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<section id="module-evennia.contrib.game_systems">
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<span id="evennia-contrib-game-systems"></span><h1>evennia.contrib.game_systems<a class="headerlink" href="#module-evennia.contrib.game_systems" title="Link to this heading">¶</a></h1>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.achievements.html">evennia.contrib.game_systems.achievements</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html">evennia.contrib.game_systems.achievements.achievements</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.track_achievements"><code class="docutils literal notranslate"><span class="pre">track_achievements()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.get_achievement"><code class="docutils literal notranslate"><span class="pre">get_achievement()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.all_achievements"><code class="docutils literal notranslate"><span class="pre">all_achievements()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.get_achievement_progress"><code class="docutils literal notranslate"><span class="pre">get_achievement_progress()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.search_achievement"><code class="docutils literal notranslate"><span class="pre">search_achievement()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve"><code class="docutils literal notranslate"><span class="pre">CmdAchieve</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.key"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.switch_options"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.switch_options</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.template"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.template</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.format_achievement"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.format_achievement()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.func"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.achievements.html#evennia.contrib.game_systems.achievements.achievements.CmdAchieve.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAchieve.search_index_entry</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html">evennia.contrib.game_systems.achievements.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements"><code class="docutils literal notranslate"><span class="pre">TestAchievements</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_completion"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_completion()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_counter_progress"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_counter_progress()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_prereqs"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_prereqs()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_separate_tracking"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_separate_tracking()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchievements.test_search_achievement"><code class="docutils literal notranslate"><span class="pre">TestAchievements.test_search_achievement()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchieveCommand"><code class="docutils literal notranslate"><span class="pre">TestAchieveCommand</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchieveCommand.test_switches"><code class="docutils literal notranslate"><span class="pre">TestAchieveCommand.test_switches()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.achievements.tests.html#evennia.contrib.game_systems.achievements.tests.TestAchieveCommand.test_search"><code class="docutils literal notranslate"><span class="pre">TestAchieveCommand.test_search()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.barter.html">evennia.contrib.game_systems.barter</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html">evennia.contrib.game_systems.barter.barter</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout"><code class="docutils literal notranslate"><span class="pre">TradeTimeout</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.at_script_creation"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.at_script_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.at_repeat"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.at_repeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.is_valid"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.is_valid()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.path"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeTimeout.typename"><code class="docutils literal notranslate"><span class="pre">TradeTimeout.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler"><code class="docutils literal notranslate"><span class="pre">TradeHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.__init__"><code class="docutils literal notranslate"><span class="pre">TradeHandler.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.msg_other"><code class="docutils literal notranslate"><span class="pre">TradeHandler.msg_other()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.get_other"><code class="docutils literal notranslate"><span class="pre">TradeHandler.get_other()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.join"><code class="docutils literal notranslate"><span class="pre">TradeHandler.join()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.unjoin"><code class="docutils literal notranslate"><span class="pre">TradeHandler.unjoin()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.offer"><code class="docutils literal notranslate"><span class="pre">TradeHandler.offer()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.list"><code class="docutils literal notranslate"><span class="pre">TradeHandler.list()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.search"><code class="docutils literal notranslate"><span class="pre">TradeHandler.search()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.accept"><code class="docutils literal notranslate"><span class="pre">TradeHandler.accept()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.decline"><code class="docutils literal notranslate"><span class="pre">TradeHandler.decline()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.TradeHandler.finish"><code class="docutils literal notranslate"><span class="pre">TradeHandler.finish()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.parse"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.parse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.key"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeBase.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTradeBase.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.locks"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTradeHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTradeHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer"><code class="docutils literal notranslate"><span class="pre">CmdOffer</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.key"><code class="docutils literal notranslate"><span class="pre">CmdOffer.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.locks"><code class="docutils literal notranslate"><span class="pre">CmdOffer.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.help_category"><code class="docutils literal notranslate"><span class="pre">CmdOffer.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.func"><code class="docutils literal notranslate"><span class="pre">CmdOffer.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.aliases"><code class="docutils literal notranslate"><span class="pre">CmdOffer.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdOffer.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdOffer.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept"><code class="docutils literal notranslate"><span class="pre">CmdAccept</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.key"><code class="docutils literal notranslate"><span class="pre">CmdAccept.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAccept.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.locks"><code class="docutils literal notranslate"><span class="pre">CmdAccept.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAccept.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.func"><code class="docutils literal notranslate"><span class="pre">CmdAccept.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAccept.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdAccept.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAccept.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline"><code class="docutils literal notranslate"><span class="pre">CmdDecline</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.key"><code class="docutils literal notranslate"><span class="pre">CmdDecline.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.locks"><code class="docutils literal notranslate"><span class="pre">CmdDecline.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDecline.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.func"><code class="docutils literal notranslate"><span class="pre">CmdDecline.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDecline.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDecline.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdDecline.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDecline.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.key"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.locks"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.func"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdEvaluate.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEvaluate.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus"><code class="docutils literal notranslate"><span class="pre">CmdStatus</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.key"><code class="docutils literal notranslate"><span class="pre">CmdStatus.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStatus.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.locks"><code class="docutils literal notranslate"><span class="pre">CmdStatus.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStatus.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.func"><code class="docutils literal notranslate"><span class="pre">CmdStatus.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStatus.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStatus.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish"><code class="docutils literal notranslate"><span class="pre">CmdFinish</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.key"><code class="docutils literal notranslate"><span class="pre">CmdFinish.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFinish.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.locks"><code class="docutils literal notranslate"><span class="pre">CmdFinish.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFinish.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.func"><code class="docutils literal notranslate"><span class="pre">CmdFinish.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFinish.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdFinish.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFinish.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade.key"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdsetTrade.path"><code class="docutils literal notranslate"><span class="pre">CmdsetTrade.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade"><code class="docutils literal notranslate"><span class="pre">CmdTrade</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.key"><code class="docutils literal notranslate"><span class="pre">CmdTrade.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.aliases"><code class="docutils literal notranslate"><span class="pre">CmdTrade.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.locks"><code class="docutils literal notranslate"><span class="pre">CmdTrade.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.help_category"><code class="docutils literal notranslate"><span class="pre">CmdTrade.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.func"><code class="docutils literal notranslate"><span class="pre">CmdTrade.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdTrade.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdTrade.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdTrade.search_index_entry</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html">evennia.contrib.game_systems.barter.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter"><code class="docutils literal notranslate"><span class="pre">TestBarter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.setUp"><code class="docutils literal notranslate"><span class="pre">TestBarter.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_tradehandler_base"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_tradehandler_base()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_tradehandler_joins"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_tradehandler_joins()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_tradehandler_offers"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_tradehandler_offers()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_cmdtrade"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_cmdtrade()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.barter.tests.html#evennia.contrib.game_systems.barter.tests.TestBarter.test_cmdtradehelp"><code class="docutils literal notranslate"><span class="pre">TestBarter.test_cmdtradehelp()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.clothing.html">evennia.contrib.game_systems.clothing</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html">evennia.contrib.game_systems.clothing.clothing</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.order_clothes_list"><code class="docutils literal notranslate"><span class="pre">order_clothes_list()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.get_worn_clothes"><code class="docutils literal notranslate"><span class="pre">get_worn_clothes()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.clothing_type_count"><code class="docutils literal notranslate"><span class="pre">clothing_type_count()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.single_type_count"><code class="docutils literal notranslate"><span class="pre">single_type_count()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing"><code class="docutils literal notranslate"><span class="pre">ContribClothing</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.wear"><code class="docutils literal notranslate"><span class="pre">ContribClothing.wear()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.remove"><code class="docutils literal notranslate"><span class="pre">ContribClothing.remove()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.at_get"><code class="docutils literal notranslate"><span class="pre">ContribClothing.at_get()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.at_pre_move"><code class="docutils literal notranslate"><span class="pre">ContribClothing.at_pre_move()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ContribClothing.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ContribClothing.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.path"><code class="docutils literal notranslate"><span class="pre">ContribClothing.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ContribClothing.typename"><code class="docutils literal notranslate"><span class="pre">ContribClothing.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.get_display_desc"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.get_display_desc()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.get_display_things"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.get_display_things()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.path"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacter.typename"><code class="docutils literal notranslate"><span class="pre">ClothedCharacter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear"><code class="docutils literal notranslate"><span class="pre">CmdWear</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.key"><code class="docutils literal notranslate"><span class="pre">CmdWear.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWear.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.func"><code class="docutils literal notranslate"><span class="pre">CmdWear.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWear.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWear.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdWear.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWear.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove"><code class="docutils literal notranslate"><span class="pre">CmdRemove</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.key"><code class="docutils literal notranslate"><span class="pre">CmdRemove.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRemove.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.func"><code class="docutils literal notranslate"><span class="pre">CmdRemove.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRemove.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRemove.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdRemove.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRemove.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover"><code class="docutils literal notranslate"><span class="pre">CmdCover</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.key"><code class="docutils literal notranslate"><span class="pre">CmdCover.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCover.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.rhs_split"><code class="docutils literal notranslate"><span class="pre">CmdCover.rhs_split</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.func"><code class="docutils literal notranslate"><span class="pre">CmdCover.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCover.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCover.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdCover.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCover.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover"><code class="docutils literal notranslate"><span class="pre">CmdUncover</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.key"><code class="docutils literal notranslate"><span class="pre">CmdUncover.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUncover.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.func"><code class="docutils literal notranslate"><span class="pre">CmdUncover.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUncover.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUncover.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdUncover.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUncover.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory"><code class="docutils literal notranslate"><span class="pre">CmdInventory</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.key"><code class="docutils literal notranslate"><span class="pre">CmdInventory.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases"><code class="docutils literal notranslate"><span class="pre">CmdInventory.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.locks"><code class="docutils literal notranslate"><span class="pre">CmdInventory.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdInventory.arg_regex</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.func"><code class="docutils literal notranslate"><span class="pre">CmdInventory.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.help_category"><code class="docutils literal notranslate"><span class="pre">CmdInventory.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdInventory.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdInventory.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet.key"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.clothing.html#evennia.contrib.game_systems.clothing.clothing.ClothedCharacterCmdSet.path"><code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet.path</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html">evennia.contrib.game_systems.clothing.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd.setUp"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd.test_clothingcommands"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd.test_clothingcommands()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingCmd.test_clothing_limits"><code class="docutils literal notranslate"><span class="pre">TestClothingCmd.test_clothing_limits()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingFunc"><code class="docutils literal notranslate"><span class="pre">TestClothingFunc</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestClothingFunc.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.clothing.tests.html#evennia.contrib.game_systems.clothing.tests.TestClothingFunc.test_clothingfunctions"><code class="docutils literal notranslate"><span class="pre">TestClothingFunc.test_clothingfunctions()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.containers.html">evennia.contrib.game_systems.containers</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.containers.containers.html">evennia.contrib.game_systems.containers.containers</a></li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.containers.tests.html">evennia.contrib.game_systems.containers.tests</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.html">evennia.contrib.game_systems.cooldowns</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html">evennia.contrib.game_systems.cooldowns.cooldowns</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler"><code class="docutils literal notranslate"><span class="pre">CooldownHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.__init__"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.data"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.data</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.obj"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.obj</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.db_attribute"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.db_attribute</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.all"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.all</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.ready"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.ready()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.time_left"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.time_left()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.add"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.add()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.set"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.set()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.extend"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.extend()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.reset"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.reset()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.clear"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.clear()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.cooldowns.html#evennia.contrib.game_systems.cooldowns.cooldowns.CooldownHandler.cleanup"><code class="docutils literal notranslate"><span class="pre">CooldownHandler.cleanup()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html">evennia.contrib.game_systems.cooldowns.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns"><code class="docutils literal notranslate"><span class="pre">TestCooldowns</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.setUp"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_empty"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_empty()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_float"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_float()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_multi"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_multi()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_none"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_none()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_negative"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_negative()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_add_overwrite"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_add_overwrite()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend_none"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend_none()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend_negative"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend_negative()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_extend_float"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_extend_float()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_reset_non_existent"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_reset_non_existent()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_reset"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_reset()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_clear"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_clear()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_cleanup"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_cleanup()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.cooldowns.tests.html#evennia.contrib.game_systems.cooldowns.tests.TestCooldowns.test_cleanup_doesnt_delete_anything"><code class="docutils literal notranslate"><span class="pre">TestCooldowns.test_cleanup_doesnt_delete_anything()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.crafting.html">evennia.contrib.game_systems.crafting</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html">evennia.contrib.game_systems.crafting.crafting</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#installation">Installation</a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#crafting-in-game">Crafting in game</a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#crafting-in-code">Crafting in code</a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#recipes">Recipes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingError"><code class="docutils literal notranslate"><span class="pre">CraftingError</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingValidationError"><code class="docutils literal notranslate"><span class="pre">CraftingValidationError</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.name"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.allow_reuse"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.allow_reuse</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.__init__"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.msg"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.msg()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.pre_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.pre_craft()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.do_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.do_craft()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.post_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.post_craft()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipeBase.craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipeBase.craft()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.allow_craft"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.allow_craft</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.allow_reuse"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.allow_reuse</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.__init__"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.NonExistentRecipe.pre_craft"><code class="docutils literal notranslate"><span class="pre">NonExistentRecipe.pre_craft()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.name"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consumable_tag_category"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consumable_tag_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.tool_tag_category"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.tool_tag_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_tools"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_tools</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_tool_order"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_tool_order</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_tool_missing_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_tool_missing_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_tool_order_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_tool_order_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_tool_excess_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_tool_excess_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consume_on_fail"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consume_on_fail</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_consumables"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_consumables</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.exact_consumable_order"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.exact_consumable_order</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_consumable_missing_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_consumable_missing_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_consumable_order_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_consumable_order_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.error_consumable_excess_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.error_consumable_excess_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.output_prototypes</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.failure_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.failure_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.success_message"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.success_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.__init__"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.__init__()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.consumable_names"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.consumable_names</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.tool_names"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.tool_names</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.output_names"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.output_names</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.seed"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.seed()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.pre_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.pre_craft()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.do_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.do_craft()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingRecipe.post_craft"><code class="docutils literal notranslate"><span class="pre">CraftingRecipe.post_craft()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.craft"><code class="docutils literal notranslate"><span class="pre">craft()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet.key"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CraftingCmdSet.path"><code class="docutils literal notranslate"><span class="pre">CraftingCmdSet.path</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft"><code class="docutils literal notranslate"><span class="pre">CmdCraft</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.key"><code class="docutils literal notranslate"><span class="pre">CmdCraft.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.locks"><code class="docutils literal notranslate"><span class="pre">CmdCraft.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCraft.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCraft.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.arg_regex"><code class="docutils literal notranslate"><span class="pre">CmdCraft.arg_regex</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCraft.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCraft.search_index_entry</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.parse"><code class="docutils literal notranslate"><span class="pre">CmdCraft.parse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.crafting.html#evennia.contrib.game_systems.crafting.crafting.CmdCraft.func"><code class="docutils literal notranslate"><span class="pre">CmdCraft.func()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html">evennia.contrib.game_systems.crafting.example_recipes</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#sword-crafting-tree">Sword crafting tree</a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#recipes-used-for-spell-casting">Recipes used for spell casting</a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.random"><code class="docutils literal notranslate"><span class="pre">random()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.name"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.PigIronRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">PigIronRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.name"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CrucibleSteelRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">CrucibleSteelRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordBladeRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordBladeRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordPommelRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordPommelRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordGuardRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordGuardRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.name"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.RawhideRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">RawhideRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.name"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.OakBarkRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">OakBarkRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.name"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.LeatherRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">LeatherRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordHandleRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordHandleRecipe.output_prototypes</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe"><code class="docutils literal notranslate"><span class="pre">SwordRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.name"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.tool_tags"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.tool_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.consumable_tags"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.consumable_tags</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.output_prototypes"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.output_prototypes</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.SwordRecipe.exact_consumable_order"><code class="docutils literal notranslate"><span class="pre">SwordRecipe.exact_consumable_order</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe"><code class="docutils literal notranslate"><span class="pre">FireballRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.name"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.skill_requirements"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.skill_requirements</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.skill_roll"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.skill_roll</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.success_message"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.success_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.desired_effects"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.desired_effects</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.FireballRecipe.failure_effects"><code class="docutils literal notranslate"><span class="pre">FireballRecipe.failure_effects</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe"><code class="docutils literal notranslate"><span class="pre">HealingRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.name"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.name</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.skill_requirements"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.skill_requirements</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.skill_roll"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.skill_roll</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.success_message"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.success_message</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.desired_effects"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.desired_effects</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.HealingRecipe.failure_effects"><code class="docutils literal notranslate"><span class="pre">HealingRecipe.failure_effects</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast"><code class="docutils literal notranslate"><span class="pre">CmdCast</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.key"><code class="docutils literal notranslate"><span class="pre">CmdCast.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.parse"><code class="docutils literal notranslate"><span class="pre">CmdCast.parse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.func"><code class="docutils literal notranslate"><span class="pre">CmdCast.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCast.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCast.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCast.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.example_recipes.html#evennia.contrib.game_systems.crafting.example_recipes.CmdCast.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCast.search_index_entry</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html">evennia.contrib.game_systems.crafting.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftUtils"><code class="docutils literal notranslate"><span class="pre">TestCraftUtils</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftUtils.maxDiff"><code class="docutils literal notranslate"><span class="pre">TestCraftUtils.maxDiff</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftUtils.test_load_recipes"><code class="docutils literal notranslate"><span class="pre">TestCraftUtils.test_load_recipes()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_msg"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_msg()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_pre_craft"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_pre_craft()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_pre_craft_fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_pre_craft_fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_craft_hook__succeed"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_craft_hook__succeed()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipeBase.test_craft_hook__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipeBase.test_craft_hook__fail()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.maxDiff"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.maxDiff</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.tearDown"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.tearDown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_error_format"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_error_format()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft__success"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft__success()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_seed__success"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_seed__success()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_missing_tool__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_missing_tool__fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_missing_cons__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_missing_cons__fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_missing_cons__always_consume__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_missing_cons__always_consume__fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_wrong_tool__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_wrong_tool__fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_tool_excess__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_tool_excess__fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_cons_excess__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_cons_excess__fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_tool_excess__sucess"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_tool_excess__sucess()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_cons_excess__sucess"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_cons_excess__sucess()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_tool_order__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_tool_order__fail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftingRecipe.test_craft_cons_order__fail"><code class="docutils literal notranslate"><span class="pre">TestCraftingRecipe.test_craft_cons_order__fail()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftSword"><code class="docutils literal notranslate"><span class="pre">TestCraftSword</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftSword.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftSword.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftSword.test_craft_sword"><code class="docutils literal notranslate"><span class="pre">TestCraftSword.test_craft_sword()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.setUp"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__success"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__success()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__notools__failure"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__notools__failure()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__nocons__failure"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__nocons__failure()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.crafting.tests.html#evennia.contrib.game_systems.crafting.tests.TestCraftCommand.test_craft__unknown_recipe__failure"><code class="docutils literal notranslate"><span class="pre">TestCraftCommand.test_craft__unknown_recipe__failure()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.html">evennia.contrib.game_systems.gendersub</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html">evennia.contrib.game_systems.gendersub.gendersub</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender"><code class="docutils literal notranslate"><span class="pre">SetGender</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.key"><code class="docutils literal notranslate"><span class="pre">SetGender.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.aliases"><code class="docutils literal notranslate"><span class="pre">SetGender.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.locks"><code class="docutils literal notranslate"><span class="pre">SetGender.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.func"><code class="docutils literal notranslate"><span class="pre">SetGender.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.help_category"><code class="docutils literal notranslate"><span class="pre">SetGender.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.lock_storage"><code class="docutils literal notranslate"><span class="pre">SetGender.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.SetGender.search_index_entry"><code class="docutils literal notranslate"><span class="pre">SetGender.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter"><code class="docutils literal notranslate"><span class="pre">GenderCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.msg"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.msg()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.path"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.gendersub.html#evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter.typename"><code class="docutils literal notranslate"><span class="pre">GenderCharacter.typename</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html">evennia.contrib.game_systems.gendersub.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub"><code class="docutils literal notranslate"><span class="pre">TestGenderSub</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_setgender"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_setgender()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_gendercharacter"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_gendercharacter()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_gendering_others"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_gendering_others()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.gendersub.tests.html#evennia.contrib.game_systems.gendersub.tests.TestGenderSub.test_ungendered_source"><code class="docutils literal notranslate"><span class="pre">TestGenderSub.test_ungendered_source()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.mail.html">evennia.contrib.game_systems.mail</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html">evennia.contrib.game_systems.mail.mail</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail"><code class="docutils literal notranslate"><span class="pre">CmdMail</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.key"><code class="docutils literal notranslate"><span class="pre">CmdMail.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMail.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.lock"><code class="docutils literal notranslate"><span class="pre">CmdMail.lock</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMail.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.parse"><code class="docutils literal notranslate"><span class="pre">CmdMail.parse()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.search_targets"><code class="docutils literal notranslate"><span class="pre">CmdMail.search_targets()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.get_all_mail"><code class="docutils literal notranslate"><span class="pre">CmdMail.get_all_mail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.send_mail"><code class="docutils literal notranslate"><span class="pre">CmdMail.send_mail()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.func"><code class="docutils literal notranslate"><span class="pre">CmdMail.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMail.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMail.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMail.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.account_caller"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.account_caller</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.key"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.mail.html#evennia.contrib.game_systems.mail.mail.CmdMailCharacter.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMailCharacter.search_index_entry</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.mail.tests.html">evennia.contrib.game_systems.mail.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.mail.tests.html#evennia.contrib.game_systems.mail.tests.TestMail"><code class="docutils literal notranslate"><span class="pre">TestMail</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.mail.tests.html#evennia.contrib.game_systems.mail.tests.TestMail.test_mail"><code class="docutils literal notranslate"><span class="pre">TestMail.test_mail()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.html">evennia.contrib.game_systems.multidescer</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html">evennia.contrib.game_systems.multidescer.multidescer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.DescValidateError"><code class="docutils literal notranslate"><span class="pre">DescValidateError</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.key"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.aliases"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.locks"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.help_category"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.func"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.multidescer.html#evennia.contrib.game_systems.multidescer.multidescer.CmdMultiDesc.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdMultiDesc.search_index_entry</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.tests.html">evennia.contrib.game_systems.multidescer.tests</a><ul>
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|
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.tests.html#evennia.contrib.game_systems.multidescer.tests.TestMultidescer"><code class="docutils literal notranslate"><span class="pre">TestMultidescer</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.multidescer.tests.html#evennia.contrib.game_systems.multidescer.tests.TestMultidescer.test_cmdmultidesc"><code class="docutils literal notranslate"><span class="pre">TestMultidescer.test_cmdmultidesc()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.html">evennia.contrib.game_systems.puzzles</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html">evennia.contrib.game_systems.puzzles.puzzles</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.proto_def"><code class="docutils literal notranslate"><span class="pre">proto_def()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.maskout_protodef"><code class="docutils literal notranslate"><span class="pre">maskout_protodef()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.save_recipe"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.save_recipe()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.DoesNotExist</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.MultipleObjectsReturned</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.path"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleRecipe.typename"><code class="docutils literal notranslate"><span class="pre">PuzzleRecipe.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.key"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.locks"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.locks</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.confirm"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.confirm</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.default_confirm"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.default_confirm</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.func"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdCreatePuzzleRecipe.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCreatePuzzleRecipe.search_index_entry</span></code></a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.key"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.locks"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.help_category"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.func"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.aliases"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdEditPuzzle.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdEditPuzzle.search_index_entry</span></code></a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle</span></code></a><ul>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.key"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.locks"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.locks</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.help_category"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.help_category</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.func"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.aliases"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.lock_storage</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdArmPuzzle.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdArmPuzzle.search_index_entry</span></code></a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.key"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.locks"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.func"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdUsePuzzleParts.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUsePuzzleParts.search_index_entry</span></code></a></li>
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</ul>
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.key"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.key</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.locks"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.locks</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.help_category"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.help_category</span></code></a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.func"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.func()</span></code></a></li>
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|
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.aliases"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListPuzzleRecipes.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdListPuzzleRecipes.search_index_entry</span></code></a></li>
|
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</ul>
|
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</li>
|
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.key"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.locks"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.help_category"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.func"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.aliases"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.CmdListArmedPuzzles.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdListArmedPuzzles.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleSystemCmdSet"><code class="docutils literal notranslate"><span class="pre">PuzzleSystemCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleSystemCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">PuzzleSystemCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.puzzles.html#evennia.contrib.game_systems.puzzles.puzzles.PuzzleSystemCmdSet.path"><code class="docutils literal notranslate"><span class="pre">PuzzleSystemCmdSet.path</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html">evennia.contrib.game_systems.puzzles.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles"><code class="docutils literal notranslate"><span class="pre">TestPuzzles</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.setUp"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmdset_puzzle"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmdset_puzzle()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmd_puzzle"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmd_puzzle()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmd_armpuzzle"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmd_armpuzzle()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_cmd_use"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_cmd_use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_puzzleedit"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_puzzleedit()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_puzzleedit_add_remove_parts_results"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_puzzleedit_add_remove_parts_results()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_lspuzzlerecipes_lsarmedpuzzles"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_lspuzzlerecipes_lsarmedpuzzles()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_e2e"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_e2e()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_e2e_accumulative"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_e2e_accumulative()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.puzzles.tests.html#evennia.contrib.game_systems.puzzles.tests.TestPuzzles.test_e2e_interchangeable_parts_and_results"><code class="docutils literal notranslate"><span class="pre">TestPuzzles.test_e2e_interchangeable_parts_and_results()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.storage.html">evennia.contrib.game_systems.storage</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html">evennia.contrib.game_systems.storage.storage</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand"><code class="docutils literal notranslate"><span class="pre">StorageCommand</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.at_pre_cmd"><code class="docutils literal notranslate"><span class="pre">StorageCommand.at_pre_cmd()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.aliases"><code class="docutils literal notranslate"><span class="pre">StorageCommand.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.help_category"><code class="docutils literal notranslate"><span class="pre">StorageCommand.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.key"><code class="docutils literal notranslate"><span class="pre">StorageCommand.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.lock_storage"><code class="docutils literal notranslate"><span class="pre">StorageCommand.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCommand.search_index_entry"><code class="docutils literal notranslate"><span class="pre">StorageCommand.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore"><code class="docutils literal notranslate"><span class="pre">CmdStore</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.key"><code class="docutils literal notranslate"><span class="pre">CmdStore.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.locks"><code class="docutils literal notranslate"><span class="pre">CmdStore.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStore.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.func"><code class="docutils literal notranslate"><span class="pre">CmdStore.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStore.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStore.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStore.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStore.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.key"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.locks"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.func"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdRetrieve.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRetrieve.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList"><code class="docutils literal notranslate"><span class="pre">CmdList</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.key"><code class="docutils literal notranslate"><span class="pre">CmdList.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.locks"><code class="docutils literal notranslate"><span class="pre">CmdList.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.help_category"><code class="docutils literal notranslate"><span class="pre">CmdList.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.func"><code class="docutils literal notranslate"><span class="pre">CmdList.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.aliases"><code class="docutils literal notranslate"><span class="pre">CmdList.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdList.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdList.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdList.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage"><code class="docutils literal notranslate"><span class="pre">CmdStorage</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.key"><code class="docutils literal notranslate"><span class="pre">CmdStorage.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.locks"><code class="docutils literal notranslate"><span class="pre">CmdStorage.locks</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.func"><code class="docutils literal notranslate"><span class="pre">CmdStorage.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStorage.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStorage.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStorage.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.CmdStorage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStorage.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCmdSet"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.storage.html#evennia.contrib.game_systems.storage.storage.StorageCmdSet.path"><code class="docutils literal notranslate"><span class="pre">StorageCmdSet.path</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html">evennia.contrib.game_systems.storage.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage"><code class="docutils literal notranslate"><span class="pre">TestStorage</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.setUp"><code class="docutils literal notranslate"><span class="pre">TestStorage.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_store_and_retrieve"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_store_and_retrieve()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_store_retrieve_while_not_in_storeroom"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_store_retrieve_while_not_in_storeroom()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_store_retrieve_nonexistent_obj"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_store_retrieve_nonexistent_obj()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_list_nothing_stored"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_list_nothing_stored()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_shared_storage"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_shared_storage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.storage.tests.html#evennia.contrib.game_systems.storage.tests.TestStorage.test_remove_add_storage"><code class="docutils literal notranslate"><span class="pre">TestStorage.test_remove_add_storage()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.html">evennia.contrib.game_systems.turnbattle</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html">evennia.contrib.game_systems.turnbattle.tb_basic</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.roll_init"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.roll_init()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_defense()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_damage"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.get_damage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.apply_damage"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.apply_damage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.at_defeat"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.at_defeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.resolve_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.combat_cleanup"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.combat_cleanup()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_in_combat"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.is_in_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_turn"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.is_turn()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.spend_action"><code class="docutils literal notranslate"><span class="pre">BasicCombatRules.spend_action()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_pre_move"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.at_pre_move()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBBasicCharacter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_script_creation"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_script_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_stop"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_stop()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_repeat"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.at_repeat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.initialize_for_combat"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.initialize_for_combat()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.start_turn"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.start_turn()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.next_turn"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.next_turn()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.turn_end_check"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.turn_end_check()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.join_fight"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.join_fight()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBBasicTurnHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.func"><code class="docutils literal notranslate"><span class="pre">CmdFight.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.func"><code class="docutils literal notranslate"><span class="pre">CmdPass.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.func"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.func"><code class="docutils literal notranslate"><span class="pre">CmdRest.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.combat_help_text"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.combat_help_text</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.func"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html">evennia.contrib.game_systems.turnbattle.tb_equip</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.get_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.get_defense()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.get_damage"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.get_damage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.EquipmentCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">EquipmentCombatRules.resolve_attack()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBEquipTurnHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon"><code class="docutils literal notranslate"><span class="pre">TBEWeapon</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.rules"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.at_drop"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.at_drop()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.at_give"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.at_give()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.path"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEWeapon.typename"><code class="docutils literal notranslate"><span class="pre">TBEWeapon.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor"><code class="docutils literal notranslate"><span class="pre">TBEArmor</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_pre_drop"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_pre_drop()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_drop"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_drop()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_pre_give"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_pre_give()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.at_give"><code class="docutils literal notranslate"><span class="pre">TBEArmor.at_give()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEArmor.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEArmor.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.path"><code class="docutils literal notranslate"><span class="pre">TBEArmor.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEArmor.typename"><code class="docutils literal notranslate"><span class="pre">TBEArmor.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.TBEquipCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBEquipCharacter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.command_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.command_handler_class</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield"><code class="docutils literal notranslate"><span class="pre">CmdWield</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.key"><code class="docutils literal notranslate"><span class="pre">CmdWield.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWield.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.rules"><code class="docutils literal notranslate"><span class="pre">CmdWield.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.func"><code class="docutils literal notranslate"><span class="pre">CmdWield.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWield.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWield.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdWield.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWield.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield"><code class="docutils literal notranslate"><span class="pre">CmdUnwield</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.key"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.rules"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.func"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdUnwield.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUnwield.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon"><code class="docutils literal notranslate"><span class="pre">CmdDon</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.key"><code class="docutils literal notranslate"><span class="pre">CmdDon.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDon.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.rules"><code class="docutils literal notranslate"><span class="pre">CmdDon.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.func"><code class="docutils literal notranslate"><span class="pre">CmdDon.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDon.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDon.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDon.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDon.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff"><code class="docutils literal notranslate"><span class="pre">CmdDoff</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.key"><code class="docutils literal notranslate"><span class="pre">CmdDoff.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDoff.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.rules"><code class="docutils literal notranslate"><span class="pre">CmdDoff.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.func"><code class="docutils literal notranslate"><span class="pre">CmdDoff.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDoff.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDoff.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.CmdDoff.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDoff.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_equip.html#evennia.contrib.game_systems.turnbattle.tb_equip.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html">evennia.contrib.game_systems.turnbattle.tb_items</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.DEF_DOWN_MOD"><code class="docutils literal notranslate"><span class="pre">DEF_DOWN_MOD</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.get_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.get_defense()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.get_damage"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.get_damage()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.resolve_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.spend_item_use"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.spend_item_use()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.use_item"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.use_item()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.condition_tickdown"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.condition_tickdown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.add_condition"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.add_condition()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_heal"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_heal()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_add_condition"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_add_condition()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_cure_condition"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_cure_condition()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ItemCombatRules.itemfunc_attack"><code class="docutils literal notranslate"><span class="pre">ItemCombatRules.itemfunc_attack()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.ITEMFUNCS"><code class="docutils literal notranslate"><span class="pre">ITEMFUNCS</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.AMULET_OF_WEAKNESS"><code class="docutils literal notranslate"><span class="pre">AMULET_OF_WEAKNESS</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.at_turn_start"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.at_turn_start()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.apply_turn_conditions"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.apply_turn_conditions()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.at_update"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.at_update()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.path"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsCharacterTest.typename"><code class="docutils literal notranslate"><span class="pre">TBItemsCharacterTest.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.next_turn"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.next_turn()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.TBItemsTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBItemsTurnHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.combat_help_text"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.combat_help_text</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse"><code class="docutils literal notranslate"><span class="pre">CmdUse</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.key"><code class="docutils literal notranslate"><span class="pre">CmdUse.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.help_category"><code class="docutils literal notranslate"><span class="pre">CmdUse.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.rules"><code class="docutils literal notranslate"><span class="pre">CmdUse.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.func"><code class="docutils literal notranslate"><span class="pre">CmdUse.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.aliases"><code class="docutils literal notranslate"><span class="pre">CmdUse.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdUse.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.CmdUse.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdUse.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_items.html#evennia.contrib.game_systems.turnbattle.tb_items.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html">evennia.contrib.game_systems.turnbattle.tb_magic</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_healing"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules.spell_healing()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_attack"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules.spell_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_conjure"><code class="docutils literal notranslate"><span class="pre">MagicCombatRules.spell_conjure()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.SPELLS"><code class="docutils literal notranslate"><span class="pre">SPELLS</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.at_object_creation"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.at_object_creation()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBMagicCharacter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBMagicTurnHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.key"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.help_category"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.func"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.aliases"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdLearnSpell.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast"><code class="docutils literal notranslate"><span class="pre">CmdCast</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.key"><code class="docutils literal notranslate"><span class="pre">CmdCast.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCast.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.rules"><code class="docutils literal notranslate"><span class="pre">CmdCast.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.func"><code class="docutils literal notranslate"><span class="pre">CmdCast.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCast.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCast.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCast.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.func"><code class="docutils literal notranslate"><span class="pre">CmdRest.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus"><code class="docutils literal notranslate"><span class="pre">CmdStatus</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.key"><code class="docutils literal notranslate"><span class="pre">CmdStatus.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStatus.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.func"><code class="docutils literal notranslate"><span class="pre">CmdStatus.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStatus.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStatus.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStatus.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_magic.html#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html">evennia.contrib.game_systems.turnbattle.tb_range</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.ACTIONS_PER_TURN"><code class="docutils literal notranslate"><span class="pre">ACTIONS_PER_TURN</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.get_attack"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.get_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.get_defense"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.get_defense()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.get_range"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.get_range()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.distance_inc"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.distance_inc()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.distance_dec"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.distance_dec()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.approach"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.approach()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.withdraw"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.withdraw()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.resolve_attack"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.resolve_attack()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.RangedCombatRules.combat_status_message"><code class="docutils literal notranslate"><span class="pre">RangedCombatRules.combat_status_message()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.COMBAT_RULES"><code class="docutils literal notranslate"><span class="pre">COMBAT_RULES</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.rules"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.init_range"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.init_range()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.join_rangefield"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.join_rangefield()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.start_turn"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.start_turn()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.join_fight"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.join_fight()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.path"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeTurnHandler.typename"><code class="docutils literal notranslate"><span class="pre">TBRangeTurnHandler.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.rules"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.path"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeCharacter.typename"><code class="docutils literal notranslate"><span class="pre">TBRangeCharacter.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject"><code class="docutils literal notranslate"><span class="pre">TBRangeObject</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_pre_drop"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_pre_drop()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_drop"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_drop()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_pre_get"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_pre_get()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_get"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_get()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_pre_give"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_pre_give()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.at_give"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.at_give()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.DoesNotExist"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.DoesNotExist</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.MultipleObjectsReturned"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.MultipleObjectsReturned</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.path"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.TBRangeObject.typename"><code class="docutils literal notranslate"><span class="pre">TBRangeObject.typename</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight"><code class="docutils literal notranslate"><span class="pre">CmdFight</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.key"><code class="docutils literal notranslate"><span class="pre">CmdFight.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.help_category"><code class="docutils literal notranslate"><span class="pre">CmdFight.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.rules"><code class="docutils literal notranslate"><span class="pre">CmdFight.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.combat_handler_class"><code class="docutils literal notranslate"><span class="pre">CmdFight.combat_handler_class</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.aliases"><code class="docutils literal notranslate"><span class="pre">CmdFight.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdFight.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdFight.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdFight.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack"><code class="docutils literal notranslate"><span class="pre">CmdAttack</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.key"><code class="docutils literal notranslate"><span class="pre">CmdAttack.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.help_category"><code class="docutils literal notranslate"><span class="pre">CmdAttack.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.rules"><code class="docutils literal notranslate"><span class="pre">CmdAttack.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.func"><code class="docutils literal notranslate"><span class="pre">CmdAttack.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.aliases"><code class="docutils literal notranslate"><span class="pre">CmdAttack.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdAttack.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdAttack.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdAttack.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot"><code class="docutils literal notranslate"><span class="pre">CmdShoot</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.key"><code class="docutils literal notranslate"><span class="pre">CmdShoot.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.help_category"><code class="docutils literal notranslate"><span class="pre">CmdShoot.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.rules"><code class="docutils literal notranslate"><span class="pre">CmdShoot.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.func"><code class="docutils literal notranslate"><span class="pre">CmdShoot.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.aliases"><code class="docutils literal notranslate"><span class="pre">CmdShoot.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdShoot.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdShoot.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdShoot.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach"><code class="docutils literal notranslate"><span class="pre">CmdApproach</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.key"><code class="docutils literal notranslate"><span class="pre">CmdApproach.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.help_category"><code class="docutils literal notranslate"><span class="pre">CmdApproach.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.rules"><code class="docutils literal notranslate"><span class="pre">CmdApproach.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.func"><code class="docutils literal notranslate"><span class="pre">CmdApproach.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.aliases"><code class="docutils literal notranslate"><span class="pre">CmdApproach.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdApproach.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdApproach.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdApproach.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.key"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.help_category"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.rules"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.func"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.aliases"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdWithdraw.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdWithdraw.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass"><code class="docutils literal notranslate"><span class="pre">CmdPass</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.key"><code class="docutils literal notranslate"><span class="pre">CmdPass.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases"><code class="docutils literal notranslate"><span class="pre">CmdPass.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.help_category"><code class="docutils literal notranslate"><span class="pre">CmdPass.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.rules"><code class="docutils literal notranslate"><span class="pre">CmdPass.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdPass.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdPass.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.key"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.aliases"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.help_category"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.rules"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdDisengage.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdDisengage.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest"><code class="docutils literal notranslate"><span class="pre">CmdRest</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.key"><code class="docutils literal notranslate"><span class="pre">CmdRest.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.help_category"><code class="docutils literal notranslate"><span class="pre">CmdRest.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.rules"><code class="docutils literal notranslate"><span class="pre">CmdRest.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.aliases"><code class="docutils literal notranslate"><span class="pre">CmdRest.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdRest.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdRest.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdRest.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus"><code class="docutils literal notranslate"><span class="pre">CmdStatus</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.key"><code class="docutils literal notranslate"><span class="pre">CmdStatus.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.help_category"><code class="docutils literal notranslate"><span class="pre">CmdStatus.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.rules"><code class="docutils literal notranslate"><span class="pre">CmdStatus.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.func"><code class="docutils literal notranslate"><span class="pre">CmdStatus.func()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.aliases"><code class="docutils literal notranslate"><span class="pre">CmdStatus.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdStatus.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdStatus.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdStatus.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.rules"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.rules</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.combat_help_text"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.combat_help_text</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.aliases"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.aliases</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.help_category"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.help_category</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.key"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.lock_storage"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.lock_storage</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.CmdCombatHelp.search_index_entry"><code class="docutils literal notranslate"><span class="pre">CmdCombatHelp.search_index_entry</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet.key"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.key</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet.path"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.path</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_range.html#evennia.contrib.game_systems.turnbattle.tb_range.BattleCmdSet.at_cmdset_creation"><code class="docutils literal notranslate"><span class="pre">BattleCmdSet.at_cmdset_creation()</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html">evennia.contrib.game_systems.turnbattle.tests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicCmd</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicCmd.test_turnbattlecmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicCmd.test_turnbattlecmd()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipCmd</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipCmd.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipCmd.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipCmd.test_turnbattleequipcmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipCmd.test_turnbattleequipcmd()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeCmd</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeCmd.test_turnbattlerangecmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeCmd.test_turnbattlerangecmd()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsCmd</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsCmd.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsCmd.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsCmd.test_turnbattleitemcmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsCmd.test_turnbattleitemcmd()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicCmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicCmd</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicCmd.test_turnbattlemagiccmd"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicCmd.test_turnbattlemagiccmd()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc.tearDown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleBasicFunc.test_tbbasicfunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleBasicFunc.test_tbbasicfunc()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc.tearDown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleEquipFunc.test_tbequipfunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleEquipFunc.test_tbequipfunc()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc.tearDown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleRangeFunc.test_tbrangefunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleRangeFunc.test_tbrangefunc()</span></code></a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc.setUp()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc.tearDown"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc.tearDown()</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleItemsFunc.test_tbitemsfunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleItemsFunc.test_tbitemsfunc()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicFunc"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicFunc</span></code></a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tests.html#evennia.contrib.game_systems.turnbattle.tests.TestTurnBattleMagicFunc.setUp"><code class="docutils literal notranslate"><span class="pre">TestTurnBattleMagicFunc.setUp()</span></code></a></li>
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