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<section id="module-evennia.contrib.game_systems.storage.storage">
<span id="evennia-contrib-game-systems-storage-storage"></span><h1>evennia.contrib.game_systems.storage.storage<a class="headerlink" href="#module-evennia.contrib.game_systems.storage.storage" title="Link to this heading"></a></h1>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCommand">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.storage.storage.</span></span><span class="sig-name descname"><span class="pre">StorageCommand</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#StorageCommand"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCommand" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">MuxCommand</span></code></a></p>
<p>Shared functionality for storage-related commands</p>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCommand.at_pre_cmd">
<span class="sig-name descname"><span class="pre">at_pre_cmd</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#StorageCommand.at_pre_cmd"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.at_pre_cmd" title="Link to this definition"></a></dt>
<dd><p>Check if the current location is tagged as a storage location
Every stored object is tagged on storage, and untagged on retrieval</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p><em>bool</em> True if the command is to be stopped here</p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCommand.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCommand.help_category">
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.help_category" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCommand.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'command'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCommand.lock_storage">
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all();'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.lock_storage" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCommand.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'command',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nShared</span> <span class="pre">functionality</span> <span class="pre">for</span> <span class="pre">storage-related</span> <span class="pre">commands\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.storage.storage.</span></span><span class="sig-name descname"><span class="pre">CmdStore</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdStore"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand" title="evennia.contrib.game_systems.storage.storage.StorageCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">StorageCommand</span></code></a></p>
<p>Store something in a storage location.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>store &lt;obj&gt;</p>
</dd>
</dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'store'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore.locks">
<span class="sig-name descname"><span class="pre">locks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore.locks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore.help_category">
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'storage'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore.help_category" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore.func">
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdStore.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore.func" title="Link to this definition"></a></dt>
<dd><p>Find the item in question to store, then store it</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore.lock_storage">
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore.lock_storage" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStore.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'storage',</span> <span class="pre">'key':</span> <span class="pre">'store',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nStore</span> <span class="pre">something</span> <span class="pre">in</span> <span class="pre">a</span> <span class="pre">storage</span> <span class="pre">location.\n\nUsage:\n</span>&#160; <span class="pre">store</span> <span class="pre">&lt;obj&gt;\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStore.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.storage.storage.</span></span><span class="sig-name descname"><span class="pre">CmdRetrieve</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdRetrieve"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand" title="evennia.contrib.game_systems.storage.storage.StorageCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">StorageCommand</span></code></a></p>
<p>Retrieve something from a storage location.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>retrieve &lt;obj&gt;</p>
</dd>
</dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'retrieve'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve.locks">
<span class="sig-name descname"><span class="pre">locks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.locks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve.help_category">
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'storage'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.help_category" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve.func">
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdRetrieve.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.func" title="Link to this definition"></a></dt>
<dd><p>Retrieve the item in question if possible</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve.lock_storage">
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.lock_storage" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdRetrieve.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'storage',</span> <span class="pre">'key':</span> <span class="pre">'retrieve',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nRetrieve</span> <span class="pre">something</span> <span class="pre">from</span> <span class="pre">a</span> <span class="pre">storage</span> <span class="pre">location.\n\nUsage:\n</span>&#160; <span class="pre">retrieve</span> <span class="pre">&lt;obj&gt;\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.storage.storage.</span></span><span class="sig-name descname"><span class="pre">CmdList</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdList"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand" title="evennia.contrib.game_systems.storage.storage.StorageCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">StorageCommand</span></code></a></p>
<p>List items in the storage location.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>list</p>
</dd>
</dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'list'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList.locks">
<span class="sig-name descname"><span class="pre">locks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList.locks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList.help_category">
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'storage'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList.help_category" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList.func">
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdList.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList.func" title="Link to this definition"></a></dt>
<dd><p>List items in the storage</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList.lock_storage">
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:all()'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList.lock_storage" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdList.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'storage',</span> <span class="pre">'key':</span> <span class="pre">'list',</span> <span class="pre">'no_prefix':</span> <span class="pre">'</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nList</span> <span class="pre">items</span> <span class="pre">in</span> <span class="pre">the</span> <span class="pre">storage</span> <span class="pre">location.\n\nUsage:\n</span>&#160; <span class="pre">list\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdList.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.storage.storage.</span></span><span class="sig-name descname"><span class="pre">CmdStorage</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdStorage"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">MuxCommand</span></code></a></p>
<p>Make the current location a storage room, or delete it as a storage and move all stored objects into the room contents.</p>
<p>Shared storage locations can be used by all interchangeably.</p>
<p>The default storage identifier will be its primary key in the database, but you can supply a new one in case you want linked storages.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>storage [= [storage identifier]]
storage/shared [= [storage identifier]]
storage/delete</p>
</dd>
</dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage.key">
<span class="sig-name descname"><span class="pre">key</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'&#64;storage'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.key" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage.locks">
<span class="sig-name descname"><span class="pre">locks</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:perm(Builder)'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.locks" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage.func">
<span class="sig-name descname"><span class="pre">func</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#CmdStorage.func"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.func" title="Link to this definition"></a></dt>
<dd><p>Set the storage location.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage.aliases">
<span class="sig-name descname"><span class="pre">aliases</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">[]</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.aliases" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage.help_category">
<span class="sig-name descname"><span class="pre">help_category</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'general'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.help_category" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage.lock_storage">
<span class="sig-name descname"><span class="pre">lock_storage</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'cmd:perm(Builder)'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.lock_storage" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.CmdStorage.search_index_entry">
<span class="sig-name descname"><span class="pre">search_index_entry</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'aliases':</span> <span class="pre">'',</span> <span class="pre">'category':</span> <span class="pre">'general',</span> <span class="pre">'key':</span> <span class="pre">'&#64;storage',</span> <span class="pre">'no_prefix':</span> <span class="pre">'storage</span> <span class="pre">',</span> <span class="pre">'tags':</span> <span class="pre">'',</span> <span class="pre">'text':</span> <span class="pre">'\nMake</span> <span class="pre">the</span> <span class="pre">current</span> <span class="pre">location</span> <span class="pre">a</span> <span class="pre">storage</span> <span class="pre">room,</span> <span class="pre">or</span> <span class="pre">delete</span> <span class="pre">it</span> <span class="pre">as</span> <span class="pre">a</span> <span class="pre">storage</span> <span class="pre">and</span> <span class="pre">move</span> <span class="pre">all</span> <span class="pre">stored</span> <span class="pre">objects</span> <span class="pre">into</span> <span class="pre">the</span> <span class="pre">room</span> <span class="pre">contents.\n\nShared</span> <span class="pre">storage</span> <span class="pre">locations</span> <span class="pre">can</span> <span class="pre">be</span> <span class="pre">used</span> <span class="pre">by</span> <span class="pre">all</span> <span class="pre">interchangeably.\n\nThe</span> <span class="pre">default</span> <span class="pre">storage</span> <span class="pre">identifier</span> <span class="pre">will</span> <span class="pre">be</span> <span class="pre">its</span> <span class="pre">primary</span> <span class="pre">key</span> <span class="pre">in</span> <span class="pre">the</span> <span class="pre">database,</span> <span class="pre">but</span> <span class="pre">you</span> <span class="pre">can</span> <span class="pre">supply</span> <span class="pre">a</span> <span class="pre">new</span> <span class="pre">one</span> <span class="pre">in</span> <span class="pre">case</span> <span class="pre">you</span> <span class="pre">want</span> <span class="pre">linked</span> <span class="pre">storages.\n\nUsage:\n</span>&#160; <span class="pre">storage</span> <span class="pre">[=</span> <span class="pre">[storage</span> <span class="pre">identifier]]\n</span>&#160; <span class="pre">storage/shared</span> <span class="pre">[=</span> <span class="pre">[storage</span> <span class="pre">identifier]]\n</span>&#160; <span class="pre">storage/delete\n'}</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.search_index_entry" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCmdSet">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.game_systems.storage.storage.</span></span><span class="sig-name descname"><span class="pre">StorageCmdSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">cmdsetobj</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">key</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#StorageCmdSet"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCmdSet" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">CmdSet</span></code></a></p>
<p>CmdSet for all storage-related commands</p>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCmdSet.at_cmdset_creation">
<span class="sig-name descname"><span class="pre">at_cmdset_creation</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/storage/storage.html#StorageCmdSet.at_cmdset_creation"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCmdSet.at_cmdset_creation" title="Link to this definition"></a></dt>
<dd><p>Hook method - this should be overloaded in the inheriting
class, and should take care of populating the cmdset by use of
self.add().</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="evennia.contrib.game_systems.storage.storage.StorageCmdSet.path">
<span class="sig-name descname"><span class="pre">path</span></span><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">'evennia.contrib.game_systems.storage.storage.StorageCmdSet'</span></em><a class="headerlink" href="#evennia.contrib.game_systems.storage.storage.StorageCmdSet.path" title="Link to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
</section>
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<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">evennia.contrib.game_systems.storage.storage</a><ul>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand"><code class="docutils literal notranslate"><span class="pre">StorageCommand</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.at_pre_cmd"><code class="docutils literal notranslate"><span class="pre">StorageCommand.at_pre_cmd()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.aliases"><code class="docutils literal notranslate"><span class="pre">StorageCommand.aliases</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.help_category"><code class="docutils literal notranslate"><span class="pre">StorageCommand.help_category</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.key"><code class="docutils literal notranslate"><span class="pre">StorageCommand.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">StorageCommand.lock_storage</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">StorageCommand.search_index_entry</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore"><code class="docutils literal notranslate"><span class="pre">CmdStore</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore.key"><code class="docutils literal notranslate"><span class="pre">CmdStore.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore.locks"><code class="docutils literal notranslate"><span class="pre">CmdStore.locks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStore.help_category</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore.func"><code class="docutils literal notranslate"><span class="pre">CmdStore.func()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStore.aliases</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStore.lock_storage</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStore.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStore.search_index_entry</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.key"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.locks"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.locks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.help_category</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.func"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.func()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.aliases</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.lock_storage</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdRetrieve.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.search_index_entry</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList"><code class="docutils literal notranslate"><span class="pre">CmdList</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList.key"><code class="docutils literal notranslate"><span class="pre">CmdList.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList.locks"><code class="docutils literal notranslate"><span class="pre">CmdList.locks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList.help_category"><code class="docutils literal notranslate"><span class="pre">CmdList.help_category</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList.func"><code class="docutils literal notranslate"><span class="pre">CmdList.func()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList.aliases"><code class="docutils literal notranslate"><span class="pre">CmdList.aliases</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdList.lock_storage</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdList.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdList.search_index_entry</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage"><code class="docutils literal notranslate"><span class="pre">CmdStorage</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.key"><code class="docutils literal notranslate"><span class="pre">CmdStorage.key</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.locks"><code class="docutils literal notranslate"><span class="pre">CmdStorage.locks</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.func"><code class="docutils literal notranslate"><span class="pre">CmdStorage.func()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStorage.aliases</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStorage.help_category</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStorage.lock_storage</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.CmdStorage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStorage.search_index_entry</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCmdSet"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet.at_cmdset_creation()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.game_systems.storage.storage.StorageCmdSet.path"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet.path</span></code></a></li>
</ul>
</li>
</ul>
</li>
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