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<section id="module-evennia.contrib.base_systems.godotwebsocket.webclient">
<span id="evennia-contrib-base-systems-godotwebsocket-webclient"></span><h1>evennia.contrib.base_systems.godotwebsocket.webclient<a class="headerlink" href="#module-evennia.contrib.base_systems.godotwebsocket.webclient" title="Link to this heading"></a></h1>
<p>Godot Websocket - ChrisLR 2022</p>
<p>This file contains the code necessary to dedicate a port to communicate with Godot via Websockets.
It uses the plugin system and should be plugged via settings as detailed in the readme.</p>
<dl class="py class">
<dt class="sig sig-object py" id="evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient">
<em class="property"><span class="k"><span class="pre">class</span></span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">evennia.contrib.base_systems.godotwebsocket.webclient.</span></span><span class="sig-name descname"><span class="pre">GodotWebSocketClient</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#GodotWebSocketClient"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient" title="Link to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.server.portal.webclient.html#evennia.server.portal.webclient.WebSocketClient" title="evennia.server.portal.webclient.WebSocketClient"><code class="xref py py-class docutils literal notranslate"><span class="pre">WebSocketClient</span></code></a></p>
<p>Implements the server-side of the Websocket connection specific to Godot.
It inherits from the basic Websocket implementation and changes only what is necessary.</p>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.__init__">
<span class="sig-name descname"><span class="pre">__init__</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#GodotWebSocketClient.__init__"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.__init__" title="Link to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.send_text">
<span class="sig-name descname"><span class="pre">send_text</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span><span class="n"><span class="pre">args</span></span></em>, <em class="sig-param"><span class="o"><span class="pre">**</span></span><span class="n"><span class="pre">kwargs</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#GodotWebSocketClient.send_text"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.send_text" title="Link to this definition"></a></dt>
<dd><p>Send text data. This will pre-process the text for
color-replacement, conversion to bbcode etc.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>text</strong> (<em>str</em>) Text to send.</p>
</dd>
<dt class="field-even">Keyword Arguments<span class="colon">:</span></dt>
<dd class="field-even"><p><strong>options</strong> (<em>dict</em>) Options-dict with the following keys understood:
- nocolor (bool): Clean out all color.
- send_prompt (bool): Send a prompt with parsed bbcode</p>
</dd>
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<dt class="sig sig-object py" id="evennia.contrib.base_systems.godotwebsocket.webclient.start_plugin_services">
<span class="sig-prename descclassname"><span class="pre">evennia.contrib.base_systems.godotwebsocket.webclient.</span></span><span class="sig-name descname"><span class="pre">start_plugin_services</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">portal</span></span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#start_plugin_services"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.start_plugin_services" title="Link to this definition"></a></dt>
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<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">evennia.contrib.base_systems.godotwebsocket.webclient</a><ul>
<li><a class="reference internal" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient"><code class="docutils literal notranslate"><span class="pre">GodotWebSocketClient</span></code></a><ul>
<li><a class="reference internal" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.__init__"><code class="docutils literal notranslate"><span class="pre">GodotWebSocketClient.__init__()</span></code></a></li>
<li><a class="reference internal" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.send_text"><code class="docutils literal notranslate"><span class="pre">GodotWebSocketClient.send_text()</span></code></a></li>
</ul>
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<li><a class="reference internal" href="#evennia.contrib.base_systems.godotwebsocket.webclient.start_plugin_services"><code class="docutils literal notranslate"><span class="pre">start_plugin_services()</span></code></a></li>
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