm_sell()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.utils.html">evennia.contrib.tutorials.evadventure.utils</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.utils.html#evennia.contrib.tutorials.evadventure.utils.get_obj_stats"><code class="docutils literal notranslate"><span class="pre">get_obj_stats()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.utils.html#evennia.contrib.tutorials.evadventure.utils.random_probability"><code class="docutils literal notranslate"><span class="pre">random_probability()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.batchscripts.html">evennia.contrib.tutorials.evadventure.batchscripts</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.batchscripts.turnbased_combat_demo.html">evennia.contrib.tutorials.evadventure.batchscripts.turnbased_combat_demo</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.html">evennia.contrib.tutorials.evadventure.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.mixins.html">evennia.contrib.tutorials.evadventure.tests.mixins</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.mixins.html#evennia.contrib.tutorials.evadventure.tests.mixins.EvAdventureMixin"><code class="docutils literal notranslate"><span class="pre">EvAdventureMixin</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.mixins.html#evennia.contrib.tutorials.evadventure.tests.mixins.EvAdventureMixin.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureMixin.setUp()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html">evennia.contrib.tutorials.evadventure.tests.test_ai</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI"><code class="docutils literal notranslate"><span class="pre">TestAI</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.setUp"><code class="docutils literal notranslate"><span class="pre">TestAI.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.tearDown"><code class="docutils literal notranslate"><span class="pre">TestAI.tearDown()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.test_ai_methods"><code class="docutils literal notranslate"><span class="pre">TestAI.test_ai_methods()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_ai.html#evennia.contrib.tutorials.evadventure.tests.test_ai.TestAI.test_ai_run"><code class="docutils literal notranslate"><span class="pre">TestAI.test_ai_run()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html">evennia.contrib.tutorials.evadventure.tests.test_characters</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters"><code class="docutils literal notranslate"><span class="pre">TestCharacters</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.setUp"><code class="docutils literal notranslate"><span class="pre">TestCharacters.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_abilities"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_abilities()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_heal"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_heal()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_at_damage"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_at_damage()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_characters.html#evennia.contrib.tutorials.evadventure.tests.test_characters.TestCharacters.test_at_pay"><code class="docutils literal notranslate"><span class="pre">TestCharacters.test_at_pay()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html">evennia.contrib.tutorials.evadventure.tests.test_chargen</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_base_chargen"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.test_base_chargen()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_build_desc"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.test_build_desc()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_chargen.html#evennia.contrib.tutorials.evadventure.tests.test_chargen.EvAdventureCharacterGenerationTest.test_apply"><code class="docutils literal notranslate"><span class="pre">EvAdventureCharacterGenerationTest.test_apply()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html">evennia.contrib.tutorials.evadventure.tests.test_combat</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.test_combathandler_msg"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler.test_combathandler_msg()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureCombatBaseHandler.test_get_combat_summary"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCombatBaseHandler.test_get_combat_summary()</span></code></a></li>
</ul>
</li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.setUp"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_base_action"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_base_action()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_attack__miss"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_attack__miss()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_attack__success"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_attack__success()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_fail"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_stunt_fail()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_advantage__success"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_stunt_advantage__success()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_stunt_disadvantage__success"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_stunt_disadvantage__success()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_use_item"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_use_item()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestCombatActionsBase.test_swap_wielded_weapon_or_spell"><code class="docutils literal notranslate"><span class="pre">TestCombatActionsBase.test_swap_wielded_weapon_or_spell()</span></code></a></li>
</ul>
</li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.maxDiff"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.maxDiff</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_combatanthandler_setup"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_combatanthandler_setup()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_remove_combatant"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_remove_combatant()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stop_combat"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stop_combat()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_get_sides"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_get_sides()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_queue_and_execute_action()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_execute_full_turn()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_action__action_ticks_turn()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_attack__success__kill()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_fail"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stunt_fail()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_advantage__success"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stunt_advantage__success()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_stunt_disadvantage__success()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.EvAdventureTurnbasedCombatHandlerTest.test_flee__success"><code class="docutils literal notranslate"><span class="pre">EvAdventureTurnbasedCombatHandlerTest.test_flee__success()</span></code></a></li>
</ul>
</li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_get_sides"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_get_sides()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_advantage"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_give_advantage()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_give_disadvantage"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_give_disadvantage()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_queue_action"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_queue_action()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_execute_next_action"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_execute_next_action()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_check_stop_combat"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_check_stop_combat()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_hold"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_hold()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_attack"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_attack()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_stunt"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_stunt()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_useitem"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_useitem()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_combat.html#evennia.contrib.tutorials.evadventure.tests.test_combat.TestEvAdventureTwitchCombatHandler.test_wield"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureTwitchCombatHandler.test_wield()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html">evennia.contrib.tutorials.evadventure.tests.test_commands</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.setUp"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_inventory"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_inventory()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_wield_or_wear"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_wield_or_wear()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_remove"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_remove()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_give__coins"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_give__coins()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_give__item"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_give__item()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_commands.html#evennia.contrib.tutorials.evadventure.tests.test_commands.TestEvAdventureCommands.test_talk"><code class="docutils literal notranslate"><span class="pre">TestEvAdventureCommands.test_talk()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html">evennia.contrib.tutorials.evadventure.tests.test_dungeon</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon"><code class="docutils literal notranslate"><span class="pre">TestDungeon</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.setUp"><code class="docutils literal notranslate"><span class="pre">TestDungeon.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.test_start_room"><code class="docutils literal notranslate"><span class="pre">TestDungeon.test_start_room()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_dungeon.html#evennia.contrib.tutorials.evadventure.tests.test_dungeon.TestDungeon.test_different_start_directions"><code class="docutils literal notranslate"><span class="pre">TestDungeon.test_different_start_directions()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html">evennia.contrib.tutorials.evadventure.tests.test_equipment</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment"><code class="docutils literal notranslate"><span class="pre">TestEquipment</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_count_slots"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_count_slots()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_max_slots"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_max_slots()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_add__remove"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_add__remove()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move__get_current_slot"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move__get_current_slot()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_get_wearable_or_wieldable_objects_from_backpack"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_get_wearable_or_wieldable_objects_from_backpack()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_equipmenthandler_max_slots"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_equipmenthandler_max_slots()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_add"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_add()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_two_handed_exclusive"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_two_handed_exclusive()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_remove__with_obj"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_remove__with_obj()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_remove__with_slot"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_remove__with_slot()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_properties"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_properties()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_0_helmet"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_0_helmet()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_1_shield"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_1_shield()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_2_armor"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_2_armor()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_3_weapon"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_3_weapon()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_4_big_weapon"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_4_big_weapon()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_move_5_item"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_move_5_item()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_0"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_0()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_1"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_1()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_2"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_2()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_3"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_3()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_4"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_4()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_equipment.html#evennia.contrib.tutorials.evadventure.tests.test_equipment.TestEquipment.test_validate_slot_usage_5"><code class="docutils literal notranslate"><span class="pre">TestEquipment.test_validate_slot_usage_5()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_npcs.html">evennia.contrib.tutorials.evadventure.tests.test_npcs</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_npcs.html#evennia.contrib.tutorials.evadventure.tests.test_npcs.TestNPCBase"><code class="docutils literal notranslate"><span class="pre">TestNPCBase</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_npcs.html#evennia.contrib.tutorials.evadventure.tests.test_npcs.TestNPCBase.test_npc_base"><code class="docutils literal notranslate"><span class="pre">TestNPCBase.test_npc_base()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html">evennia.contrib.tutorials.evadventure.tests.test_quests</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_help"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.test_help()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_progress__fail"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.test_progress__fail()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_quests.html#evennia.contrib.tutorials.evadventure.tests.test_quests.EvAdventureQuestTest.test_progress"><code class="docutils literal notranslate"><span class="pre">EvAdventureQuestTest.test_progress()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html">evennia.contrib.tutorials.evadventure.tests.test_rooms</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoomTest</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoomTest.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rooms.html#evennia.contrib.tutorials.evadventure.tests.test_rooms.EvAdventureRoomTest.test_map"><code class="docutils literal notranslate"><span class="pre">EvAdventureRoomTest.test_map()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html">evennia.contrib.tutorials.evadventure.tests.test_rules</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.setUp"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.setUp()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_limits"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_limits()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_with_advantage_disadvantage"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_with_advantage_disadvantage()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_saving_throw()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_opposed_saving_throw"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_opposed_saving_throw()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_random_table"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_random_table()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_morale_check"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_morale_check()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_heal_from_rest"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_heal_from_rest()</span></code></a></li>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_rules.html#evennia.contrib.tutorials.evadventure.tests.test_rules.EvAdventureRollEngineTest.test_roll_death"><code class="docutils literal notranslate"><span class="pre">EvAdventureRollEngineTest.test_roll_death()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_utils.html">evennia.contrib.tutorials.evadventure.tests.test_utils</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_utils.html#evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils"><code class="docutils literal notranslate"><span class="pre">TestUtils</span></code></a><ul>
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.tutorials.evadventure.tests.test_utils.html#evennia.contrib.tutorials.evadventure.tests.test_utils.TestUtils.test_get_obj_stats"><code class="docutils literal notranslate"><span class="pre">TestUtils.test_get_obj_stats()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.mirror.html">evennia.contrib.tutorials.mirror</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html">evennia.contrib.tutorials.mirror.mirror</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror"><code class="docutils literal notranslate"><span class="pre">TutorialMirror</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.return_appearance"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.return_appearance()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.msg"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.msg()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.path"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.mirror.mirror.html#evennia.contrib.tutorials.mirror.mirror.TutorialMirror.typename"><code class="docutils literal notranslate"><span class="pre">TutorialMirror.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.red_button.html">evennia.contrib.tutorials.red_button</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html">evennia.contrib.tutorials.red_button.red_button</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#technical">Technical</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.key"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.locks"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.func"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPushLidClosed.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge"><code class="docutils literal notranslate"><span class="pre">CmdNudge</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.key"><code class="docutils literal notranslate"><span class="pre">CmdNudge.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.aliases"><code class="docutils literal notranslate"><span class="pre">CmdNudge.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.locks"><code class="docutils literal notranslate"><span class="pre">CmdNudge.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.func"><code class="docutils literal notranslate"><span class="pre">CmdNudge.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.help_category"><code class="docutils literal notranslate"><span class="pre">CmdNudge.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdNudge.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdNudge.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdNudge.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.key"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.locks"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.func"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdSmashGlass.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.key"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.aliases"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.locks"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.func"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.help_category"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdOpenLid.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdOpenLid.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.key"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidClosedCmdSet.path"><code class="docutils literal notranslate"><span class="pre">LidClosedCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.key"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.locks"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.func"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPushLidOpen.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.key"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.locks"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.func"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdCloseLid.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCloseLid.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.key"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.LidOpenCmdSet.path"><code class="docutils literal notranslate"><span class="pre">LidOpenCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.key"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.locks"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.func"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBlindLook.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.CmdBlindHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBlindHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.mergetype"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.mergetype</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.no_exits"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.no_exits</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.no_objs"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.no_objs</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.BlindCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BlindCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton"><code class="docutils literal notranslate"><span class="pre">RedButton</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_closed_lid"><code class="docutils literal notranslate"><span class="pre">RedButton.desc_closed_lid</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_open_lid"><code class="docutils literal notranslate"><span class="pre">RedButton.desc_open_lid</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.auto_close_msg"><code class="docutils literal notranslate"><span class="pre">RedButton.auto_close_msg</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.lamp_breaks_msg"><code class="docutils literal notranslate"><span class="pre">RedButton.lamp_breaks_msg</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.desc_add_lamp_broken"><code class="docutils literal notranslate"><span class="pre">RedButton.desc_add_lamp_broken</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.blink_msgs"><code class="docutils literal notranslate"><span class="pre">RedButton.blink_msgs</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.at_object_creation"><code class="docutils literal notranslate"><span class="pre">RedButton.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.to_closed_state"><code class="docutils literal notranslate"><span class="pre">RedButton.to_closed_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.to_open_state"><code class="docutils literal notranslate"><span class="pre">RedButton.to_open_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.blind_target"><code class="docutils literal notranslate"><span class="pre">RedButton.blind_target()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.break_lamp"><code class="docutils literal notranslate"><span class="pre">RedButton.break_lamp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">RedButton.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">RedButton.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.path"><code class="docutils literal notranslate"><span class="pre">RedButton.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.red_button.red_button.html#evennia.contrib.tutorials.red_button.red_button.RedButton.typename"><code class="docutils literal notranslate"><span class="pre">RedButton.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.html">evennia.contrib.tutorials.talking_npc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html">evennia.contrib.tutorials.talking_npc.talking_npc</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.menu_start_node"><code class="docutils literal notranslate"><span class="pre">menu_start_node()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info1"><code class="docutils literal notranslate"><span class="pre">info1()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info2"><code class="docutils literal notranslate"><span class="pre">info2()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.info3"><code class="docutils literal notranslate"><span class="pre">info3()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.END"><code class="docutils literal notranslate"><span class="pre">END()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk"><code class="docutils literal notranslate"><span class="pre">CmdTalk</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.key"><code class="docutils literal notranslate"><span class="pre">CmdTalk.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.locks"><code class="docutils literal notranslate"><span class="pre">CmdTalk.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTalk.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.func"><code class="docutils literal notranslate"><span class="pre">CmdTalk.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTalk.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTalk.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.CmdTalk.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTalk.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TalkingCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC"><code class="docutils literal notranslate"><span class="pre">TalkingNPC</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.talking_npc.html#evennia.contrib.tutorials.talking_npc.talking_npc.TalkingNPC.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TalkingNPC.at_object_creation()</span></code></a></li>
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</ul>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.tests.html">evennia.contrib.tutorials.talking_npc.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.talking_npc.tests.html#evennia.contrib.tutorials.talking_npc.tests.TestTalkingNPC"><code class="docutils literal notranslate"><span class="pre">TestTalkingNPC</span></code></a><ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.html">evennia.contrib.tutorials.tutorial_world</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html">evennia.contrib.tutorials.tutorial_world.intro_menu</a><ul>
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</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_help"><code class="docutils literal notranslate"><span class="pre">goto_command_demo_help()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.key"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.priority"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.priority</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.no_objs"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.no_objs</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetComms.path"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetComms.path</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_command_demo_comms"><code class="docutils literal notranslate"><span class="pre">goto_command_demo_comms()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.key"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.priority"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.priority</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.no_objs"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.no_objs</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.DemoCommandSetRoom.path"><code class="docutils literal notranslate"><span class="pre">DemoCommandSetRoom.path</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.goto_cleanup_cmdsets"><code class="docutils literal notranslate"><span class="pre">goto_cleanup_cmdsets()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu"><code class="docutils literal notranslate"><span class="pre">TutorialEvMenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu.close_menu"><code class="docutils literal notranslate"><span class="pre">TutorialEvMenu.close_menu()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.TutorialEvMenu.options_formatter"><code class="docutils literal notranslate"><span class="pre">TutorialEvMenu.options_formatter()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.intro_menu.html#evennia.contrib.tutorials.tutorial_world.intro_menu.init_menu"><code class="docutils literal notranslate"><span class="pre">init_menu()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html">evennia.contrib.tutorials.tutorial_world.mob</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.key"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.CmdMobOnOff.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMobOnOff.aliases</span></code></a></li>
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</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet"><code class="docutils literal notranslate"><span class="pre">MobCmdSet</span></code></a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.MobCmdSet.path"><code class="docutils literal notranslate"><span class="pre">MobCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob"><code class="docutils literal notranslate"><span class="pre">Mob</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_init"><code class="docutils literal notranslate"><span class="pre">Mob.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Mob.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.set_alive"><code class="docutils literal notranslate"><span class="pre">Mob.set_alive()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_idle"><code class="docutils literal notranslate"><span class="pre">Mob.start_idle()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.start_attacking"><code class="docutils literal notranslate"><span class="pre">Mob.start_attacking()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.do_hunting"><code class="docutils literal notranslate"><span class="pre">Mob.do_hunting()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Mob.DoesNotExist</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.mob.html#evennia.contrib.tutorials.tutorial_world.mob.Mob.typename"><code class="docutils literal notranslate"><span class="pre">Mob.typename</span></code></a></li>
</ul>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html">evennia.contrib.tutorials.tutorial_world.objects</a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialObject.at_object_creation()</span></code></a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.path"><code class="docutils literal notranslate"><span class="pre">TutorialObject.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialObject.typename"><code class="docutils literal notranslate"><span class="pre">TutorialObject.typename</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead"><code class="docutils literal notranslate"><span class="pre">CmdRead</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.key"><code class="docutils literal notranslate"><span class="pre">CmdRead.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.locks"><code class="docutils literal notranslate"><span class="pre">CmdRead.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRead.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.func"><code class="docutils literal notranslate"><span class="pre">CmdRead.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRead.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRead.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdRead.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRead.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable"><code class="docutils literal notranslate"><span class="pre">CmdSetReadable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetReadable.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetReadable.path"><code class="docutils literal notranslate"><span class="pre">CmdSetReadable.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable"><code class="docutils literal notranslate"><span class="pre">TutorialReadable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.path"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialReadable.typename"><code class="docutils literal notranslate"><span class="pre">TutorialReadable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb"><code class="docutils literal notranslate"><span class="pre">CmdClimb</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.key"><code class="docutils literal notranslate"><span class="pre">CmdClimb.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.locks"><code class="docutils literal notranslate"><span class="pre">CmdClimb.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.help_category"><code class="docutils literal notranslate"><span class="pre">CmdClimb.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.func"><code class="docutils literal notranslate"><span class="pre">CmdClimb.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.aliases"><code class="docutils literal notranslate"><span class="pre">CmdClimb.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdClimb.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdClimb.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdClimb.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable"><code class="docutils literal notranslate"><span class="pre">CmdSetClimbable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetClimbable.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetClimbable.path"><code class="docutils literal notranslate"><span class="pre">CmdSetClimbable.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.path"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialClimbable.typename"><code class="docutils literal notranslate"><span class="pre">TutorialClimbable.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk"><code class="docutils literal notranslate"><span class="pre">Obelisk</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.at_object_creation"><code class="docutils literal notranslate"><span class="pre">Obelisk.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.return_appearance"><code class="docutils literal notranslate"><span class="pre">Obelisk.return_appearance()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">Obelisk.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">Obelisk.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.path"><code class="docutils literal notranslate"><span class="pre">Obelisk.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.Obelisk.typename"><code class="docutils literal notranslate"><span class="pre">Obelisk.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight"><code class="docutils literal notranslate"><span class="pre">CmdLight</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.key"><code class="docutils literal notranslate"><span class="pre">CmdLight.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLight.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.locks"><code class="docutils literal notranslate"><span class="pre">CmdLight.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLight.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.func"><code class="docutils literal notranslate"><span class="pre">CmdLight.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLight.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLight.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight"><code class="docutils literal notranslate"><span class="pre">CmdSetLight</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.key"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.priority"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetLight.path"><code class="docutils literal notranslate"><span class="pre">CmdSetLight.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource"><code class="docutils literal notranslate"><span class="pre">LightSource</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.at_init"><code class="docutils literal notranslate"><span class="pre">LightSource.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.at_object_creation"><code class="docutils literal notranslate"><span class="pre">LightSource.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.light"><code class="docutils literal notranslate"><span class="pre">LightSource.light()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">LightSource.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">LightSource.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.path"><code class="docutils literal notranslate"><span class="pre">LightSource.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.LightSource.typename"><code class="docutils literal notranslate"><span class="pre">LightSource.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.key"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.locks"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.help_category"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.parse"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.func"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdShiftRoot.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton"><code class="docutils literal notranslate"><span class="pre">CmdPressButton</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.key"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.locks"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.func"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPressButton.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.key"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.priority"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetCrumblingWall.path"><code class="docutils literal notranslate"><span class="pre">CmdSetCrumblingWall.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall"><code class="docutils literal notranslate"><span class="pre">CrumblingWall</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_init"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_object_creation"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.open_wall"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.open_wall()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.return_appearance"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.return_appearance()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_post_traverse"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_post_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.at_failed_traverse"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.at_failed_traverse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.reset"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.reset()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.path"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CrumblingWall.typename"><code class="docutils literal notranslate"><span class="pre">CrumblingWall.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.locks"><code class="docutils literal notranslate"><span class="pre">CmdAttack.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon"><code class="docutils literal notranslate"><span class="pre">CmdSetWeapon</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetWeapon.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeapon.path"><code class="docutils literal notranslate"><span class="pre">CmdSetWeapon.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.reset"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.reset()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.path"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeapon.typename"><code class="docutils literal notranslate"><span class="pre">TutorialWeapon.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.key"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.locks"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.func"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdGetWeapon.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGetWeapon.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.key"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.CmdSetWeaponRack.path"><code class="docutils literal notranslate"><span class="pre">CmdSetWeaponRack.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.produce_weapon"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.produce_weapon()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.path"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.objects.html#evennia.contrib.tutorials.tutorial_world.objects.TutorialWeaponRack.typename"><code class="docutils literal notranslate"><span class="pre">TutorialWeaponRack.typename</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html">evennia.contrib.tutorials.tutorial_world.rooms</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial"><code class="docutils literal notranslate"><span class="pre">CmdTutorial</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.locks"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorial.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.locks"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorialSetDetail.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorialLook.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.key"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.func"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTutorialGiveUp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.key"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.priority"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.path"><code class="docutils literal notranslate"><span class="pre">TutorialRoomCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="docutils literal notranslate"><span class="pre">TutorialRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.return_detail"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.return_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.set_detail"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.set_detail()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.path"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.typename"><code class="docutils literal notranslate"><span class="pre">TutorialRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.path"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.typename"><code class="docutils literal notranslate"><span class="pre">TutorialStartExit.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom"><code class="docutils literal notranslate"><span class="pre">WeatherRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.update_weather"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.update_weather()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.path"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.typename"><code class="docutils literal notranslate"><span class="pre">WeatherRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.key"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.func"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEvenniaIntro.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.key"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.path"><code class="docutils literal notranslate"><span class="pre">CmdSetEvenniaIntro.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom"><code class="docutils literal notranslate"><span class="pre">IntroRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">IntroRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">IntroRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">IntroRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">IntroRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.path"><code class="docutils literal notranslate"><span class="pre">IntroRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.typename"><code class="docutils literal notranslate"><span class="pre">IntroRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast"><code class="docutils literal notranslate"><span class="pre">CmdEast</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.key"><code class="docutils literal notranslate"><span class="pre">CmdEast.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEast.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.locks"><code class="docutils literal notranslate"><span class="pre">CmdEast.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEast.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.func"><code class="docutils literal notranslate"><span class="pre">CmdEast.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEast.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEast.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest"><code class="docutils literal notranslate"><span class="pre">CmdWest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.key"><code class="docutils literal notranslate"><span class="pre">CmdWest.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWest.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.locks"><code class="docutils literal notranslate"><span class="pre">CmdWest.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWest.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.func"><code class="docutils literal notranslate"><span class="pre">CmdWest.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWest.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWest.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.key"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.locks"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.func"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLookBridge.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdBridgeHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.priority"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BridgeCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom"><code class="docutils literal notranslate"><span class="pre">BridgeRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.update_weather"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.update_weather()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.at_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.path"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.typename"><code class="docutils literal notranslate"><span class="pre">BridgeRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark"><code class="docutils literal notranslate"><span class="pre">CmdLookDark</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.key"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.locks"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.func"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLookDark.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDarkHelp.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.key"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.locks"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.func"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDarkNoMatch.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.key"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.mergetype"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.mergetype</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.priority"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.priority</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.path"><code class="docutils literal notranslate"><span class="pre">DarkCmdSet.path</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom"><code class="docutils literal notranslate"><span class="pre">DarkRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_init"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_init()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.check_light_state"><code class="docutils literal notranslate"><span class="pre">DarkRoom.check_light_state()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">DarkRoom.at_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">DarkRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">DarkRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.path"><code class="docutils literal notranslate"><span class="pre">DarkRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.typename"><code class="docutils literal notranslate"><span class="pre">DarkRoom.typename</span></code></a></li>
</ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom"><code class="docutils literal notranslate"><span class="pre">TeleportRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.path"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.typename"><code class="docutils literal notranslate"><span class="pre">TeleportRoom.typename</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom"><code class="docutils literal notranslate"><span class="pre">OutroRoom</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_creation"><code class="docutils literal notranslate"><span class="pre">OutroRoom.at_object_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_receive"><code class="docutils literal notranslate"><span class="pre">OutroRoom.at_object_receive()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_leave"><code class="docutils literal notranslate"><span class="pre">OutroRoom.at_object_leave()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">OutroRoom.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">OutroRoom.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.path"><code class="docutils literal notranslate"><span class="pre">OutroRoom.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.typename"><code class="docutils literal notranslate"><span class="pre">OutroRoom.typename</span></code></a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html">evennia.contrib.tutorials.tutorial_world.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldMob"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldMob</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldMob.test_mob"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldMob.test_mob()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.tearDown()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_tutorialobj"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_tutorialobj()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_readable"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_readable()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_climbable"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_climbable()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_obelisk"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_obelisk()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_lightsource"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_lightsource()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_crumblingwall"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_crumblingwall()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_weapon"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_weapon()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects.test_weaponrack"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldObjects.test_weaponrack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_cmdtutorial"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_cmdtutorial()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_weatherroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_weatherroom()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_introroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_introroom()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_bridgeroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_bridgeroom()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_darkroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_darkroom()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_teleportroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_teleportroom()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.tutorials.tutorial_world.tests.html#evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldRooms.test_outroroom"><code class="docutils literal notranslate"><span class="pre">TestTutorialWorldRooms.test_outroroom()</span></code></a></li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.utils.html">evennia.contrib.utils</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.auditing.outputs.html">evennia.contrib.utils.auditing.outputs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.auditing.outputs.html#evennia.contrib.utils.auditing.outputs.to_file"><code class="docutils literal notranslate"><span class="pre">to_file()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.auditing.server.html">evennia.contrib.utils.auditing.server</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.auditing.server.html#evennia.contrib.utils.auditing.server.AuditedServerSession"><code class="docutils literal notranslate"><span class="pre">AuditedServerSession</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.auditing.server.html#evennia.contrib.utils.auditing.server.AuditedServerSession.audit"><code class="docutils literal notranslate"><span class="pre">AuditedServerSession.audit()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.auditing.server.html#evennia.contrib.utils.auditing.server.AuditedServerSession.mask"><code class="docutils literal notranslate"><span class="pre">AuditedServerSession.mask()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.auditing.server.html#evennia.contrib.utils.auditing.server.AuditedServerSession.data_out"><code class="docutils literal notranslate"><span class="pre">AuditedServerSession.data_out()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.auditing.server.html#evennia.contrib.utils.auditing.server.AuditedServerSession.data_in"><code class="docutils literal notranslate"><span class="pre">AuditedServerSession.data_in()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.auditing.tests.html">evennia.contrib.utils.auditing.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.auditing.tests.html#evennia.contrib.utils.auditing.tests.AuditingTest"><code class="docutils literal notranslate"><span class="pre">AuditingTest</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.auditing.tests.html#evennia.contrib.utils.auditing.tests.AuditingTest.setup_session"><code class="docutils literal notranslate"><span class="pre">AuditingTest.setup_session()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.auditing.tests.html#evennia.contrib.utils.auditing.tests.AuditingTest.test_mask"><code class="docutils literal notranslate"><span class="pre">AuditingTest.test_mask()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.auditing.tests.html#evennia.contrib.utils.auditing.tests.AuditingTest.test_audit"><code class="docutils literal notranslate"><span class="pre">AuditingTest.test_audit()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.utils.debugpy.html">evennia.contrib.utils.debugpy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html">evennia.contrib.utils.debugpy.cmd</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy.key"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy.locks"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy.func"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.debugpy.cmd.html#evennia.contrib.utils.debugpy.cmd.CmdDebugPy.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDebugPy.search_index_entry</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.utils.fieldfill.html">evennia.contrib.utils.fieldfill</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html">evennia.contrib.utils.fieldfill.fieldfill</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.FieldEvMenu"><code class="docutils literal notranslate"><span class="pre">FieldEvMenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.FieldEvMenu.node_formatter"><code class="docutils literal notranslate"><span class="pre">FieldEvMenu.node_formatter()</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.init_fill_field"><code class="docutils literal notranslate"><span class="pre">init_fill_field()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.menunode_fieldfill"><code class="docutils literal notranslate"><span class="pre">menunode_fieldfill()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.form_template_to_dict"><code class="docutils literal notranslate"><span class="pre">form_template_to_dict()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.display_formdata"><code class="docutils literal notranslate"><span class="pre">display_formdata()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.verify_online_player"><code class="docutils literal notranslate"><span class="pre">verify_online_player()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.CmdTestMenu"><code class="docutils literal notranslate"><span class="pre">CmdTestMenu</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.CmdTestMenu.key"><code class="docutils literal notranslate"><span class="pre">CmdTestMenu.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.CmdTestMenu.func"><code class="docutils literal notranslate"><span class="pre">CmdTestMenu.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.CmdTestMenu.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTestMenu.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.CmdTestMenu.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTestMenu.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.CmdTestMenu.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTestMenu.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.CmdTestMenu.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTestMenu.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.sendmessage"><code class="docutils literal notranslate"><span class="pre">sendmessage()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.fieldfill.fieldfill.html#evennia.contrib.utils.fieldfill.fieldfill.init_delayed_message"><code class="docutils literal notranslate"><span class="pre">init_delayed_message()</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.utils.git_integration.html">evennia.contrib.utils.git_integration</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html">evennia.contrib.utils.git_integration.git_integration</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand"><code class="docutils literal notranslate"><span class="pre">GitCommand</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.parse"><code class="docutils literal notranslate"><span class="pre">GitCommand.parse()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.short_sha"><code class="docutils literal notranslate"><span class="pre">GitCommand.short_sha()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.get_status"><code class="docutils literal notranslate"><span class="pre">GitCommand.get_status()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.get_branches"><code class="docutils literal notranslate"><span class="pre">GitCommand.get_branches()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.checkout"><code class="docutils literal notranslate"><span class="pre">GitCommand.checkout()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.pull"><code class="docutils literal notranslate"><span class="pre">GitCommand.pull()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.func"><code class="docutils literal notranslate"><span class="pre">GitCommand.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.aliases"><code class="docutils literal notranslate"><span class="pre">GitCommand.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.help_category"><code class="docutils literal notranslate"><span class="pre">GitCommand.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.key"><code class="docutils literal notranslate"><span class="pre">GitCommand.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">GitCommand.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">GitCommand.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.key"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.locks"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.directory</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.repo_type"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.repo_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.remote_link"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.remote_link</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGitEvennia.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit"><code class="docutils literal notranslate"><span class="pre">CmdGit</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.key"><code class="docutils literal notranslate"><span class="pre">CmdGit.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.locks"><code class="docutils literal notranslate"><span class="pre">CmdGit.locks</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.help_category"><code class="docutils literal notranslate"><span class="pre">CmdGit.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory"><code class="docutils literal notranslate"><span class="pre">CmdGit.directory</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.repo_type"><code class="docutils literal notranslate"><span class="pre">CmdGit.repo_type</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.remote_link"><code class="docutils literal notranslate"><span class="pre">CmdGit.remote_link</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.aliases"><code class="docutils literal notranslate"><span class="pre">CmdGit.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdGit.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.CmdGit.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdGit.search_index_entry</span></code></a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCmdSet"><code class="docutils literal notranslate"><span class="pre">GitCmdSet</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">GitCmdSet.at_cmdset_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.git_integration.html#evennia.contrib.utils.git_integration.git_integration.GitCmdSet.path"><code class="docutils literal notranslate"><span class="pre">GitCmdSet.path</span></code></a></li>
</ul>
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</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.git_integration.tests.html">evennia.contrib.utils.git_integration.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.git_integration.tests.html#evennia.contrib.utils.git_integration.tests.TestGitIntegration"><code class="docutils literal notranslate"><span class="pre">TestGitIntegration</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.tests.html#evennia.contrib.utils.git_integration.tests.TestGitIntegration.setUp"><code class="docutils literal notranslate"><span class="pre">TestGitIntegration.setUp()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.tests.html#evennia.contrib.utils.git_integration.tests.TestGitIntegration.test_git_status"><code class="docutils literal notranslate"><span class="pre">TestGitIntegration.test_git_status()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.tests.html#evennia.contrib.utils.git_integration.tests.TestGitIntegration.test_git_branch"><code class="docutils literal notranslate"><span class="pre">TestGitIntegration.test_git_branch()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.tests.html#evennia.contrib.utils.git_integration.tests.TestGitIntegration.test_git_checkout"><code class="docutils literal notranslate"><span class="pre">TestGitIntegration.test_git_checkout()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.git_integration.tests.html#evennia.contrib.utils.git_integration.tests.TestGitIntegration.test_git_pull"><code class="docutils literal notranslate"><span class="pre">TestGitIntegration.test_git_pull()</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.utils.name_generator.html">evennia.contrib.utils.name_generator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.name_generator.namegen.html">evennia.contrib.utils.name_generator.namegen</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.name_generator.namegen.html#evennia.contrib.utils.name_generator.namegen.fantasy_name"><code class="docutils literal notranslate"><span class="pre">fantasy_name()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.name_generator.namegen.html#evennia.contrib.utils.name_generator.namegen.first_name"><code class="docutils literal notranslate"><span class="pre">first_name()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.name_generator.namegen.html#evennia.contrib.utils.name_generator.namegen.last_name"><code class="docutils literal notranslate"><span class="pre">last_name()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.name_generator.namegen.html#evennia.contrib.utils.name_generator.namegen.full_name"><code class="docutils literal notranslate"><span class="pre">full_name()</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.name_generator.tests.html">evennia.contrib.utils.name_generator.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.name_generator.tests.html#evennia.contrib.utils.name_generator.tests.TestNameGenerator"><code class="docutils literal notranslate"><span class="pre">TestNameGenerator</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.name_generator.tests.html#evennia.contrib.utils.name_generator.tests.TestNameGenerator.test_fantasy_name"><code class="docutils literal notranslate"><span class="pre">TestNameGenerator.test_fantasy_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.name_generator.tests.html#evennia.contrib.utils.name_generator.tests.TestNameGenerator.test_structure_validation"><code class="docutils literal notranslate"><span class="pre">TestNameGenerator.test_structure_validation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.name_generator.tests.html#evennia.contrib.utils.name_generator.tests.TestNameGenerator.test_first_name"><code class="docutils literal notranslate"><span class="pre">TestNameGenerator.test_first_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.name_generator.tests.html#evennia.contrib.utils.name_generator.tests.TestNameGenerator.test_last_name"><code class="docutils literal notranslate"><span class="pre">TestNameGenerator.test_last_name()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.name_generator.tests.html#evennia.contrib.utils.name_generator.tests.TestNameGenerator.test_full_name"><code class="docutils literal notranslate"><span class="pre">TestNameGenerator.test_full_name()</span></code></a></li>
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</li>
</ul>
</li>
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</li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.html">evennia.contrib.utils.random_string_generator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html">evennia.contrib.utils.random_string_generator.random_string_generator</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RejectedRegex"><code class="docutils literal notranslate"><span class="pre">RejectedRegex</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.ExhaustedGenerator"><code class="docutils literal notranslate"><span class="pre">ExhaustedGenerator</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGeneratorScript"><code class="docutils literal notranslate"><span class="pre">RandomStringGeneratorScript</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGeneratorScript.at_script_creation"><code class="docutils literal notranslate"><span class="pre">RandomStringGeneratorScript.at_script_creation()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGeneratorScript.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">RandomStringGeneratorScript.DoesNotExist</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGeneratorScript.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">RandomStringGeneratorScript.MultipleObjectsReturned</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGeneratorScript.path"><code class="docutils literal notranslate"><span class="pre">RandomStringGeneratorScript.path</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGeneratorScript.typename"><code class="docutils literal notranslate"><span class="pre">RandomStringGeneratorScript.typename</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGenerator"><code class="docutils literal notranslate"><span class="pre">RandomStringGenerator</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGenerator.script"><code class="docutils literal notranslate"><span class="pre">RandomStringGenerator.script</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGenerator.__init__"><code class="docutils literal notranslate"><span class="pre">RandomStringGenerator.__init__()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGenerator.all"><code class="docutils literal notranslate"><span class="pre">RandomStringGenerator.all()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGenerator.get"><code class="docutils literal notranslate"><span class="pre">RandomStringGenerator.get()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGenerator.remove"><code class="docutils literal notranslate"><span class="pre">RandomStringGenerator.remove()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.random_string_generator.html#evennia.contrib.utils.random_string_generator.random_string_generator.RandomStringGenerator.clear"><code class="docutils literal notranslate"><span class="pre">RandomStringGenerator.clear()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.tests.html">evennia.contrib.utils.random_string_generator.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.tests.html#evennia.contrib.utils.random_string_generator.tests.TestRandomStringGenerator"><code class="docutils literal notranslate"><span class="pre">TestRandomStringGenerator</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.random_string_generator.tests.html#evennia.contrib.utils.random_string_generator.tests.TestRandomStringGenerator.test_generate"><code class="docutils literal notranslate"><span class="pre">TestRandomStringGenerator.test_generate()</span></code></a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.utils.tree_select.html">evennia.contrib.utils.tree_select</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.tree_select.tests.html">evennia.contrib.utils.tree_select.tests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tests.html#evennia.contrib.utils.tree_select.tests.TestTreeSelectFunc"><code class="docutils literal notranslate"><span class="pre">TestTreeSelectFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tests.html#evennia.contrib.utils.tree_select.tests.TestTreeSelectFunc.test_tree_functions"><code class="docutils literal notranslate"><span class="pre">TestTreeSelectFunc.test_tree_functions()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tests.html#evennia.contrib.utils.tree_select.tests.TestFieldFillFunc"><code class="docutils literal notranslate"><span class="pre">TestFieldFillFunc</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tests.html#evennia.contrib.utils.tree_select.tests.TestFieldFillFunc.test_field_functions"><code class="docutils literal notranslate"><span class="pre">TestFieldFillFunc.test_field_functions()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html">evennia.contrib.utils.tree_select.tree_select</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.init_tree_selection"><code class="docutils literal notranslate"><span class="pre">init_tree_selection()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.dashcount"><code class="docutils literal notranslate"><span class="pre">dashcount()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.is_category"><code class="docutils literal notranslate"><span class="pre">is_category()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.parse_opts"><code class="docutils literal notranslate"><span class="pre">parse_opts()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.index_to_selection"><code class="docutils literal notranslate"><span class="pre">index_to_selection()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.go_up_one_category"><code class="docutils literal notranslate"><span class="pre">go_up_one_category()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.optlist_to_menuoptions"><code class="docutils literal notranslate"><span class="pre">optlist_to_menuoptions()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.menunode_treeselect"><code class="docutils literal notranslate"><span class="pre">menunode_treeselect()</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.CmdNameColor"><code class="docutils literal notranslate"><span class="pre">CmdNameColor</span></code></a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.CmdNameColor.key"><code class="docutils literal notranslate"><span class="pre">CmdNameColor.key</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.CmdNameColor.func"><code class="docutils literal notranslate"><span class="pre">CmdNameColor.func()</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.CmdNameColor.aliases"><code class="docutils literal notranslate"><span class="pre">CmdNameColor.aliases</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.CmdNameColor.help_category"><code class="docutils literal notranslate"><span class="pre">CmdNameColor.help_category</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.CmdNameColor.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdNameColor.lock_storage</span></code></a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.CmdNameColor.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdNameColor.search_index_entry</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.utils.tree_select.tree_select.html#evennia.contrib.utils.tree_select.tree_select.change_name_color"><code class="docutils literal notranslate"><span class="pre">change_name_color()</span></code></a></li>
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