mirror of
https://github.com/evennia/evennia.git
synced 2026-04-03 14:37:17 +02:00
1073 lines
No EOL
112 KiB
HTML
1073 lines
No EOL
112 KiB
HTML
<!DOCTYPE html>
|
||
|
||
<html lang="en" data-content_root="../">
|
||
<head>
|
||
<meta charset="utf-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="viewport" content="width=device-width, initial-scale=1" />
|
||
|
||
<title>evennia.contrib.game_systems.turnbattle.tb_basic — Evennia latest documentation</title>
|
||
<link rel="stylesheet" type="text/css" href="../_static/pygments.css?v=d75fae25" />
|
||
<link rel="stylesheet" type="text/css" href="../_static/nature.css?v=279e0f84" />
|
||
<link rel="stylesheet" type="text/css" href="../_static/custom.css?v=e4a91a55" />
|
||
<script src="../_static/documentation_options.js?v=c6e86fd7"></script>
|
||
<script src="../_static/doctools.js?v=9bcbadda"></script>
|
||
<script src="../_static/sphinx_highlight.js?v=dc90522c"></script>
|
||
<link rel="icon" href="../_static/favicon.ico"/>
|
||
<link rel="index" title="Index" href="../genindex.html" />
|
||
<link rel="search" title="Search" href="../search.html" />
|
||
<link rel="next" title="evennia.contrib.game_systems.turnbattle.tb_equip" href="evennia.contrib.game_systems.turnbattle.tb_equip.html" />
|
||
<link rel="prev" title="evennia.contrib.game_systems.turnbattle" href="evennia.contrib.game_systems.turnbattle.html" />
|
||
</head><body>
|
||
<div class="related" role="navigation" aria-label="Related">
|
||
<h3>Navigation</h3>
|
||
<ul>
|
||
<li class="right" style="margin-right: 10px">
|
||
<a href="../genindex.html" title="General Index"
|
||
accesskey="I">index</a></li>
|
||
<li class="right" >
|
||
<a href="../py-modindex.html" title="Python Module Index"
|
||
>modules</a> |</li>
|
||
<li class="right" >
|
||
<a href="evennia.contrib.game_systems.turnbattle.tb_equip.html" title="evennia.contrib.game_systems.turnbattle.tb_equip"
|
||
accesskey="N">next</a> |</li>
|
||
<li class="right" >
|
||
<a href="evennia.contrib.game_systems.turnbattle.html" title="evennia.contrib.game_systems.turnbattle"
|
||
accesskey="P">previous</a> |</li>
|
||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia</a> »</li>
|
||
<li class="nav-item nav-item-1"><a href="../Evennia-API.html" >API Summary</a> »</li>
|
||
<li class="nav-item nav-item-2"><a href="evennia-api.html" >evennia</a> »</li>
|
||
<li class="nav-item nav-item-3"><a href="evennia.html" >evennia</a> »</li>
|
||
<li class="nav-item nav-item-4"><a href="evennia.contrib.html" >evennia.contrib</a> »</li>
|
||
<li class="nav-item nav-item-5"><a href="evennia.contrib.game_systems.html" >evennia.contrib.game_systems</a> »</li>
|
||
<li class="nav-item nav-item-6"><a href="evennia.contrib.game_systems.turnbattle.html" accesskey="U">evennia.contrib.game_systems.turnbattle</a> »</li>
|
||
<li class="nav-item nav-item-this"><a href="">evennia.contrib.game_systems.turnbattle.tb_basic</a></li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="document">
|
||
<div class="documentwrapper">
|
||
<div class="bodywrapper">
|
||
<div class="body" role="main">
|
||
|
||
<section id="module-evennia.contrib.game_systems.turnbattle.tb_basic">
|
||
<span id="evennia-contrib-game-systems-turnbattle-tb-basic"></span><h1>evennia.contrib.game_systems.turnbattle.tb_basic<a class="headerlink" href="#module-evennia.contrib.game_systems.turnbattle.tb_basic" title="Link to this heading">¶</a></h1>
|
||
<p>Simple turn-based combat system</p>
|
||
<p>Contrib - Tim Ashley Jenkins 2017, Refactor by Griatch 2022</p>
|
||
<p>This is a framework for a simple turn-based combat system, similar
|
||
to those used in D&D-style tabletop role playing games. It allows
|
||
any character to start a fight in a room, at which point initiative
|
||
is rolled and a turn order is established. Each participant in combat
|
||
has a limited time to decide their action for that turn (30 seconds by
|
||
default), and combat progresses through the turn order, looping through
|
||
the participants until the fight ends.</p>
|
||
<p>Only simple rolls for attacking are implemented here, but this system
|
||
is easily extensible and can be used as the foundation for implementing
|
||
the rules from your turn-based tabletop game of choice or making your
|
||
own battle system.</p>
|
||
<p>To install and test, import this module’s TBBasicCharacter object into
|
||
your game’s character.py module:</p>
|
||
<blockquote>
|
||
<div><p>from evennia.contrib.game_systems.turnbattle.tb_basic import TBBasicCharacter</p>
|
||
</div></blockquote>
|
||
<p>And change your game’s character typeclass to inherit from TBBasicCharacter
|
||
instead of the default:</p>
|
||
<blockquote>
|
||
<div><p>class Character(TBBasicCharacter):</p>
|
||
</div></blockquote>
|
||
<p>Next, import this module into your default_cmdsets.py module:</p>
|
||
<blockquote>
|
||
<div><p>from evennia.contrib.game_systems.turnbattle import tb_basic</p>
|
||
</div></blockquote>
|
||
<p>And add the battle command set to your default command set:</p>
|
||
<blockquote>
|
||
<div><p>#
|
||
# any commands you add below will overload the default ones.
|
||
#
|
||
self.add(tb_basic.BattleCmdSet())</p>
|
||
</div></blockquote>
|
||
<p>This module is meant to be heavily expanded on, so you may want to copy it
|
||
to your game’s ‘world’ folder and modify it there rather than importing it
|
||
in your game and using it as-is.</p>
|
||
<dl class="py data">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.ACTIONS_PER_TURN">
|
||
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">ACTIONS_PER_TURN</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">1</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.ACTIONS_PER_TURN" title="Link to this definition">¶</a></dt>
|
||
<dd><section id="combat-functions-start-here">
|
||
<h2>COMBAT FUNCTIONS START HERE<a class="headerlink" href="#combat-functions-start-here" title="Link to this heading">¶</a></h2>
|
||
</section>
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">BasicCombatRules</span></span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
|
||
<p>Stores all combat rules and helper methods.</p>
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.roll_init">
|
||
<span class="sig-name descname"><span class="pre">roll_init</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.roll_init"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.roll_init" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Rolls a number between 1-1000 to determine initiative.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – The character to determine initiative for</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>initiative (int)</em> – The character’s place in initiative - higher
|
||
numbers go first.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, does not reference the character and simply returns
|
||
a random integer from 1 to 1000.</p>
|
||
<p>Since the character is passed to this function, you can easily reference
|
||
a character’s stats to determine an initiative roll - for example, if your
|
||
character has a ‘dexterity’ attribute, you can use it to give that character
|
||
an advantage in turn order, like so:</p>
|
||
<p>return (randint(1,20)) + character.db.dexterity</p>
|
||
<p>This way, characters with a higher dexterity will go first more often.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_attack">
|
||
<span class="sig-name descname"><span class="pre">get_attack</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attacker</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">defender</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.get_attack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_attack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for an attack roll.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><p><em>attack_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Attack roll value, compared against a defense value</dt><dd><p>to determine whether an attack hits or misses.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns a random integer from 1 to 100 without using any
|
||
properties from either the attacker or defender.</p>
|
||
<p>This can easily be expanded to return a value based on characters stats,
|
||
equipment, and abilities. This is why the attacker and defender are passed
|
||
to this function, even though nothing from either one are used in this example.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_defense">
|
||
<span class="sig-name descname"><span class="pre">get_defense</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attacker</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">defender</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.get_defense"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_defense" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for defense, which an attack roll must equal or exceed in order
|
||
for an attack to hit.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><p><em>defense_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Defense value, compared against an attack roll</dt><dd><p>to determine whether an attack hits or misses.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns 50, not taking any properties of the defender or
|
||
attacker into account.</p>
|
||
<p>As above, this can be expanded upon based on character stats and equipment.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_damage">
|
||
<span class="sig-name descname"><span class="pre">get_damage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attacker</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">defender</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.get_damage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_damage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for damage to be deducted from the defender’s HP after abilities
|
||
successful hit.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being damaged</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><p><em>damage_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Damage value, which is to be deducted from the defending</dt><dd><p>character’s HP.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns a random integer from 15 to 25 without using any
|
||
properties from either the attacker or defender.</p>
|
||
<p>Again, this can be expanded upon.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.apply_damage">
|
||
<span class="sig-name descname"><span class="pre">apply_damage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">defender</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">damage</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.apply_damage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.apply_damage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Applies damage to a target, reducing their HP by the damage amount to a
|
||
minimum of 0.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character taking damage</p></li>
|
||
<li><p><strong>damage</strong> (<em>int</em>) – Amount of damage being taken</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.at_defeat">
|
||
<span class="sig-name descname"><span class="pre">at_defeat</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">defeated</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.at_defeat"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.at_defeat" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Announces the defeat of a fighter in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>defeated</strong> (<em>obj</em>) – Fighter that’s been defeated.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>All this does is announce a defeat message by default, but if you
|
||
want anything else to happen to defeated fighters (like putting them
|
||
into a dying state or something similar) then this is the place to
|
||
do it.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.resolve_attack">
|
||
<span class="sig-name descname"><span class="pre">resolve_attack</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attacker</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">defender</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">attack_value</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">defense_value</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.resolve_attack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.resolve_attack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Resolves an attack and outputs the result.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Even though the attack and defense values are calculated
|
||
extremely simply, they are separated out into their own functions
|
||
so that they are easier to expand upon.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.combat_cleanup">
|
||
<span class="sig-name descname"><span class="pre">combat_cleanup</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.combat_cleanup"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.combat_cleanup" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Cleans up all the temporary combat-related attributes on a character.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to have their combat attributes removed</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Any attribute whose key begins with ‘<a href="#id1"><span class="problematic" id="id2">combat_</span></a>’ is temporary and no
|
||
longer needed once a fight ends.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_in_combat">
|
||
<span class="sig-name descname"><span class="pre">is_in_combat</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.is_in_combat"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_in_combat" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Returns true if the given character is in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if is in combat or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if in combat or False if not in combat</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_turn">
|
||
<span class="sig-name descname"><span class="pre">is_turn</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.is_turn"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_turn" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Returns true if it’s currently the given character’s turn in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if it is their turn or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if it is their turn or False otherwise</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.spend_action">
|
||
<span class="sig-name descname"><span class="pre">spend_action</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">actions</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action_name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.spend_action"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.spend_action" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Spends a character’s available combat actions and checks for end of turn.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>character</strong> (<em>obj</em>) – Character spending the action</p></li>
|
||
<li><p><strong>actions</strong> (<em>int</em>) – Number of actions to spend, or ‘all’ to spend all actions</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Keyword Arguments<span class="colon">:</span></dt>
|
||
<dd class="field-even"><ul class="simple">
|
||
<li><p><strong>action_name</strong> (<em>str</em><em> or </em><em>None</em>) – If a string is given, sets character’s last action in</p></li>
|
||
<li><p><strong>string</strong> (<em>combat to provided</em>)</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py data">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.COMBAT_RULES">
|
||
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">COMBAT_RULES</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.COMBAT_RULES" title="Link to this definition">¶</a></dt>
|
||
<dd><section id="character-typeclass">
|
||
<h2>CHARACTER TYPECLASS<a class="headerlink" href="#character-typeclass" title="Link to this heading">¶</a></h2>
|
||
</section>
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">TBBasicCharacter</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicCharacter"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><code class="xref py py-class docutils literal notranslate"><span class="pre">DefaultCharacter</span></code></a></p>
|
||
<p>A character able to participate in turn-based combat. Has attributes for current
|
||
and maximum HP, and access to combat commands.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_object_creation">
|
||
<span class="sig-name descname"><span class="pre">at_object_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicCharacter.at_object_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_object_creation" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_pre_move">
|
||
<span class="sig-name descname"><span class="pre">at_pre_move</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">destination</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">move_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">'move'</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicCharacter.at_pre_move"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_pre_move" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called just before starting to move this object to
|
||
destination.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>destination</strong> (<em>Object</em>) – The object we are moving to</p>
|
||
</dd>
|
||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||
<dd class="field-even"><p><em>shouldmove (bool)</em> – If we should move or not.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>If this method returns False/None, the move is cancelled
|
||
before it is even started.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.DoesNotExist" title="evennia.objects.objects.DefaultCharacter.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned" title="evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'TBBasicCharacter'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">TBBasicTurnHandler</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">DefaultScript</span></code></a></p>
|
||
<p>This is the script that handles the progression of combat through turns.
|
||
On creation (when a fight is started) it adds all combat-ready characters
|
||
to its roster and then sorts them into a turn order. There can only be one
|
||
fight going on in a single room at a time, so the script is assigned to a
|
||
room as its object.</p>
|
||
<p>Fights persist until only one participant is left with any HP or all
|
||
remaining participants choose to end the combat with the ‘disengage’ command.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_script_creation">
|
||
<span class="sig-name descname"><span class="pre">at_script_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.at_script_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_script_creation" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called once, when the script is created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_stop">
|
||
<span class="sig-name descname"><span class="pre">at_stop</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.at_stop"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_stop" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called at script termination.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_repeat">
|
||
<span class="sig-name descname"><span class="pre">at_repeat</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.at_repeat"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_repeat" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Called once every self.interval seconds.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.initialize_for_combat">
|
||
<span class="sig-name descname"><span class="pre">initialize_for_combat</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.initialize_for_combat"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.initialize_for_combat" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Prepares a character for combat when starting or entering a fight.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to initialize for combat.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.start_turn">
|
||
<span class="sig-name descname"><span class="pre">start_turn</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.start_turn"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.start_turn" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Readies a character for the start of their turn by replenishing their
|
||
available actions and notifying them that their turn has come up.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be readied.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Here, you only get one action per turn, but you might want to allow more than
|
||
one per turn, or even grant a number of actions based on a character’s
|
||
attributes. You can even add multiple different kinds of actions, I.E. actions
|
||
separated for movement, by adding “character.db.combat_movesleft = 3” or
|
||
something similar.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.next_turn">
|
||
<span class="sig-name descname"><span class="pre">next_turn</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.next_turn"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.next_turn" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Advances to the next character in the turn order.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.turn_end_check">
|
||
<span class="sig-name descname"><span class="pre">turn_end_check</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.turn_end_check"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.turn_end_check" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Tests to see if a character’s turn is over, and cycles to the next turn if it is.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to test for end of turn</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.join_fight">
|
||
<span class="sig-name descname"><span class="pre">join_fight</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">character</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.join_fight"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.join_fight" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Adds a new character to a fight already in progress.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be added to the fight.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">DoesNotExist</span></span><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned">
|
||
<em class="property"><span class="k"><span class="pre">exception</span></span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">MultipleObjectsReturned</span></span><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.typename">
|
||
<span class="sig-name descname"><span class="pre">typename</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'TBBasicTurnHandler'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.typename" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">CmdFight</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdFight"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">Command</span></code></a></p>
|
||
<p>Starts a fight with everyone in the same room as you.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>fight</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When you start a fight, everyone in the room who is able to
|
||
fight is added to combat, and a turn order is randomly rolled.
|
||
When it’s your turn, you can attack other characters.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'fight'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.combat_handler_class">
|
||
<span class="sig-name descname"><span class="pre">combat_handler_class</span></span><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.combat_handler_class" title="Link to this definition">¶</a></dt>
|
||
<dd><p>alias of <a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler"><code class="xref py py-class docutils literal notranslate"><span class="pre">TBBasicTurnHandler</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdFight.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'fight',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">"\nStarts</span> <span class="pre">a</span> <span class="pre">fight</span> <span class="pre">with</span> <span class="pre">everyone</span> <span class="pre">in</span> <span class="pre">the</span> <span class="pre">same</span> <span class="pre">room</span> <span class="pre">as</span> <span class="pre">you.\n\nUsage:\n</span>  <span class="pre">fight\n\nWhen</span> <span class="pre">you</span> <span class="pre">start</span> <span class="pre">a</span> <span class="pre">fight,</span> <span class="pre">everyone</span> <span class="pre">in</span> <span class="pre">the</span> <span class="pre">room</span> <span class="pre">who</span> <span class="pre">is</span> <span class="pre">able</span> <span class="pre">to\nfight</span> <span class="pre">is</span> <span class="pre">added</span> <span class="pre">to</span> <span class="pre">combat,</span> <span class="pre">and</span> <span class="pre">a</span> <span class="pre">turn</span> <span class="pre">order</span> <span class="pre">is</span> <span class="pre">randomly</span> <span class="pre">rolled.\nWhen</span> <span class="pre">it's</span> <span class="pre">your</span> <span class="pre">turn,</span> <span class="pre">you</span> <span class="pre">can</span> <span class="pre">attack</span> <span class="pre">other</span> <span class="pre">characters.\n"}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">CmdAttack</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdAttack"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">Command</span></code></a></p>
|
||
<p>Attacks another character.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>attack <target></p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you may attack another character. The attack has
|
||
a chance to hit, and if successful, will deal damage.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'attack'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdAttack.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'attack',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nAttacks</span> <span class="pre">another</span> <span class="pre">character.\n\nUsage:\n</span>  <span class="pre">attack</span> <span class="pre"><target>\n\nWhen</span> <span class="pre">in</span> <span class="pre">a</span> <span class="pre">fight,</span> <span class="pre">you</span> <span class="pre">may</span> <span class="pre">attack</span> <span class="pre">another</span> <span class="pre">character.</span> <span class="pre">The</span> <span class="pre">attack</span> <span class="pre">has\na</span> <span class="pre">chance</span> <span class="pre">to</span> <span class="pre">hit,</span> <span class="pre">and</span> <span class="pre">if</span> <span class="pre">successful,</span> <span class="pre">will</span> <span class="pre">deal</span> <span class="pre">damage.\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">CmdPass</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdPass"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">Command</span></code></a></p>
|
||
<p>Passes on your turn.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>pass</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you can use this command to end your turn early, even
|
||
if there are still any actions you can take.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'pass'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['wait',</span> <span class="pre">'hold']</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdPass.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'wait</span> <span class="pre">hold',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'pass',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">wait</span> <span class="pre">hold',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nPasses</span> <span class="pre">on</span> <span class="pre">your</span> <span class="pre">turn.\n\nUsage:\n</span>  <span class="pre">pass\n\nWhen</span> <span class="pre">in</span> <span class="pre">a</span> <span class="pre">fight,</span> <span class="pre">you</span> <span class="pre">can</span> <span class="pre">use</span> <span class="pre">this</span> <span class="pre">command</span> <span class="pre">to</span> <span class="pre">end</span> <span class="pre">your</span> <span class="pre">turn</span> <span class="pre">early,</span> <span class="pre">even\nif</span> <span class="pre">there</span> <span class="pre">are</span> <span class="pre">still</span> <span class="pre">any</span> <span class="pre">actions</span> <span class="pre">you</span> <span class="pre">can</span> <span class="pre">take.\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">CmdDisengage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdDisengage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">Command</span></code></a></p>
|
||
<p>Passes your turn and attempts to end combat.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>disengage</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Ends your turn early and signals that you’re trying to end
|
||
the fight. If all participants in a fight disengage, the
|
||
fight ends.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'disengage'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['spare']</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdDisengage.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'spare',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'disengage',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">spare',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">"\nPasses</span> <span class="pre">your</span> <span class="pre">turn</span> <span class="pre">and</span> <span class="pre">attempts</span> <span class="pre">to</span> <span class="pre">end</span> <span class="pre">combat.\n\nUsage:\n</span>  <span class="pre">disengage\n\nEnds</span> <span class="pre">your</span> <span class="pre">turn</span> <span class="pre">early</span> <span class="pre">and</span> <span class="pre">signals</span> <span class="pre">that</span> <span class="pre">you're</span> <span class="pre">trying</span> <span class="pre">to</span> <span class="pre">end\nthe</span> <span class="pre">fight.</span> <span class="pre">If</span> <span class="pre">all</span> <span class="pre">participants</span> <span class="pre">in</span> <span class="pre">a</span> <span class="pre">fight</span> <span class="pre">disengage,</span> <span class="pre">the\nfight</span> <span class="pre">ends.\n"}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">CmdRest</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdRest"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">Command</span></code></a></p>
|
||
<p>Recovers damage.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>rest</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Resting recovers your HP to its maximum, but you can only
|
||
rest if you’re not in a fight.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'rest'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'combat'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdRest.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'combat',</span> <span class="pre">'key':</span> <span class="pre">'rest',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">"\nRecovers</span> <span class="pre">damage.\n\nUsage:\n</span>  <span class="pre">rest\n\nResting</span> <span class="pre">recovers</span> <span class="pre">your</span> <span class="pre">HP</span> <span class="pre">to</span> <span class="pre">its</span> <span class="pre">maximum,</span> <span class="pre">but</span> <span class="pre">you</span> <span class="pre">can</span> <span class="pre">only\nrest</span> <span class="pre">if</span> <span class="pre">you're</span> <span class="pre">not</span> <span class="pre">in</span> <span class="pre">a</span> <span class="pre">fight.\n"}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">CmdCombatHelp</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdCombatHelp"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><code class="xref py py-class docutils literal notranslate"><span class="pre">CmdHelp</span></code></a></p>
|
||
<p>View help or a list of topics</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>help <topic or command>
|
||
help list
|
||
help all</p>
|
||
</dd>
|
||
</dl>
|
||
<p>This will search for help on commands and other
|
||
topics related to the game.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.rules">
|
||
<span class="sig-name descname"><span class="pre">rules</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre"><evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span> <span class="pre">object></span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.rules" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.combat_help_text">
|
||
<span class="sig-name descname"><span class="pre">combat_help_text</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'Available</span> <span class="pre">combat</span> <span class="pre">commands:|/|wAttack:|n</span> <span class="pre">Attack</span> <span class="pre">a</span> <span class="pre">target,</span> <span class="pre">attempting</span> <span class="pre">to</span> <span class="pre">deal</span> <span class="pre">damage.|/|wPass:|n</span> <span class="pre">Pass</span> <span class="pre">your</span> <span class="pre">turn</span> <span class="pre">without</span> <span class="pre">further</span> <span class="pre">action.|/|wDisengage:|n</span> <span class="pre">End</span> <span class="pre">your</span> <span class="pre">turn</span> <span class="pre">and</span> <span class="pre">attempt</span> <span class="pre">to</span> <span class="pre">end</span> <span class="pre">combat.|/'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.combat_help_text" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.func">
|
||
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdCombatHelp.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.func" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Run the dynamic help entry creator.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.aliases">
|
||
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">['?']</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.aliases" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.help_category">
|
||
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.help_category" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'help'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.lock_storage">
|
||
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.lock_storage" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.search_index_entry">
|
||
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'?',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'help',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">?',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nView</span> <span class="pre">help</span> <span class="pre">or</span> <span class="pre">a</span> <span class="pre">list</span> <span class="pre">of</span> <span class="pre">topics\n\nUsage:\n</span>  <span class="pre">help</span> <span class="pre"><topic</span> <span class="pre">or</span> <span class="pre">command>\n</span>  <span class="pre">help</span> <span class="pre">list\n</span>  <span class="pre">help</span> <span class="pre">all\n\nThis</span> <span class="pre">will</span> <span class="pre">search</span> <span class="pre">for</span> <span class="pre">help</span> <span class="pre">on</span> <span class="pre">commands</span> <span class="pre">and</span> <span class="pre">other\ntopics</span> <span class="pre">related</span> <span class="pre">to</span> <span class="pre">the</span> <span class="pre">game.\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.search_index_entry" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet">
|
||
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.</span></span><span class="sig-name descname"><span class="pre">BattleCmdSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">cmdsetobj</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">key</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BattleCmdSet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">CharacterCmdSet</span></code></a></p>
|
||
<p>This command set includes all the commmands used in the battle system.</p>
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.key">
|
||
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'DefaultCharacter'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.key" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.path">
|
||
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.path" title="Link to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt class="sig sig-object py" id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.at_cmdset_creation">
|
||
<span class="sig-name descname"><span class="pre">at_cmdset_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BattleCmdSet.at_cmdset_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.at_cmdset_creation" title="Link to this definition">¶</a></dt>
|
||
<dd><p>Populates the cmdset</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
<div class="clearer"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sphinxsidebar" role="navigation" aria-label="Main">
|
||
<div class="sphinxsidebarwrapper">
|
||
<p class="logo"><a href="../index.html">
|
||
<img class="logo" src="../_static/evennia_logo.png" alt="Logo of Evennia"/>
|
||
</a></p>
|
||
<search id="searchbox" style="display: none" role="search">
|
||
<h3 id="searchlabel">Quick search</h3>
|
||
<div class="searchformwrapper">
|
||
<form class="search" action="../search.html" method="get">
|
||
<input type="text" name="q" aria-labelledby="searchlabel" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false"/>
|
||
<input type="submit" value="Go" />
|
||
</form>
|
||
</div>
|
||
</search>
|
||
<script>document.getElementById('searchbox').style.display = "block"</script>
|
||
<h3><a href="../index.html">Table of Contents</a></h3>
|
||
<ul>
|
||
<li><a class="reference internal" href="#">evennia.contrib.game_systems.turnbattle.tb_basic</a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.roll_init"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.roll_init()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_attack()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_defense()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_damage"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_damage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.apply_damage"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.apply_damage()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.at_defeat"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.at_defeat()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.resolve_attack()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.combat_cleanup"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.combat_cleanup()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_in_combat"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.is_in_combat()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_turn"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.is_turn()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.spend_action"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.spend_action()</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.at_object_creation()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_pre_move"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.at_pre_move()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_script_creation"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_script_creation()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_stop"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_stop()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_repeat"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_repeat()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.initialize_for_combat"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.initialize_for_combat()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.start_turn"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.start_turn()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.next_turn"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.next_turn()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.turn_end_check"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.turn_end_check()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.join_fight"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.join_fight()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.DoesNotExist</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.MultipleObjectsReturned</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.typename</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.func"><code class="docutils literal notranslate"><span class="pre">CmdFight.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.func"><code class="docutils literal notranslate"><span class="pre">CmdPass.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.func"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.func"><code class="docutils literal notranslate"><span class="pre">CmdRest.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.combat_help_text"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.combat_help_text</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.func()</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
|
||
<li><a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<div>
|
||
<h4>Previous topic</h4>
|
||
<p class="topless"><a href="evennia.contrib.game_systems.turnbattle.html"
|
||
title="previous chapter">evennia.contrib.game_systems.turnbattle</a></p>
|
||
</div>
|
||
<div>
|
||
<h4>Next topic</h4>
|
||
<p class="topless"><a href="evennia.contrib.game_systems.turnbattle.tb_equip.html"
|
||
title="next chapter">evennia.contrib.game_systems.turnbattle.tb_equip</a></p>
|
||
</div>
|
||
<div role="note" aria-label="source link">
|
||
<!--h3>This Page</h3-->
|
||
<ul class="this-page-menu">
|
||
<li><a href="../_sources/api/evennia.contrib.game_systems.turnbattle.tb_basic.md.txt"
|
||
rel="nofollow">Show Page Source</a></li>
|
||
</ul>
|
||
</div><h3>Links</h3>
|
||
<ul>
|
||
<li><a href="https://www.evennia.com/docs/latest/index.html">Documentation Top</a> </li>
|
||
<li><a href="https://www.evennia.com">Evennia Home</a> </li>
|
||
<li><a href="https://github.com/evennia/evennia">Github</a> </li>
|
||
<li><a href="http://games.evennia.com">Game Index</a> </li>
|
||
<li>
|
||
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
|
||
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
|
||
<a href="https://evennia.blogspot.com/">Blog</a>
|
||
</li>
|
||
</ul>
|
||
<h3>Doc Versions</h3>
|
||
<ul>
|
||
|
||
<li>
|
||
<a href="https://www.evennia.com/docs/latest/index.html">latest (main branch)</a>
|
||
</li>
|
||
|
||
|
||
<li>
|
||
<a href="https://www.evennia.com/docs/5.x/index.html">v5.0.0 branch (outdated)</a>
|
||
</li>
|
||
|
||
<li>
|
||
<a href="https://www.evennia.com/docs/4.x/index.html">v4.0.0 branch (outdated)</a>
|
||
</li>
|
||
|
||
<li>
|
||
<a href="https://www.evennia.com/docs/3.x/index.html">v3.0.0 branch (outdated)</a>
|
||
</li>
|
||
|
||
<li>
|
||
<a href="https://www.evennia.com/docs/2.x/index.html">v2.0.0 branch (outdated)</a>
|
||
</li>
|
||
|
||
<li>
|
||
<a href="https://www.evennia.com/docs/1.x/index.html">v1.0.0 branch (outdated)</a>
|
||
</li>
|
||
|
||
<li>
|
||
<a href="https://www.evennia.com/docs/0.x/index.html">v0.9.5 branch (outdated)</a>
|
||
</li>
|
||
|
||
</ul>
|
||
|
||
</div>
|
||
</div>
|
||
<div class="clearer"></div>
|
||
</div>
|
||
<div class="related" role="navigation" aria-label="Related">
|
||
<h3>Navigation</h3>
|
||
<ul>
|
||
<li class="right" style="margin-right: 10px">
|
||
<a href="../genindex.html" title="General Index"
|
||
>index</a></li>
|
||
<li class="right" >
|
||
<a href="../py-modindex.html" title="Python Module Index"
|
||
>modules</a> |</li>
|
||
<li class="right" >
|
||
<a href="evennia.contrib.game_systems.turnbattle.tb_equip.html" title="evennia.contrib.game_systems.turnbattle.tb_equip"
|
||
>next</a> |</li>
|
||
<li class="right" >
|
||
<a href="evennia.contrib.game_systems.turnbattle.html" title="evennia.contrib.game_systems.turnbattle"
|
||
>previous</a> |</li>
|
||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia</a> »</li>
|
||
<li class="nav-item nav-item-1"><a href="../Evennia-API.html" >API Summary</a> »</li>
|
||
<li class="nav-item nav-item-2"><a href="evennia-api.html" >evennia</a> »</li>
|
||
<li class="nav-item nav-item-3"><a href="evennia.html" >evennia</a> »</li>
|
||
<li class="nav-item nav-item-4"><a href="evennia.contrib.html" >evennia.contrib</a> »</li>
|
||
<li class="nav-item nav-item-5"><a href="evennia.contrib.game_systems.html" >evennia.contrib.game_systems</a> »</li>
|
||
<li class="nav-item nav-item-6"><a href="evennia.contrib.game_systems.turnbattle.html" >evennia.contrib.game_systems.turnbattle</a> »</li>
|
||
<li class="nav-item nav-item-this"><a href="">evennia.contrib.game_systems.turnbattle.tb_basic</a></li>
|
||
</ul>
|
||
</div>
|
||
<div class="footer" role="contentinfo">
|
||
© Copyright 2024, The Evennia developer community.
|
||
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 8.2.3.
|
||
</div>
|
||
</body>
|
||
</html> |